* fix(window): use stored size for new floating window when persistentsize is set. fix hyprwm#9422.
* fix: replace `std::any_of` with `std::ranges:any_of`
* fix: use initialClass and initialTitle when storing sizes on close
* fix: add `xdgTag` as a new indicator
* fix: no {}
* fix: format with clang-format
* IHyprLayout: respect minimum window size
this prevents window warping, before we were not respecting the minimum size which caused the window to move suddenly, even though it would be sized to its minimum size.
* layout: center floating window at cursor when picked up from fullscreen
when picking up a floating window after it had been fullscreened before it would return to its previous position which looked ugly because the cursor could be no where near the windows original position, this patch makes it so that the window is returned to the users current cursor position
* E
* window: fix resizes with an update callback
* window: fixup sendWindowSize
Remove the size argument from sendWindowSize, since it is now a member of the Window class
and we don't want any mismatches between m_vRealSize and what we report.
Remove sendWindowSize from mapWindow, since we shouldn't need it.
* window: sendWindowSize on animation begin
* window: move most calls to sendWindowSize to the animation begin
callback
* window: remove sendWindowSize in unmanaged if not fullscreen
* core: change animation manager to use Hyprutils::Animation
* config: move animation config to hyprutils animation tree
* use g_pAnimationManager->createAnimation and the new PHLANIMVAR template
* core: use CGenericAnimatedVariabled::{enabled,setConfig,getStyle} and adapt callbacks
* core: adapt animated variable usage (dereference the shared pointer)
* misc: bump CMakeLists to hyprutils 0.3.3
* snap: add option `border_overlap` and other improvements
I really liked the way borders used to overlap when snapping and how
only the window's main surface would snap to the monitor, so I would
like to bring that behavior back, but in the form of a config option.
Other improvements include:
- reduced the number of snap functions from 4 down to 2, and only
one ever gets called at any given time.
- border size should not be added to gap size. It seemed like the
right thing to do at the time, but it makes snapping feel way
stronger than it actually should.
- all const variables have been given the all-caps naming convention.
- to avoid excessive casting, border size is declared as a double.
- to avoid excessive x + w, y + h calculations. I'm using a struct
called Range and working only with start and end values until the
very end of the function.
- check for both monitor snapping as well as reserved monitor space
snapping in a relatively efficient way.
* snap: always border-align for corners and reserved monitor space
We probably don't want to treat reserved monitor space as if it were just
a smaller monitor. Instead, it should be treated more like a borderless
window, which means our window's border should never encroach upon it.