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opengl: cleanup framebuffer style
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@@ -63,13 +63,11 @@ void CFramebuffer::bind() {
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}
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}
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void CFramebuffer::release() {
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void CFramebuffer::release() {
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if (m_iFb != (uint32_t)-1 && m_iFb) {
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if (m_iFb != (uint32_t)-1 && m_iFb)
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glDeleteFramebuffers(1, &m_iFb);
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glDeleteFramebuffers(1, &m_iFb);
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}
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if (m_cTex.m_iTexID) {
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if (m_cTex.m_iTexID)
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glDeleteTextures(1, &m_cTex.m_iTexID);
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glDeleteTextures(1, &m_cTex.m_iTexID);
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}
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m_cTex.m_iTexID = 0;
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m_cTex.m_iTexID = 0;
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m_iFb = -1;
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m_iFb = -1;
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