renderer: cleanup old redundancies in CFramebuffer

This commit is contained in:
vaxerski
2023-07-29 13:27:40 +02:00
parent 77818e3457
commit f61a714320
3 changed files with 13 additions and 17 deletions

View File

@@ -20,7 +20,7 @@ bool CFramebuffer::alloc(int w, int h) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
if (firstAlloc || m_Size != Vector2D(w, h)) {
if (firstAlloc || m_vSize != Vector2D(w, h)) {
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
@@ -48,7 +48,7 @@ bool CFramebuffer::alloc(int w, int h) {
glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
m_Size = Vector2D(w, h);
m_vSize = Vector2D(w, h);
return true;
}
@@ -73,7 +73,7 @@ void CFramebuffer::release() {
m_cTex.m_iTexID = 0;
m_iFb = -1;
m_Size = Vector2D();
m_vSize = Vector2D();
}
CFramebuffer::~CFramebuffer() {