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internal: Window storage rework - part 1 (#5762)
* Window storage rework - part 1 * format * remove useless include * fix pch * format * fix crash in dwindle * fix vram leak * prefer .expired() for bool checks
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@@ -108,9 +108,9 @@ struct SRenderData {
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bool squishOversized = true;
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// for calculating UV
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CWindow* pWindow = nullptr;
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PHLWINDOW pWindow;
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bool popup = false;
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bool popup = false;
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};
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struct SExtensionFindingData {
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