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https://github.com/hyprwm/Hyprland.git
synced 2025-09-29 06:38:28 +00:00
renderer: add better multi monitor animations (#5126)
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@@ -86,8 +86,13 @@ void CAnimationManager::tick() {
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CBox WLRBOXPREV = {0, 0, 0, 0};
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if (PWINDOW) {
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WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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CBox bb = PWINDOW->getFullWindowBoundingBox();
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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if (PWINDOWWORKSPACE)
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bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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WLRBOXPREV = bb;
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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if (!PMONITOR)
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continue;
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animationsDisabled = animationsDisabled || PWINDOW->m_sAdditionalConfigData.forceNoAnims;
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@@ -95,13 +100,27 @@ void CAnimationManager::tick() {
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PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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if (!PMONITOR)
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continue;
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WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
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WLRBOXPREV = {PMONITOR->vecPosition, PMONITOR->vecSize};
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// TODO: just make this into a damn callback already vax...
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for (auto& w : g_pCompositor->m_vWindows) {
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if (!w->isHidden() && w->m_bIsMapped && w->m_bIsFloating)
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g_pHyprRenderer->damageWindow(w.get());
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}
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// if a workspace window is on any monitor, damage it
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for (auto& w : g_pCompositor->m_vWindows) {
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for (auto& m : g_pCompositor->m_vMonitors) {
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if (w->m_iWorkspaceID == PWORKSPACE->m_iID && g_pCompositor->windowValidMapped(w.get()) && g_pHyprRenderer->shouldRenderWindow(w.get(), m.get(), PWORKSPACE)) {
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CBox bb = w->getFullWindowBoundingBox();
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bb.translate(PWORKSPACE->m_vRenderOffset.value());
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if (PWORKSPACE->m_bIsSpecialWorkspace)
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bb.scaleFromCenter(1.1); // for some reason special ws windows getting border artifacts if you close it too quickly...
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bb.intersection({m->vecPosition, m->vecSize});
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g_pHyprRenderer->damageBox(&bb);
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}
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}
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}
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} else if (PLAYER) {
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WLRBOXPREV = CBox{PLAYER->realPosition.value(), PLAYER->realSize.value()};
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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@@ -175,7 +194,10 @@ void CAnimationManager::tick() {
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if (PWINDOW) {
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PWINDOW->updateWindowDecos();
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g_pHyprRenderer->damageWindow(PWINDOW);
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auto bb = PWINDOW->getFullWindowBoundingBox();
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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bb.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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g_pHyprRenderer->damageBox(&bb);
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} else if (PWORKSPACE) {
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for (auto& w : g_pCompositor->m_vWindows) {
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if (!w->m_bIsMapped || w->isHidden())
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@@ -222,7 +244,10 @@ void CAnimationManager::tick() {
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BORDERSIZE + ROUNDINGSIZE); // bottom
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// damage for new box
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const CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value().x, PWINDOW->m_vRealPosition.value().y, PWINDOW->m_vRealSize.value().x, PWINDOW->m_vRealSize.value().y};
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CBox WLRBOXNEW = {PWINDOW->m_vRealPosition.value(), PWINDOW->m_vRealSize.value()};
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const auto PWINDOWWORKSPACE = g_pCompositor->getWorkspaceByID(PWINDOW->m_iWorkspaceID);
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if (PWINDOWWORKSPACE)
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WLRBOXNEW.translate(PWINDOWWORKSPACE->m_vRenderOffset.value());
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,
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