From cd40137d1e5124e6cbac0922b93c076b3a714e23 Mon Sep 17 00:00:00 2001 From: Aman Gupta Date: Sun, 20 Sep 2015 18:24:49 -0700 Subject: [PATCH] mark code-blocks in 2d/3d docs --- lib/pure/basic2d.nim | 2 ++ lib/pure/basic3d.nim | 2 ++ 2 files changed, 4 insertions(+) diff --git a/lib/pure/basic2d.nim b/lib/pure/basic2d.nim index cee3bada44..7d74424fae 100644 --- a/lib/pure/basic2d.nim +++ b/lib/pure/basic2d.nim @@ -18,6 +18,8 @@ import strutils ## ## Quick start example: ## +## .. code-block:: nim +## ## # Create a matrix which first rotates, then scales and at last translates ## ## var m:Matrix2d=rotate(DEG90) & scale(2.0) & move(100.0,200.0) diff --git a/lib/pure/basic3d.nim b/lib/pure/basic3d.nim index 7fea54d580..424c191f8b 100644 --- a/lib/pure/basic3d.nim +++ b/lib/pure/basic3d.nim @@ -23,6 +23,8 @@ import times ## ## Quick start example: ## +## .. code-block:: nim +## ## # Create a matrix which first rotates, then scales and at last translates ## ## var m:Matrix3d=rotate(PI,vector3d(1,1,2.5)) & scale(2.0) & move(100.0,200.0,300.0)