Renderer: rewrite render scheduling (#8683)

This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
This commit is contained in:
Vaxry
2024-12-22 17:12:09 +01:00
committed by GitHub
parent 1cc1a46c2e
commit e536b02248
42 changed files with 1576 additions and 775 deletions

View File

@@ -8,6 +8,10 @@
#include "../desktop/LayerSurface.hpp"
#include "../protocols/LayerShell.hpp"
#include "../protocols/core/Compositor.hpp"
#include "pass/TexPassElement.hpp"
#include "pass/RectPassElement.hpp"
#include "pass/PreBlurElement.hpp"
#include "pass/ClearPassElement.hpp"
#include <xf86drm.h>
#include <fcntl.h>
#include <gbm.h>
@@ -584,7 +588,7 @@ GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string
if (fragCompiled == 0)
return 0;
} else {
RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT nullptr! Shader source:\n\n{}", frag.c_str());
RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT nullptr! Shader source:\n\n{}", frag);
}
auto prog = glCreateProgram();
@@ -663,7 +667,7 @@ bool CHyprOpenGLImpl::passRequiresIntrospection(PHLMONITOR pMonitor) {
if (*PBLUR == 0)
return false;
if (m_RenderData.pCurrentMonData->blurFBShouldRender)
if (preBlurQueued())
return true;
if (!pMonitor->solitaryClient.expired())
@@ -1242,7 +1246,7 @@ void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h
void CHyprOpenGLImpl::renderRect(CBox* box, const CHyprColor& col, int round) {
if (!m_RenderData.damage.empty())
renderRectWithDamage(box, col, &m_RenderData.damage, round);
renderRectWithDamage(box, col, m_RenderData.damage, round);
}
void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CHyprColor& col, int round, float blurA, bool xray) {
@@ -1278,7 +1282,7 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CHyprColor& col, int r
m_bEndFrame = true; // fix transformed
const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
m_RenderData.renderModif = {}; // fix shit
renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, blurA, &damage, 0, false, false, false);
renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, blurA, damage, 0, false, false, false);
m_bEndFrame = false;
m_RenderData.renderModif = SAVEDRENDERMODIF;
@@ -1289,10 +1293,10 @@ void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CHyprColor& col, int r
glStencilFunc(GL_ALWAYS, 1, 0xFF);
scissor((CBox*)nullptr);
renderRectWithDamage(box, col, &m_RenderData.damage, round);
renderRectWithDamage(box, col, m_RenderData.damage, round);
}
void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CHyprColor& col, CRegion* damage, int round) {
void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CHyprColor& col, const CRegion& damage, int round) {
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
@@ -1337,7 +1341,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CHyprColor& col, CRe
if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) {
CRegion damageClip{m_RenderData.clipBox.x, m_RenderData.clipBox.y, m_RenderData.clipBox.width, m_RenderData.clipBox.height};
damageClip.intersect(*damage);
damageClip.intersect(damage);
if (!damageClip.empty()) {
for (auto const& RECT : damageClip.getRects()) {
@@ -1346,7 +1350,7 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CHyprColor& col, CRe
}
}
} else {
for (auto const& RECT : damage->getRects()) {
for (auto const& RECT : damage.getRects()) {
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
@@ -1360,12 +1364,12 @@ void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CHyprColor& col, CRe
void CHyprOpenGLImpl::renderTexture(SP<CTexture> tex, CBox* pBox, float alpha, int round, bool discardActive, bool allowCustomUV) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
renderTextureInternalWithDamage(tex, pBox, alpha, &m_RenderData.damage, round, discardActive, false, allowCustomUV, true);
renderTextureInternalWithDamage(tex, pBox, alpha, m_RenderData.damage, round, discardActive, false, allowCustomUV, true);
scissor((CBox*)nullptr);
}
void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, int round, bool discardActive, bool allowCustomUV,
void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, int round, bool discardActive, bool allowCustomUV,
SP<CSyncTimeline> waitTimeline, uint64_t waitPoint) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
@@ -1374,8 +1378,8 @@ void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, CBox* pBox, CReg
scissor((CBox*)nullptr);
}
void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, float alpha, CRegion* damage, int round, bool discardActive, bool noAA, bool allowCustomUV,
bool allowDim, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint) {
void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, float alpha, const CRegion& damage, int round, bool discardActive, bool noAA,
bool allowCustomUV, bool allowDim, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex->m_iTexID > 0), "Attempted to draw nullptr texture!");
@@ -1383,7 +1387,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
alpha = std::clamp(alpha, 0.f, 1.f);
if (damage->empty())
if (damage.empty())
return;
CBox newBox = *pBox;
@@ -1433,7 +1437,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
}
}
if (m_pCurrentWindow.lock() && m_pCurrentWindow->m_sWindowData.RGBX.valueOrDefault())
if (m_RenderData.currentWindow && m_RenderData.currentWindow->m_sWindowData.RGBX.valueOrDefault())
shader = &m_RenderData.pCurrentMonData->m_shRGBX;
glActiveTexture(GL_TEXTURE0);
@@ -1503,9 +1507,9 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
glUniform2f(shader->fullSize, FULLSIZE.x, FULLSIZE.y);
glUniform1f(shader->radius, round);
if (allowDim && m_pCurrentWindow.lock()) {
if (allowDim && m_RenderData.currentWindow) {
glUniform1i(shader->applyTint, 1);
const auto DIM = m_pCurrentWindow->m_fDimPercent.value();
const auto DIM = m_RenderData.currentWindow->m_fDimPercent.value();
glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
} else {
glUniform1i(shader->applyTint, 0);
@@ -1532,7 +1536,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) {
CRegion damageClip{m_RenderData.clipBox.x, m_RenderData.clipBox.y, m_RenderData.clipBox.width, m_RenderData.clipBox.height};
damageClip.intersect(*damage);
damageClip.intersect(damage);
if (!damageClip.empty()) {
for (auto const& RECT : damageClip.getRects()) {
@@ -1541,7 +1545,7 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pB
}
}
} else {
for (auto const& RECT : damage->getRects()) {
for (auto const& RECT : damage.getRects()) {
scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
@@ -1993,7 +1997,7 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
clear(CHyprColor(0, 0, 0, 0));
m_bEndFrame = true; // fix transformed
renderTextureInternalWithDamage(POUTFB->getTexture(), &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
renderTextureInternalWithDamage(POUTFB->getTexture(), &wholeMonitor, 1, fakeDamage, 0, false, true, false);
m_bEndFrame = false;
m_RenderData.currentFB->bind();
@@ -2009,15 +2013,14 @@ void CHyprOpenGLImpl::preWindowPass() {
if (!preBlurQueued())
return;
// blur the main FB, it will be rendered onto the mirror
preBlurForCurrentMonitor();
g_pHyprRenderer->m_sRenderPass.add(makeShared<CPreBlurElement>());
}
bool CHyprOpenGLImpl::preBlurQueued() {
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
return !(!m_RenderData.pCurrentMonData->blurFBDirty || !*PBLURNEWOPTIMIZE || !*PBLUR || !m_RenderData.pCurrentMonData->blurFBShouldRender);
return m_RenderData.pCurrentMonData->blurFBDirty && *PBLURNEWOPTIMIZE && *PBLUR && m_RenderData.pCurrentMonData->blurFBShouldRender;
}
bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow) {
@@ -2082,7 +2085,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
inverseOpaque.scale(m_RenderData.pMonitor->scale);
// vvv TODO: layered blur fbs?
const bool USENEWOPTIMIZE = shouldUseNewBlurOptimizations(m_pCurrentLayer, m_pCurrentWindow.lock()) && !blockBlurOptimization;
const bool USENEWOPTIMIZE = shouldUseNewBlurOptimizations(m_RenderData.currentLS.lock(), m_RenderData.currentWindow.lock()) && !blockBlurOptimization;
CFramebuffer* POUTFB = nullptr;
if (!USENEWOPTIMIZE) {
@@ -2091,9 +2094,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
inverseOpaque.intersect(texDamage);
POUTFB = blurMainFramebufferWithDamage(a, &inverseOpaque);
} else {
} else
POUTFB = &m_RenderData.pCurrentMonData->blurFB;
}
m_RenderData.currentFB->bind();
@@ -2124,7 +2126,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
setMonitorTransformEnabled(true);
if (!USENEWOPTIMIZE)
setRenderModifEnabled(false);
renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
renderTextureInternalWithDamage(POUTFB->getTexture(), &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, texDamage, 0, false, false, false);
if (!USENEWOPTIMIZE)
setRenderModifEnabled(true);
setMonitorTransformEnabled(false);
@@ -2135,7 +2137,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float
// draw window
glDisable(GL_STENCIL_TEST);
renderTextureInternalWithDamage(tex, pBox, a, &texDamage, round, false, false, true, true);
renderTextureInternalWithDamage(tex, pBox, a, texDamage, round, false, false, true, true);
glStencilMask(0xFF);
glStencilFunc(GL_ALWAYS, 1, 0xFF);
@@ -2148,7 +2150,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, in
TRACY_GPU_ZONE("RenderBorder");
if (m_RenderData.damage.empty() || (m_pCurrentWindow.lock() && m_pCurrentWindow->m_sWindowData.noBorder.valueOrDefault()))
if (m_RenderData.damage.empty() || (m_RenderData.currentWindow && m_RenderData.currentWindow->m_sWindowData.noBorder.valueOrDefault()))
return;
CBox newBox = *box;
@@ -2241,7 +2243,7 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad1, c
TRACY_GPU_ZONE("RenderBorder2");
if (m_RenderData.damage.empty() || (m_pCurrentWindow.lock() && m_pCurrentWindow->m_sWindowData.noBorder.valueOrDefault()))
if (m_RenderData.damage.empty() || (m_RenderData.currentWindow && m_RenderData.currentWindow->m_sWindowData.noBorder.valueOrDefault()))
return;
CBox newBox = *box;
@@ -2332,225 +2334,10 @@ void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad1, c
blend(BLEND);
}
void CHyprOpenGLImpl::makeRawWindowSnapshot(PHLWINDOW pWindow, CFramebuffer* pFramebuffer) {
// we trust the window is valid.
const auto PMONITOR = pWindow->m_pMonitor.lock();
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
return;
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
g_pHyprRenderer->makeEGLCurrent();
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
pFramebuffer->addStencil(m_RenderData.pCurrentMonData->stencilTex);
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
clear(CHyprColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
const auto BLURVAL = **PBLUR;
**PBLUR = 0;
// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
glViewport(0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
m_RenderData.currentFB = pFramebuffer;
clear(CHyprColor(0, 0, 0, 0)); // JIC
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true);
**PBLUR = BLURVAL;
g_pHyprRenderer->endRender();
}
void CHyprOpenGLImpl::makeWindowSnapshot(PHLWINDOW pWindow) {
// we trust the window is valid.
const auto PMONITOR = pWindow->m_pMonitor.lock();
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
return;
if (!g_pHyprRenderer->shouldRenderWindow(pWindow))
return; // ignore, window is not being rendered
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
PHLWINDOWREF ref{pWindow};
g_pHyprRenderer->makeEGLCurrent();
const auto PFRAMEBUFFER = &m_mWindowFramebuffers[ref];
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
g_pHyprRenderer->m_bRenderingSnapshot = true;
clear(CHyprColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
// this is a hack but it works :P
// we need to disable blur or else we will get a black background, as the shader
// will try to copy the bg to apply blur.
// this isn't entirely correct, but like, oh well.
// small todo: maybe make this correct? :P
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
const auto BLURVAL = **PBLUR;
**PBLUR = 0;
clear(CHyprColor(0, 0, 0, 0)); // JIC
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
**PBLUR = BLURVAL;
g_pHyprRenderer->endRender();
g_pHyprRenderer->m_bRenderingSnapshot = false;
}
void CHyprOpenGLImpl::makeLayerSnapshot(PHLLS pLayer) {
// we trust the window is valid.
const auto PMONITOR = pLayer->monitor.lock();
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
return;
// we need to "damage" the entire monitor
// so that we render the entire window
// this is temporary, doesnt mess with the actual damage
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
g_pHyprRenderer->makeEGLCurrent();
const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
g_pHyprRenderer->m_bRenderingSnapshot = true;
clear(CHyprColor(0, 0, 0, 0)); // JIC
timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
const auto BLURLSSTATUS = pLayer->forceBlur;
pLayer->forceBlur = false;
// draw the layer
g_pHyprRenderer->renderLayer(pLayer, PMONITOR, &now);
pLayer->forceBlur = BLURLSSTATUS;
g_pHyprRenderer->endRender();
g_pHyprRenderer->m_bRenderingSnapshot = false;
}
void CHyprOpenGLImpl::renderSnapshot(PHLWINDOW pWindow) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
PHLWINDOWREF ref{pWindow};
if (!m_mWindowFramebuffers.contains(ref))
return;
const auto FBDATA = &m_mWindowFramebuffers.at(ref);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pWindow->m_pMonitor.lock();
CBox windowBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * pWindow->m_vRealSize.value().x / (pWindow->m_vOriginalClosedSize.x * PMONITOR->scale)),
(PMONITOR->scale * pWindow->m_vRealSize.value().y / (pWindow->m_vOriginalClosedSize.y * PMONITOR->scale)));
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
windowBox.x = ((pWindow->m_vRealPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((pWindow->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
windowBox.y = ((pWindow->m_vRealPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((pWindow->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
if (*PDIMAROUND && pWindow->m_sWindowData.dimAround.valueOrDefault()) {
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
g_pHyprOpenGL->renderRect(&monbox, CHyprColor(0, 0, 0, *PDIMAROUND * pWindow->m_fAlpha.value()));
g_pHyprRenderer->damageMonitor(PMONITOR);
}
m_bEndFrame = true;
renderTextureInternalWithDamage(FBDATA->getTexture(), &windowBox, pWindow->m_fAlpha.value(), &fakeDamage, 0);
m_bEndFrame = false;
}
void CHyprOpenGLImpl::renderSnapshot(PHLLS pLayer) {
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
if (!m_mLayerFramebuffers.contains(pLayer))
return;
const auto FBDATA = &m_mLayerFramebuffers.at(pLayer);
if (!FBDATA->getTexture())
return;
const auto PMONITOR = pLayer->monitor.lock();
CBox layerBox;
// some mafs to figure out the correct box
// the originalClosedPos is relative to the monitor's pos
Vector2D scaleXY = Vector2D((PMONITOR->scale * pLayer->realSize.value().x / (pLayer->geometry.w * PMONITOR->scale)),
(PMONITOR->scale * pLayer->realSize.value().y / (pLayer->geometry.h * PMONITOR->scale)));
layerBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
layerBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
layerBox.x = ((pLayer->realPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((pLayer->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x);
layerBox.y = ((pLayer->realPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((pLayer->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y);
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
m_bEndFrame = true;
renderTextureInternalWithDamage(FBDATA->getTexture(), &layerBox, pLayer->alpha.value(), &fakeDamage, 0);
m_bEndFrame = false;
}
void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const CHyprColor& color, float a) {
RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
RASSERT(m_pCurrentWindow.lock(), "Tried to render shadow without a window!");
RASSERT(m_RenderData.currentWindow, "Tried to render shadow without a window!");
if (m_RenderData.damage.empty())
return;
@@ -2642,11 +2429,11 @@ void CHyprOpenGLImpl::saveBufferForMirror(CBox* box) {
void CHyprOpenGLImpl::renderMirrored() {
auto monitor = m_RenderData.pMonitor;
auto mirrored = monitor->pMirrorOf;
auto monitor = m_RenderData.pMonitor;
auto mirrored = monitor->pMirrorOf;
double scale = std::min(monitor->vecTransformedSize.x / mirrored->vecTransformedSize.x, monitor->vecTransformedSize.y / mirrored->vecTransformedSize.y);
CBox monbox = {0, 0, mirrored->vecTransformedSize.x * scale, mirrored->vecTransformedSize.y * scale};
const double scale = std::min(monitor->vecTransformedSize.x / mirrored->vecTransformedSize.x, monitor->vecTransformedSize.y / mirrored->vecTransformedSize.y);
CBox monbox = {0, 0, mirrored->vecTransformedSize.x * scale, mirrored->vecTransformedSize.y * scale};
// transform box as it will be drawn on a transformed projection
monbox.transform(wlTransformToHyprutils(mirrored->transform), mirrored->vecTransformedSize.x * scale, mirrored->vecTransformedSize.y * scale);
@@ -2658,20 +2445,18 @@ void CHyprOpenGLImpl::renderMirrored() {
if (!PFB->isAllocated() || !PFB->getTexture())
return;
// replace monitor projection to undo the mirrored monitor's projection
m_RenderData.monitorProjection = Mat3x3::identity()
.translate(monitor->vecPixelSize / 2.0)
.transform(wlTransformToHyprutils(monitor->transform))
.transform(wlTransformToHyprutils(invertTransform(mirrored->transform)))
.translate(-monitor->vecTransformedSize / 2.0);
g_pHyprRenderer->m_sRenderPass.add(makeShared<CClearPassElement>(CClearPassElement::SClearData{CHyprColor(0, 0, 0, 0)}));
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
clear(CHyprColor(0, 0, 0, 0));
CTexPassElement::SRenderData data;
data.tex = PFB->getTexture();
data.box = monbox;
data.replaceProjection = Mat3x3::identity()
.translate(monitor->vecPixelSize / 2.0)
.transform(wlTransformToHyprutils(monitor->transform))
.transform(wlTransformToHyprutils(invertTransform(mirrored->transform)))
.translate(-monitor->vecTransformedSize / 2.0);
renderTexture(PFB->getTexture(), &monbox, 1.f, 0, false, false);
// reset matrix for further drawing
m_RenderData.monitorProjection = monitor->projMatrix;
g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
}
void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const CAIROSURFACE, double offsetY, const Vector2D& size) {
@@ -3005,11 +2790,11 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(PHLMONITOR pMonitor) {
}
CBox texbox = CBox{origin, m_pBackgroundTexture->m_vSize * scale};
renderTextureInternalWithDamage(m_pBackgroundTexture, &texbox, 1.0, &fakeDamage);
renderTextureInternalWithDamage(m_pBackgroundTexture, &texbox, 1.0, fakeDamage);
}
CBox monbox = {{}, pMonitor->vecPixelSize};
renderTextureInternalWithDamage(tex, &monbox, 1.0, &fakeDamage);
renderTextureInternalWithDamage(tex, &monbox, 1.0, fakeDamage);
// bind back
if (m_RenderData.currentFB)
@@ -3021,8 +2806,6 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(PHLMONITOR pMonitor) {
void CHyprOpenGLImpl::clearWithTex() {
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
TRACY_GPU_ZONE("RenderClearWithTex");
auto TEXIT = m_mMonitorBGFBs.find(m_RenderData.pMonitor);
if (TEXIT == m_mMonitorBGFBs.end()) {
@@ -3031,10 +2814,11 @@ void CHyprOpenGLImpl::clearWithTex() {
}
if (TEXIT != m_mMonitorBGFBs.end()) {
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
m_bEndFrame = true;
renderTexture(TEXIT->second.getTexture(), &monbox, 1);
m_bEndFrame = false;
CTexPassElement::SRenderData data;
data.box = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
data.flipEndFrame = true;
data.tex = TEXIT->second.getTexture();
g_pHyprRenderer->m_sRenderPass.add(makeShared<CTexPassElement>(data));
}
}