Animation config rework

This commit is contained in:
vaxerski
2022-07-28 13:28:43 +02:00
parent 9dd17a4be6
commit 920fdd6bff
11 changed files with 193 additions and 48 deletions

View File

@@ -3,12 +3,12 @@
#include "render/decorations/CHyprDropShadowDecoration.hpp"
CWindow::CWindow() {
m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*) this, AVARDAMAGE_ENTIRE);
m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_BORDER);
m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
m_cRealShadowColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_SHADOW);
m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*) this, AVARDAMAGE_ENTIRE);
m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_cRealBorderColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), (void*)this, AVARDAMAGE_ENTIRE);
m_cRealShadowColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), (void*)this, AVARDAMAGE_SHADOW);
m_dWindowDecorations.emplace_back(std::make_unique<CHyprDropShadowDecoration>(this)); // put the shadow so it's the first deco (has to be rendered first)
}