renderer: add better multi monitor animations (#5126)

This commit is contained in:
thejch
2024-03-16 07:49:34 -07:00
committed by GitHub
parent 5e5d7e2abc
commit c942ce6dce
4 changed files with 61 additions and 8 deletions

View File

@@ -86,8 +86,13 @@ void CAnimationManager::tick() {
CBox WLRBOXPREV = {0, 0, 0, 0};
if (PWINDOW) {
WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
CBox bb = PWINDOW->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
if (PWINDOWWORKSPACE)
bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
WLRBOXPREV = bb;
PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
if (!PMONITOR)
continue;
animationsDisabled = animationsDisabled || PWINDOW->m_sAdditionalConfigData.forceNoAnims;
@@ -95,13 +100,27 @@ void CAnimationManager::tick() {
PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
if (!PMONITOR)
continue;
WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
WLRBOXPREV = {PMONITOR->vecPosition, PMONITOR->vecSize};
// TODO: just make this into a damn callback already vax...
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->isHidden() && w->m_bIsMapped && w->m_bIsFloating)
g_pHyprRenderer->damageWindow(w.get());
}
// if a workspace window is on any monitor, damage it
for (auto& w : g_pCompositor->m_vWindows) {
for (auto& m : g_pCompositor->m_vMonitors) {
if (w->m_iWorkspaceID == PWORKSPACE->m_iID && g_pCompositor->windowValidMapped(w.get()) && g_pHyprRenderer->shouldRenderWindow(w.get(), m.get(), PWORKSPACE)) {
CBox bb = w->getFullWindowBoundingBox();
bb.translate(PWORKSPACE->m_vRenderOffset.value());
if (PWORKSPACE->m_bIsSpecialWorkspace)
bb.scaleFromCenter(1.1); // for some reason special ws windows getting border artifacts if you close it too quickly...
bb.intersection({m->vecPosition, m->vecSize});
g_pHyprRenderer->damageBox(&bb);
}
}
}
} else if (PLAYER) {
WLRBOXPREV = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
@@ -175,7 +194,10 @@ void CAnimationManager::tick() {
if (PWINDOW) {
PWINDOW->updateWindowDecos();
g_pHyprRenderer->damageWindow(PWINDOW);
auto bb = PWINDOW->getFullWindowBoundingBox();
const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
g_pHyprRenderer->damageBox(&bb);
} else if (PWORKSPACE) {
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden())
@@ -222,7 +244,10 @@ void CAnimationManager::tick() {
BORDERSIZE + ROUNDINGSIZE); // bottom
// damage for new box
const CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value().x, PWINDOW->m_vRealPosition.value().y, PWINDOW->m_vRealSize.value().x, PWINDOW->m_vRealSize.value().y};
CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value(), PWINDOW->m_vRealSize.value()};
const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
if (PWINDOWWORKSPACE)
WLRBOXNEW.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left
g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,