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rules: add layer and window xray rules
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@@ -50,6 +50,7 @@ struct SLayerSurface {
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bool noAnimations = false;
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bool forceBlur = false;
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int xray = -1;
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bool ignoreAlpha = false;
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float ignoreAlphaValue = 0.f;
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@@ -242,7 +243,7 @@ struct STablet {
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std::string name = "";
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bool operator==(const STablet& b) const {
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return wlrDevice == b.wlrDevice;
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return wlrDevice == b.wlrDevice;
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}
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};
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