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* pragma for sfCallsite instead of name check at every template definition Not documented because it seems to be for internal use? Should also make it possible to make comparisons and setops imports, but this doesn't have to be done. I can reuse a name like `cursor` for the pragma as well, added a new name just to be safe. * make sfCallsite recursive, add tests
338 lines
12 KiB
Nim
338 lines
12 KiB
Nim
# comparison operators:
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proc `==`*[Enum: enum](x, y: Enum): bool {.magic: "EqEnum", noSideEffect.} =
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## Checks whether values within the *same enum* have the same underlying value.
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runnableExamples:
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type
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Enum1 = enum
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field1 = 3, field2
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Enum2 = enum
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place1, place2 = 3
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var
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e1 = field1
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e2 = place2.ord.Enum1
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assert e1 == e2
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assert not compiles(e1 == place2) # raises error
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proc `==`*(x, y: pointer): bool {.magic: "EqRef", noSideEffect.} =
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## Checks for equality between two `pointer` variables.
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runnableExamples:
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var # this is a wildly dangerous example
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a = cast[pointer](0)
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b = cast[pointer](nil)
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assert a == b # true due to the special meaning of `nil`/0 as a pointer
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proc `==`*(x, y: string): bool {.magic: "EqStr", noSideEffect.}
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## Checks for equality between two `string` variables.
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proc `==`*(x, y: char): bool {.magic: "EqCh", noSideEffect.}
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## Checks for equality between two `char` variables.
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proc `==`*(x, y: bool): bool {.magic: "EqB", noSideEffect.}
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## Checks for equality between two `bool` variables.
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proc `==`*[T](x, y: set[T]): bool {.magic: "EqSet", noSideEffect.} =
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## Checks for equality between two variables of type `set`.
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runnableExamples:
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assert {1, 2, 2, 3} == {1, 2, 3} # duplication in sets is ignored
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proc `==`*[T](x, y: ref T): bool {.magic: "EqRef", noSideEffect.}
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## Checks that two `ref` variables refer to the same item.
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proc `==`*[T](x, y: ptr T): bool {.magic: "EqRef", noSideEffect.}
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## Checks that two `ptr` variables refer to the same item.
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proc `==`*[T: proc](x, y: T): bool {.magic: "EqProc", noSideEffect.}
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## Checks that two `proc` variables refer to the same procedure.
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proc `<=`*[Enum: enum](x, y: Enum): bool {.magic: "LeEnum", noSideEffect.}
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proc `<=`*(x, y: string): bool {.magic: "LeStr", noSideEffect.} =
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## Compares two strings and returns true if `x` is lexicographically
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## before `y` (uppercase letters come before lowercase letters).
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runnableExamples:
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let
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a = "abc"
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b = "abd"
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c = "ZZZ"
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assert a <= b
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assert a <= a
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assert not (a <= c)
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proc `<=`*(x, y: char): bool {.magic: "LeCh", noSideEffect.} =
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## Compares two chars and returns true if `x` is lexicographically
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## before `y` (uppercase letters come before lowercase letters).
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runnableExamples:
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let
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a = 'a'
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b = 'b'
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c = 'Z'
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assert a <= b
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assert a <= a
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assert not (a <= c)
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proc `<=`*[T](x, y: set[T]): bool {.magic: "LeSet", noSideEffect.} =
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## Returns true if `x` is a subset of `y`.
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##
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## A subset `x` has all of its members in `y` and `y` doesn't necessarily
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## have more members than `x`. That is, `x` can be equal to `y`.
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runnableExamples:
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let
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a = {3, 5}
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b = {1, 3, 5, 7}
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c = {2}
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assert a <= b
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assert a <= a
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assert not (a <= c)
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proc `<=`*(x, y: bool): bool {.magic: "LeB", noSideEffect.}
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proc `<=`*[T](x, y: ref T): bool {.magic: "LePtr", noSideEffect.}
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proc `<=`*(x, y: pointer): bool {.magic: "LePtr", noSideEffect.}
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proc `<`*[Enum: enum](x, y: Enum): bool {.magic: "LtEnum", noSideEffect.}
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proc `<`*(x, y: string): bool {.magic: "LtStr", noSideEffect.} =
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## Compares two strings and returns true if `x` is lexicographically
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## before `y` (uppercase letters come before lowercase letters).
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runnableExamples:
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let
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a = "abc"
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b = "abd"
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c = "ZZZ"
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assert a < b
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assert not (a < a)
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assert not (a < c)
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proc `<`*(x, y: char): bool {.magic: "LtCh", noSideEffect.} =
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## Compares two chars and returns true if `x` is lexicographically
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## before `y` (uppercase letters come before lowercase letters).
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runnableExamples:
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let
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a = 'a'
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b = 'b'
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c = 'Z'
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assert a < b
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assert not (a < a)
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assert not (a < c)
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proc `<`*[T](x, y: set[T]): bool {.magic: "LtSet", noSideEffect.} =
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## Returns true if `x` is a strict or proper subset of `y`.
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##
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## A strict or proper subset `x` has all of its members in `y` but `y` has
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## more elements than `y`.
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runnableExamples:
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let
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a = {3, 5}
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b = {1, 3, 5, 7}
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c = {2}
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assert a < b
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assert not (a < a)
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assert not (a < c)
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proc `<`*(x, y: bool): bool {.magic: "LtB", noSideEffect.}
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proc `<`*[T](x, y: ref T): bool {.magic: "LtPtr", noSideEffect.}
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proc `<`*[T](x, y: ptr T): bool {.magic: "LtPtr", noSideEffect.}
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proc `<`*(x, y: pointer): bool {.magic: "LtPtr", noSideEffect.}
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when not defined(nimHasCallsitePragma):
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{.pragma: callsite.}
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template `!=`*(x, y: untyped): untyped {.callsite.} =
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## Unequals operator. This is a shorthand for `not (x == y)`.
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not (x == y)
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template `>=`*(x, y: untyped): untyped {.callsite.} =
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## "is greater or equals" operator. This is the same as `y <= x`.
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y <= x
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template `>`*(x, y: untyped): untyped {.callsite.} =
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## "is greater" operator. This is the same as `y < x`.
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y < x
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proc `==`*(x, y: int): bool {.magic: "EqI", noSideEffect.}
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## Compares two integers for equality.
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proc `==`*(x, y: int8): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: int16): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: int32): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: int64): bool {.magic: "EqI", noSideEffect.}
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proc `<=`*(x, y: int): bool {.magic: "LeI", noSideEffect.}
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## Returns true if `x` is less than or equal to `y`.
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proc `<=`*(x, y: int8): bool {.magic: "LeI", noSideEffect.}
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proc `<=`*(x, y: int16): bool {.magic: "LeI", noSideEffect.}
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proc `<=`*(x, y: int32): bool {.magic: "LeI", noSideEffect.}
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proc `<=`*(x, y: int64): bool {.magic: "LeI", noSideEffect.}
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proc `<`*(x, y: int): bool {.magic: "LtI", noSideEffect.}
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## Returns true if `x` is less than `y`.
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proc `<`*(x, y: int8): bool {.magic: "LtI", noSideEffect.}
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proc `<`*(x, y: int16): bool {.magic: "LtI", noSideEffect.}
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proc `<`*(x, y: int32): bool {.magic: "LtI", noSideEffect.}
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proc `<`*(x, y: int64): bool {.magic: "LtI", noSideEffect.}
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proc `<=`*(x, y: uint): bool {.magic: "LeU", noSideEffect.}
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## Returns true if `x <= y`.
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proc `<=`*(x, y: uint8): bool {.magic: "LeU", noSideEffect.}
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proc `<=`*(x, y: uint16): bool {.magic: "LeU", noSideEffect.}
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proc `<=`*(x, y: uint32): bool {.magic: "LeU", noSideEffect.}
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proc `<=`*(x, y: uint64): bool {.magic: "LeU", noSideEffect.}
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proc `<`*(x, y: uint): bool {.magic: "LtU", noSideEffect.}
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## Returns true if `x < y`.
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proc `<`*(x, y: uint8): bool {.magic: "LtU", noSideEffect.}
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proc `<`*(x, y: uint16): bool {.magic: "LtU", noSideEffect.}
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proc `<`*(x, y: uint32): bool {.magic: "LtU", noSideEffect.}
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proc `<`*(x, y: uint64): bool {.magic: "LtU", noSideEffect.}
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proc `<=%`*(x, y: int): bool {.inline.} =
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## Treats `x` and `y` as unsigned and compares them.
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## Returns true if `unsigned(x) <= unsigned(y)`.
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cast[uint](x) <= cast[uint](y)
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proc `<=%`*(x, y: int8): bool {.inline.} = cast[uint8](x) <= cast[uint8](y)
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proc `<=%`*(x, y: int16): bool {.inline.} = cast[uint16](x) <= cast[uint16](y)
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proc `<=%`*(x, y: int32): bool {.inline.} = cast[uint32](x) <= cast[uint32](y)
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proc `<=%`*(x, y: int64): bool {.inline.} = cast[uint64](x) <= cast[uint64](y)
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proc `<%`*(x, y: int): bool {.inline.} =
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## Treats `x` and `y` as unsigned and compares them.
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## Returns true if `unsigned(x) < unsigned(y)`.
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cast[uint](x) < cast[uint](y)
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proc `<%`*(x, y: int8): bool {.inline.} = cast[uint8](x) < cast[uint8](y)
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proc `<%`*(x, y: int16): bool {.inline.} = cast[uint16](x) < cast[uint16](y)
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proc `<%`*(x, y: int32): bool {.inline.} = cast[uint32](x) < cast[uint32](y)
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proc `<%`*(x, y: int64): bool {.inline.} = cast[uint64](x) < cast[uint64](y)
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template `>=%`*(x, y: untyped): untyped = y <=% x
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## Treats `x` and `y` as unsigned and compares them.
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## Returns true if `unsigned(x) >= unsigned(y)`.
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template `>%`*(x, y: untyped): untyped = y <% x
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## Treats `x` and `y` as unsigned and compares them.
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## Returns true if `unsigned(x) > unsigned(y)`.
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proc `==`*(x, y: uint): bool {.magic: "EqI", noSideEffect.}
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## Compares two unsigned integers for equality.
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proc `==`*(x, y: uint8): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: uint16): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: uint32): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: uint64): bool {.magic: "EqI", noSideEffect.}
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proc `<=`*(x, y: float32): bool {.magic: "LeF64", noSideEffect.}
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proc `<=`*(x, y: float): bool {.magic: "LeF64", noSideEffect.}
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proc `<`*(x, y: float32): bool {.magic: "LtF64", noSideEffect.}
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proc `<`*(x, y: float): bool {.magic: "LtF64", noSideEffect.}
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proc `==`*(x, y: float32): bool {.magic: "EqF64", noSideEffect.}
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proc `==`*(x, y: float): bool {.magic: "EqF64", noSideEffect.}
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{.push stackTrace: off.}
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proc min*(x, y: int): int {.magic: "MinI", noSideEffect.} =
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if x <= y: x else: y
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proc min*(x, y: int8): int8 {.magic: "MinI", noSideEffect.} =
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if x <= y: x else: y
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proc min*(x, y: int16): int16 {.magic: "MinI", noSideEffect.} =
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if x <= y: x else: y
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proc min*(x, y: int32): int32 {.magic: "MinI", noSideEffect.} =
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if x <= y: x else: y
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proc min*(x, y: int64): int64 {.magic: "MinI", noSideEffect.} =
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## The minimum value of two integers.
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if x <= y: x else: y
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proc min*(x, y: float32): float32 {.noSideEffect, inline.} =
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if x <= y or y != y: x else: y
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proc min*(x, y: float64): float64 {.noSideEffect, inline.} =
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if x <= y or y != y: x else: y
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proc min*[T: not SomeFloat](x, y: T): T {.inline.} =
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## Generic minimum operator of 2 values based on `<=`.
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if x <= y: x else: y
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proc max*(x, y: int): int {.magic: "MaxI", noSideEffect.} =
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if y <= x: x else: y
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proc max*(x, y: int8): int8 {.magic: "MaxI", noSideEffect.} =
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if y <= x: x else: y
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proc max*(x, y: int16): int16 {.magic: "MaxI", noSideEffect.} =
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if y <= x: x else: y
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proc max*(x, y: int32): int32 {.magic: "MaxI", noSideEffect.} =
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if y <= x: x else: y
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proc max*(x, y: int64): int64 {.magic: "MaxI", noSideEffect.} =
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## The maximum value of two integers.
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if y <= x: x else: y
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proc max*(x, y: float32): float32 {.noSideEffect, inline.} =
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if y <= x or y != y: x else: y
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proc max*(x, y: float64): float64 {.noSideEffect, inline.} =
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if y <= x or y != y: x else: y
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proc max*[T: not SomeFloat](x, y: T): T {.inline.} =
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## Generic maximum operator of 2 values based on `<=`.
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if y <= x: x else: y
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proc min*[T](x: openArray[T]): T =
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## The minimum value of `x`. `T` needs to have a `<` operator.
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result = x[0]
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for i in 1..high(x):
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if x[i] < result: result = x[i]
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proc max*[T](x: openArray[T]): T =
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## The maximum value of `x`. `T` needs to have a `<` operator.
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result = x[0]
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for i in 1..high(x):
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if result < x[i]: result = x[i]
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{.pop.} # stackTrace: off
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proc clamp*[T](x, a, b: T): T =
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## Limits the value `x` within the interval \[a, b].
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## This proc is equivalent to but faster than `max(a, min(b, x))`.
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##
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## .. warning:: `a <= b` is assumed and will not be checked (currently).
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##
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## **See also:**
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## `math.clamp` for a version that takes a `Slice[T]` instead.
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runnableExamples:
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assert (1.4).clamp(0.0, 1.0) == 1.0
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assert (0.5).clamp(0.0, 1.0) == 0.5
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assert 4.clamp(1, 3) == max(1, min(3, 4))
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if x < a: return a
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if x > b: return b
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return x
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proc `==`*[I, T](x, y: array[I, T]): bool =
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for f in low(x)..high(x):
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if x[f] != y[f]:
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return
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result = true
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proc `==`*[T](x, y: openArray[T]): bool =
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if x.len != y.len:
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return false
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for f in low(x)..high(x):
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if x[f] != y[f]:
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return false
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result = true
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proc `==`*[T](x, y: seq[T]): bool {.noSideEffect.} =
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## Generic equals operator for sequences: relies on a equals operator for
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## the element type `T`.
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when nimvm:
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if x.len == 0 and y.len == 0:
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return true
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else:
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when not defined(js):
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proc seqToPtr[T](x: seq[T]): pointer {.inline, noSideEffect.} =
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when defined(nimSeqsV2):
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result = cast[NimSeqV2[T]](x).p
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else:
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result = cast[pointer](x)
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if seqToPtr(x) == seqToPtr(y):
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return true
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else:
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var sameObject = false
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asm """`sameObject` = `x` === `y`"""
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if sameObject: return true
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if x.len != y.len:
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return false
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for i in 0..x.len-1:
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if x[i] != y[i]:
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return false
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return true
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