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LS: add blur and ignorezero rules
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@@ -15,6 +15,8 @@ struct SLayerRule {
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struct SLayerSurface {
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SLayerSurface();
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void applyRules();
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wlr_layer_surface_v1* layerSurface;
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wl_list link;
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@@ -40,7 +42,8 @@ struct SLayerSurface {
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bool noProcess = false;
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bool noAnimations = false;
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bool forceBlur = false;
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bool forceBlur = false;
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bool ignoreZero = false;
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// For the list lookup
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bool operator==(const SLayerSurface& rhs) const {
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