Copying StackTraceEntry instances when nimStackTraceOverride is defined
breaks the link between a cstring field that's supposed to point at
another string field in the same object.
Sometimes, the original object is garbage collected, that memory region
reused for storing other strings, so when the StackTraceEntry copy tries
to use its cstring pointer to construct a traceback message, it accesses
unrelated strings.
This only happens for async tracebacks and this patch prevents that by
making sure we only use the string fields when nimStackTraceOverride is
defined.
Async tracebacks also beautified slightly by getting rid of an extra line
that was supposed to be commented out, along with the corresponding debugging output.
There's also a micro-optimisation to avoid concatenating two strings just
to get their combined length.
(cherry picked from commit a1c82c39af)
Fixes#15003.
This is a serious bug which occurs when data cannot be read/sent
immediately and there are a bunch of other read/write events
pending. What happens is that the new events are dropped which
results in the case of the reported bug resulted in some data not
being sent (!).
* Fix asyncdispatch drain behavior (#14820)
* Changed test to use asyncCheck instead of discard after code review (#14820)
* Added some debug statements to help understand what is happening in Azure.
* Removed debug statements and increased timeouts by 1 order of magnitude to account for slow Azure VMs
Co-authored-by: Ray Imber <ray@crankuptheamps.com>
* added high level sendTo and recvFrom to std/asyncnet; tests were also added.
* add .since annotation, a changelog entry and fixed to standard library style guide.
* Improved asserts msgs and added notes for use with UDP sockets
* pointers removed in parameters and fixes
* added .since annotation
* minor fixes
* Error -> Defect for defects
The distinction between Error and Defect is subjective,
context-dependent and somewhat arbitrary, so when looking at an
exception, it's hard to guess what it is - this happens often when
looking at a `raises` list _without_ opening the corresponding
definition and digging through layers of inheritance.
With the help of a little consistency in naming, it's at least possible
to start disentangling the two error types and the standard lib can set
a good example here.
* added high level sendTo and recvFrom to std/asyncnet; tests were also added.
* add .since annotation, a changelog entry and fixed to standard library style guide.
* Improved asserts msgs and added notes for use with UDP sockets
* Fix issue with long wait for passed timer [bugfix]
This fixes a small issue where a timer that had been completed while
code executed would still wait for more events before being considered
completed. This would in some scenarios incur a 500ms delay to the
completion of a timer.
* Refactor logic into
* Add test case based on original issue
* Use longer timeouts to be more lenient in checking
* Revert to short timeouts, but widen the accepted range
* Widen accepted range further, it is meant to check for a 500ms delay after all
* Increase poll timeout to make it easier to detect mistakes