#include "Texture.hpp" #include "Renderer.hpp" #include "../Compositor.hpp" #include "../protocols/types/Buffer.hpp" #include "../helpers/Format.hpp" #include CTexture::CTexture() { // naffin' } CTexture::~CTexture() { if (!g_pCompositor || g_pCompositor->m_bIsShuttingDown || !g_pHyprRenderer) return; g_pHyprRenderer->makeEGLCurrent(); destroyTexture(); } CTexture::CTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size_, bool keepDataCopy) : m_iDrmFormat(drmFormat), m_bKeepDataCopy(keepDataCopy) { createFromShm(drmFormat, pixels, stride, size_); } CTexture::CTexture(const Aquamarine::SDMABUFAttrs& attrs, void* image) { createFromDma(attrs, image); } CTexture::CTexture(const SP buffer, bool keepDataCopy) : m_bKeepDataCopy(keepDataCopy) { if (!buffer) return; m_bOpaque = buffer->opaque; auto attrs = buffer->dmabuf(); if (!attrs.success) { // attempt shm auto shm = buffer->shm(); if (!shm.success) { Debug::log(ERR, "Cannot create a texture: buffer has no dmabuf or shm"); return; } auto [pixelData, fmt, bufLen] = buffer->beginDataPtr(0); m_iDrmFormat = fmt; createFromShm(fmt, pixelData, bufLen, shm.size); return; } auto image = g_pHyprOpenGL->createEGLImage(buffer->dmabuf()); if (!image) { Debug::log(ERR, "Cannot create a texture: failed to create an EGLImage"); return; } createFromDma(attrs, image); } void CTexture::createFromShm(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size_) { g_pHyprRenderer->makeEGLCurrent(); const auto format = FormatUtils::getPixelFormatFromDRM(drmFormat); ASSERT(format); m_iType = format->withAlpha ? TEXTURE_RGBA : TEXTURE_RGBX; m_vSize = size_; allocate(); GLCALL(glBindTexture(GL_TEXTURE_2D, m_iTexID)); GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); #ifndef GLES2 if (format->flipRB) { GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE)); GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED)); } #endif GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock)); GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, size_.x, size_.y, 0, format->glFormat, format->glType, pixels)); GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0)); GLCALL(glBindTexture(GL_TEXTURE_2D, 0)); if (m_bKeepDataCopy) { m_vDataCopy.resize(stride * size_.y); memcpy(m_vDataCopy.data(), pixels, stride * size_.y); } } void CTexture::createFromDma(const Aquamarine::SDMABUFAttrs& attrs, void* image) { if (!g_pHyprOpenGL->m_sProc.glEGLImageTargetTexture2DOES) { Debug::log(ERR, "Cannot create a dmabuf texture: no glEGLImageTargetTexture2DOES"); return; } m_bOpaque = FormatUtils::isFormatOpaque(attrs.format); m_iTarget = GL_TEXTURE_2D; m_iType = TEXTURE_RGBA; m_vSize = attrs.size; m_iType = FormatUtils::isFormatOpaque(attrs.format) ? TEXTURE_RGBX : TEXTURE_RGBA; allocate(); m_pEglImage = image; GLCALL(glBindTexture(GL_TEXTURE_2D, m_iTexID)); GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); GLCALL(g_pHyprOpenGL->m_sProc.glEGLImageTargetTexture2DOES(m_iTarget, image)); GLCALL(glBindTexture(GL_TEXTURE_2D, 0)); } void CTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage) { g_pHyprRenderer->makeEGLCurrent(); const auto format = FormatUtils::getPixelFormatFromDRM(drmFormat); ASSERT(format); glBindTexture(GL_TEXTURE_2D, m_iTexID); auto rects = damage.copy().intersect(CBox{{}, m_vSize}).getRects(); #ifndef GLES2 if (format->flipRB) { GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE)); GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED)); } #endif for (auto const& rect : rects) { GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock)); GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1)); GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1)); int width = rect.x2 - rect.x1; int height = rect.y2 - rect.y1; GLCALL(glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height, format->glFormat, format->glType, pixels)); } GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0)); GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); glBindTexture(GL_TEXTURE_2D, 0); if (m_bKeepDataCopy) { m_vDataCopy.resize(stride * m_vSize.y); memcpy(m_vDataCopy.data(), pixels, stride * m_vSize.y); } } void CTexture::destroyTexture() { if (m_iTexID) { GLCALL(glDeleteTextures(1, &m_iTexID)); m_iTexID = 0; } if (m_pEglImage) g_pHyprOpenGL->m_sProc.eglDestroyImageKHR(g_pHyprOpenGL->m_pEglDisplay, m_pEglImage); m_pEglImage = nullptr; } void CTexture::allocate() { if (!m_iTexID) GLCALL(glGenTextures(1, &m_iTexID)); } const std::vector& CTexture::dataCopy() { return m_vDataCopy; }