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protocols: refactor class member vars (u-z) (#10282)
* protocols: refactor class member vars (u-z) * protocols: fix clang format
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@@ -161,9 +161,9 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
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// TODO: detect a popup in a more consistent way.
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if ((desiredGeometry.x == 0 && desiredGeometry.y == 0) || !visible || !pWindow->m_isX11) {
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// if the pos isn't set, fall back to the center placement if it's not a child, otherwise middle of parent if available
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if (!pWindow->m_isX11 && pWindow->m_xdgSurface->toplevel->parent && validMapped(pWindow->m_xdgSurface->toplevel->parent->window))
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*pWindow->m_realPosition = pWindow->m_xdgSurface->toplevel->parent->window->m_realPosition->goal() +
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pWindow->m_xdgSurface->toplevel->parent->window->m_realSize->goal() / 2.F - desiredGeometry.size() / 2.F;
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if (!pWindow->m_isX11 && pWindow->m_xdgSurface->m_toplevel->m_parent && validMapped(pWindow->m_xdgSurface->m_toplevel->m_parent->m_window))
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*pWindow->m_realPosition = pWindow->m_xdgSurface->m_toplevel->m_parent->m_window->m_realPosition->goal() +
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pWindow->m_xdgSurface->m_toplevel->m_parent->m_window->m_realSize->goal() / 2.F - desiredGeometry.size() / 2.F;
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else
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*pWindow->m_realPosition = PMONITOR->m_position + PMONITOR->m_size / 2.F - desiredGeometry.size() / 2.F;
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} else {
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@@ -933,7 +933,7 @@ Vector2D IHyprLayout::predictSizeForNewWindow(PHLWINDOW pWindow) {
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else
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sizePredicted = predictSizeForNewWindowFloating(pWindow);
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Vector2D maxSize = pWindow->m_xdgSurface->toplevel->pending.maxSize;
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Vector2D maxSize = pWindow->m_xdgSurface->m_toplevel->m_pending.maxSize;
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if ((maxSize.x > 0 && maxSize.x < sizePredicted.x) || (maxSize.y > 0 && maxSize.y < sizePredicted.y))
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sizePredicted = {};
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