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fadeout done 🎉
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@@ -559,6 +559,8 @@ void CCompositor::cleanupWindows() {
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if (!w->m_bFadingOut || w->m_fAlpha == 0.f) {
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m_lWindows.remove(*w);
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m_lWindowsFadingOut.remove(w);
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g_pHyprOpenGL->m_mWindowFramebuffers[w].release();
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g_pHyprOpenGL->m_mWindowFramebuffers.erase(w);
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Debug::log(LOG, "Cleanup: cleaned up a window");
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return;
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}
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