From 8e845cc79fb661025ed8de4b85da72eba38bea67 Mon Sep 17 00:00:00 2001 From: Andreas Rumpf Date: Mon, 26 Sep 2016 16:21:14 +0200 Subject: [PATCH] docgen fixes for basic3d --- lib/pure/basic3d.nim | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/lib/pure/basic3d.nim b/lib/pure/basic3d.nim index 424c191f8b..f7a9c237ce 100644 --- a/lib/pure/basic3d.nim +++ b/lib/pure/basic3d.nim @@ -117,7 +117,6 @@ proc safeArccos(v:float):float= return arccos(clamp(v,-1.0,1.0)) template makeBinOpVector(s:expr)= - ## implements binary operators + , - , * and / for vectors proc s*(a,b:Vector3d):Vector3d {.inline,noInit.} = vector3d(s(a.x,b.x),s(a.y,b.y),s(a.z,b.z)) proc s*(a:Vector3d,b:float):Vector3d {.inline,noInit.} = @@ -126,11 +125,10 @@ template makeBinOpVector(s:expr)= vector3d(s(a,b.x),s(a,b.y),s(a,b.z)) template makeBinOpAssignVector(s:expr)= - ## implements inplace binary operators += , -= , /= and *= for vectors proc s*(a:var Vector3d,b:Vector3d) {.inline.} = - s(a.x,b.x) ; s(a.y,b.y) ; s(a.z,b.z) + s(a.x,b.x); s(a.y,b.y); s(a.z,b.z) proc s*(a:var Vector3d,b:float) {.inline.} = - s(a.x,b) ; s(a.y,b) ; s(a.z,b) + s(a.x,b); s(a.y,b); s(a.z,b)