diff --git a/src/Compositor.cpp b/src/Compositor.cpp index 5bffc785b..08ad22688 100644 --- a/src/Compositor.cpp +++ b/src/Compositor.cpp @@ -557,13 +557,13 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) { if (PMONITOR->specialWorkspaceID) { for (auto& w : m_vWindows | std::views::reverse) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; - if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden()) + if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() && !w->m_bNoFocus) return w.get(); } for (auto& w : m_vWindows) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; - if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden()) + if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus) return w.get(); } } @@ -571,20 +571,20 @@ CWindow* CCompositor::vectorToWindow(const Vector2D& pos) { // pinned for (auto& w : m_vWindows | std::views::reverse) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; - if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned) + if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned && !w->m_bNoFocus) return w.get(); } // first loop over floating cuz they're above, m_vWindows should be sorted bottom->top, for tiled it doesn't matter. for (auto& w : m_vWindows | std::views::reverse) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; - if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned) + if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus) return w.get(); } for (auto& w : m_vWindows) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; - if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && PMONITOR->activeWorkspace == w->m_iWorkspaceID && !w->isHidden()) + if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && PMONITOR->activeWorkspace == w->m_iWorkspaceID && !w->isHidden() && !w->m_bNoFocus) return w.get(); } @@ -597,14 +597,14 @@ CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) { if (PMONITOR->specialWorkspaceID) { for (auto& w : m_vWindows) { wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y}; - if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bIsFloating && !w->isHidden()) + if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus) return w.get(); } } for (auto& w : m_vWindows) { wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y}; - if (w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bIsFloating && !w->isHidden()) + if (w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bIsFloating && !w->isHidden() && !w->m_bNoFocus) return w.get(); } @@ -624,14 +624,14 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { const auto BB = w->getWindowInputBox(); wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA}; if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() && - !w->m_bX11ShouldntFocus) + !w->m_bX11ShouldntFocus && !w->m_bNoFocus) return w.get(); } for (auto& w : m_vWindows) { wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y}; if (!w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() && - !w->m_bX11ShouldntFocus) + !w->m_bX11ShouldntFocus && !w->m_bNoFocus) return w.get(); } } @@ -640,7 +640,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { for (auto& w : m_vWindows | std::views::reverse) { const auto BB = w->getWindowInputBox(); wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA}; - if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned) { + if (w->m_bIsFloating && w->m_bIsMapped && !w->isHidden() && !w->m_bX11ShouldntFocus && w->m_bPinned && !w->m_bNoFocus) { if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y)) return w.get(); @@ -655,7 +655,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { for (auto& w : m_vWindows | std::views::reverse) { const auto BB = w->getWindowInputBox(); wlr_box box = {BB.x - BORDER_GRAB_AREA, BB.y - BORDER_GRAB_AREA, BB.width + 2 * BORDER_GRAB_AREA, BB.height + 2 * BORDER_GRAB_AREA}; - if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned) { + if (w->m_bIsFloating && w->m_bIsMapped && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && !w->m_bPinned && !w->m_bNoFocus) { // OR windows should add focus to parent if (w->m_bX11ShouldntFocus && w->m_iX11Type != 2) continue; @@ -680,7 +680,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { // for windows, we need to check their extensions too, first. for (auto& w : m_vWindows) { - if (!w->m_bIsX11 && !w->m_bIsFloating && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->isHidden() && !w->m_bX11ShouldntFocus) { + if (!w->m_bIsX11 && !w->m_bIsFloating && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->isHidden() && !w->m_bX11ShouldntFocus && !w->m_bNoFocus) { if ((w)->hasPopupAt(pos)) return w.get(); } @@ -688,7 +688,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) { for (auto& w : m_vWindows) { wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y}; if (!w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->isHidden() && - !w->m_bX11ShouldntFocus) + !w->m_bX11ShouldntFocus && !w->m_bNoFocus) return w.get(); } @@ -702,13 +702,13 @@ CWindow* CCompositor::windowFromCursor() { for (auto& w : m_vWindows | std::views::reverse) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; if (w->m_bIsFloating && w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && w->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && - !w->isHidden()) + !w->isHidden() && !w->m_bNoFocus) return w.get(); } for (auto& w : m_vWindows) { wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y}; - if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped) + if (w->m_iWorkspaceID == PMONITOR->specialWorkspaceID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && !w->m_bNoFocus) return w.get(); } } @@ -716,20 +716,20 @@ CWindow* CCompositor::windowFromCursor() { // pinned for (auto& w : m_vWindows | std::views::reverse) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; - if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && w->m_bPinned) + if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && w->m_bPinned && !w->m_bNoFocus) return w.get(); } // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter. for (auto& w : m_vWindows | std::views::reverse) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; - if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned) + if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bPinned && !w->m_bNoFocus) return w.get(); } for (auto& w : m_vWindows) { wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y}; - if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace) + if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bNoFocus) return w.get(); } @@ -739,14 +739,14 @@ CWindow* CCompositor::windowFromCursor() { CWindow* CCompositor::windowFloatingFromCursor() { for (auto& w : m_vWindows | std::views::reverse) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; - if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned) + if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && !w->isHidden() && w->m_bPinned && !w->m_bNoFocus) return w.get(); } for (auto& w : m_vWindows | std::views::reverse) { wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y}; if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_bIsFloating && isWorkspaceVisible(w->m_iWorkspaceID) && !w->isHidden() && - !w->m_bPinned) + !w->m_bPinned && !w->m_bNoFocus) return w.get(); }