animations: Refactor AnimatedVariable (#4911)

* animation: Refactor AnimatedVariable

This commit decomposes the AnimatedVariable class into a base class
with the common attribute to all variable types and a templated derived
type containing strongly typed info on the type being animated.

Access to the typed version is perfomed using the visitor pattern. A
utility is provided to build a visitor on the fly using lambdas.

Adding a new type to be animated should just be a matter of adding the
typed in the list defined by the ANIMABLE_TYPES macro

The size of the commit is justified by the API change in the
AnimatedVariable class. No more vec(), fl() or col() method but a unified
value() method.

* animation: Remove visitor pattern

* animation: Fix coding style

* animation: Fix coding style
This commit is contained in:
GartoxFR
2024-03-02 01:35:17 +01:00
committed by GitHub
parent f115ba94d2
commit b2c3440477
37 changed files with 491 additions and 589 deletions

View File

@@ -139,7 +139,7 @@ void CHyprError::draw() {
if (m_bQueuedDestroy) {
if (!m_fFadeOpacity.isBeingAnimated()) {
if (m_fFadeOpacity.fl() == 0.f) {
if (m_fFadeOpacity.value() == 0.f) {
m_bQueuedDestroy = false;
m_tTexture.destroyTexture();
m_bIsCreated = false;
@@ -164,7 +164,7 @@ void CHyprError::draw() {
m_bMonitorChanged = false;
g_pHyprOpenGL->renderTexture(m_tTexture, &monbox, m_fFadeOpacity.fl(), 0);
g_pHyprOpenGL->renderTexture(m_tTexture, &monbox, m_fFadeOpacity.value(), 0);
}
void CHyprError::destroy() {