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renderer: use primitive rendering for copying buffers
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@@ -179,6 +179,7 @@ class CHyprOpenGLImpl {
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void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
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bool allowCustomUV = false, bool allowDim = false);
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void renderTexturePrimitive(const CTexture& tex, wlr_box* pBox);
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void renderSplash(cairo_t* const, cairo_surface_t* const, double);
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void preBlurForCurrentMonitor();
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