rules: add layer and window xray rules

This commit is contained in:
vaxerski
2023-08-09 22:03:24 +02:00
parent fe9453c643
commit cbb899740c
8 changed files with 65 additions and 11 deletions

View File

@@ -414,6 +414,8 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times
renderdata.h = pLayer->geometry.height;
renderdata.blockBlurOptimization = pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM || pLayer->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND;
g_pHyprOpenGL->m_pCurrentLayer = pLayer;
if (pLayer->ignoreAlpha) {
g_pHyprOpenGL->m_RenderData.discardMode |= DISCARD_ALPHA;
g_pHyprOpenGL->m_RenderData.discardOpacity = pLayer->ignoreAlphaValue;
@@ -424,6 +426,8 @@ void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, times
renderdata.squishOversized = false; // don't squish popups
renderdata.dontRound = true;
wlr_layer_surface_v1_for_each_popup_surface(pLayer->layerSurface, renderSurface, &renderdata);
g_pHyprOpenGL->m_pCurrentLayer = nullptr;
}
void CHyprRenderer::renderIMEPopup(SIMEPopup* pPopup, CMonitor* pMonitor, timespec* time) {