core: Add clang-tidy (#8664)

This adds a .clang-tidy file for us.

It's not a strict requirement to be compliant, but I tuned it to be alright.
This commit is contained in:
Vaxry
2024-12-07 18:51:18 +01:00
committed by GitHub
parent b1e5cc66bd
commit 8bbeee1173
118 changed files with 720 additions and 679 deletions

View File

@@ -23,14 +23,14 @@ const std::vector<const char*> ASSET_PATHS = {
inline void loadGLProc(void* pProc, const char* name) {
void* proc = (void*)eglGetProcAddress(name);
if (proc == NULL) {
if (proc == nullptr) {
Debug::log(CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name);
abort();
}
*(void**)pProc = proc;
}
static enum LogLevel eglLogToLevel(EGLint type) {
static enum eLogLevel eglLogToLevel(EGLint type) {
switch (type) {
case EGL_DEBUG_MSG_CRITICAL_KHR: return CRIT;
case EGL_DEBUG_MSG_ERROR_KHR: return ERR;
@@ -238,13 +238,11 @@ EGLDeviceEXT CHyprOpenGLImpl::eglDeviceFromDRMFD(int drmFD) {
return EGL_NO_DEVICE_EXT;
}
CHyprOpenGLImpl::CHyprOpenGLImpl() {
CHyprOpenGLImpl::CHyprOpenGLImpl() : m_iDRMFD(g_pCompositor->m_iDRMFD) {
const std::string EGLEXTENSIONS = (const char*)eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
Debug::log(LOG, "Supported EGL extensions: ({}) {}", std::count(EGLEXTENSIONS.begin(), EGLEXTENSIONS.end(), ' '), EGLEXTENSIONS);
m_iDRMFD = g_pCompositor->m_iDRMFD;
m_sExts.KHR_display_reference = EGLEXTENSIONS.contains("KHR_display_reference");
loadGLProc(&m_sProc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
@@ -578,16 +576,15 @@ GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string
if (dynamic) {
if (vertCompiled == 0)
return 0;
} else {
RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n{}", vert.c_str());
}
} else
RASSERT(vertCompiled, "Compiling shader failed. VERTEX nullptr! Shader source:\n\n{}", vert);
auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag, dynamic);
if (dynamic) {
if (fragCompiled == 0)
return 0;
} else {
RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n{}", frag.c_str());
RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT nullptr! Shader source:\n\n{}", frag.c_str());
}
auto prog = glCreateProgram();
@@ -1380,7 +1377,7 @@ void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, CBox* pBox, CReg
void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, float alpha, CRegion* damage, int round, bool discardActive, bool noAA, bool allowCustomUV,
bool allowDim, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex->m_iTexID > 0), "Attempted to draw NULL texture!");
RASSERT((tex->m_iTexID > 0), "Attempted to draw nullptr texture!");
TRACY_GPU_ZONE("RenderTextureInternalWithDamage");
@@ -1558,7 +1555,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex->m_iTexID > 0), "Attempted to draw NULL texture!");
RASSERT((tex->m_iTexID > 0), "Attempted to draw nullptr texture!");
TRACY_GPU_ZONE("RenderTexturePrimitive");
@@ -1609,7 +1606,7 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex->m_iTexID > 0), "Attempted to draw NULL texture!");
RASSERT((tex->m_iTexID > 0), "Attempted to draw nullptr texture!");
TRACY_GPU_ZONE("RenderTextureMatte");