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317 lines
11 KiB
Nim
317 lines
11 KiB
Nim
# comparison operators:
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proc `==`*[Enum: enum](x, y: Enum): bool {.magic: "EqEnum", noSideEffect.}
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## Checks whether values within the *same enum* have the same underlying value.
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##
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## .. code-block:: Nim
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## type
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## Enum1 = enum
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## Field1 = 3, Field2
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## Enum2 = enum
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## Place1, Place2 = 3
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## var
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## e1 = Field1
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## e2 = Enum1(Place2)
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## echo (e1 == e2) # true
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## echo (e1 == Place2) # raises error
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proc `==`*(x, y: pointer): bool {.magic: "EqRef", noSideEffect.}
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## .. code-block:: Nim
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## var # this is a wildly dangerous example
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## a = cast[pointer](0)
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## b = cast[pointer](nil)
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## echo (a == b) # true due to the special meaning of `nil`/0 as a pointer
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proc `==`*(x, y: string): bool {.magic: "EqStr", noSideEffect.}
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## Checks for equality between two `string` variables.
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proc `==`*(x, y: char): bool {.magic: "EqCh", noSideEffect.}
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## Checks for equality between two `char` variables.
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proc `==`*(x, y: bool): bool {.magic: "EqB", noSideEffect.}
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## Checks for equality between two `bool` variables.
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proc `==`*[T](x, y: set[T]): bool {.magic: "EqSet", noSideEffect.}
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## Checks for equality between two variables of type `set`.
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##
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## .. code-block:: Nim
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## var a = {1, 2, 2, 3} # duplication in sets is ignored
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## var b = {1, 2, 3}
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## echo (a == b) # true
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proc `==`*[T](x, y: ref T): bool {.magic: "EqRef", noSideEffect.}
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## Checks that two `ref` variables refer to the same item.
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proc `==`*[T](x, y: ptr T): bool {.magic: "EqRef", noSideEffect.}
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## Checks that two `ptr` variables refer to the same item.
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proc `==`*[T: proc](x, y: T): bool {.magic: "EqProc", noSideEffect.}
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## Checks that two `proc` variables refer to the same procedure.
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proc `<=`*[Enum: enum](x, y: Enum): bool {.magic: "LeEnum", noSideEffect.}
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proc `<=`*(x, y: string): bool {.magic: "LeStr", noSideEffect.}
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## Compares two strings and returns true if `x` is lexicographically
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## before `y` (uppercase letters come before lowercase letters).
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##
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## .. code-block:: Nim
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## let
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## a = "abc"
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## b = "abd"
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## c = "ZZZ"
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## assert a <= b
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## assert a <= a
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## assert (a <= c) == false
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proc `<=`*(x, y: char): bool {.magic: "LeCh", noSideEffect.}
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## Compares two chars and returns true if `x` is lexicographically
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## before `y` (uppercase letters come before lowercase letters).
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##
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## .. code-block:: Nim
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## let
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## a = 'a'
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## b = 'b'
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## c = 'Z'
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## assert a <= b
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## assert a <= a
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## assert (a <= c) == false
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proc `<=`*[T](x, y: set[T]): bool {.magic: "LeSet", noSideEffect.}
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## Returns true if `x` is a subset of `y`.
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##
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## A subset `x` has all of its members in `y` and `y` doesn't necessarily
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## have more members than `x`. That is, `x` can be equal to `y`.
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##
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## .. code-block:: Nim
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## let
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## a = {3, 5}
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## b = {1, 3, 5, 7}
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## c = {2}
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## assert a <= b
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## assert a <= a
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## assert (a <= c) == false
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proc `<=`*(x, y: bool): bool {.magic: "LeB", noSideEffect.}
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proc `<=`*[T](x, y: ref T): bool {.magic: "LePtr", noSideEffect.}
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proc `<=`*(x, y: pointer): bool {.magic: "LePtr", noSideEffect.}
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proc `<`*[Enum: enum](x, y: Enum): bool {.magic: "LtEnum", noSideEffect.}
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proc `<`*(x, y: string): bool {.magic: "LtStr", noSideEffect.}
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## Compares two strings and returns true if `x` is lexicographically
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## before `y` (uppercase letters come before lowercase letters).
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##
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## .. code-block:: Nim
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## let
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## a = "abc"
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## b = "abd"
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## c = "ZZZ"
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## assert a < b
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## assert (a < a) == false
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## assert (a < c) == false
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proc `<`*(x, y: char): bool {.magic: "LtCh", noSideEffect.}
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## Compares two chars and returns true if `x` is lexicographically
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## before `y` (uppercase letters come before lowercase letters).
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##
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## .. code-block:: Nim
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## let
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## a = 'a'
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## b = 'b'
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## c = 'Z'
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## assert a < b
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## assert (a < a) == false
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## assert (a < c) == false
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proc `<`*[T](x, y: set[T]): bool {.magic: "LtSet", noSideEffect.}
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## Returns true if `x` is a strict or proper subset of `y`.
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##
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## A strict or proper subset `x` has all of its members in `y` but `y` has
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## more elements than `y`.
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##
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## .. code-block:: Nim
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## let
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## a = {3, 5}
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## b = {1, 3, 5, 7}
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## c = {2}
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## assert a < b
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## assert (a < a) == false
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## assert (a < c) == false
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proc `<`*(x, y: bool): bool {.magic: "LtB", noSideEffect.}
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proc `<`*[T](x, y: ref T): bool {.magic: "LtPtr", noSideEffect.}
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proc `<`*[T](x, y: ptr T): bool {.magic: "LtPtr", noSideEffect.}
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proc `<`*(x, y: pointer): bool {.magic: "LtPtr", noSideEffect.}
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template `!=`*(x, y: untyped): untyped =
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## Unequals operator. This is a shorthand for ``not (x == y)``.
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not (x == y)
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template `>=`*(x, y: untyped): untyped =
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## "is greater or equals" operator. This is the same as ``y <= x``.
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y <= x
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template `>`*(x, y: untyped): untyped =
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## "is greater" operator. This is the same as ``y < x``.
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y < x
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proc `==`*(x, y: int): bool {.magic: "EqI", noSideEffect.}
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## Compares two integers for equality.
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proc `==`*(x, y: int8): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: int16): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: int32): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: int64): bool {.magic: "EqI", noSideEffect.}
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proc `<=`*(x, y: int): bool {.magic: "LeI", noSideEffect.}
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## Returns true if `x` is less than or equal to `y`.
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proc `<=`*(x, y: int8): bool {.magic: "LeI", noSideEffect.}
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proc `<=`*(x, y: int16): bool {.magic: "LeI", noSideEffect.}
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proc `<=`*(x, y: int32): bool {.magic: "LeI", noSideEffect.}
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proc `<=`*(x, y: int64): bool {.magic: "LeI", noSideEffect.}
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proc `<`*(x, y: int): bool {.magic: "LtI", noSideEffect.}
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## Returns true if `x` is less than `y`.
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proc `<`*(x, y: int8): bool {.magic: "LtI", noSideEffect.}
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proc `<`*(x, y: int16): bool {.magic: "LtI", noSideEffect.}
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proc `<`*(x, y: int32): bool {.magic: "LtI", noSideEffect.}
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proc `<`*(x, y: int64): bool {.magic: "LtI", noSideEffect.}
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proc `<=`*(x, y: uint): bool {.magic: "LeU", noSideEffect.}
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## Returns true if ``x <= y``.
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proc `<=`*(x, y: uint8): bool {.magic: "LeU", noSideEffect.}
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proc `<=`*(x, y: uint16): bool {.magic: "LeU", noSideEffect.}
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proc `<=`*(x, y: uint32): bool {.magic: "LeU", noSideEffect.}
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proc `<=`*(x, y: uint64): bool {.magic: "LeU", noSideEffect.}
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proc `<`*(x, y: uint): bool {.magic: "LtU", noSideEffect.}
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## Returns true if ``x < y``.
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proc `<`*(x, y: uint8): bool {.magic: "LtU", noSideEffect.}
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proc `<`*(x, y: uint16): bool {.magic: "LtU", noSideEffect.}
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proc `<`*(x, y: uint32): bool {.magic: "LtU", noSideEffect.}
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proc `<`*(x, y: uint64): bool {.magic: "LtU", noSideEffect.}
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proc `<=%`*(x, y: int): bool {.inline.} =
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## Treats `x` and `y` as unsigned and compares them.
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## Returns true if ``unsigned(x) <= unsigned(y)``.
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cast[uint](x) <= cast[uint](y)
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proc `<=%`*(x, y: int8): bool {.inline.} = cast[uint8](x) <= cast[uint8](y)
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proc `<=%`*(x, y: int16): bool {.inline.} = cast[uint16](x) <= cast[uint16](y)
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proc `<=%`*(x, y: int32): bool {.inline.} = cast[uint32](x) <= cast[uint32](y)
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proc `<=%`*(x, y: int64): bool {.inline.} = cast[uint64](x) <= cast[uint64](y)
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proc `<%`*(x, y: int): bool {.inline.} =
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## Treats `x` and `y` as unsigned and compares them.
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## Returns true if ``unsigned(x) < unsigned(y)``.
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cast[uint](x) < cast[uint](y)
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proc `<%`*(x, y: int8): bool {.inline.} = cast[uint8](x) < cast[uint8](y)
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proc `<%`*(x, y: int16): bool {.inline.} = cast[uint16](x) < cast[uint16](y)
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proc `<%`*(x, y: int32): bool {.inline.} = cast[uint32](x) < cast[uint32](y)
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proc `<%`*(x, y: int64): bool {.inline.} = cast[uint64](x) < cast[uint64](y)
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template `>=%`*(x, y: untyped): untyped = y <=% x
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## Treats `x` and `y` as unsigned and compares them.
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## Returns true if ``unsigned(x) >= unsigned(y)``.
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template `>%`*(x, y: untyped): untyped = y <% x
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## Treats `x` and `y` as unsigned and compares them.
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## Returns true if ``unsigned(x) > unsigned(y)``.
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proc `==`*(x, y: uint): bool {.magic: "EqI", noSideEffect.}
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## Compares two unsigned integers for equality.
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proc `==`*(x, y: uint8): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: uint16): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: uint32): bool {.magic: "EqI", noSideEffect.}
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proc `==`*(x, y: uint64): bool {.magic: "EqI", noSideEffect.}
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{.push stackTrace: off.}
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proc min*(x, y: int): int {.magic: "MinI", noSideEffect.} =
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if x <= y: x else: y
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proc min*(x, y: int8): int8 {.magic: "MinI", noSideEffect.} =
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if x <= y: x else: y
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proc min*(x, y: int16): int16 {.magic: "MinI", noSideEffect.} =
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if x <= y: x else: y
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proc min*(x, y: int32): int32 {.magic: "MinI", noSideEffect.} =
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if x <= y: x else: y
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proc min*(x, y: int64): int64 {.magic: "MinI", noSideEffect.} =
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## The minimum value of two integers.
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if x <= y: x else: y
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proc max*(x, y: int): int {.magic: "MaxI", noSideEffect.} =
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if y <= x: x else: y
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proc max*(x, y: int8): int8 {.magic: "MaxI", noSideEffect.} =
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if y <= x: x else: y
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proc max*(x, y: int16): int16 {.magic: "MaxI", noSideEffect.} =
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if y <= x: x else: y
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proc max*(x, y: int32): int32 {.magic: "MaxI", noSideEffect.} =
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if y <= x: x else: y
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proc max*(x, y: int64): int64 {.magic: "MaxI", noSideEffect.} =
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## The maximum value of two integers.
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if y <= x: x else: y
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proc min*[T](x: openArray[T]): T =
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## The minimum value of `x`. ``T`` needs to have a ``<`` operator.
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result = x[0]
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for i in 1..high(x):
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if x[i] < result: result = x[i]
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proc max*[T](x: openArray[T]): T =
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## The maximum value of `x`. ``T`` needs to have a ``<`` operator.
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result = x[0]
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for i in 1..high(x):
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if result < x[i]: result = x[i]
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{.pop.} # stackTrace: off
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proc clamp*[T](x, a, b: T): T =
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## Limits the value ``x`` within the interval [a, b].
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##
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## .. code-block:: Nim
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## assert((1.4).clamp(0.0, 1.0) == 1.0)
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## assert((0.5).clamp(0.0, 1.0) == 0.5)
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if x < a: return a
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if x > b: return b
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return x
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proc `==`*[I, T](x, y: array[I, T]): bool =
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for f in low(x)..high(x):
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if x[f] != y[f]:
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return
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result = true
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proc `==`*[T](x, y: openArray[T]): bool =
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if x.len != y.len:
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return false
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for f in low(x)..high(x):
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if x[f] != y[f]:
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return false
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result = true
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proc `==`*[T](x, y: seq[T]): bool {.noSideEffect.} =
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## Generic equals operator for sequences: relies on a equals operator for
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## the element type `T`.
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when nimvm:
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when not defined(nimNoNil):
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if x.isNil and y.isNil:
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return true
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else:
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if x.len == 0 and y.len == 0:
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return true
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else:
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when not defined(js):
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proc seqToPtr[T](x: seq[T]): pointer {.inline, noSideEffect.} =
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when defined(nimSeqsV2):
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result = cast[NimSeqV2[T]](x).p
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else:
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result = cast[pointer](x)
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if seqToPtr(x) == seqToPtr(y):
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return true
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else:
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var sameObject = false
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asm """`sameObject` = `x` === `y`"""
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if sameObject: return true
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when not defined(nimNoNil):
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if x.isNil or y.isNil:
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return false
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if x.len != y.len:
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return false
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for i in 0..x.len-1:
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if x[i] != y[i]:
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return false
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return true
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