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693 lines
24 KiB
Nim
693 lines
24 KiB
Nim
#
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#
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# Nim's Runtime Library
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# (c) Copyright 2017 Andreas Rumpf
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#
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# See the file "copying.txt", included in this
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# distribution, for details about the copyright.
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#
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## Nim's standard random number generator.
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##
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## Its implementation is based on the ``xoroshiro128+``
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## (xor/rotate/shift/rotate) library.
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## * More information: http://xoroshiro.di.unimi.it/
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## * C implementation: http://xoroshiro.di.unimi.it/xoroshiro128plus.c
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##
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## **Do not use this module for cryptographic purposes!**
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##
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## Basic usage
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## ===========
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##
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## To get started, here are some examples:
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##
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## .. code-block::
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##
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## import random
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##
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## # Call randomize() once to initialize the default random number generator
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## # If this is not called, the same results will occur every time these
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## # examples are run
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## randomize()
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##
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## # Pick a number between 0 and 100
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## let num = rand(100)
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## echo num
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##
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## # Roll a six-sided die
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## let roll = rand(1..6)
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## echo roll
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##
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## # Pick a marble from a bag
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## let marbles = ["red", "blue", "green", "yellow", "purple"]
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## let pick = sample(marbles)
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## echo pick
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##
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## # Shuffle some cards
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## var cards = ["Ace", "King", "Queen", "Jack", "Ten"]
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## shuffle(cards)
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## echo cards
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##
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## These examples all use the default random number generator. The
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## `Rand type<#Rand>`_ represents the state of a random number generator.
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## For convenience, this module contains a default Rand state that corresponds
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## to the default random number generator. Most procs in this module which do
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## not take in a Rand parameter, including those called in the above examples,
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## use the default generator. Those procs are **not** thread-safe.
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##
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## Note that the default generator always starts in the same state.
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## The `randomize proc<#randomize>`_ can be called to initialize the default
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## generator with a seed based on the current time, and it only needs to be
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## called once before the first usage of procs from this module. If
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## ``randomize`` is not called, then the default generator will always produce
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## the same results.
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##
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## Generators that are independent of the default one can be created with the
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## `initRand proc<#initRand,int64>`_.
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##
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## Again, it is important to remember that this module must **not** be used for
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## cryptographic applications.
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##
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## See also
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## ========
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## * `math module<math.html>`_ for basic math routines
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## * `mersenne module<mersenne.html>`_ for the Mersenne Twister random number
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## generator
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## * `stats module<stats.html>`_ for statistical analysis
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## * `list of cryptographic and hashing modules
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## <lib.html#pure-libraries-hashing>`_
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## in the standard library
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import algorithm #For upperBound
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include "system/inclrtl"
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{.push debugger: off.}
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when defined(JS):
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type Ui = uint32
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const randMax = 4_294_967_295u32
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else:
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type Ui = uint64
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const randMax = 18_446_744_073_709_551_615u64
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type
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Rand* = object ## State of a random number generator.
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##
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## Create a new Rand state using the `initRand proc<#initRand,int64>`_.
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##
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## The module contains a default Rand state for convenience.
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## It corresponds to the default random number generator's state.
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## The default Rand state always starts with the same values, but the
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## `randomize proc<#randomize>`_ can be used to seed the default generator
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## with a value based on the current time.
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##
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## Many procs have two variations: one that takes in a Rand parameter and
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## another that uses the default generator. The procs that use the default
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## generator are **not** thread-safe!
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a0, a1: Ui
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when defined(JS):
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var state = Rand(
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a0: 0x69B4C98Cu32,
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a1: 0xFED1DD30u32) # global for backwards compatibility
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else:
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# racy for multi-threading but good enough for now:
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var state = Rand(
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a0: 0x69B4C98CB8530805u64,
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a1: 0xFED1DD3004688D67CAu64) # global for backwards compatibility
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proc rotl(x, k: Ui): Ui =
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result = (x shl k) or (x shr (Ui(64) - k))
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proc next*(r: var Rand): uint64 =
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## Computes a random ``uint64`` number using the given state.
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##
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## See also:
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## * `rand proc<#rand,Rand,Natural>`_ that returns an integer between zero and
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## a given upper bound
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## * `rand proc<#rand,Rand,range[]>`_ that returns a float
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## * `rand proc<#rand,Rand,HSlice[T,T]>`_ that accepts a slice
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## * `rand proc<#rand,typedesc[T]>`_ that accepts an integer or range type
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## * `skipRandomNumbers proc<#skipRandomNumbers,Rand>`_
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runnableExamples:
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var r = initRand(2019)
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doAssert r.next() == 138_744_656_611_299'u64
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doAssert r.next() == 979_810_537_855_049_344'u64
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doAssert r.next() == 3_628_232_584_225_300_704'u64
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let s0 = r.a0
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var s1 = r.a1
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result = s0 + s1
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s1 = s1 xor s0
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r.a0 = rotl(s0, 55) xor s1 xor (s1 shl 14) # a, b
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r.a1 = rotl(s1, 36) # c
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proc skipRandomNumbers*(s: var Rand) =
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## The jump function for the generator.
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##
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## This proc is equivalent to 2^64 calls to `next<#next,Rand>`_, and it can
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## be used to generate 2^64 non-overlapping subsequences for parallel
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## computations.
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##
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## When multiple threads are generating random numbers, each thread must
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## own the `Rand<#Rand>`_ state it is using so that the thread can safely
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## obtain random numbers. However, if each thread creates its own Rand state,
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## the subsequences of random numbers that each thread generates may overlap,
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## even if the provided seeds are unique. This is more likely to happen as the
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## number of threads and amount of random numbers generated increases.
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##
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## If many threads will generate random numbers concurrently, it is better to
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## create a single Rand state and pass it to each thread. After passing the
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## Rand state to a thread, call this proc before passing it to the next one.
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## By using the Rand state this way, the subsequences of random numbers
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## generated in each thread will never overlap as long as no thread generates
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## more than 2^64 random numbers.
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##
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## The following example below demonstrates this pattern:
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##
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## .. code-block::
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## # Compile this example with --threads:on
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## import random
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## import threadpool
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##
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## const spawns = 4
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## const numbers = 100000
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##
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## proc randomSum(rand: Rand): int =
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## var r = rand
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## for i in 1..numbers:
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## result += rand(1..10)
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##
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## var r = initRand(2019)
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## var vals: array[spawns, FlowVar[int]]
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## for val in vals.mitems:
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## val = spawn(randomSum(r))
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## r.skipRandomNumbers()
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##
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## for val in vals:
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## echo ^val
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##
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## See also:
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## * `next proc<#next,Rand>`_
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when defined(JS):
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const helper = [0xbeac0467u32, 0xd86b048bu32]
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else:
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const helper = [0xbeac0467eba5facbu64, 0xd86b048b86aa9922u64]
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var
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s0 = Ui 0
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s1 = Ui 0
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for i in 0..high(helper):
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for b in 0 ..< 64:
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if (helper[i] and (Ui(1) shl Ui(b))) != 0:
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s0 = s0 xor s.a0
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s1 = s1 xor s.a1
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discard next(s)
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s.a0 = s0
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s.a1 = s1
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proc random*(max: int): int {.benign, deprecated:
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"Deprecated since v0.18.0; use 'rand' instead".} =
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while true:
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let x = next(state)
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if x < randMax - (randMax mod Ui(max)):
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return int(x mod uint64(max))
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proc random*(max: float): float {.benign, deprecated:
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"Deprecated since v0.18.0; use 'rand' instead".} =
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let x = next(state)
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when defined(JS):
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result = (float(x) / float(high(uint32))) * max
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else:
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let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
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result = (cast[float](u) - 1.0) * max
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proc random*[T](x: HSlice[T, T]): T {.deprecated:
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"Deprecated since v0.18.0; use 'rand' instead".} =
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result = T(random(x.b - x.a)) + x.a
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proc random*[T](a: openArray[T]): T {.deprecated:
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"Deprecated since v0.18.0; use 'sample' instead".} =
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result = a[random(a.low..a.len)]
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proc rand*(r: var Rand; max: Natural): int {.benign.} =
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## Returns a random integer in the range `0..max` using the given state.
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##
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## See also:
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## * `rand proc<#rand,int>`_ that returns an integer using the default
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## random number generator
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## * `rand proc<#rand,Rand,range[]>`_ that returns a float
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## * `rand proc<#rand,Rand,HSlice[T,T]>`_ that accepts a slice
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## * `rand proc<#rand,typedesc[T]>`_ that accepts an integer or range type
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runnableExamples:
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var r = initRand(123)
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doAssert r.rand(100) == 0
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doAssert r.rand(100) == 96
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doAssert r.rand(100) == 66
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if max == 0: return
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while true:
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let x = next(r)
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if x <= randMax - (randMax mod Ui(max)):
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return int(x mod (uint64(max)+1u64))
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proc rand*(max: int): int {.benign.} =
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## Returns a random integer in the range `0..max`.
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##
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## If `randomize<#randomize>`_ has not been called, the sequence of random
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## numbers returned from this proc will always be the same.
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##
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## This proc uses the default random number generator. Thus, it is **not**
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## thread-safe.
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##
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## See also:
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## * `rand proc<#rand,Rand,Natural>`_ that returns an integer using a
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## provided state
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## * `rand proc<#rand,float>`_ that returns a float
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## * `rand proc<#rand,HSlice[T,T]>`_ that accepts a slice
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## * `rand proc<#rand,typedesc[T]>`_ that accepts an integer or range type
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runnableExamples:
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randomize(123)
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doAssert rand(100) == 0
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doAssert rand(100) == 96
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doAssert rand(100) == 66
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rand(state, max)
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proc rand*(r: var Rand; max: range[0.0 .. high(float)]): float {.benign.} =
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## Returns a random floating point number in the range `0.0..max`
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## using the given state.
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##
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## See also:
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## * `rand proc<#rand,float>`_ that returns a float using the default
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## random number generator
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## * `rand proc<#rand,Rand,Natural>`_ that returns an integer
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## * `rand proc<#rand,Rand,HSlice[T,T]>`_ that accepts a slice
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## * `rand proc<#rand,typedesc[T]>`_ that accepts an integer or range type
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runnableExamples:
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var r = initRand(234)
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let f = r.rand(1.0)
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## f = 8.717181376738381e-07
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let x = next(r)
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when defined(JS):
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result = (float(x) / float(high(uint32))) * max
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else:
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let u = (0x3FFu64 shl 52u64) or (x shr 12u64)
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result = (cast[float](u) - 1.0) * max
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proc rand*(max: float): float {.benign.} =
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## Returns a random floating point number in the range `0.0..max`.
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##
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## If `randomize<#randomize>`_ has not been called, the sequence of random
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## numbers returned from this proc will always be the same.
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##
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## This proc uses the default random number generator. Thus, it is **not**
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## thread-safe.
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##
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## See also:
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## * `rand proc<#rand,Rand,range[]>`_ that returns a float using a
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## provided state
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## * `rand proc<#rand,int>`_ that returns an integer
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## * `rand proc<#rand,HSlice[T,T]>`_ that accepts a slice
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## * `rand proc<#rand,typedesc[T]>`_ that accepts an integer or range type
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runnableExamples:
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randomize(234)
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let f = rand(1.0)
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## f = 8.717181376738381e-07
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rand(state, max)
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proc rand*[T: Ordinal or SomeFloat](r: var Rand; x: HSlice[T, T]): T =
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## For a slice `a..b`, returns a value in the range `a..b` using the given
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## state.
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##
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## Allowed types for `T` are integers, floats, and enums without holes.
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##
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## See also:
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## * `rand proc<#rand,HSlice[T,T]>`_ that accepts a slice and uses the
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## default random number generator
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## * `rand proc<#rand,Rand,Natural>`_ that returns an integer
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## * `rand proc<#rand,Rand,range[]>`_ that returns a float
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## * `rand proc<#rand,typedesc[T]>`_ that accepts an integer or range type
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runnableExamples:
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var r = initRand(345)
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doAssert r.rand(1..6) == 4
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doAssert r.rand(1..6) == 4
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doAssert r.rand(1..6) == 6
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let f = r.rand(-1.0 .. 1.0)
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## f = 0.8741183448756229
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when T is SomeFloat:
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result = rand(r, x.b - x.a) + x.a
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else: # Integers and Enum types
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result = T(rand(r, int(x.b) - int(x.a)) + int(x.a))
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proc rand*[T: Ordinal or SomeFloat](x: HSlice[T, T]): T =
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## For a slice `a..b`, returns a value in the range `a..b`.
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##
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## Allowed types for `T` are integers, floats, and enums without holes.
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##
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## If `randomize<#randomize>`_ has not been called, the sequence of random
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## numbers returned from this proc will always be the same.
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##
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## This proc uses the default random number generator. Thus, it is **not**
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## thread-safe.
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##
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## See also:
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## * `rand proc<#rand,Rand,HSlice[T,T]>`_ that accepts a slice and uses
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## a provided state
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## * `rand proc<#rand,int>`_ that returns an integer
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## * `rand proc<#rand,float>`_ that returns a floating point number
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## * `rand proc<#rand,typedesc[T]>`_ that accepts an integer or range type
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runnableExamples:
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randomize(345)
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doAssert rand(1..6) == 4
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doAssert rand(1..6) == 4
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doAssert rand(1..6) == 6
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result = rand(state, x)
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proc rand*[T](r: var Rand; a: openArray[T]): T {.deprecated:
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"Deprecated since v0.20.0; use 'sample' instead".} =
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result = a[rand(r, a.low..a.high)]
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proc rand*[T: SomeInteger](t: typedesc[T]): T =
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## Returns a random integer in the range `low(T)..high(T)`.
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##
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## If `randomize<#randomize>`_ has not been called, the sequence of random
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## numbers returned from this proc will always be the same.
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##
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## This proc uses the default random number generator. Thus, it is **not**
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## thread-safe.
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##
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## See also:
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## * `rand proc<#rand,int>`_ that returns an integer
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## * `rand proc<#rand,float>`_ that returns a floating point number
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## * `rand proc<#rand,HSlice[T,T]>`_ that accepts a slice
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runnableExamples:
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randomize(567)
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doAssert rand(int8) == 55
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doAssert rand(int8) == -42
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doAssert rand(int8) == 43
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doAssert rand(uint32) == 578980729'u32
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doAssert rand(uint32) == 4052940463'u32
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doAssert rand(uint32) == 2163872389'u32
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doAssert rand(range[1..16]) == 11
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doAssert rand(range[1..16]) == 4
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doAssert rand(range[1..16]) == 16
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when T is range:
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result = rand(state, low(T)..high(T))
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else:
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result = cast[T](state.next)
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proc rand*[T](a: openArray[T]): T {.deprecated:
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"Deprecated since v0.20.0; use 'sample' instead".} =
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result = a[rand(a.low..a.high)]
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proc sample*[T](r: var Rand; s: set[T]): T =
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## Returns a random element from the set ``s`` using the given state.
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##
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## See also:
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## * `sample proc<#sample,set[T]>`_ that uses the default random number
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## generator
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## * `sample proc<#sample,Rand,openArray[T]>`_ for openarrays
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## * `sample proc<#sample,Rand,openArray[T],openArray[U]>`_ that uses a
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## cumulative distribution function
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runnableExamples:
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var r = initRand(987)
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let s = {1, 3, 5, 7, 9}
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doAssert r.sample(s) == 5
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doAssert r.sample(s) == 7
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doAssert r.sample(s) == 1
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assert card(s) != 0
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var i = rand(r, card(s) - 1)
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for e in s:
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if i == 0: return e
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dec(i)
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proc sample*[T](s: set[T]): T =
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## Returns a random element from the set ``s``.
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##
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## If `randomize<#randomize>`_ has not been called, the order of outcomes
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## from this proc will always be the same.
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##
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## This proc uses the default random number generator. Thus, it is **not**
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## thread-safe.
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##
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## See also:
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## * `sample proc<#sample,Rand,set[T]>`_ that uses a provided state
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## * `sample proc<#sample,openArray[T]>`_ for openarrays
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## * `sample proc<#sample,openArray[T],openArray[U]>`_ that uses a
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## cumulative distribution function
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runnableExamples:
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randomize(987)
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let s = {1, 3, 5, 7, 9}
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doAssert sample(s) == 5
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doAssert sample(s) == 7
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doAssert sample(s) == 1
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sample(state, s)
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proc sample*[T](r: var Rand; a: openArray[T]): T =
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## Returns a random element from ``a`` using the given state.
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##
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## See also:
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## * `sample proc<#sample,openArray[T]>`_ that uses the default
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## random number generator
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## * `sample proc<#sample,Rand,openArray[T],openArray[U]>`_ that uses a
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## cumulative distribution function
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## * `sample proc<#sample,Rand,set[T]>`_ for sets
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|
runnableExamples:
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|
let marbles = ["red", "blue", "green", "yellow", "purple"]
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|
var r = initRand(456)
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doAssert r.sample(marbles) == "blue"
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doAssert r.sample(marbles) == "yellow"
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doAssert r.sample(marbles) == "red"
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result = a[r.rand(a.low..a.high)]
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|
|
|
proc sample*[T](a: openArray[T]): T =
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## Returns a random element from ``a``.
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##
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## If `randomize<#randomize>`_ has not been called, the order of outcomes
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## from this proc will always be the same.
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|
##
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|
## This proc uses the default random number generator. Thus, it is **not**
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## thread-safe.
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|
##
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## See also:
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|
## * `sample proc<#sample,Rand,openArray[T]>`_ that uses a provided state
|
|
## * `sample proc<#sample,openArray[T],openArray[U]>`_ that uses a
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|
## cumulative distribution function
|
|
## * `sample proc<#sample,set[T]>`_ for sets
|
|
runnableExamples:
|
|
let marbles = ["red", "blue", "green", "yellow", "purple"]
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|
randomize(456)
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doAssert sample(marbles) == "blue"
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doAssert sample(marbles) == "yellow"
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doAssert sample(marbles) == "red"
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result = a[rand(a.low..a.high)]
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|
|
|
proc sample*[T, U](r: var Rand; a: openArray[T]; cdf: openArray[U]): T =
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## Returns an element from ``a`` using a cumulative distribution function
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## (CDF) and the given state.
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|
##
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|
## The ``cdf`` argument does not have to be normalized, and it could contain
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|
## any type of elements that can be converted to a ``float``. It must be
|
|
## the same length as ``a``. Each element in ``cdf`` should be greater than
|
|
## or equal to the previous element.
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|
##
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|
## The outcome of the `cumsum<math.html#cumsum,openArray[T]>`_ proc and the
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## return value of the `cumsummed<math.html#cumsummed,openArray[T]>`_ proc,
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|
## which are both in the math module, can be used as the ``cdf`` argument.
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|
##
|
|
## See also:
|
|
## * `sample proc<#sample,openArray[T],openArray[U]>`_ that also utilizes
|
|
## a CDF but uses the default random number generator
|
|
## * `sample proc<#sample,Rand,openArray[T]>`_ that does not use a CDF
|
|
## * `sample proc<#sample,Rand,set[T]>`_ for sets
|
|
runnableExamples:
|
|
from math import cumsummed
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|
|
|
let marbles = ["red", "blue", "green", "yellow", "purple"]
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|
let count = [1, 6, 8, 3, 4]
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|
let cdf = count.cumsummed
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var r = initRand(789)
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doAssert r.sample(marbles, cdf) == "red"
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doAssert r.sample(marbles, cdf) == "green"
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|
doAssert r.sample(marbles, cdf) == "blue"
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|
assert(cdf.len == a.len) # Two basic sanity checks.
|
|
assert(float(cdf[^1]) > 0.0)
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|
#While we could check cdf[i-1] <= cdf[i] for i in 1..cdf.len, that could get
|
|
#awfully expensive even in debugging modes.
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|
let u = r.rand(float(cdf[^1]))
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|
a[cdf.upperBound(U(u))]
|
|
|
|
proc sample*[T, U](a: openArray[T]; cdf: openArray[U]): T =
|
|
## Returns an element from ``a`` using a cumulative distribution function
|
|
## (CDF).
|
|
##
|
|
## This proc works similarly to
|
|
## `sample[T, U](Rand, openArray[T], openArray[U])
|
|
## <#sample,Rand,openArray[T],openArray[U]>`_.
|
|
## See that proc's documentation for more details.
|
|
##
|
|
## If `randomize<#randomize>`_ has not been called, the order of outcomes
|
|
## from this proc will always be the same.
|
|
##
|
|
## This proc uses the default random number generator. Thus, it is **not**
|
|
## thread-safe.
|
|
##
|
|
## See also:
|
|
## * `sample proc<#sample,Rand,openArray[T],openArray[U]>`_ that also utilizes
|
|
## a CDF but uses a provided state
|
|
## * `sample proc<#sample,openArray[T]>`_ that does not use a CDF
|
|
## * `sample proc<#sample,set[T]>`_ for sets
|
|
runnableExamples:
|
|
from math import cumsummed
|
|
|
|
let marbles = ["red", "blue", "green", "yellow", "purple"]
|
|
let count = [1, 6, 8, 3, 4]
|
|
let cdf = count.cumsummed
|
|
randomize(789)
|
|
doAssert sample(marbles, cdf) == "red"
|
|
doAssert sample(marbles, cdf) == "green"
|
|
doAssert sample(marbles, cdf) == "blue"
|
|
state.sample(a, cdf)
|
|
|
|
proc initRand*(seed: int64): Rand =
|
|
## Initializes a new `Rand<#Rand>`_ state using the given seed.
|
|
##
|
|
## `seed` must not be zero. Providing a specific seed will produce
|
|
## the same results for that seed each time.
|
|
##
|
|
## The resulting state is independent of the default random number
|
|
## generator's state.
|
|
##
|
|
## See also:
|
|
## * `randomize proc<#randomize,int64>`_ that accepts a seed for the default
|
|
## random number generator
|
|
## * `randomize proc<#randomize>`_ that initializes the default random
|
|
## number generator using the current time
|
|
runnableExamples:
|
|
from times import getTime, toUnix, nanosecond
|
|
|
|
var r1 = initRand(123)
|
|
|
|
let now = getTime()
|
|
var r2 = initRand(now.toUnix * 1_000_000_000 + now.nanosecond)
|
|
doAssert seed != 0 # 0 causes `rand(int)` to always return 0 for example.
|
|
result.a0 = Ui(seed shr 16)
|
|
result.a1 = Ui(seed and 0xffff)
|
|
discard next(result)
|
|
|
|
proc randomize*(seed: int64) {.benign.} =
|
|
## Initializes the default random number generator with the given seed.
|
|
##
|
|
## `seed` must not be zero. Providing a specific seed will produce
|
|
## the same results for that seed each time.
|
|
##
|
|
## See also:
|
|
## * `initRand proc<#initRand,int64>`_
|
|
## * `randomize proc<#randomize>`_ that uses the current time instead
|
|
runnableExamples:
|
|
from times import getTime, toUnix, nanosecond
|
|
|
|
randomize(123)
|
|
|
|
let now = getTime()
|
|
randomize(now.toUnix * 1_000_000_000 + now.nanosecond)
|
|
state = initRand(seed)
|
|
|
|
proc shuffle*[T](r: var Rand; x: var openArray[T]) =
|
|
## Shuffles a sequence of elements in-place using the given state.
|
|
##
|
|
## See also:
|
|
## * `shuffle proc<#shuffle,openArray[T]>`_ that uses the default
|
|
## random number generator
|
|
runnableExamples:
|
|
var cards = ["Ace", "King", "Queen", "Jack", "Ten"]
|
|
var r = initRand(678)
|
|
r.shuffle(cards)
|
|
doAssert cards == ["King", "Ace", "Queen", "Ten", "Jack"]
|
|
for i in countdown(x.high, 1):
|
|
let j = r.rand(i)
|
|
swap(x[i], x[j])
|
|
|
|
proc shuffle*[T](x: var openArray[T]) =
|
|
## Shuffles a sequence of elements in-place.
|
|
##
|
|
## If `randomize<#randomize>`_ has not been called, the order of outcomes
|
|
## from this proc will always be the same.
|
|
##
|
|
## This proc uses the default random number generator. Thus, it is **not**
|
|
## thread-safe.
|
|
##
|
|
## See also:
|
|
## * `shuffle proc<#shuffle,Rand,openArray[T]>`_ that uses a provided state
|
|
runnableExamples:
|
|
var cards = ["Ace", "King", "Queen", "Jack", "Ten"]
|
|
randomize(678)
|
|
shuffle(cards)
|
|
doAssert cards == ["King", "Ace", "Queen", "Ten", "Jack"]
|
|
shuffle(state, x)
|
|
|
|
when not defined(nimscript):
|
|
import times
|
|
|
|
proc randomize*() {.benign.} =
|
|
## Initializes the default random number generator with a value based on
|
|
## the current time.
|
|
##
|
|
## This proc only needs to be called once, and it should be called before
|
|
## the first usage of procs from this module that use the default random
|
|
## number generator.
|
|
##
|
|
## **Note:** Does not work for NimScript.
|
|
##
|
|
## See also:
|
|
## * `randomize proc<#randomize,int64>`_ that accepts a seed
|
|
## * `initRand proc<#initRand,int64>`_
|
|
when defined(JS):
|
|
let time = int64(times.epochTime() * 1000) and 0x7fff_ffff
|
|
randomize(time)
|
|
else:
|
|
let now = times.getTime()
|
|
randomize(convert(Seconds, Nanoseconds, now.toUnix) + now.nanosecond)
|
|
|
|
{.pop.}
|
|
|
|
when isMainModule:
|
|
proc main =
|
|
var occur: array[1000, int]
|
|
|
|
var x = 8234
|
|
for i in 0..100_000:
|
|
x = rand(high(occur))
|
|
inc occur[x]
|
|
for i, oc in occur:
|
|
if oc < 69:
|
|
doAssert false, "too few occurrences of " & $i
|
|
elif oc > 150:
|
|
doAssert false, "too many occurrences of " & $i
|
|
|
|
var a = [0, 1]
|
|
shuffle(a)
|
|
doAssert a[0] == 1
|
|
doAssert a[1] == 0
|
|
|
|
doAssert rand(0) == 0
|
|
doAssert rand("a") == 'a'
|
|
|
|
when compileOption("rangeChecks"):
|
|
try:
|
|
discard rand(-1)
|
|
doAssert false
|
|
except RangeError:
|
|
discard
|
|
|
|
try:
|
|
discard rand(-1.0)
|
|
doAssert false
|
|
except RangeError:
|
|
discard
|
|
|
|
|
|
# don't use causes integer overflow
|
|
doAssert compiles(random[int](low(int) .. high(int)))
|
|
|
|
main()
|