renderer: Various Blur Improvements (#2877)

* move blur to its own category

* blur improvements, contrast, brightness, noise
This commit is contained in:
Vaxry
2023-08-03 15:11:10 +02:00
committed by GitHub
parent 5c50fac907
commit d96f8ff0fe
6 changed files with 127 additions and 26 deletions

View File

@@ -969,13 +969,13 @@ void CHyprRenderer::renderMonitor(CMonitor* pMonitor) {
damage = {0, 0, (int)pMonitor->vecTransformedSize.x * 10, (int)pMonitor->vecTransformedSize.y * 10};
pMonitor->lastFrameDamage = damage;
} else {
static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur:enabled")->intValue;
// if we use blur we need to expand the damage for proper blurring
if (*PBLURENABLED == 1) {
// TODO: can this be optimized?
static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue;
static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue;
static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur:size")->intValue;
static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur:passes")->intValue;
const auto BLURRADIUS =
*PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES); // is this 2^pass? I don't know but it works... I think.