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1664 lines
61 KiB
Nim
1664 lines
61 KiB
Nim
#
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#
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# Nim's Runtime Library
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# (c) Copyright 2015 Dominik Picheta
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#
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# See the file "copying.txt", included in this
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# distribution, for details about the copyright.
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#
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include "system/inclrtl"
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import os, tables, strutils, times, heapqueue, lists, options, asyncstreams
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import options, math
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import asyncfutures except callSoon
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import nativesockets, net, deques
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export Port, SocketFlag
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export asyncfutures, asyncstreams
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#{.injectStmt: newGcInvariant().}
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## AsyncDispatch
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## *************
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##
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## This module implements asynchronous IO. This includes a dispatcher,
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## a ``Future`` type implementation, and an ``async`` macro which allows
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## asynchronous code to be written in a synchronous style with the ``await``
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## keyword.
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##
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## The dispatcher acts as a kind of event loop. You must call ``poll`` on it
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## (or a function which does so for you such as ``waitFor`` or ``runForever``)
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## in order to poll for any outstanding events. The underlying implementation
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## is based on epoll on Linux, IO Completion Ports on Windows and select on
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## other operating systems.
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##
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## The ``poll`` function will not, on its own, return any events. Instead
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## an appropriate ``Future`` object will be completed. A ``Future`` is a
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## type which holds a value which is not yet available, but which *may* be
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## available in the future. You can check whether a future is finished
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## by using the ``finished`` function. When a future is finished it means that
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## either the value that it holds is now available or it holds an error instead.
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## The latter situation occurs when the operation to complete a future fails
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## with an exception. You can distinguish between the two situations with the
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## ``failed`` function.
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##
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## Future objects can also store a callback procedure which will be called
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## automatically once the future completes.
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##
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## Futures therefore can be thought of as an implementation of the proactor
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## pattern. In this
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## pattern you make a request for an action, and once that action is fulfilled
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## a future is completed with the result of that action. Requests can be
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## made by calling the appropriate functions. For example: calling the ``recv``
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## function will create a request for some data to be read from a socket. The
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## future which the ``recv`` function returns will then complete once the
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## requested amount of data is read **or** an exception occurs.
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##
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## Code to read some data from a socket may look something like this:
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##
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## .. code-block::nim
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## var future = socket.recv(100)
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## future.addCallback(
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## proc () =
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## echo(future.read)
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## )
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##
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## All asynchronous functions returning a ``Future`` will not block. They
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## will not however return immediately. An asynchronous function will have
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## code which will be executed before an asynchronous request is made, in most
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## cases this code sets up the request.
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##
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## In the above example, the ``recv`` function will return a brand new
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## ``Future`` instance once the request for data to be read from the socket
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## is made. This ``Future`` instance will complete once the requested amount
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## of data is read, in this case it is 100 bytes. The second line sets a
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## callback on this future which will be called once the future completes.
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## All the callback does is write the data stored in the future to ``stdout``.
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## The ``read`` function is used for this and it checks whether the future
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## completes with an error for you (if it did it will simply raise the
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## error), if there is no error however it returns the value of the future.
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##
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## Asynchronous procedures
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## -----------------------
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##
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## Asynchronous procedures remove the pain of working with callbacks. They do
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## this by allowing you to write asynchronous code the same way as you would
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## write synchronous code.
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##
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## An asynchronous procedure is marked using the ``{.async.}`` pragma.
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## When marking a procedure with the ``{.async.}`` pragma it must have a
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## ``Future[T]`` return type or no return type at all. If you do not specify
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## a return type then ``Future[void]`` is assumed.
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##
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## Inside asynchronous procedures ``await`` can be used to call any
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## procedures which return a
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## ``Future``; this includes asynchronous procedures. When a procedure is
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## "awaited", the asynchronous procedure it is awaited in will
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## suspend its execution
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## until the awaited procedure's Future completes. At which point the
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## asynchronous procedure will resume its execution. During the period
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## when an asynchronous procedure is suspended other asynchronous procedures
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## will be run by the dispatcher.
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##
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## The ``await`` call may be used in many contexts. It can be used on the right
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## hand side of a variable declaration: ``var data = await socket.recv(100)``,
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## in which case the variable will be set to the value of the future
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## automatically. It can be used to await a ``Future`` object, and it can
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## be used to await a procedure returning a ``Future[void]``:
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## ``await socket.send("foobar")``.
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##
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## If an awaited future completes with an error, then ``await`` will re-raise
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## this error. To avoid this, you can use the ``yield`` keyword instead of
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## ``await``. The following section shows different ways that you can handle
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## exceptions in async procs.
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##
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## Handling Exceptions
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## ~~~~~~~~~~~~~~~~~~~
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##
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## The most reliable way to handle exceptions is to use ``yield`` on a future
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## then check the future's ``failed`` property. For example:
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##
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## .. code-block:: Nim
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## var future = sock.recv(100)
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## yield future
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## if future.failed:
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## # Handle exception
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##
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## The ``async`` procedures also offer limited support for the try statement.
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##
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## .. code-block:: Nim
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## try:
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## let data = await sock.recv(100)
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## echo("Received ", data)
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## except:
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## # Handle exception
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##
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## Unfortunately the semantics of the try statement may not always be correct,
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## and occasionally the compilation may fail altogether.
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## As such it is better to use the former style when possible.
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##
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##
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## Discarding futures
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## ------------------
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##
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## Futures should **never** be discarded. This is because they may contain
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## errors. If you do not care for the result of a Future then you should
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## use the ``asyncCheck`` procedure instead of the ``discard`` keyword. Note
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## however that this does not wait for completion, and you should use
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## ``waitFor`` for that purpose.
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##
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## Examples
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## --------
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##
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## For examples take a look at the documentation for the modules implementing
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## asynchronous IO. A good place to start is the
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## `asyncnet module <asyncnet.html>`_.
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##
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## Limitations/Bugs
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## ----------------
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##
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## * The effect system (``raises: []``) does not work with async procedures.
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# TODO: Check if yielded future is nil and throw a more meaningful exception
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type
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PDispatcherBase = ref object of RootRef
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timers*: HeapQueue[tuple[finishAt: float, fut: Future[void]]]
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callbacks*: Deque[proc ()]
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proc processTimers(
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p: PDispatcherBase, didSomeWork: var bool
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): Option[int] {.inline.} =
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# Pop the timers in the order in which they will expire (smaller `finishAt`).
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var count = p.timers.len
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let t = epochTime()
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while count > 0 and t >= p.timers[0].finishAt:
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p.timers.pop().fut.complete()
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dec count
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didSomeWork = true
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# Return the number of miliseconds in which the next timer will expire.
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if p.timers.len == 0: return
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let milisecs = (p.timers[0].finishAt - epochTime()) * 1000
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return some(ceil(milisecs).int)
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proc processPendingCallbacks(p: PDispatcherBase; didSomeWork: var bool) =
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while p.callbacks.len > 0:
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var cb = p.callbacks.popFirst()
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cb()
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didSomeWork = true
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proc adjustTimeout(pollTimeout: int, nextTimer: Option[int]): int {.inline.} =
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if nextTimer.isNone():
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return pollTimeout
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result = nextTimer.get()
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if pollTimeout == -1: return
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result = min(pollTimeout, result)
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proc callSoon(cbproc: proc ()) {.gcsafe.}
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proc initCallSoonProc =
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if asyncfutures.getCallSoonProc().isNil:
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asyncfutures.setCallSoonProc(callSoon)
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when defined(windows) or defined(nimdoc):
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import winlean, sets, hashes
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type
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CompletionKey = ULONG_PTR
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CompletionData* = object
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fd*: AsyncFD # TODO: Rename this.
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cb*: proc (fd: AsyncFD, bytesTransferred: Dword,
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errcode: OSErrorCode) {.closure,gcsafe.}
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cell*: ForeignCell # we need this `cell` to protect our `cb` environment,
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# when using RegisterWaitForSingleObject, because
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# waiting is done in different thread.
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PDispatcher* = ref object of PDispatcherBase
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ioPort: Handle
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handles: HashSet[AsyncFD]
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CustomOverlapped = object of OVERLAPPED
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data*: CompletionData
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PCustomOverlapped* = ref CustomOverlapped
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AsyncFD* = distinct int
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PostCallbackData = object
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ioPort: Handle
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handleFd: AsyncFD
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waitFd: Handle
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ovl: PCustomOverlapped
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PostCallbackDataPtr = ptr PostCallbackData
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AsyncEventImpl = object
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hEvent: Handle
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hWaiter: Handle
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pcd: PostCallbackDataPtr
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AsyncEvent* = ptr AsyncEventImpl
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Callback = proc (fd: AsyncFD): bool {.closure,gcsafe.}
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{.deprecated: [TCompletionKey: CompletionKey, TAsyncFD: AsyncFD,
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TCustomOverlapped: CustomOverlapped, TCompletionData: CompletionData].}
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proc hash(x: AsyncFD): Hash {.borrow.}
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proc `==`*(x: AsyncFD, y: AsyncFD): bool {.borrow.}
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proc newDispatcher*(): PDispatcher =
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## Creates a new Dispatcher instance.
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new result
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result.ioPort = createIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 1)
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result.handles = initSet[AsyncFD]()
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result.timers.newHeapQueue()
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result.callbacks = initDeque[proc ()](64)
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var gDisp{.threadvar.}: PDispatcher ## Global dispatcher
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proc setGlobalDispatcher*(disp: PDispatcher) =
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if not gDisp.isNil:
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assert gDisp.callbacks.len == 0
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gDisp = disp
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initCallSoonProc()
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proc getGlobalDispatcher*(): PDispatcher =
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if gDisp.isNil:
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setGlobalDispatcher(newDispatcher())
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result = gDisp
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proc getIoHandler*(disp: PDispatcher): Handle =
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## Returns the underlying IO Completion Port handle (Windows) or selector
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## (Unix) for the specified dispatcher.
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return disp.ioPort
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proc register*(fd: AsyncFD) =
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## Registers ``fd`` with the dispatcher.
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let p = getGlobalDispatcher()
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if createIoCompletionPort(fd.Handle, p.ioPort,
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cast[CompletionKey](fd), 1) == 0:
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raiseOSError(osLastError())
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p.handles.incl(fd)
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proc verifyPresence(fd: AsyncFD) =
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## Ensures that file descriptor has been registered with the dispatcher.
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let p = getGlobalDispatcher()
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if fd notin p.handles:
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raise newException(ValueError,
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"Operation performed on a socket which has not been registered with" &
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" the dispatcher yet.")
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proc hasPendingOperations*(): bool =
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## Returns `true` if the global dispatcher has pending operations.
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let p = getGlobalDispatcher()
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p.handles.len != 0 or p.timers.len != 0 or p.callbacks.len != 0
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proc runOnce(timeout = 500): bool =
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let p = getGlobalDispatcher()
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if p.handles.len == 0 and p.timers.len == 0 and p.callbacks.len == 0:
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raise newException(ValueError,
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"No handles or timers registered in dispatcher.")
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result = false
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let nextTimer = processTimers(p, result)
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let at = adjustTimeout(timeout, nextTimer)
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var llTimeout =
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if at == -1: winlean.INFINITE
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else: at.int32
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var lpNumberOfBytesTransferred: Dword
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var lpCompletionKey: ULONG_PTR
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var customOverlapped: PCustomOverlapped
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let res = getQueuedCompletionStatus(p.ioPort,
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addr lpNumberOfBytesTransferred, addr lpCompletionKey,
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cast[ptr POVERLAPPED](addr customOverlapped), llTimeout).bool
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result = true
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# http://stackoverflow.com/a/12277264/492186
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# TODO: http://www.serverframework.com/handling-multiple-pending-socket-read-and-write-operations.html
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if res:
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# This is useful for ensuring the reliability of the overlapped struct.
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assert customOverlapped.data.fd == lpCompletionKey.AsyncFD
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customOverlapped.data.cb(customOverlapped.data.fd,
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lpNumberOfBytesTransferred, OSErrorCode(-1))
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# If cell.data != nil, then system.protect(rawEnv(cb)) was called,
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# so we need to dispose our `cb` environment, because it is not needed
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# anymore.
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if customOverlapped.data.cell.data != nil:
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system.dispose(customOverlapped.data.cell)
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GC_unref(customOverlapped)
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else:
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let errCode = osLastError()
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if customOverlapped != nil:
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assert customOverlapped.data.fd == lpCompletionKey.AsyncFD
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customOverlapped.data.cb(customOverlapped.data.fd,
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lpNumberOfBytesTransferred, errCode)
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if customOverlapped.data.cell.data != nil:
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system.dispose(customOverlapped.data.cell)
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GC_unref(customOverlapped)
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else:
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if errCode.int32 == WAIT_TIMEOUT:
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# Timed out
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result = false
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else: raiseOSError(errCode)
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# Timer processing.
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discard processTimers(p, result)
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# Callback queue processing
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processPendingCallbacks(p, result)
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var acceptEx: WSAPROC_ACCEPTEX
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var connectEx: WSAPROC_CONNECTEX
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var getAcceptExSockAddrs: WSAPROC_GETACCEPTEXSOCKADDRS
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proc initPointer(s: SocketHandle, fun: var pointer, guid: var GUID): bool =
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# Ref: https://github.com/powdahound/twisted/blob/master/twisted/internet/iocpreactor/iocpsupport/winsock_pointers.c
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var bytesRet: Dword
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fun = nil
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result = WSAIoctl(s, SIO_GET_EXTENSION_FUNCTION_POINTER, addr guid,
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sizeof(GUID).Dword, addr fun, sizeof(pointer).Dword,
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addr bytesRet, nil, nil) == 0
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proc initAll() =
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let dummySock = newNativeSocket()
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if dummySock == INVALID_SOCKET:
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raiseOSError(osLastError())
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var fun: pointer = nil
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if not initPointer(dummySock, fun, WSAID_CONNECTEX):
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raiseOSError(osLastError())
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connectEx = cast[WSAPROC_CONNECTEX](fun)
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if not initPointer(dummySock, fun, WSAID_ACCEPTEX):
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raiseOSError(osLastError())
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acceptEx = cast[WSAPROC_ACCEPTEX](fun)
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if not initPointer(dummySock, fun, WSAID_GETACCEPTEXSOCKADDRS):
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raiseOSError(osLastError())
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getAcceptExSockAddrs = cast[WSAPROC_GETACCEPTEXSOCKADDRS](fun)
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close(dummySock)
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proc recv*(socket: AsyncFD, size: int,
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flags = {SocketFlag.SafeDisconn}): Future[string] =
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## Reads **up to** ``size`` bytes from ``socket``. Returned future will
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## complete once all the data requested is read, a part of the data has been
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## read, or the socket has disconnected in which case the future will
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## complete with a value of ``""``.
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##
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## **Warning**: The ``Peek`` socket flag is not supported on Windows.
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|
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# Things to note:
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# * When WSARecv completes immediately then ``bytesReceived`` is very
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# unreliable.
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# * Still need to implement message-oriented socket disconnection,
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# '\0' in the message currently signifies a socket disconnect. Who
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# knows what will happen when someone sends that to our socket.
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verifyPresence(socket)
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assert SocketFlag.Peek notin flags, "Peek not supported on Windows."
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var retFuture = newFuture[string]("recv")
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var dataBuf: TWSABuf
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dataBuf.buf = cast[cstring](alloc0(size))
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dataBuf.len = size.ULONG
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var bytesReceived: Dword
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var flagsio = flags.toOSFlags().Dword
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var ol = PCustomOverlapped()
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GC_ref(ol)
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ol.data = CompletionData(fd: socket, cb:
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proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
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if not retFuture.finished:
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if errcode == OSErrorCode(-1):
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if bytesCount == 0 and dataBuf.buf[0] == '\0':
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retFuture.complete("")
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else:
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var data = newString(bytesCount)
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assert bytesCount <= size
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copyMem(addr data[0], addr dataBuf.buf[0], bytesCount)
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retFuture.complete($data)
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else:
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if flags.isDisconnectionError(errcode):
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retFuture.complete("")
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else:
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retFuture.fail(newException(OSError, osErrorMsg(errcode)))
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if dataBuf.buf != nil:
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dealloc dataBuf.buf
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dataBuf.buf = nil
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)
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let ret = WSARecv(socket.SocketHandle, addr dataBuf, 1, addr bytesReceived,
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addr flagsio, cast[POVERLAPPED](ol), nil)
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if ret == -1:
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let err = osLastError()
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if err.int32 != ERROR_IO_PENDING:
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if dataBuf.buf != nil:
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dealloc dataBuf.buf
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dataBuf.buf = nil
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GC_unref(ol)
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if flags.isDisconnectionError(err):
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retFuture.complete("")
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else:
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retFuture.fail(newException(OSError, osErrorMsg(err)))
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elif ret == 0:
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# Request completed immediately.
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if bytesReceived != 0:
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var data = newString(bytesReceived)
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assert bytesReceived <= size
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copyMem(addr data[0], addr dataBuf.buf[0], bytesReceived)
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retFuture.complete($data)
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else:
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if hasOverlappedIoCompleted(cast[POVERLAPPED](ol)):
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retFuture.complete("")
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return retFuture
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|
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proc recvInto*(socket: AsyncFD, buf: pointer, size: int,
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flags = {SocketFlag.SafeDisconn}): Future[int] =
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## Reads **up to** ``size`` bytes from ``socket`` into ``buf``, which must
|
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## at least be of that size. Returned future will complete once all the
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## data requested is read, a part of the data has been read, or the socket
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## has disconnected in which case the future will complete with a value of
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## ``0``.
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##
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## **Warning**: The ``Peek`` socket flag is not supported on Windows.
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|
|
|
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# Things to note:
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# * When WSARecv completes immediately then ``bytesReceived`` is very
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# unreliable.
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|
# * Still need to implement message-oriented socket disconnection,
|
|
# '\0' in the message currently signifies a socket disconnect. Who
|
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# knows what will happen when someone sends that to our socket.
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verifyPresence(socket)
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assert SocketFlag.Peek notin flags, "Peek not supported on Windows."
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|
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var retFuture = newFuture[int]("recvInto")
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|
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#buf[] = '\0'
|
|
var dataBuf: TWSABuf
|
|
dataBuf.buf = cast[cstring](buf)
|
|
dataBuf.len = size.ULONG
|
|
|
|
var bytesReceived: Dword
|
|
var flagsio = flags.toOSFlags().Dword
|
|
var ol = PCustomOverlapped()
|
|
GC_ref(ol)
|
|
ol.data = CompletionData(fd: socket, cb:
|
|
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
if not retFuture.finished:
|
|
if errcode == OSErrorCode(-1):
|
|
retFuture.complete(bytesCount)
|
|
else:
|
|
if flags.isDisconnectionError(errcode):
|
|
retFuture.complete(0)
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(errcode)))
|
|
if dataBuf.buf != nil:
|
|
dataBuf.buf = nil
|
|
)
|
|
|
|
let ret = WSARecv(socket.SocketHandle, addr dataBuf, 1, addr bytesReceived,
|
|
addr flagsio, cast[POVERLAPPED](ol), nil)
|
|
if ret == -1:
|
|
let err = osLastError()
|
|
if err.int32 != ERROR_IO_PENDING:
|
|
if dataBuf.buf != nil:
|
|
dataBuf.buf = nil
|
|
GC_unref(ol)
|
|
if flags.isDisconnectionError(err):
|
|
retFuture.complete(0)
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(err)))
|
|
elif ret == 0:
|
|
# Request completed immediately.
|
|
if bytesReceived != 0:
|
|
assert bytesReceived <= size
|
|
retFuture.complete(bytesReceived)
|
|
else:
|
|
if hasOverlappedIoCompleted(cast[POVERLAPPED](ol)):
|
|
retFuture.complete(bytesReceived)
|
|
return retFuture
|
|
|
|
proc send*(socket: AsyncFD, buf: pointer, size: int,
|
|
flags = {SocketFlag.SafeDisconn}): Future[void] =
|
|
## Sends ``size`` bytes from ``buf`` to ``socket``. The returned future
|
|
## will complete once all data has been sent.
|
|
##
|
|
## **WARNING**: Use it with caution. If ``buf`` refers to GC'ed object,
|
|
## you must use GC_ref/GC_unref calls to avoid early freeing of the buffer.
|
|
verifyPresence(socket)
|
|
var retFuture = newFuture[void]("send")
|
|
|
|
var dataBuf: TWSABuf
|
|
dataBuf.buf = cast[cstring](buf)
|
|
dataBuf.len = size.ULONG
|
|
|
|
var bytesReceived, lowFlags: Dword
|
|
var ol = PCustomOverlapped()
|
|
GC_ref(ol)
|
|
ol.data = CompletionData(fd: socket, cb:
|
|
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
if not retFuture.finished:
|
|
if errcode == OSErrorCode(-1):
|
|
retFuture.complete()
|
|
else:
|
|
if flags.isDisconnectionError(errcode):
|
|
retFuture.complete()
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(errcode)))
|
|
)
|
|
|
|
let ret = WSASend(socket.SocketHandle, addr dataBuf, 1, addr bytesReceived,
|
|
lowFlags, cast[POVERLAPPED](ol), nil)
|
|
if ret == -1:
|
|
let err = osLastError()
|
|
if err.int32 != ERROR_IO_PENDING:
|
|
GC_unref(ol)
|
|
if flags.isDisconnectionError(err):
|
|
retFuture.complete()
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(err)))
|
|
else:
|
|
retFuture.complete()
|
|
# We don't deallocate ``ol`` here because even though this completed
|
|
# immediately poll will still be notified about its completion and it will
|
|
# free ``ol``.
|
|
return retFuture
|
|
|
|
proc sendTo*(socket: AsyncFD, data: pointer, size: int, saddr: ptr SockAddr,
|
|
saddrLen: Socklen,
|
|
flags = {SocketFlag.SafeDisconn}): Future[void] =
|
|
## Sends ``data`` to specified destination ``saddr``, using
|
|
## socket ``socket``. The returned future will complete once all data
|
|
## has been sent.
|
|
verifyPresence(socket)
|
|
var retFuture = newFuture[void]("sendTo")
|
|
var dataBuf: TWSABuf
|
|
dataBuf.buf = cast[cstring](data)
|
|
dataBuf.len = size.ULONG
|
|
var bytesSent = 0.Dword
|
|
var lowFlags = 0.Dword
|
|
|
|
# we will preserve address in our stack
|
|
var staddr: array[128, char] # SOCKADDR_STORAGE size is 128 bytes
|
|
var stalen: cint = cint(saddrLen)
|
|
zeroMem(addr(staddr[0]), 128)
|
|
copyMem(addr(staddr[0]), saddr, saddrLen)
|
|
|
|
var ol = PCustomOverlapped()
|
|
GC_ref(ol)
|
|
ol.data = CompletionData(fd: socket, cb:
|
|
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
if not retFuture.finished:
|
|
if errcode == OSErrorCode(-1):
|
|
retFuture.complete()
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(errcode)))
|
|
)
|
|
|
|
let ret = WSASendTo(socket.SocketHandle, addr dataBuf, 1, addr bytesSent,
|
|
lowFlags, cast[ptr SockAddr](addr(staddr[0])),
|
|
stalen, cast[POVERLAPPED](ol), nil)
|
|
if ret == -1:
|
|
let err = osLastError()
|
|
if err.int32 != ERROR_IO_PENDING:
|
|
GC_unref(ol)
|
|
retFuture.fail(newException(OSError, osErrorMsg(err)))
|
|
else:
|
|
retFuture.complete()
|
|
# We don't deallocate ``ol`` here because even though this completed
|
|
# immediately poll will still be notified about its completion and it will
|
|
# free ``ol``.
|
|
return retFuture
|
|
|
|
proc recvFromInto*(socket: AsyncFD, data: pointer, size: int,
|
|
saddr: ptr SockAddr, saddrLen: ptr SockLen,
|
|
flags = {SocketFlag.SafeDisconn}): Future[int] =
|
|
## Receives a datagram data from ``socket`` into ``buf``, which must
|
|
## be at least of size ``size``, address of datagram's sender will be
|
|
## stored into ``saddr`` and ``saddrLen``. Returned future will complete
|
|
## once one datagram has been received, and will return size of packet
|
|
## received.
|
|
verifyPresence(socket)
|
|
var retFuture = newFuture[int]("recvFromInto")
|
|
|
|
var dataBuf = TWSABuf(buf: cast[cstring](data), len: size.ULONG)
|
|
|
|
var bytesReceived = 0.Dword
|
|
var lowFlags = 0.Dword
|
|
|
|
var ol = PCustomOverlapped()
|
|
GC_ref(ol)
|
|
ol.data = CompletionData(fd: socket, cb:
|
|
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
if not retFuture.finished:
|
|
if errcode == OSErrorCode(-1):
|
|
assert bytesCount <= size
|
|
retFuture.complete(bytesCount)
|
|
else:
|
|
# datagram sockets don't have disconnection,
|
|
# so we can just raise an exception
|
|
retFuture.fail(newException(OSError, osErrorMsg(errcode)))
|
|
)
|
|
|
|
let res = WSARecvFrom(socket.SocketHandle, addr dataBuf, 1,
|
|
addr bytesReceived, addr lowFlags,
|
|
saddr, cast[ptr cint](saddrLen),
|
|
cast[POVERLAPPED](ol), nil)
|
|
if res == -1:
|
|
let err = osLastError()
|
|
if err.int32 != ERROR_IO_PENDING:
|
|
GC_unref(ol)
|
|
retFuture.fail(newException(OSError, osErrorMsg(err)))
|
|
else:
|
|
# Request completed immediately.
|
|
if bytesReceived != 0:
|
|
assert bytesReceived <= size
|
|
retFuture.complete(bytesReceived)
|
|
else:
|
|
if hasOverlappedIoCompleted(cast[POVERLAPPED](ol)):
|
|
retFuture.complete(bytesReceived)
|
|
return retFuture
|
|
|
|
proc acceptAddr*(socket: AsyncFD, flags = {SocketFlag.SafeDisconn}):
|
|
Future[tuple[address: string, client: AsyncFD]] =
|
|
## Accepts a new connection. Returns a future containing the client socket
|
|
## corresponding to that connection and the remote address of the client.
|
|
## The future will complete when the connection is successfully accepted.
|
|
##
|
|
## The resulting client socket is automatically registered to the
|
|
## dispatcher.
|
|
##
|
|
## The ``accept`` call may result in an error if the connecting socket
|
|
## disconnects during the duration of the ``accept``. If the ``SafeDisconn``
|
|
## flag is specified then this error will not be raised and instead
|
|
## accept will be called again.
|
|
verifyPresence(socket)
|
|
var retFuture = newFuture[tuple[address: string, client: AsyncFD]]("acceptAddr")
|
|
|
|
var clientSock = newNativeSocket()
|
|
if clientSock == osInvalidSocket: raiseOSError(osLastError())
|
|
|
|
const lpOutputLen = 1024
|
|
var lpOutputBuf = newString(lpOutputLen)
|
|
var dwBytesReceived: Dword
|
|
let dwReceiveDataLength = 0.Dword # We don't want any data to be read.
|
|
let dwLocalAddressLength = Dword(sizeof(Sockaddr_in6) + 16)
|
|
let dwRemoteAddressLength = Dword(sizeof(Sockaddr_in6) + 16)
|
|
|
|
template failAccept(errcode) =
|
|
if flags.isDisconnectionError(errcode):
|
|
var newAcceptFut = acceptAddr(socket, flags)
|
|
newAcceptFut.callback =
|
|
proc () =
|
|
if newAcceptFut.failed:
|
|
retFuture.fail(newAcceptFut.readError)
|
|
else:
|
|
retFuture.complete(newAcceptFut.read)
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(errcode)))
|
|
|
|
template completeAccept() {.dirty.} =
|
|
var listenSock = socket
|
|
let setoptRet = setsockopt(clientSock, SOL_SOCKET,
|
|
SO_UPDATE_ACCEPT_CONTEXT, addr listenSock,
|
|
sizeof(listenSock).SockLen)
|
|
if setoptRet != 0:
|
|
let errcode = osLastError()
|
|
discard clientSock.closeSocket()
|
|
failAccept(errcode)
|
|
else:
|
|
var localSockaddr, remoteSockaddr: ptr SockAddr
|
|
var localLen, remoteLen: int32
|
|
getAcceptExSockaddrs(addr lpOutputBuf[0], dwReceiveDataLength,
|
|
dwLocalAddressLength, dwRemoteAddressLength,
|
|
addr localSockaddr, addr localLen,
|
|
addr remoteSockaddr, addr remoteLen)
|
|
try:
|
|
let address = getAddrString(remoteSockAddr)
|
|
register(clientSock.AsyncFD)
|
|
retFuture.complete((address: address, client: clientSock.AsyncFD))
|
|
except:
|
|
# getAddrString may raise
|
|
clientSock.close()
|
|
retFuture.fail(getCurrentException())
|
|
|
|
var ol = PCustomOverlapped()
|
|
GC_ref(ol)
|
|
ol.data = CompletionData(fd: socket, cb:
|
|
proc (fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
if not retFuture.finished:
|
|
if errcode == OSErrorCode(-1):
|
|
completeAccept()
|
|
else:
|
|
failAccept(errcode)
|
|
)
|
|
|
|
# http://msdn.microsoft.com/en-us/library/windows/desktop/ms737524%28v=vs.85%29.aspx
|
|
let ret = acceptEx(socket.SocketHandle, clientSock, addr lpOutputBuf[0],
|
|
dwReceiveDataLength,
|
|
dwLocalAddressLength,
|
|
dwRemoteAddressLength,
|
|
addr dwBytesReceived, cast[POVERLAPPED](ol))
|
|
|
|
if not ret:
|
|
let err = osLastError()
|
|
if err.int32 != ERROR_IO_PENDING:
|
|
failAccept(err)
|
|
GC_unref(ol)
|
|
else:
|
|
completeAccept()
|
|
# We don't deallocate ``ol`` here because even though this completed
|
|
# immediately poll will still be notified about its completion and it will
|
|
# free ``ol``.
|
|
|
|
return retFuture
|
|
|
|
proc closeSocket*(socket: AsyncFD) =
|
|
## Closes a socket and ensures that it is unregistered.
|
|
socket.SocketHandle.close()
|
|
getGlobalDispatcher().handles.excl(socket)
|
|
|
|
proc unregister*(fd: AsyncFD) =
|
|
## Unregisters ``fd``.
|
|
getGlobalDispatcher().handles.excl(fd)
|
|
|
|
proc contains*(disp: PDispatcher, fd: AsyncFD): bool =
|
|
return fd in disp.handles
|
|
|
|
{.push stackTrace:off.}
|
|
proc waitableCallback(param: pointer,
|
|
timerOrWaitFired: WINBOOL): void {.stdcall.} =
|
|
var p = cast[PostCallbackDataPtr](param)
|
|
discard postQueuedCompletionStatus(p.ioPort, timerOrWaitFired.Dword,
|
|
ULONG_PTR(p.handleFd),
|
|
cast[pointer](p.ovl))
|
|
{.pop.}
|
|
|
|
proc registerWaitableEvent(fd: AsyncFD, cb: Callback; mask: Dword) =
|
|
let p = getGlobalDispatcher()
|
|
var flags = (WT_EXECUTEINWAITTHREAD or WT_EXECUTEONLYONCE).Dword
|
|
var hEvent = wsaCreateEvent()
|
|
if hEvent == 0:
|
|
raiseOSError(osLastError())
|
|
var pcd = cast[PostCallbackDataPtr](allocShared0(sizeof(PostCallbackData)))
|
|
pcd.ioPort = p.ioPort
|
|
pcd.handleFd = fd
|
|
var ol = PCustomOverlapped()
|
|
GC_ref(ol)
|
|
|
|
ol.data = CompletionData(fd: fd, cb:
|
|
proc(fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
# we excluding our `fd` because cb(fd) can register own handler
|
|
# for this `fd`
|
|
p.handles.excl(fd)
|
|
# unregisterWait() is called before callback, because appropriate
|
|
# winsockets function can re-enable event.
|
|
# https://msdn.microsoft.com/en-us/library/windows/desktop/ms741576(v=vs.85).aspx
|
|
if unregisterWait(pcd.waitFd) == 0:
|
|
let err = osLastError()
|
|
if err.int32 != ERROR_IO_PENDING:
|
|
deallocShared(cast[pointer](pcd))
|
|
discard wsaCloseEvent(hEvent)
|
|
raiseOSError(err)
|
|
if cb(fd):
|
|
# callback returned `true`, so we free all allocated resources
|
|
deallocShared(cast[pointer](pcd))
|
|
if not wsaCloseEvent(hEvent):
|
|
raiseOSError(osLastError())
|
|
# pcd.ovl will be unrefed in poll().
|
|
else:
|
|
# callback returned `false` we need to continue
|
|
if p.handles.contains(fd):
|
|
# new callback was already registered with `fd`, so we free all
|
|
# allocated resources. This happens because in callback `cb`
|
|
# addRead/addWrite was called with same `fd`.
|
|
deallocShared(cast[pointer](pcd))
|
|
if not wsaCloseEvent(hEvent):
|
|
raiseOSError(osLastError())
|
|
else:
|
|
# we need to include `fd` again
|
|
p.handles.incl(fd)
|
|
# and register WaitForSingleObject again
|
|
if not registerWaitForSingleObject(addr(pcd.waitFd), hEvent,
|
|
cast[WAITORTIMERCALLBACK](waitableCallback),
|
|
cast[pointer](pcd), INFINITE, flags):
|
|
# pcd.ovl will be unrefed in poll()
|
|
let err = osLastError()
|
|
deallocShared(cast[pointer](pcd))
|
|
discard wsaCloseEvent(hEvent)
|
|
raiseOSError(err)
|
|
else:
|
|
# we incref `pcd.ovl` and `protect` callback one more time,
|
|
# because it will be unrefed and disposed in `poll()` after
|
|
# callback finishes.
|
|
GC_ref(pcd.ovl)
|
|
pcd.ovl.data.cell = system.protect(rawEnv(pcd.ovl.data.cb))
|
|
)
|
|
# We need to protect our callback environment value, so GC will not free it
|
|
# accidentally.
|
|
ol.data.cell = system.protect(rawEnv(ol.data.cb))
|
|
|
|
# This is main part of `hacky way` is using WSAEventSelect, so `hEvent`
|
|
# will be signaled when appropriate `mask` events will be triggered.
|
|
if wsaEventSelect(fd.SocketHandle, hEvent, mask) != 0:
|
|
let err = osLastError()
|
|
GC_unref(ol)
|
|
deallocShared(cast[pointer](pcd))
|
|
discard wsaCloseEvent(hEvent)
|
|
raiseOSError(err)
|
|
|
|
pcd.ovl = ol
|
|
if not registerWaitForSingleObject(addr(pcd.waitFd), hEvent,
|
|
cast[WAITORTIMERCALLBACK](waitableCallback),
|
|
cast[pointer](pcd), INFINITE, flags):
|
|
let err = osLastError()
|
|
GC_unref(ol)
|
|
deallocShared(cast[pointer](pcd))
|
|
discard wsaCloseEvent(hEvent)
|
|
raiseOSError(err)
|
|
p.handles.incl(fd)
|
|
|
|
proc addRead*(fd: AsyncFD, cb: Callback) =
|
|
## Start watching the file descriptor for read availability and then call
|
|
## the callback ``cb``.
|
|
##
|
|
## This is not ``pure`` mechanism for Windows Completion Ports (IOCP),
|
|
## so if you can avoid it, please do it. Use `addRead` only if really
|
|
## need it (main usecase is adaptation of unix-like libraries to be
|
|
## asynchronous on Windows).
|
|
##
|
|
## If you use this function, you don't need to use asyncdispatch.recv()
|
|
## or asyncdispatch.accept(), because they are using IOCP, please use
|
|
## nativesockets.recv() and nativesockets.accept() instead.
|
|
##
|
|
## Be sure your callback ``cb`` returns ``true``, if you want to remove
|
|
## watch of `read` notifications, and ``false``, if you want to continue
|
|
## receiving notifications.
|
|
registerWaitableEvent(fd, cb, FD_READ or FD_ACCEPT or FD_OOB or FD_CLOSE)
|
|
|
|
proc addWrite*(fd: AsyncFD, cb: Callback) =
|
|
## Start watching the file descriptor for write availability and then call
|
|
## the callback ``cb``.
|
|
##
|
|
## This is not ``pure`` mechanism for Windows Completion Ports (IOCP),
|
|
## so if you can avoid it, please do it. Use `addWrite` only if really
|
|
## need it (main usecase is adaptation of unix-like libraries to be
|
|
## asynchronous on Windows).
|
|
##
|
|
## If you use this function, you don't need to use asyncdispatch.send()
|
|
## or asyncdispatch.connect(), because they are using IOCP, please use
|
|
## nativesockets.send() and nativesockets.connect() instead.
|
|
##
|
|
## Be sure your callback ``cb`` returns ``true``, if you want to remove
|
|
## watch of `write` notifications, and ``false``, if you want to continue
|
|
## receiving notifications.
|
|
registerWaitableEvent(fd, cb, FD_WRITE or FD_CONNECT or FD_CLOSE)
|
|
|
|
template registerWaitableHandle(p, hEvent, flags, pcd, timeout,
|
|
handleCallback) =
|
|
let handleFD = AsyncFD(hEvent)
|
|
pcd.ioPort = p.ioPort
|
|
pcd.handleFd = handleFD
|
|
var ol = PCustomOverlapped()
|
|
GC_ref(ol)
|
|
ol.data.fd = handleFD
|
|
ol.data.cb = handleCallback
|
|
# We need to protect our callback environment value, so GC will not free it
|
|
# accidentally.
|
|
ol.data.cell = system.protect(rawEnv(ol.data.cb))
|
|
|
|
pcd.ovl = ol
|
|
if not registerWaitForSingleObject(addr(pcd.waitFd), hEvent,
|
|
cast[WAITORTIMERCALLBACK](waitableCallback),
|
|
cast[pointer](pcd), timeout.Dword, flags):
|
|
let err = osLastError()
|
|
GC_unref(ol)
|
|
deallocShared(cast[pointer](pcd))
|
|
discard closeHandle(hEvent)
|
|
raiseOSError(err)
|
|
p.handles.incl(handleFD)
|
|
|
|
template closeWaitable(handle: untyped) =
|
|
let waitFd = pcd.waitFd
|
|
deallocShared(cast[pointer](pcd))
|
|
p.handles.excl(fd)
|
|
if unregisterWait(waitFd) == 0:
|
|
let err = osLastError()
|
|
if err.int32 != ERROR_IO_PENDING:
|
|
discard closeHandle(handle)
|
|
raiseOSError(err)
|
|
if closeHandle(handle) == 0:
|
|
raiseOSError(osLastError())
|
|
|
|
proc addTimer*(timeout: int, oneshot: bool, cb: Callback) =
|
|
## Registers callback ``cb`` to be called when timer expired.
|
|
##
|
|
## Parameters:
|
|
##
|
|
## * ``timeout`` - timeout value in milliseconds.
|
|
## * ``oneshot``
|
|
## * `true` - generate only one timeout event
|
|
## * `false` - generate timeout events periodically
|
|
|
|
doAssert(timeout > 0)
|
|
let p = getGlobalDispatcher()
|
|
|
|
var hEvent = createEvent(nil, 1, 0, nil)
|
|
if hEvent == INVALID_HANDLE_VALUE:
|
|
raiseOSError(osLastError())
|
|
|
|
var pcd = cast[PostCallbackDataPtr](allocShared0(sizeof(PostCallbackData)))
|
|
var flags = WT_EXECUTEINWAITTHREAD.Dword
|
|
if oneshot: flags = flags or WT_EXECUTEONLYONCE
|
|
|
|
proc timercb(fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
let res = cb(fd)
|
|
if res or oneshot:
|
|
closeWaitable(hEvent)
|
|
else:
|
|
# if callback returned `false`, then it wants to be called again, so
|
|
# we need to ref and protect `pcd.ovl` again, because it will be
|
|
# unrefed and disposed in `poll()`.
|
|
GC_ref(pcd.ovl)
|
|
pcd.ovl.data.cell = system.protect(rawEnv(pcd.ovl.data.cb))
|
|
|
|
registerWaitableHandle(p, hEvent, flags, pcd, timeout, timercb)
|
|
|
|
proc addProcess*(pid: int, cb: Callback) =
|
|
## Registers callback ``cb`` to be called when process with process ID
|
|
## ``pid`` exited.
|
|
let p = getGlobalDispatcher()
|
|
let procFlags = SYNCHRONIZE
|
|
var hProcess = openProcess(procFlags, 0, pid.Dword)
|
|
if hProcess == INVALID_HANDLE_VALUE:
|
|
raiseOSError(osLastError())
|
|
|
|
var pcd = cast[PostCallbackDataPtr](allocShared0(sizeof(PostCallbackData)))
|
|
var flags = WT_EXECUTEINWAITTHREAD.Dword
|
|
|
|
proc proccb(fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
closeWaitable(hProcess)
|
|
discard cb(fd)
|
|
|
|
registerWaitableHandle(p, hProcess, flags, pcd, INFINITE, proccb)
|
|
|
|
proc newAsyncEvent*(): AsyncEvent =
|
|
## Creates a new thread-safe ``AsyncEvent`` object.
|
|
##
|
|
## New ``AsyncEvent`` object is not automatically registered with
|
|
## dispatcher like ``AsyncSocket``.
|
|
var sa = SECURITY_ATTRIBUTES(
|
|
nLength: sizeof(SECURITY_ATTRIBUTES).cint,
|
|
bInheritHandle: 1
|
|
)
|
|
var event = createEvent(addr(sa), 0'i32, 0'i32, nil)
|
|
if event == INVALID_HANDLE_VALUE:
|
|
raiseOSError(osLastError())
|
|
result = cast[AsyncEvent](allocShared0(sizeof(AsyncEventImpl)))
|
|
result.hEvent = event
|
|
|
|
proc trigger*(ev: AsyncEvent) =
|
|
## Set event ``ev`` to signaled state.
|
|
if setEvent(ev.hEvent) == 0:
|
|
raiseOSError(osLastError())
|
|
|
|
proc unregister*(ev: AsyncEvent) =
|
|
## Unregisters event ``ev``.
|
|
doAssert(ev.hWaiter != 0, "Event is not registered in the queue!")
|
|
let p = getGlobalDispatcher()
|
|
p.handles.excl(AsyncFD(ev.hEvent))
|
|
if unregisterWait(ev.hWaiter) == 0:
|
|
let err = osLastError()
|
|
if err.int32 != ERROR_IO_PENDING:
|
|
raiseOSError(err)
|
|
ev.hWaiter = 0
|
|
|
|
proc close*(ev: AsyncEvent) =
|
|
## Closes event ``ev``.
|
|
let res = closeHandle(ev.hEvent)
|
|
deallocShared(cast[pointer](ev))
|
|
if res == 0:
|
|
raiseOSError(osLastError())
|
|
|
|
proc addEvent*(ev: AsyncEvent, cb: Callback) =
|
|
## Registers callback ``cb`` to be called when ``ev`` will be signaled
|
|
doAssert(ev.hWaiter == 0, "Event is already registered in the queue!")
|
|
|
|
let p = getGlobalDispatcher()
|
|
let hEvent = ev.hEvent
|
|
|
|
var pcd = cast[PostCallbackDataPtr](allocShared0(sizeof(PostCallbackData)))
|
|
var flags = WT_EXECUTEINWAITTHREAD.Dword
|
|
|
|
proc eventcb(fd: AsyncFD, bytesCount: Dword, errcode: OSErrorCode) =
|
|
if ev.hWaiter != 0:
|
|
if cb(fd):
|
|
# we need this check to avoid exception, if `unregister(event)` was
|
|
# called in callback.
|
|
deallocShared(cast[pointer](pcd))
|
|
if ev.hWaiter != 0:
|
|
unregister(ev)
|
|
else:
|
|
# if callback returned `false`, then it wants to be called again, so
|
|
# we need to ref and protect `pcd.ovl` again, because it will be
|
|
# unrefed and disposed in `poll()`.
|
|
GC_ref(pcd.ovl)
|
|
pcd.ovl.data.cell = system.protect(rawEnv(pcd.ovl.data.cb))
|
|
else:
|
|
# if ev.hWaiter == 0, then event was unregistered before `poll()` call.
|
|
deallocShared(cast[pointer](pcd))
|
|
|
|
registerWaitableHandle(p, hEvent, flags, pcd, INFINITE, eventcb)
|
|
ev.hWaiter = pcd.waitFd
|
|
|
|
initAll()
|
|
else:
|
|
import selectors
|
|
from posix import EINTR, EAGAIN, EINPROGRESS, EWOULDBLOCK, MSG_PEEK,
|
|
MSG_NOSIGNAL
|
|
const
|
|
InitCallbackListSize = 4 # initial size of callbacks sequence,
|
|
# associated with file/socket descriptor.
|
|
InitDelayedCallbackListSize = 64 # initial size of delayed callbacks
|
|
# queue.
|
|
type
|
|
AsyncFD* = distinct cint
|
|
Callback = proc (fd: AsyncFD): bool {.closure,gcsafe.}
|
|
|
|
AsyncData = object
|
|
readList: seq[Callback]
|
|
writeList: seq[Callback]
|
|
|
|
AsyncEvent* = distinct SelectEvent
|
|
|
|
PDispatcher* = ref object of PDispatcherBase
|
|
selector: Selector[AsyncData]
|
|
{.deprecated: [TAsyncFD: AsyncFD, TCallback: Callback].}
|
|
|
|
proc `==`*(x, y: AsyncFD): bool {.borrow.}
|
|
proc `==`*(x, y: AsyncEvent): bool {.borrow.}
|
|
|
|
template newAsyncData(): AsyncData =
|
|
AsyncData(
|
|
readList: newSeqOfCap[Callback](InitCallbackListSize),
|
|
writeList: newSeqOfCap[Callback](InitCallbackListSize)
|
|
)
|
|
|
|
proc newDispatcher*(): PDispatcher =
|
|
new result
|
|
result.selector = newSelector[AsyncData]()
|
|
result.timers.newHeapQueue()
|
|
result.callbacks = initDeque[proc ()](InitDelayedCallbackListSize)
|
|
|
|
var gDisp{.threadvar.}: PDispatcher ## Global dispatcher
|
|
|
|
proc setGlobalDispatcher*(disp: PDispatcher) =
|
|
if not gDisp.isNil:
|
|
assert gDisp.callbacks.len == 0
|
|
gDisp = disp
|
|
initCallSoonProc()
|
|
|
|
proc getGlobalDispatcher*(): PDispatcher =
|
|
if gDisp.isNil:
|
|
setGlobalDispatcher(newDispatcher())
|
|
result = gDisp
|
|
|
|
proc getIoHandler*(disp: PDispatcher): Selector[AsyncData] =
|
|
return disp.selector
|
|
|
|
proc register*(fd: AsyncFD) =
|
|
let p = getGlobalDispatcher()
|
|
var data = newAsyncData()
|
|
p.selector.registerHandle(fd.SocketHandle, {}, data)
|
|
|
|
proc closeSocket*(sock: AsyncFD) =
|
|
let disp = getGlobalDispatcher()
|
|
disp.selector.unregister(sock.SocketHandle)
|
|
sock.SocketHandle.close()
|
|
|
|
proc unregister*(fd: AsyncFD) =
|
|
getGlobalDispatcher().selector.unregister(fd.SocketHandle)
|
|
|
|
proc unregister*(ev: AsyncEvent) =
|
|
getGlobalDispatcher().selector.unregister(SelectEvent(ev))
|
|
|
|
proc contains*(disp: PDispatcher, fd: AsyncFd): bool =
|
|
return fd.SocketHandle in disp.selector
|
|
|
|
proc addRead*(fd: AsyncFD, cb: Callback) =
|
|
let p = getGlobalDispatcher()
|
|
var newEvents = {Event.Read}
|
|
withData(p.selector, fd.SocketHandle, adata) do:
|
|
adata.readList.add(cb)
|
|
newEvents.incl(Event.Read)
|
|
if len(adata.writeList) != 0: newEvents.incl(Event.Write)
|
|
do:
|
|
raise newException(ValueError, "File descriptor not registered.")
|
|
p.selector.updateHandle(fd.SocketHandle, newEvents)
|
|
|
|
proc addWrite*(fd: AsyncFD, cb: Callback) =
|
|
let p = getGlobalDispatcher()
|
|
var newEvents = {Event.Write}
|
|
withData(p.selector, fd.SocketHandle, adata) do:
|
|
adata.writeList.add(cb)
|
|
newEvents.incl(Event.Write)
|
|
if len(adata.readList) != 0: newEvents.incl(Event.Read)
|
|
do:
|
|
raise newException(ValueError, "File descriptor not registered.")
|
|
p.selector.updateHandle(fd.SocketHandle, newEvents)
|
|
|
|
proc hasPendingOperations*(): bool =
|
|
let p = getGlobalDispatcher()
|
|
not p.selector.isEmpty() or p.timers.len != 0 or p.callbacks.len != 0
|
|
|
|
template processBasicCallbacks(ident, rwlist: untyped) =
|
|
# Process pending descriptor and AsyncEvent callbacks.
|
|
#
|
|
# Invoke every callback stored in `rwlist`, until one
|
|
# returns `false` (which means callback wants to stay
|
|
# alive). In such case all remaining callbacks will be added
|
|
# to `rwlist` again, in the order they have been inserted.
|
|
#
|
|
# `rwlist` associated with file descriptor MUST BE emptied before
|
|
# dispatching callback (See https://github.com/nim-lang/Nim/issues/5128),
|
|
# or it can be possible to fall into endless cycle.
|
|
var curList: seq[Callback]
|
|
|
|
withData(p.selector, ident, adata) do:
|
|
shallowCopy(curList, adata.rwlist)
|
|
adata.rwlist = newSeqOfCap[Callback](InitCallbackListSize)
|
|
|
|
let newLength = max(len(curList), InitCallbackListSize)
|
|
var newList = newSeqOfCap[Callback](newLength)
|
|
|
|
for cb in curList:
|
|
if len(newList) > 0:
|
|
# A callback has already returned with EAGAIN, don't call any others
|
|
# until next `poll`.
|
|
newList.add(cb)
|
|
else:
|
|
if not cb(fd.AsyncFD):
|
|
# Callback wants to be called again.
|
|
newList.add(cb)
|
|
|
|
withData(p.selector, ident, adata) do:
|
|
# descriptor still present in queue.
|
|
adata.rwlist = newList & adata.rwlist
|
|
rLength = len(adata.readList)
|
|
wLength = len(adata.writeList)
|
|
do:
|
|
# descriptor was unregistered in callback via `unregister()`.
|
|
rLength = -1
|
|
wLength = -1
|
|
|
|
template processCustomCallbacks(ident: untyped) =
|
|
# Process pending custom event callbacks. Custom events are
|
|
# {Event.Timer, Event.Signal, Event.Process, Event.Vnode}.
|
|
# There can be only one callback registered with one descriptor,
|
|
# so there is no need to iterate over list.
|
|
var curList: seq[Callback]
|
|
|
|
withData(p.selector, ident, adata) do:
|
|
shallowCopy(curList, adata.readList)
|
|
adata.readList = newSeqOfCap[Callback](InitCallbackListSize)
|
|
|
|
let newLength = len(curList)
|
|
var newList = newSeqOfCap[Callback](newLength)
|
|
|
|
var cb = curList[0]
|
|
if not cb(fd.AsyncFD):
|
|
newList.add(cb)
|
|
|
|
withData(p.selector, ident, adata) do:
|
|
# descriptor still present in queue.
|
|
adata.readList = newList & adata.readList
|
|
if len(adata.readList) == 0:
|
|
# if no callbacks registered with descriptor, unregister it.
|
|
p.selector.unregister(fd)
|
|
do:
|
|
# descriptor was unregistered in callback via `unregister()`.
|
|
discard
|
|
|
|
proc runOnce(timeout = 500): bool =
|
|
let p = getGlobalDispatcher()
|
|
when ioselSupportedPlatform:
|
|
let customSet = {Event.Timer, Event.Signal, Event.Process,
|
|
Event.Vnode}
|
|
|
|
if p.selector.isEmpty() and p.timers.len == 0 and p.callbacks.len == 0:
|
|
raise newException(ValueError,
|
|
"No handles or timers registered in dispatcher.")
|
|
|
|
result = false
|
|
var keys: array[64, ReadyKey]
|
|
let nextTimer = processTimers(p, result)
|
|
var count = p.selector.selectInto(adjustTimeout(timeout, nextTimer), keys)
|
|
for i in 0..<count:
|
|
var custom = false
|
|
let fd = keys[i].fd
|
|
let events = keys[i].events
|
|
var rLength = 0 # len(data.readList) after callback
|
|
var wLength = 0 # len(data.writeList) after callback
|
|
|
|
if Event.Read in events or events == {Event.Error}:
|
|
processBasicCallbacks(fd, readList)
|
|
result = true
|
|
|
|
if Event.Write in events or events == {Event.Error}:
|
|
processBasicCallbacks(fd, writeList)
|
|
result = true
|
|
|
|
if Event.User in events:
|
|
processBasicCallbacks(fd, readList)
|
|
custom = true
|
|
if rLength == 0:
|
|
p.selector.unregister(fd)
|
|
result = true
|
|
|
|
when ioselSupportedPlatform:
|
|
if (customSet * events) != {}:
|
|
custom = true
|
|
processCustomCallbacks(fd)
|
|
result = true
|
|
|
|
# because state `data` can be modified in callback we need to update
|
|
# descriptor events with currently registered callbacks.
|
|
if not custom:
|
|
var newEvents: set[Event] = {}
|
|
if rLength != -1 and wLength != -1:
|
|
if rLength > 0: incl(newEvents, Event.Read)
|
|
if wLength > 0: incl(newEvents, Event.Write)
|
|
p.selector.updateHandle(SocketHandle(fd), newEvents)
|
|
|
|
# Timer processing.
|
|
discard processTimers(p, result)
|
|
# Callback queue processing
|
|
processPendingCallbacks(p, result)
|
|
|
|
proc recv*(socket: AsyncFD, size: int,
|
|
flags = {SocketFlag.SafeDisconn}): Future[string] =
|
|
var retFuture = newFuture[string]("recv")
|
|
|
|
var readBuffer = newString(size)
|
|
|
|
proc cb(sock: AsyncFD): bool =
|
|
result = true
|
|
let res = recv(sock.SocketHandle, addr readBuffer[0], size.cint,
|
|
flags.toOSFlags())
|
|
if res < 0:
|
|
let lastError = osLastError()
|
|
if lastError.int32 notin {EINTR, EWOULDBLOCK, EAGAIN}:
|
|
if flags.isDisconnectionError(lastError):
|
|
retFuture.complete("")
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
|
|
else:
|
|
result = false # We still want this callback to be called.
|
|
elif res == 0:
|
|
# Disconnected
|
|
retFuture.complete("")
|
|
else:
|
|
readBuffer.setLen(res)
|
|
retFuture.complete(readBuffer)
|
|
# TODO: The following causes a massive slowdown.
|
|
#if not cb(socket):
|
|
addRead(socket, cb)
|
|
return retFuture
|
|
|
|
proc recvInto*(socket: AsyncFD, buf: pointer, size: int,
|
|
flags = {SocketFlag.SafeDisconn}): Future[int] =
|
|
var retFuture = newFuture[int]("recvInto")
|
|
|
|
proc cb(sock: AsyncFD): bool =
|
|
result = true
|
|
let res = recv(sock.SocketHandle, buf, size.cint,
|
|
flags.toOSFlags())
|
|
if res < 0:
|
|
let lastError = osLastError()
|
|
if lastError.int32 notin {EINTR, EWOULDBLOCK, EAGAIN}:
|
|
if flags.isDisconnectionError(lastError):
|
|
retFuture.complete(0)
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
|
|
else:
|
|
result = false # We still want this callback to be called.
|
|
else:
|
|
retFuture.complete(res)
|
|
# TODO: The following causes a massive slowdown.
|
|
#if not cb(socket):
|
|
addRead(socket, cb)
|
|
return retFuture
|
|
|
|
proc send*(socket: AsyncFD, buf: pointer, size: int,
|
|
flags = {SocketFlag.SafeDisconn}): Future[void] =
|
|
var retFuture = newFuture[void]("send")
|
|
|
|
var written = 0
|
|
|
|
proc cb(sock: AsyncFD): bool =
|
|
result = true
|
|
let netSize = size-written
|
|
var d = cast[cstring](buf)
|
|
let res = send(sock.SocketHandle, addr d[written], netSize.cint,
|
|
MSG_NOSIGNAL)
|
|
if res < 0:
|
|
let lastError = osLastError()
|
|
if lastError.int32 notin {EINTR, EWOULDBLOCK, EAGAIN}:
|
|
if flags.isDisconnectionError(lastError):
|
|
retFuture.complete()
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
|
|
else:
|
|
result = false # We still want this callback to be called.
|
|
else:
|
|
written.inc(res)
|
|
if res != netSize:
|
|
result = false # We still have data to send.
|
|
else:
|
|
retFuture.complete()
|
|
# TODO: The following causes crashes.
|
|
#if not cb(socket):
|
|
addWrite(socket, cb)
|
|
return retFuture
|
|
|
|
proc sendTo*(socket: AsyncFD, data: pointer, size: int, saddr: ptr SockAddr,
|
|
saddrLen: SockLen,
|
|
flags = {SocketFlag.SafeDisconn}): Future[void] =
|
|
## Sends ``data`` of size ``size`` in bytes to specified destination
|
|
## (``saddr`` of size ``saddrLen`` in bytes, using socket ``socket``.
|
|
## The returned future will complete once all data has been sent.
|
|
var retFuture = newFuture[void]("sendTo")
|
|
|
|
# we will preserve address in our stack
|
|
var staddr: array[128, char] # SOCKADDR_STORAGE size is 128 bytes
|
|
var stalen = saddrLen
|
|
zeroMem(addr(staddr[0]), 128)
|
|
copyMem(addr(staddr[0]), saddr, saddrLen)
|
|
|
|
proc cb(sock: AsyncFD): bool =
|
|
result = true
|
|
let res = sendto(sock.SocketHandle, data, size, MSG_NOSIGNAL,
|
|
cast[ptr SockAddr](addr(staddr[0])), stalen)
|
|
if res < 0:
|
|
let lastError = osLastError()
|
|
if lastError.int32 notin {EINTR, EWOULDBLOCK, EAGAIN}:
|
|
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
|
|
else:
|
|
result = false # We still want this callback to be called.
|
|
else:
|
|
retFuture.complete()
|
|
|
|
addWrite(socket, cb)
|
|
return retFuture
|
|
|
|
proc recvFromInto*(socket: AsyncFD, data: pointer, size: int,
|
|
saddr: ptr SockAddr, saddrLen: ptr SockLen,
|
|
flags = {SocketFlag.SafeDisconn}): Future[int] =
|
|
## Receives a datagram data from ``socket`` into ``data``, which must
|
|
## be at least of size ``size`` in bytes, address of datagram's sender
|
|
## will be stored into ``saddr`` and ``saddrLen``. Returned future will
|
|
## complete once one datagram has been received, and will return size
|
|
## of packet received.
|
|
var retFuture = newFuture[int]("recvFromInto")
|
|
proc cb(sock: AsyncFD): bool =
|
|
result = true
|
|
let res = recvfrom(sock.SocketHandle, data, size.cint, flags.toOSFlags(),
|
|
saddr, saddrLen)
|
|
if res < 0:
|
|
let lastError = osLastError()
|
|
if lastError.int32 notin {EINTR, EWOULDBLOCK, EAGAIN}:
|
|
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
|
|
else:
|
|
result = false
|
|
else:
|
|
retFuture.complete(res)
|
|
addRead(socket, cb)
|
|
return retFuture
|
|
|
|
proc acceptAddr*(socket: AsyncFD, flags = {SocketFlag.SafeDisconn}):
|
|
Future[tuple[address: string, client: AsyncFD]] =
|
|
var retFuture = newFuture[tuple[address: string,
|
|
client: AsyncFD]]("acceptAddr")
|
|
proc cb(sock: AsyncFD): bool =
|
|
result = true
|
|
var sockAddress: Sockaddr_storage
|
|
var addrLen = sizeof(sockAddress).Socklen
|
|
var client = accept(sock.SocketHandle,
|
|
cast[ptr SockAddr](addr(sockAddress)), addr(addrLen))
|
|
if client == osInvalidSocket:
|
|
let lastError = osLastError()
|
|
assert lastError.int32 notin {EWOULDBLOCK, EAGAIN}
|
|
if lastError.int32 == EINTR:
|
|
return false
|
|
else:
|
|
if flags.isDisconnectionError(lastError):
|
|
return false
|
|
else:
|
|
retFuture.fail(newException(OSError, osErrorMsg(lastError)))
|
|
else:
|
|
try:
|
|
let address = getAddrString(cast[ptr SockAddr](addr sockAddress))
|
|
register(client.AsyncFD)
|
|
retFuture.complete((address, client.AsyncFD))
|
|
except:
|
|
# getAddrString may raise
|
|
client.close()
|
|
retFuture.fail(getCurrentException())
|
|
addRead(socket, cb)
|
|
return retFuture
|
|
|
|
when ioselSupportedPlatform:
|
|
|
|
proc addTimer*(timeout: int, oneshot: bool, cb: Callback) =
|
|
## Start watching for timeout expiration, and then call the
|
|
## callback ``cb``.
|
|
## ``timeout`` - time in milliseconds,
|
|
## ``oneshot`` - if ``true`` only one event will be dispatched,
|
|
## if ``false`` continuous events every ``timeout`` milliseconds.
|
|
let p = getGlobalDispatcher()
|
|
var data = newAsyncData()
|
|
data.readList.add(cb)
|
|
p.selector.registerTimer(timeout, oneshot, data)
|
|
|
|
proc addSignal*(signal: int, cb: Callback) =
|
|
## Start watching signal ``signal``, and when signal appears, call the
|
|
## callback ``cb``.
|
|
let p = getGlobalDispatcher()
|
|
var data = newAsyncData()
|
|
data.readList.add(cb)
|
|
p.selector.registerSignal(signal, data)
|
|
|
|
proc addProcess*(pid: int, cb: Callback) =
|
|
## Start watching for process exit with pid ``pid``, and then call
|
|
## the callback ``cb``.
|
|
let p = getGlobalDispatcher()
|
|
var data = newAsyncData()
|
|
data.readList.add(cb)
|
|
p.selector.registerProcess(pid, data)
|
|
|
|
proc newAsyncEvent*(): AsyncEvent =
|
|
## Creates new ``AsyncEvent``.
|
|
result = AsyncEvent(newSelectEvent())
|
|
|
|
proc trigger*(ev: AsyncEvent) =
|
|
## Sets new ``AsyncEvent`` to signaled state.
|
|
trigger(SelectEvent(ev))
|
|
|
|
proc close*(ev: AsyncEvent) =
|
|
## Closes ``AsyncEvent``
|
|
close(SelectEvent(ev))
|
|
|
|
proc addEvent*(ev: AsyncEvent, cb: Callback) =
|
|
## Start watching for event ``ev``, and call callback ``cb``, when
|
|
## ev will be set to signaled state.
|
|
let p = getGlobalDispatcher()
|
|
var data = newAsyncData()
|
|
data.readList.add(cb)
|
|
p.selector.registerEvent(SelectEvent(ev), data)
|
|
|
|
proc drain*(timeout = 500) =
|
|
## Waits for completion events and processes them. Raises ``ValueError``
|
|
## if there are no pending operations. In contrast to ``poll`` this
|
|
## processes as many events as are available.
|
|
if runOnce(timeout):
|
|
while hasPendingOperations() and runOnce(0): discard
|
|
|
|
proc poll*(timeout = 500) =
|
|
## Waits for completion events and processes them. Raises ``ValueError``
|
|
## if there are no pending operations. This runs the underlying OS
|
|
## `epoll`:idx: or `kqueue`:idx: primitive only once.
|
|
discard runOnce(timeout)
|
|
|
|
# Common procedures between current and upcoming asyncdispatch
|
|
include includes/asynccommon
|
|
|
|
proc sleepAsync*(ms: int | float): Future[void] =
|
|
## Suspends the execution of the current async procedure for the next
|
|
## ``ms`` milliseconds.
|
|
var retFuture = newFuture[void]("sleepAsync")
|
|
let p = getGlobalDispatcher()
|
|
p.timers.push((epochTime() + (ms / 1000), retFuture))
|
|
return retFuture
|
|
|
|
proc withTimeout*[T](fut: Future[T], timeout: int): Future[bool] =
|
|
## Returns a future which will complete once ``fut`` completes or after
|
|
## ``timeout`` milliseconds has elapsed.
|
|
##
|
|
## If ``fut`` completes first the returned future will hold true,
|
|
## otherwise, if ``timeout`` milliseconds has elapsed first, the returned
|
|
## future will hold false.
|
|
|
|
var retFuture = newFuture[bool]("asyncdispatch.`withTimeout`")
|
|
var timeoutFuture = sleepAsync(timeout)
|
|
fut.callback =
|
|
proc () =
|
|
if not retFuture.finished:
|
|
if fut.failed:
|
|
retFuture.fail(fut.error)
|
|
else:
|
|
retFuture.complete(true)
|
|
timeoutFuture.callback =
|
|
proc () =
|
|
if not retFuture.finished: retFuture.complete(false)
|
|
return retFuture
|
|
|
|
proc accept*(socket: AsyncFD,
|
|
flags = {SocketFlag.SafeDisconn}): Future[AsyncFD] =
|
|
## Accepts a new connection. Returns a future containing the client socket
|
|
## corresponding to that connection.
|
|
## The future will complete when the connection is successfully accepted.
|
|
var retFut = newFuture[AsyncFD]("accept")
|
|
var fut = acceptAddr(socket, flags)
|
|
fut.callback =
|
|
proc (future: Future[tuple[address: string, client: AsyncFD]]) =
|
|
assert future.finished
|
|
if future.failed:
|
|
retFut.fail(future.error)
|
|
else:
|
|
retFut.complete(future.read.client)
|
|
return retFut
|
|
|
|
proc send*(socket: AsyncFD, data: string,
|
|
flags = {SocketFlag.SafeDisconn}): Future[void] =
|
|
## Sends ``data`` to ``socket``. The returned future will complete once all
|
|
## data has been sent.
|
|
var retFuture = newFuture[void]("send")
|
|
|
|
var copiedData = data
|
|
GC_ref(copiedData) # we need to protect data until send operation is completed
|
|
# or failed.
|
|
|
|
let sendFut = socket.send(addr copiedData[0], data.len, flags)
|
|
sendFut.callback =
|
|
proc () =
|
|
GC_unref(copiedData)
|
|
if sendFut.failed:
|
|
retFuture.fail(sendFut.error)
|
|
else:
|
|
retFuture.complete()
|
|
|
|
return retFuture
|
|
|
|
# -- Await Macro
|
|
include asyncmacro
|
|
|
|
proc readAll*(future: FutureStream[string]): Future[string] {.async.} =
|
|
## Returns a future that will complete when all the string data from the
|
|
## specified future stream is retrieved.
|
|
result = ""
|
|
while true:
|
|
let (hasValue, value) = await future.read()
|
|
if hasValue:
|
|
result.add(value)
|
|
else:
|
|
break
|
|
|
|
proc recvLine*(socket: AsyncFD): Future[string] {.async, deprecated.} =
|
|
## Reads a line of data from ``socket``. Returned future will complete once
|
|
## a full line is read or an error occurs.
|
|
##
|
|
## If a full line is read ``\r\L`` is not
|
|
## added to ``line``, however if solely ``\r\L`` is read then ``line``
|
|
## will be set to it.
|
|
##
|
|
## If the socket is disconnected, ``line`` will be set to ``""``.
|
|
##
|
|
## If the socket is disconnected in the middle of a line (before ``\r\L``
|
|
## is read) then line will be set to ``""``.
|
|
## The partial line **will be lost**.
|
|
##
|
|
## **Warning**: This assumes that lines are delimited by ``\r\L``.
|
|
##
|
|
## **Note**: This procedure is mostly used for testing. You likely want to
|
|
## use ``asyncnet.recvLine`` instead.
|
|
##
|
|
## **Deprecated since version 0.15.0**: Use ``asyncnet.recvLine()`` instead.
|
|
|
|
template addNLIfEmpty(): typed =
|
|
if result.len == 0:
|
|
result.add("\c\L")
|
|
|
|
result = ""
|
|
var c = ""
|
|
while true:
|
|
c = await recv(socket, 1)
|
|
if c.len == 0:
|
|
return ""
|
|
if c == "\r":
|
|
c = await recv(socket, 1)
|
|
assert c == "\l"
|
|
addNLIfEmpty()
|
|
return
|
|
elif c == "\L":
|
|
addNLIfEmpty()
|
|
return
|
|
add(result, c)
|
|
|
|
proc callSoon(cbproc: proc ()) =
|
|
## Schedule `cbproc` to be called as soon as possible.
|
|
## The callback is called when control returns to the event loop.
|
|
getGlobalDispatcher().callbacks.addLast(cbproc)
|
|
|
|
proc runForever*() =
|
|
## Begins a never ending global dispatcher poll loop.
|
|
while true:
|
|
poll()
|
|
|
|
proc waitFor*[T](fut: Future[T]): T =
|
|
## **Blocks** the current thread until the specified future completes.
|
|
while not fut.finished:
|
|
poll()
|
|
|
|
fut.read
|
|
|
|
proc setEvent*(ev: AsyncEvent) {.deprecated.} =
|
|
## Set event ``ev`` to signaled state.
|
|
##
|
|
## **Deprecated since v0.18.0:** Use ``trigger`` instead.
|
|
ev.trigger() |