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renderer: allow blurring ls popups
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@@ -22,6 +22,7 @@ struct SLayerSurface {
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void applyRules();
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void startAnimation(bool in, bool instant = false);
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bool isFadedOut();
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int popupsCount();
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CAnimatedVariable<Vector2D> realPosition;
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CAnimatedVariable<Vector2D> realSize;
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@@ -58,6 +59,7 @@ struct SLayerSurface {
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bool noAnimations = false;
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bool forceBlur = false;
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bool forceBlurPopups = false;
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int xray = -1;
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bool ignoreAlpha = false;
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float ignoreAlphaValue = 0.f;
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