* Genode: move dyncall failures to runtime
Do not use the "error" pragma to warn that dynamic library loading is
not implemented, print a message at runtime and exit.
* Genode: use stricter dataspace type in page allocator
* Genode: remove compiler configuration from nim.cfg
Self-hosting Nim is not supported on Genode and defining the
cross-compilation environment can be done externally.
* Genode: use new mutex API
* Genode: call nim_component_construct as a C procedure
* Genode: implement echo for NimStringV2
* Add config section for Nintendo Switch
* Add compiler configuration for Nintendo Switch and it's CPU
* Add specific lib code for Nintendo Switch
* Add GC support for Nintendo Switch
* Update changelog for Nintendo Switch
* Update changelog with more info about fixed paths
* Cleaned up GC memory management a bit
* Relocate docs for Switch
* Rename aarch64NoneElfGcc to nintendoSwitchGCC
* Remove armv8a57
* Fix installer.ini
* Reuse code in linux and amd64
* Add posix defs for nintendo switch
* Add more defined sections for nintendo switch
* Remove old comment
* Add what's not supported for Nintendo Switch docs
* Make nintendoswitch == posix
* Remove DEVKITPRO references from nim.cfg
* Make PR extccomp changes
* Remove Result type alias
* Add separate switch consts file
* Update docs for nintendo switch
* Fix travis errors with undefined consts and add correct wait.h procs
Following a quesiton on Gitter about loading libraries dynamically based upon some runtime parameter, I noticed there's no documentation on the `dynlib` module for something that's quite common.