Added clang format (#1239)

* clang-format stuff and format files
This commit is contained in:
Vaxry
2022-12-16 17:17:31 +00:00
committed by GitHub
parent 7c33c7fc64
commit 98a4fa2b0d
90 changed files with 4118 additions and 3993 deletions

View File

@@ -10,7 +10,7 @@ bool CFramebuffer::alloc(int w, int h) {
glGenFramebuffers(1, &m_iFb);
}
if (m_cTex.m_iTexID == 0) {
if (m_cTex.m_iTexID == 0) {
firstAlloc = true;
glGenTextures(1, &m_cTex.m_iTexID);
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
@@ -27,8 +27,8 @@ bool CFramebuffer::alloc(int w, int h) {
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
// TODO: Allow this with gles2
#ifndef GLES2
// TODO: Allow this with gles2
#ifndef GLES2
if (m_pStencilTex) {
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
@@ -37,7 +37,7 @@ bool CFramebuffer::alloc(int w, int h) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
#endif
#endif
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
@@ -54,11 +54,11 @@ bool CFramebuffer::alloc(int w, int h) {
}
void CFramebuffer::bind() {
#ifndef GLES2
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
#else
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
#endif
#endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
}
@@ -72,8 +72,8 @@ void CFramebuffer::release() {
}
m_cTex.m_iTexID = 0;
m_iFb = -1;
m_Size = Vector2D();
m_iFb = -1;
m_Size = Vector2D();
}
CFramebuffer::~CFramebuffer() {