mirror of
https://github.com/hyprwm/Hyprland.git
synced 2025-10-16 06:55:58 +00:00
fadeout done 🎉
This commit is contained in:
62
src/render/Framebuffer.cpp
Normal file
62
src/render/Framebuffer.cpp
Normal file
@@ -0,0 +1,62 @@
|
||||
#include "Framebuffer.hpp"
|
||||
#include "OpenGL.hpp"
|
||||
|
||||
bool CFramebuffer::alloc(int w, int h) {
|
||||
bool firstAlloc = false;
|
||||
if (m_iFb == (uint32_t)-1)
|
||||
{
|
||||
firstAlloc = true;
|
||||
glGenFramebuffers(1, &m_iFb);
|
||||
}
|
||||
|
||||
if (m_cTex.m_iTexID == 0)
|
||||
{
|
||||
firstAlloc = true;
|
||||
glGenTextures(1, &m_cTex.m_iTexID);
|
||||
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
if (firstAlloc)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
|
||||
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
|
||||
|
||||
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
||||
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
|
||||
|
||||
Debug::log(LOG, "Framebuffer created, status %i", status);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
|
||||
|
||||
m_Size = Vector2D(w, h);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CFramebuffer::bind() {
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
|
||||
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecSize.y);
|
||||
}
|
||||
|
||||
void CFramebuffer::release() {
|
||||
if (m_iFb != (uint32_t)-1 && m_iFb) {
|
||||
glDeleteFramebuffers(1, &m_iFb);
|
||||
}
|
||||
|
||||
if (m_cTex.m_iTexID) {
|
||||
glDeleteTextures(1, &m_cTex.m_iTexID);
|
||||
}
|
||||
|
||||
m_cTex.m_iTexID = 0;
|
||||
m_iFb = -1;
|
||||
}
|
Reference in New Issue
Block a user