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(cherry picked from commit 93461aee34)
610 lines
19 KiB
Nim
610 lines
19 KiB
Nim
#
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#
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# Nim's Runtime Library
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# (c) Copyright 2015 Andreas Rumpf
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#
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# See the file "copying.txt", included in this
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# distribution, for details about the copyright.
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#
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## Implements Nim's `spawn <manual_experimental.html#parallel-amp-spawn>`_.
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##
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## **See also:**
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## * `threads module <threads.html>`_
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## * `channels module <channels.html>`_
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## * `locks module <locks.html>`_
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## * `asyncdispatch module <asyncdispatch.html>`_
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##
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## Unstable API.
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when not compileOption("threads"):
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{.error: "Threadpool requires --threads:on option.".}
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import cpuinfo, cpuload, locks, os
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{.push stackTrace:off.}
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type
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Semaphore = object
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c: Cond
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L: Lock
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counter: int
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proc initSemaphore(cv: var Semaphore) =
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initCond(cv.c)
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initLock(cv.L)
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proc destroySemaphore(cv: var Semaphore) {.inline.} =
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deinitCond(cv.c)
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deinitLock(cv.L)
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proc blockUntil(cv: var Semaphore) =
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acquire(cv.L)
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while cv.counter <= 0:
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wait(cv.c, cv.L)
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dec cv.counter
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release(cv.L)
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proc signal(cv: var Semaphore) =
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acquire(cv.L)
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inc cv.counter
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release(cv.L)
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signal(cv.c)
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const CacheLineSize = 32 # true for most archs
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type
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Barrier {.compilerProc.} = object
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entered: int
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cv: Semaphore # Semaphore takes 3 words at least
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when sizeof(int) < 8:
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cacheAlign: array[CacheLineSize-4*sizeof(int), byte]
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left: int
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cacheAlign2: array[CacheLineSize-sizeof(int), byte]
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interest: bool # whether the master is interested in the "all done" event
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proc barrierEnter(b: ptr Barrier) {.compilerProc, inline.} =
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# due to the signaling between threads, it is ensured we are the only
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# one with access to 'entered' so we don't need 'atomicInc' here:
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inc b.entered
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# also we need no 'fence' instructions here as soon 'nimArgsPassingDone'
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# will be called which already will perform a fence for us.
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proc barrierLeave(b: ptr Barrier) {.compilerProc, inline.} =
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atomicInc b.left
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when not defined(x86): fence()
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# We may not have seen the final value of b.entered yet,
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# so we need to check for >= instead of ==.
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if b.interest and b.left >= b.entered: signal(b.cv)
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proc openBarrier(b: ptr Barrier) {.compilerProc, inline.} =
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b.entered = 0
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b.left = 0
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b.interest = false
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proc closeBarrier(b: ptr Barrier) {.compilerProc.} =
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fence()
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if b.left != b.entered:
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b.cv.initSemaphore()
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fence()
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b.interest = true
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fence()
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while b.left != b.entered: blockUntil(b.cv)
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destroySemaphore(b.cv)
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{.pop.}
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# ----------------------------------------------------------------------------
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type
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AwaitInfo = object
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cv: Semaphore
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idx: int
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FlowVarBase* = ref FlowVarBaseObj ## Untyped base class for ``FlowVar[T]``.
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FlowVarBaseObj = object of RootObj
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ready, usesSemaphore, awaited: bool
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cv: Semaphore # for 'blockUntilAny' support
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ai: ptr AwaitInfo
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idx: int
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data: pointer # we incRef and unref it to keep it alive; note this MUST NOT
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# be RootRef here otherwise the wrong GC keeps track of it!
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owner: pointer # ptr Worker
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FlowVarObj[T] = object of FlowVarBaseObj
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blob: T
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FlowVar*{.compilerProc.}[T] = ref FlowVarObj[T] ## A data flow variable.
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ToFreeQueue = object
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len: int
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lock: Lock
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empty: Semaphore
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data: array[128, pointer]
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WorkerProc = proc (thread, args: pointer) {.nimcall, gcsafe.}
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Worker = object
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taskArrived: Semaphore
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taskStarted: Semaphore #\
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# task data:
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f: WorkerProc
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data: pointer
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ready: bool # put it here for correct alignment!
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initialized: bool # whether it has even been initialized
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shutdown: bool # the pool requests to shut down this worker thread
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q: ToFreeQueue
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readyForTask: Semaphore
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const threadpoolWaitMs {.intdefine.}: int = 100
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proc blockUntil*(fv: FlowVarBase) =
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## Waits until the value for the ``fv`` arrives.
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##
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## Usually it is not necessary to call this explicitly.
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if fv.usesSemaphore and not fv.awaited:
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fv.awaited = true
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blockUntil(fv.cv)
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destroySemaphore(fv.cv)
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proc selectWorker(w: ptr Worker; fn: WorkerProc; data: pointer): bool =
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if cas(addr w.ready, true, false):
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w.data = data
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w.f = fn
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signal(w.taskArrived)
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blockUntil(w.taskStarted)
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result = true
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proc cleanFlowVars(w: ptr Worker) =
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let q = addr(w.q)
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acquire(q.lock)
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for i in 0 ..< q.len:
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GC_unref(cast[RootRef](q.data[i]))
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#echo "GC_unref"
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q.len = 0
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release(q.lock)
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proc wakeupWorkerToProcessQueue(w: ptr Worker) =
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# we have to ensure it's us who wakes up the owning thread.
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# This is quite horrible code, but it runs so rarely that it doesn't matter:
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while not cas(addr w.ready, true, false):
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cpuRelax()
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discard
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w.data = nil
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w.f = proc (w, a: pointer) {.nimcall.} =
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let w = cast[ptr Worker](w)
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cleanFlowVars(w)
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signal(w.q.empty)
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signal(w.taskArrived)
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proc attach(fv: FlowVarBase; i: int): bool =
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acquire(fv.cv.L)
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if fv.cv.counter <= 0:
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fv.idx = i
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result = true
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else:
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result = false
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release(fv.cv.L)
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proc finished(fv: FlowVarBase) =
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doAssert fv.ai.isNil, "flowVar is still attached to an 'blockUntilAny'"
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# we have to protect against the rare cases where the owner of the flowVar
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# simply disregards the flowVar and yet the "flowVar" has not yet written
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# anything to it:
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blockUntil(fv)
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if fv.data.isNil: return
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let owner = cast[ptr Worker](fv.owner)
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let q = addr(owner.q)
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acquire(q.lock)
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while not (q.len < q.data.len):
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#echo "EXHAUSTED!"
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release(q.lock)
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wakeupWorkerToProcessQueue(owner)
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blockUntil(q.empty)
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acquire(q.lock)
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q.data[q.len] = cast[pointer](fv.data)
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inc q.len
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release(q.lock)
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fv.data = nil
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# the worker thread waits for "data" to be set to nil before shutting down
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owner.data = nil
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proc fvFinalizer[T](fv: FlowVar[T]) = finished(fv)
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proc nimCreateFlowVar[T](): FlowVar[T] {.compilerProc.} =
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new(result, fvFinalizer)
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proc nimFlowVarCreateSemaphore(fv: FlowVarBase) {.compilerProc.} =
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fv.cv.initSemaphore()
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fv.usesSemaphore = true
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proc nimFlowVarSignal(fv: FlowVarBase) {.compilerProc.} =
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if fv.ai != nil:
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acquire(fv.ai.cv.L)
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fv.ai.idx = fv.idx
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inc fv.ai.cv.counter
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release(fv.ai.cv.L)
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signal(fv.ai.cv.c)
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if fv.usesSemaphore:
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signal(fv.cv)
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proc awaitAndThen*[T](fv: FlowVar[T]; action: proc (x: T) {.closure.}) =
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## Blocks until the ``fv`` is available and then passes its value
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## to ``action``.
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##
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## Note that due to Nim's parameter passing semantics this
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## means that ``T`` doesn't need to be copied so ``awaitAndThen`` can
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## sometimes be more efficient than `^ proc <#^,FlowVar[T]>`_.
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blockUntil(fv)
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when T is string or T is seq:
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action(cast[T](fv.data))
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elif T is ref:
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{.error: "'awaitAndThen' not available for FlowVar[ref]".}
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else:
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action(fv.blob)
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finished(fv)
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proc unsafeRead*[T](fv: FlowVar[ref T]): ptr T =
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## Blocks until the value is available and then returns this value.
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blockUntil(fv)
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result = cast[ptr T](fv.data)
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finished(fv)
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proc `^`*[T](fv: FlowVar[ref T]): ref T =
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## Blocks until the value is available and then returns this value.
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blockUntil(fv)
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let src = cast[ref T](fv.data)
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when defined(nimV2):
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result = src
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else:
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deepCopy result, src
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finished(fv)
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proc `^`*[T](fv: FlowVar[T]): T =
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## Blocks until the value is available and then returns this value.
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blockUntil(fv)
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when T is string or T is seq:
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let src = cast[T](fv.data)
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when defined(nimV2):
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result = src
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else:
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deepCopy result, src
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else:
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result = fv.blob
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finished(fv)
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proc blockUntilAny*(flowVars: openArray[FlowVarBase]): int =
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## Awaits any of the given ``flowVars``. Returns the index of one ``flowVar``
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## for which a value arrived.
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##
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## A ``flowVar`` only supports one call to ``blockUntilAny`` at the same time.
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## That means if you ``blockUntilAny([a,b])`` and ``blockUntilAny([b,c])``
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## the second call will only block until ``c``. If there is no ``flowVar`` left
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## to be able to wait on, -1 is returned.
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##
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## **Note**: This results in non-deterministic behaviour and should be avoided.
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var ai: AwaitInfo
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ai.cv.initSemaphore()
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var conflicts = 0
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result = -1
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for i in 0 .. flowVars.high:
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if cas(addr flowVars[i].ai, nil, addr ai):
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if not attach(flowVars[i], i):
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result = i
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break
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else:
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inc conflicts
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if conflicts < flowVars.len:
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if result < 0:
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blockUntil(ai.cv)
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result = ai.idx
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for i in 0 .. flowVars.high:
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discard cas(addr flowVars[i].ai, addr ai, nil)
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destroySemaphore(ai.cv)
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proc isReady*(fv: FlowVarBase): bool =
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## Determines whether the specified ``FlowVarBase``'s value is available.
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##
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## If ``true``, awaiting ``fv`` will not block.
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if fv.usesSemaphore and not fv.awaited:
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acquire(fv.cv.L)
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result = fv.cv.counter > 0
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release(fv.cv.L)
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else:
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result = true
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proc nimArgsPassingDone(p: pointer) {.compilerProc.} =
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let w = cast[ptr Worker](p)
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signal(w.taskStarted)
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const
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MaxThreadPoolSize* = 256 ## Maximum size of the thread pool. 256 threads
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## should be good enough for anybody ;-)
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MaxDistinguishedThread* = 32 ## Maximum number of "distinguished" threads.
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type
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ThreadId* = range[0..MaxDistinguishedThread-1]
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var
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currentPoolSize: int
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maxPoolSize = MaxThreadPoolSize
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minPoolSize = 4
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gSomeReady : Semaphore
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readyWorker: ptr Worker
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# A workaround for recursion deadlock issue
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# https://github.com/nim-lang/Nim/issues/4597
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var
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numSlavesLock: Lock
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numSlavesRunning {.guard: numSlavesLock}: int
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numSlavesWaiting {.guard: numSlavesLock}: int
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isSlave {.threadvar.}: bool
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numSlavesLock.initLock
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gSomeReady.initSemaphore()
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proc slave(w: ptr Worker) {.thread.} =
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isSlave = true
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while true:
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if w.shutdown:
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w.shutdown = false
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atomicDec currentPoolSize
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while true:
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if w.data != nil:
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sleep(threadpoolWaitMs)
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else:
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# The flowvar finalizer ("finished()") set w.data to nil, so we can
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# safely terminate the thread.
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#
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# TODO: look for scenarios in which the flowvar is never finalized, so
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# a shut down thread gets stuck in this loop until the main thread exits.
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break
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break
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when declared(atomicStoreN):
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atomicStoreN(addr(w.ready), true, ATOMIC_SEQ_CST)
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else:
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w.ready = true
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readyWorker = w
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signal(gSomeReady)
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blockUntil(w.taskArrived)
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# XXX Somebody needs to look into this (why does this assertion fail
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# in Visual Studio?)
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when not defined(vcc) and not defined(tcc): assert(not w.ready)
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withLock numSlavesLock:
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inc numSlavesRunning
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w.f(w, w.data)
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withLock numSlavesLock:
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dec numSlavesRunning
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if w.q.len != 0: w.cleanFlowVars
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proc distinguishedSlave(w: ptr Worker) {.thread.} =
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while true:
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when declared(atomicStoreN):
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atomicStoreN(addr(w.ready), true, ATOMIC_SEQ_CST)
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else:
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w.ready = true
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signal(w.readyForTask)
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blockUntil(w.taskArrived)
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assert(not w.ready)
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w.f(w, w.data)
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if w.q.len != 0: w.cleanFlowVars
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var
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workers: array[MaxThreadPoolSize, Thread[ptr Worker]]
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workersData: array[MaxThreadPoolSize, Worker]
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distinguished: array[MaxDistinguishedThread, Thread[ptr Worker]]
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distinguishedData: array[MaxDistinguishedThread, Worker]
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when defined(nimPinToCpu):
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var gCpus: Natural
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proc setMinPoolSize*(size: range[1..MaxThreadPoolSize]) =
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## Sets the minimum thread pool size. The default value of this is 4.
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minPoolSize = size
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proc setMaxPoolSize*(size: range[1..MaxThreadPoolSize]) =
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## Sets the maximum thread pool size. The default value of this
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## is ``MaxThreadPoolSize`` (256).
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maxPoolSize = size
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if currentPoolSize > maxPoolSize:
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for i in maxPoolSize..currentPoolSize-1:
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let w = addr(workersData[i])
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w.shutdown = true
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when defined(nimRecursiveSpawn):
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var localThreadId {.threadvar.}: int
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proc activateWorkerThread(i: int) {.noinline.} =
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workersData[i].taskArrived.initSemaphore()
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workersData[i].taskStarted.initSemaphore()
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workersData[i].initialized = true
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workersData[i].q.empty.initSemaphore()
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initLock(workersData[i].q.lock)
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createThread(workers[i], slave, addr(workersData[i]))
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when defined(nimRecursiveSpawn):
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localThreadId = i+1
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when defined(nimPinToCpu):
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if gCpus > 0: pinToCpu(workers[i], i mod gCpus)
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proc activateDistinguishedThread(i: int) {.noinline.} =
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distinguishedData[i].taskArrived.initSemaphore()
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distinguishedData[i].taskStarted.initSemaphore()
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distinguishedData[i].initialized = true
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distinguishedData[i].q.empty.initSemaphore()
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initLock(distinguishedData[i].q.lock)
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distinguishedData[i].readyForTask.initSemaphore()
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createThread(distinguished[i], distinguishedSlave, addr(distinguishedData[i]))
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proc setup() =
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let p = countProcessors()
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when defined(nimPinToCpu):
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gCpus = p
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currentPoolSize = min(p, MaxThreadPoolSize)
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readyWorker = addr(workersData[0])
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for i in 0..<currentPoolSize: activateWorkerThread(i)
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proc preferSpawn*(): bool =
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## Use this proc to determine quickly if a ``spawn`` or a direct call is
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## preferable.
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##
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## If it returns ``true``, a ``spawn`` may make sense. In general
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## it is not necessary to call this directly; use `spawnX template
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## <#spawnX.t>`_ instead.
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result = gSomeReady.counter > 0
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proc spawn*(call: typed): void {.magic: "Spawn".}
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## Always spawns a new task, so that the ``call`` is never executed on
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## the calling thread.
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##
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## ``call`` has to be proc call ``p(...)`` where ``p`` is gcsafe and has a
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## return type that is either ``void`` or compatible with ``FlowVar[T]``.
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proc pinnedSpawn*(id: ThreadId; call: typed): void {.magic: "Spawn".}
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## Always spawns a new task on the worker thread with ``id``, so that
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## the ``call`` is **always** executed on the thread.
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##
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## ``call`` has to be proc call ``p(...)`` where ``p`` is gcsafe and has a
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## return type that is either ``void`` or compatible with ``FlowVar[T]``.
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template spawnX*(call): void =
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## Spawns a new task if a CPU core is ready, otherwise executes the
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## call in the calling thread.
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##
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## Usually it is advised to use `spawn proc <#spawn,typed>`_ in order to
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## not block the producer for an unknown amount of time.
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##
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## ``call`` has to be proc call ``p(...)`` where ``p`` is gcsafe and has a
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## return type that is either 'void' or compatible with ``FlowVar[T]``.
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(if preferSpawn(): spawn call else: call)
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proc parallel*(body: untyped) {.magic: "Parallel".}
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## A parallel section can be used to execute a block in parallel.
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##
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## ``body`` has to be in a DSL that is a particular subset of the language.
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##
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## Please refer to `the manual <manual_experimental.html#parallel-amp-spawn>`_
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## for further information.
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var
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state: ThreadPoolState
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stateLock: Lock
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initLock stateLock
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proc nimSpawn3(fn: WorkerProc; data: pointer) {.compilerProc.} =
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# implementation of 'spawn' that is used by the code generator.
|
|
while true:
|
|
if selectWorker(readyWorker, fn, data): return
|
|
for i in 0..<currentPoolSize:
|
|
if selectWorker(addr(workersData[i]), fn, data): return
|
|
|
|
# determine what to do, but keep in mind this is expensive too:
|
|
# state.calls < maxPoolSize: warmup phase
|
|
# (state.calls and 127) == 0: periodic check
|
|
if state.calls < maxPoolSize or (state.calls and 127) == 0:
|
|
# ensure the call to 'advice' is atomic:
|
|
if tryAcquire(stateLock):
|
|
if currentPoolSize < minPoolSize:
|
|
if not workersData[currentPoolSize].initialized:
|
|
activateWorkerThread(currentPoolSize)
|
|
let w = addr(workersData[currentPoolSize])
|
|
atomicInc currentPoolSize
|
|
if selectWorker(w, fn, data):
|
|
release(stateLock)
|
|
return
|
|
|
|
case advice(state)
|
|
of doNothing: discard
|
|
of doCreateThread:
|
|
if currentPoolSize < maxPoolSize:
|
|
if not workersData[currentPoolSize].initialized:
|
|
activateWorkerThread(currentPoolSize)
|
|
let w = addr(workersData[currentPoolSize])
|
|
atomicInc currentPoolSize
|
|
if selectWorker(w, fn, data):
|
|
release(stateLock)
|
|
return
|
|
# else we didn't succeed but some other thread, so do nothing.
|
|
of doShutdownThread:
|
|
if currentPoolSize > minPoolSize:
|
|
let w = addr(workersData[currentPoolSize-1])
|
|
w.shutdown = true
|
|
# we don't free anything here. Too dangerous.
|
|
release(stateLock)
|
|
# else the acquire failed, but this means some
|
|
# other thread succeeded, so we don't need to do anything here.
|
|
when defined(nimRecursiveSpawn):
|
|
if localThreadId > 0:
|
|
# we are a worker thread, so instead of waiting for something which
|
|
# might as well never happen (see tparallel_quicksort), we run the task
|
|
# on the current thread instead.
|
|
var self = addr(workersData[localThreadId-1])
|
|
fn(self, data)
|
|
blockUntil(self.taskStarted)
|
|
return
|
|
|
|
if isSlave:
|
|
# Run under lock until `numSlavesWaiting` increment to avoid a
|
|
# race (otherwise two last threads might start waiting together)
|
|
withLock numSlavesLock:
|
|
if numSlavesRunning <= numSlavesWaiting + 1:
|
|
# All the other slaves are waiting
|
|
# If we wait now, we-re deadlocked until
|
|
# an external spawn happens !
|
|
if currentPoolSize < maxPoolSize:
|
|
if not workersData[currentPoolSize].initialized:
|
|
activateWorkerThread(currentPoolSize)
|
|
let w = addr(workersData[currentPoolSize])
|
|
atomicInc currentPoolSize
|
|
if selectWorker(w, fn, data):
|
|
return
|
|
else:
|
|
# There is no place in the pool. We're deadlocked.
|
|
# echo "Deadlock!"
|
|
discard
|
|
|
|
inc numSlavesWaiting
|
|
|
|
blockUntil(gSomeReady)
|
|
|
|
if isSlave:
|
|
withLock numSlavesLock:
|
|
dec numSlavesWaiting
|
|
|
|
var
|
|
distinguishedLock: Lock
|
|
|
|
initLock distinguishedLock
|
|
|
|
proc nimSpawn4(fn: WorkerProc; data: pointer; id: ThreadId) {.compilerProc.} =
|
|
acquire(distinguishedLock)
|
|
if not distinguishedData[id].initialized:
|
|
activateDistinguishedThread(id)
|
|
release(distinguishedLock)
|
|
while true:
|
|
if selectWorker(addr(distinguishedData[id]), fn, data): break
|
|
blockUntil(distinguishedData[id].readyForTask)
|
|
|
|
|
|
proc sync*() =
|
|
## A simple barrier to wait for all ``spawn``'ed tasks.
|
|
##
|
|
## If you need more elaborate waiting, you have to use an explicit barrier.
|
|
while true:
|
|
var allReady = true
|
|
for i in 0 ..< currentPoolSize:
|
|
if not allReady: break
|
|
allReady = allReady and workersData[i].ready
|
|
if allReady: break
|
|
sleep(threadpoolWaitMs)
|
|
# We cannot "blockUntil(gSomeReady)" because workers may be shut down between
|
|
# the time we establish that some are not "ready" and the time we wait for a
|
|
# "signal(gSomeReady)" from inside "slave()" that can never come.
|
|
|
|
setup()
|