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misc: constify the remaining for loops (#7534)
now we roll loops at blazing constified speed.
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@@ -120,7 +120,7 @@ void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, cons
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}
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#endif
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for (auto& rect : rects) {
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for (auto const& rect : rects) {
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GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock));
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GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1));
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GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1));
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