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animations: Refactor AnimatedVariable (#4911)
* animation: Refactor AnimatedVariable This commit decomposes the AnimatedVariable class into a base class with the common attribute to all variable types and a templated derived type containing strongly typed info on the type being animated. Access to the typed version is perfomed using the visitor pattern. A utility is provided to build a visitor on the fly using lambdas. Adding a new type to be animated should just be a matter of adding the typed in the list defined by the ANIMABLE_TYPES macro The size of the commit is justified by the API change in the AnimatedVariable class. No more vec(), fl() or col() method but a unified value() method. * animation: Remove visitor pattern * animation: Fix coding style * animation: Fix coding style
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@@ -139,7 +139,7 @@ void CHyprError::draw() {
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if (m_bQueuedDestroy) {
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if (!m_fFadeOpacity.isBeingAnimated()) {
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if (m_fFadeOpacity.fl() == 0.f) {
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if (m_fFadeOpacity.value() == 0.f) {
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m_bQueuedDestroy = false;
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m_tTexture.destroyTexture();
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m_bIsCreated = false;
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@@ -164,7 +164,7 @@ void CHyprError::draw() {
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m_bMonitorChanged = false;
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g_pHyprOpenGL->renderTexture(m_tTexture, &monbox, m_fFadeOpacity.fl(), 0);
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g_pHyprOpenGL->renderTexture(m_tTexture, &monbox, m_fFadeOpacity.value(), 0);
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}
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void CHyprError::destroy() {
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