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pass: mark crucial elements as undiscardable
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@@ -15,6 +15,7 @@ class CRendererHintsPassElement : public IPassElement {
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virtual void draw(const CRegion& damage);
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virtual bool needsLiveBlur();
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virtual bool needsPrecomputeBlur();
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virtual bool undiscardable();
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virtual const char* passName() {
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return "CRendererHintsPassElement";
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