The compiler is now smart enough to emit types only if needed without
all the importc tricks. This also fixes a codegen bug where, if all the
stars align correctly, typeinfo doesn't include any definition of
`TNimType` but uses it.
Found by @skilchen in #8938
* posix_other: Haiku now has spawn.h
This is added per https://dev.haiku-os.org/ticket/13446
* posix_other: Add Haiku specific Dirent members
* cpuinfo: Add an implementation for Haiku
* distros: Add basic Haiku support
* encodings: update Haiku support
* fenv, math: Haiku now provides libm
* times: Add Haiku struct members
* ansi_c, osalloc: Add Haiku constants
* threads: Add Haiku support
* testament: Haiku uses LIBRARY_PATH
* nim.cfg: Update Haiku support
libnetwork should only be linked if network functions are used
* threads: Haiku does not support -pthread switch
* tworkingdir: Haiku's env is in /bin
* posix_other: add SIGKILLTHR for Haiku
* sockets: link with libnetwork on Haiku
* coro: correct ucontext.h location
http://pubs.opengroup.org/onlinepubs/009696699/basedefs/ucontext.h.html
* coro: ucontext backend is not available on Haiku
Haiku doesn't provide the <ucontext.h> header, as it was removed from POSIX
* coro: fix setjmp backend
The compiler does not allow statements after a noreturn function
* nativesockets: Haiku doesn't support AI_V4MAPPED
* system: hostOS can contains "haiku"
* os: add support for Haiku's packagefs
packagefs is read-only, but there are writable holes to the underlying
file system as well
* os: update constant for Haiku
Provide "dumpHeapInstances" for iterating over type statistics
of heaps. This can be used to present structured heap information
as an alternative to "dumpNumberOfInstances".
* fixes#7833; still to-do: fix setLen
* make tests green again
* also fixes setLen and string concats; refs #7833
* change formating to avoid a compiler warning
* emit the write barrier also for addChar
* fixes yet another regression
* make setLengthStr compile for the old version
* make growobjcrash complete earlier
Rewrite the memory management code for Nintendo Switch
The first implementation was naive and did not account for multiple
memory allocations. However, this implementation may still be
incomplete. Currently, when running applications, the code runs fine.
When the application is exited via code (the end of the program is
reached or quit() is called), the Switch will crash. Not sure why this
happens, but I suspect it is from Nim memory allocations.
I suspect the memory allocations because when I compile the helloworld
application without any Nim allocations (just C function calls) and use
`--gc:none` as a compile option, the application exits fine.