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@@ -79,6 +79,8 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : resource(reso
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pending.buffer = res && res->buffer ? res->buffer.lock() : nullptr;
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pending.buffer = res && res->buffer ? res->buffer.lock() : nullptr;
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pending.size = res && res->buffer ? res->buffer->size : Vector2D{};
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pending.size = res && res->buffer ? res->buffer->size : Vector2D{};
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pending.texture = res && res->buffer ? res->buffer->texture : nullptr;
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pending.texture = res && res->buffer ? res->buffer->texture : nullptr;
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if (res)
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res->released = false;
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}
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}
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Vector2D oldBufSize = current.buffer ? current.buffer->size : Vector2D{};
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Vector2D oldBufSize = current.buffer ? current.buffer->size : Vector2D{};
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@@ -86,8 +88,6 @@ CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : resource(reso
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if (oldBufSize != newBufSize || current.buffer != pending.buffer)
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if (oldBufSize != newBufSize || current.buffer != pending.buffer)
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pending.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
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pending.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
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bufferReleased = false;
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});
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});
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resource->setCommit([this](CWlSurface* r) {
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resource->setCommit([this](CWlSurface* r) {
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@@ -340,9 +340,9 @@ void CWLSurfaceResource::unmap() {
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// release the buffers.
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// release the buffers.
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// this is necessary for XWayland to function correctly,
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// this is necessary for XWayland to function correctly,
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// as it does not unmap via the traditional commit(null buffer) method, but via the X11 protocol.
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// as it does not unmap via the traditional commit(null buffer) method, but via the X11 protocol.
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if (!bufferReleased && current.buffer)
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if (current.buffer && !current.buffer->resource->released)
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current.buffer->sendRelease();
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current.buffer->sendRelease();
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if (pending.buffer)
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if (pending.buffer && !pending.buffer->resource->released)
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pending.buffer->sendRelease();
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pending.buffer->sendRelease();
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pending.buffer.reset();
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pending.buffer.reset();
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@@ -420,15 +420,13 @@ void CWLSurfaceResource::commitPendingState() {
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if (current.buffer && current.buffer->texture)
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if (current.buffer && current.buffer->texture)
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current.buffer->texture->m_eTransform = wlTransformToHyprutils(current.transform);
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current.buffer->texture->m_eTransform = wlTransformToHyprutils(current.transform);
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if (current.buffer && !bufferReleased) {
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if (current.buffer && !current.buffer->resource->released) {
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current.buffer->update(accumulateCurrentBufferDamage());
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current.buffer->update(accumulateCurrentBufferDamage());
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// release the buffer if it's synchronous as update() has done everything thats needed
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// release the buffer if it's synchronous as update() has done everything thats needed
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// so we can let the app know we're done.
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// so we can let the app know we're done.
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if (current.buffer->isSynchronous()) {
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if (current.buffer->isSynchronous())
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current.buffer->sendReleaseWithSurface(self.lock());
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current.buffer->sendReleaseWithSurface(self.lock());
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bufferReleased = true;
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}
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}
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}
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// TODO: we should _accumulate_ and not replace above if sync
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// TODO: we should _accumulate_ and not replace above if sync
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@@ -453,7 +451,7 @@ void CWLSurfaceResource::commitPendingState() {
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}
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}
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// for async buffers, we can only release the buffer once we are unrefing it from current.
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// for async buffers, we can only release the buffer once we are unrefing it from current.
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if (previousBuffer && !previousBuffer->isSynchronous() && !bufferReleased) {
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if (previousBuffer && !previousBuffer->isSynchronous() && !previousBuffer->resource->released) {
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if (previousBuffer->lockedByBackend) {
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if (previousBuffer->lockedByBackend) {
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previousBuffer->hlEvents.backendRelease = previousBuffer->events.backendRelease.registerListener([this, previousBuffer](std::any data) {
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previousBuffer->hlEvents.backendRelease = previousBuffer->events.backendRelease.registerListener([this, previousBuffer](std::any data) {
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if (!self.expired()) // could be dead in the dtor
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if (!self.expired()) // could be dead in the dtor
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@@ -461,12 +459,11 @@ void CWLSurfaceResource::commitPendingState() {
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else
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else
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previousBuffer->sendRelease();
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previousBuffer->sendRelease();
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previousBuffer->hlEvents.backendRelease.reset();
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previousBuffer->hlEvents.backendRelease.reset();
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bufferReleased = true;
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});
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});
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} else
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} else
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previousBuffer->sendReleaseWithSurface(self.lock());
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previousBuffer->sendReleaseWithSurface(self.lock());
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bufferReleased = true;
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previousBuffer->resource->released = true; // set it here regardless so we dont set more listeners for backendRelease
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}
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}
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}
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}
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