internal: allow negative monitor offsets

This commit is contained in:
vaxerski
2023-08-16 18:16:36 +02:00
parent 19f3e927d9
commit 7e8a212027
3 changed files with 5 additions and 10 deletions

View File

@@ -1593,7 +1593,7 @@ bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorR
if (!force && DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1) &&
DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1) && pMonitor->scale == pMonitorRule->scale &&
((DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1)) ||
pMonitorRule->offset == Vector2D(-1, -1)) &&
pMonitorRule->offset == Vector2D(-INT32_MAX, -INT32_MAX)) &&
pMonitor->transform == pMonitorRule->transform && pMonitorRule->enable10bit == pMonitor->enabled10bit &&
!memcmp(&pMonitor->customDrmMode, &pMonitorRule->drmMode, sizeof(pMonitor->customDrmMode))) {