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fixup LS scaling impl
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@@ -39,6 +39,10 @@ class Vector2D {
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return Vector2D(this->x * a.x, this->y * a.y);
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}
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Vector2D operator/(const Vector2D& a) const {
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return Vector2D(this->x / a.x, this->y / a.y);
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}
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Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D());
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Vector2D floor();
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