diff --git a/doc/lib.txt b/doc/lib.txt index 6a8f32e071..868adde89b 100644 --- a/doc/lib.txt +++ b/doc/lib.txt @@ -122,7 +122,7 @@ String handling This module contains various string matchers for email addresses, etc. * `subexes `_ - This module implements advanted string substitution operations. + This module implements advanced string substitution operations. Generic Operating System Services diff --git a/doc/subexes.txt b/doc/subexes.txt index f43983e090..54304f0333 100644 --- a/doc/subexes.txt +++ b/doc/subexes.txt @@ -1,7 +1,7 @@ Substitution Expressions (subex) ================================ -A *subex* (*Substitution Expression*) represents an advanted string +A *subex* (*Substitution Expression*) represents an advanced string substitution. In contrast to a `regex`:idx: which deals with string analysis, a *subex* deals with string synthesis. diff --git a/lib/pure/basic2d.nim b/lib/pure/basic2d.nim index ad8f8653dc..7d74424fae 100644 --- a/lib/pure/basic2d.nim +++ b/lib/pure/basic2d.nim @@ -18,6 +18,8 @@ import strutils ## ## Quick start example: ## +## .. code-block:: nim +## ## # Create a matrix which first rotates, then scales and at last translates ## ## var m:Matrix2d=rotate(DEG90) & scale(2.0) & move(100.0,200.0) @@ -93,11 +95,11 @@ let IDMATRIX*:Matrix2d=matrix2d(1.0,0.0,0.0,1.0,0.0,0.0) ## Quick access to an identity matrix ORIGO*:Point2d=point2d(0.0,0.0) - ## Quick acces to point (0,0) + ## Quick access to point (0,0) XAXIS*:Vector2d=vector2d(1.0,0.0) - ## Quick acces to an 2d x-axis unit vector + ## Quick access to an 2d x-axis unit vector YAXIS*:Vector2d=vector2d(0.0,1.0) - ## Quick acces to an 2d y-axis unit vector + ## Quick access to an 2d y-axis unit vector # *************************************** diff --git a/lib/pure/basic3d.nim b/lib/pure/basic3d.nim index 7fea54d580..424c191f8b 100644 --- a/lib/pure/basic3d.nim +++ b/lib/pure/basic3d.nim @@ -23,6 +23,8 @@ import times ## ## Quick start example: ## +## .. code-block:: nim +## ## # Create a matrix which first rotates, then scales and at last translates ## ## var m:Matrix3d=rotate(PI,vector3d(1,1,2.5)) & scale(2.0) & move(100.0,200.0,300.0)