Merge branch 'devel' of github.com:nim-lang/Nim into araq-devel

This commit is contained in:
Araq
2018-07-06 18:41:00 +02:00
3 changed files with 120 additions and 31 deletions

View File

@@ -81,41 +81,115 @@ elif defined(genode):
include genode/alloc # osAllocPages, osTryAllocPages, osDeallocPages
elif defined(nintendoswitch):
import nintendoswitch/switch_memory
var
stack: pointer
type
PSwitchBlock = ptr NSwitchBlock
## This will hold the heap pointer data in a separate
## block of memory that is PageSize bytes above
## the requested memory. It's the only good way
## to pass around data with heap allocations
NSwitchBlock {.pure, inheritable.} = object
realSize: int
heap: pointer # pointer to main heap alloc
heapMirror: pointer # pointer to virtmem mapped heap
proc alignSize(size: int): int =
(size + 0x00000FFF) and not 0x00000FFF
proc alignSize(size: int): int {.inline.} =
## Align a size integer to be in multiples of PageSize
## The nintendo switch will not allocate memory that is not
## aligned to 0x1000 bytes and will just crash.
(size + (PageSize - 1)) and not (PageSize - 1)
proc freeMem(p: pointer, msize: int) =
let size = alignSize(msize)
discard svcUnmapMemory(p, stack, size.uint64)
virtmemFreeMap(p, size.csize)
free(stack)
proc deallocate(heapMirror: pointer, heap: pointer, size: int) =
# Unmap the allocated memory
discard svcUnmapMemory(heapMirror, heap, size.uint64)
# These should be called (theoretically), but referencing them crashes the switch.
# The above call seems to free all heap memory, so these are not needed.
# virtmemFreeMap(nswitchBlock.heapMirror, nswitchBlock.realSize.csize)
# free(nswitchBlock.heap)
proc osAllocPages(msize: int): pointer {.inline.} =
let size = alignSize(msize)
stack = memalign(0x1000, size)
result = virtmemReserveMap(size.csize)
let rc = svcMapMemory(result, stack, size.uint64)
proc freeMem(p: pointer) =
# Retrieve the switch block data from the pointer we set before
# The data is located just sizeof(NSwitchBlock) bytes below
# the top of the pointer to the heap
let
nswitchDescrPos = cast[ByteAddress](p) -% sizeof(NSwitchBlock)
nswitchBlock = cast[PSwitchBlock](nswitchDescrPos)
deallocate(
nswitchBlock.heapMirror, nswitchBlock.heap, nswitchBlock.realSize
)
proc storeHeapData(address, heapMirror, heap: pointer, size: int) {.inline.} =
## Store data in the heap for deallocation purposes later
# the position of our heap pointer data. Since we allocated PageSize extra
# bytes, we should have a buffer on top of the requested size of at least
# PageSize bytes, which is much larger than sizeof(NSwitchBlock). So we
# decrement the address by sizeof(NSwitchBlock) and use that address
# to store our pointer data
let nswitchBlockPos = cast[ByteAddress](address) -% sizeof(NSwitchBlock)
# We need to store this in a pointer obj (PSwitchBlock) so that the data sticks
# at the address we've chosen. If NSwitchBlock is used here, the data will
# be all 0 when we try to retrieve it later.
var nswitchBlock = cast[PSwitchBlock](nswitchBlockPos)
nswitchBlock.realSize = size
nswitchBlock.heap = heap
nswitchBlock.heapMirror = heapMirror
proc getOriginalHeapPosition(address: pointer, difference: int): pointer {.inline.} =
## This function sets the heap back to the originally requested
## size
let
pos = cast[int](address)
newPos = cast[ByteAddress](pos) +% difference
return cast[pointer](newPos)
template allocPages(size: int, outOfMemoryStmt: untyped): untyped =
# This is to ensure we get a block of memory the requested
# size, as well as space to store our structure
let realSize = alignSize(size + sizeof(NSwitchBlock))
let heap = memalign(PageSize, realSize)
if heap.isNil:
outOfMemoryStmt
let heapMirror = virtmemReserveMap(realSize.csize)
result = heapMirror
let rc = svcMapMemory(heapMirror, heap, realSize.uint64)
# Any return code not equal 0 means an error in libnx
if rc.uint32 != 0:
freeMem(result, size)
deallocate(heapMirror, heap, realSize)
outOfMemoryStmt
# set result to be the original size requirement
result = getOriginalHeapPosition(result, realSize - size)
storeHeapData(result, heapMirror, heap, realSize)
proc osAllocPages(size: int): pointer {.inline.} =
allocPages(size):
raiseOutOfMem()
proc osTryAllocPages(msize: int): pointer {.inline.} =
let size = alignSize(msize)
stack = memalign(0x1000, size)
result = virtmemReserveMap(size.csize)
let rc = svcMapMemory(result, stack, size.uint64)
if rc.uint32 != 0:
freeMem(result, size)
result = nil
proc osTryAllocPages(size: int): pointer =
allocPages(size):
return nil
proc osDeallocPages(p: pointer, size: int) {.inline.} =
proc osDeallocPages(p: pointer, size: int) =
# Note that in order for the Switch not to crash, a call to
# deallocHeap(runFinalizers = true, allowGcAfterwards = false)
# must be run before gfxExit(). The Switch requires all memory
# to be deallocated before the graphics application has exited.
#
# gfxExit() can be found in <switch/gfx/gfx.h> in the github
# repo https://github.com/switchbrew/libnx
when reallyOsDealloc:
freeMem(p, size)
freeMem(p)
elif defined(posix):
const