mirror of
https://github.com/nim-lang/Nim.git
synced 2026-07-30 04:07:55 +00:00
1537 lines
73 KiB
Nim
1537 lines
73 KiB
Nim
#
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#
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# Adaption of the delphi3d.net OpenGL units to FreePascal
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# Sebastian Guenther (sg@freepascal.org) in 2002
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# These units are free to use
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#
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#******************************************************************************
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# Converted to Delphi by Tom Nuydens (tom@delphi3d.net)
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# For the latest updates, visit Delphi3D: http://www.delphi3d.net
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#******************************************************************************
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when defined(windows):
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{.push, callconv: stdcall.}
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else:
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{.push, callconv: cdecl.}
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when defined(windows):
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const
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dllname* = "opengl32.dll"
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elif defined(macosx):
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const
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dllname* = "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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else:
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const
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dllname* = "libGL.so.1"
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type
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PGLenum* = ptr TGLenum
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PGLboolean* = ptr TGLboolean
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PGLbitfield* = ptr TGLbitfield
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TGLbyte* = int8
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PGLbyte* = ptr TGlbyte
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PGLshort* = ptr TGLshort
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PGLint* = ptr TGLint
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PGLsizei* = ptr TGLsizei
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PGLubyte* = ptr TGLubyte
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PGLushort* = ptr TGLushort
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PGLuint* = ptr TGLuint
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PGLfloat* = ptr TGLfloat
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PGLclampf* = ptr TGLclampf
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PGLdouble* = ptr TGLdouble
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PGLclampd* = ptr TGLclampd
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PGLvoid* = Pointer
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PPGLvoid* = ptr PGLvoid
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TGLenum* = cint
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TGLboolean* = bool
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TGLbitfield* = cint
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TGLshort* = int16
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TGLint* = cint
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TGLsizei* = int
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TGLubyte* = int8
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TGLushort* = int16
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TGLuint* = cint
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TGLfloat* = float32
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TGLclampf* = float32
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TGLdouble* = float
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TGLclampd* = float
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const # Version
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GL_VERSION_1_1* = 1 # AccumOp
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constGL_ACCUM* = 0x00000100
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GL_LOAD* = 0x00000101
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GL_RETURN* = 0x00000102
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GL_MULT* = 0x00000103
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GL_ADD* = 0x00000104 # AlphaFunction
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GL_NEVER* = 0x00000200
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GL_LESS* = 0x00000201
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GL_EQUAL* = 0x00000202
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GL_LEQUAL* = 0x00000203
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GL_GREATER* = 0x00000204
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GL_NOTEQUAL* = 0x00000205
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GL_GEQUAL* = 0x00000206
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GL_ALWAYS* = 0x00000207 # AttribMask
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GL_CURRENT_BIT* = 0x00000001
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GL_POINT_BIT* = 0x00000002
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GL_LINE_BIT* = 0x00000004
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GL_POLYGON_BIT* = 0x00000008
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GL_POLYGON_STIPPLE_BIT* = 0x00000010
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GL_PIXEL_MODE_BIT* = 0x00000020
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GL_LIGHTING_BIT* = 0x00000040
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GL_FOG_BIT* = 0x00000080
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GL_DEPTH_BUFFER_BIT* = 0x00000100
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GL_ACCUM_BUFFER_BIT* = 0x00000200
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GL_STENCIL_BUFFER_BIT* = 0x00000400
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GL_VIEWPORT_BIT* = 0x00000800
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GL_TRANSFORM_BIT* = 0x00001000
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GL_ENABLE_BIT* = 0x00002000
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GL_COLOR_BUFFER_BIT* = 0x00004000
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GL_HINT_BIT* = 0x00008000
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GL_EVAL_BIT* = 0x00010000
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GL_LIST_BIT* = 0x00020000
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GL_TEXTURE_BIT* = 0x00040000
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GL_SCISSOR_BIT* = 0x00080000
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GL_ALL_ATTRIB_BITS* = 0x000FFFFF # BeginMode
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GL_POINTS* = 0x00000000
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GL_LINES* = 0x00000001
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GL_LINE_LOOP* = 0x00000002
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GL_LINE_STRIP* = 0x00000003
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GL_TRIANGLES* = 0x00000004
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GL_TRIANGLE_STRIP* = 0x00000005
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GL_TRIANGLE_FAN* = 0x00000006
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GL_QUADS* = 0x00000007
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GL_QUAD_STRIP* = 0x00000008
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GL_POLYGON* = 0x00000009 # BlendingFactorDest
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GL_ZERO* = 0
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GL_ONE* = 1
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GL_SRC_COLOR* = 0x00000300
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GL_ONE_MINUS_SRC_COLOR* = 0x00000301
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GL_SRC_ALPHA* = 0x00000302
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GL_ONE_MINUS_SRC_ALPHA* = 0x00000303
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GL_DST_ALPHA* = 0x00000304
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GL_ONE_MINUS_DST_ALPHA* = 0x00000305 # BlendingFactorSrc
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# GL_ZERO
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# GL_ONE
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GL_DST_COLOR* = 0x00000306
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GL_ONE_MINUS_DST_COLOR* = 0x00000307
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GL_SRC_ALPHA_SATURATE* = 0x00000308 # GL_SRC_ALPHA
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# GL_ONE_MINUS_SRC_ALPHA
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# GL_DST_ALPHA
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# GL_ONE_MINUS_DST_ALPHA
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# Boolean
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GL_TRUE* = 1
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GL_FALSE* = 0 # ClearBufferMask
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# GL_COLOR_BUFFER_BIT
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# GL_ACCUM_BUFFER_BIT
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# GL_STENCIL_BUFFER_BIT
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# GL_DEPTH_BUFFER_BIT
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# ClientArrayType
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# GL_VERTEX_ARRAY
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# GL_NORMAL_ARRAY
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# GL_COLOR_ARRAY
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# GL_INDEX_ARRAY
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# GL_TEXTURE_COORD_ARRAY
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# GL_EDGE_FLAG_ARRAY
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# ClipPlaneName
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GL_CLIP_PLANE0* = 0x00003000
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GL_CLIP_PLANE1* = 0x00003001
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GL_CLIP_PLANE2* = 0x00003002
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GL_CLIP_PLANE3* = 0x00003003
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GL_CLIP_PLANE4* = 0x00003004
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GL_CLIP_PLANE5* = 0x00003005 # ColorMaterialFace
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# GL_FRONT
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# GL_BACK
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# GL_FRONT_AND_BACK
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# ColorMaterialParameter
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# GL_AMBIENT
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# GL_DIFFUSE
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# GL_SPECULAR
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# GL_EMISSION
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# GL_AMBIENT_AND_DIFFUSE
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# ColorPointerType
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# GL_BYTE
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# GL_UNSIGNED_BYTE
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# GL_SHORT
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# GL_UNSIGNED_SHORT
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# GL_INT
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# GL_UNSIGNED_INT
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# GL_FLOAT
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# GL_DOUBLE
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# CullFaceMode
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# GL_FRONT
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# GL_BACK
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# GL_FRONT_AND_BACK
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# DataType
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GL_BYTE* = 0x00001400
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GL_UNSIGNED_BYTE* = 0x00001401
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GL_SHORT* = 0x00001402
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GL_UNSIGNED_SHORT* = 0x00001403
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GL_INT* = 0x00001404
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GL_UNSIGNED_INT* = 0x00001405
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GL_FLOAT* = 0x00001406
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GL_2_BYTES* = 0x00001407
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GL_3_BYTES* = 0x00001408
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GL_4_BYTES* = 0x00001409
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GL_DOUBLE* = 0x0000140A # DepthFunction
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# GL_NEVER
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# GL_LESS
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# GL_EQUAL
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# GL_LEQUAL
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# GL_GREATER
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# GL_NOTEQUAL
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# GL_GEQUAL
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# GL_ALWAYS
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# DrawBufferMode
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GL_NONE* = 0
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GL_FRONT_LEFT* = 0x00000400
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GL_FRONT_RIGHT* = 0x00000401
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GL_BACK_LEFT* = 0x00000402
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GL_BACK_RIGHT* = 0x00000403
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GL_FRONT* = 0x00000404
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GL_BACK* = 0x00000405
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GL_LEFT* = 0x00000406
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GL_RIGHT* = 0x00000407
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GL_FRONT_AND_BACK* = 0x00000408
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GL_AUX0* = 0x00000409
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GL_AUX1* = 0x0000040A
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GL_AUX2* = 0x0000040B
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GL_AUX3* = 0x0000040C # Enable
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# GL_FOG
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# GL_LIGHTING
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# GL_TEXTURE_1D
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# GL_TEXTURE_2D
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# GL_LINE_STIPPLE
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# GL_POLYGON_STIPPLE
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# GL_CULL_FACE
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# GL_ALPHA_TEST
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# GL_BLEND
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# GL_INDEX_LOGIC_OP
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# GL_COLOR_LOGIC_OP
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# GL_DITHER
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# GL_STENCIL_TEST
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# GL_DEPTH_TEST
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# GL_CLIP_PLANE0
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# GL_CLIP_PLANE1
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# GL_CLIP_PLANE2
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# GL_CLIP_PLANE3
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# GL_CLIP_PLANE4
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# GL_CLIP_PLANE5
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# GL_LIGHT0
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# GL_LIGHT1
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# GL_LIGHT2
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# GL_LIGHT3
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# GL_LIGHT4
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# GL_LIGHT5
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# GL_LIGHT6
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# GL_LIGHT7
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# GL_TEXTURE_GEN_S
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# GL_TEXTURE_GEN_T
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# GL_TEXTURE_GEN_R
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# GL_TEXTURE_GEN_Q
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# GL_MAP1_VERTEX_3
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# GL_MAP1_VERTEX_4
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# GL_MAP1_COLOR_4
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# GL_MAP1_INDEX
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# GL_MAP1_NORMAL
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# GL_MAP1_TEXTURE_COORD_1
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# GL_MAP1_TEXTURE_COORD_2
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# GL_MAP1_TEXTURE_COORD_3
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# GL_MAP1_TEXTURE_COORD_4
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# GL_MAP2_VERTEX_3
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# GL_MAP2_VERTEX_4
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# GL_MAP2_COLOR_4
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# GL_MAP2_INDEX
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# GL_MAP2_NORMAL
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# GL_MAP2_TEXTURE_COORD_1
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# GL_MAP2_TEXTURE_COORD_2
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# GL_MAP2_TEXTURE_COORD_3
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# GL_MAP2_TEXTURE_COORD_4
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# GL_POINT_SMOOTH
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# GL_LINE_SMOOTH
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# GL_POLYGON_SMOOTH
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# GL_SCISSOR_TEST
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# GL_COLOR_MATERIAL
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# GL_NORMALIZE
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# GL_AUTO_NORMAL
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# GL_VERTEX_ARRAY
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# GL_NORMAL_ARRAY
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# GL_COLOR_ARRAY
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# GL_INDEX_ARRAY
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# GL_TEXTURE_COORD_ARRAY
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# GL_EDGE_FLAG_ARRAY
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# GL_POLYGON_OFFSET_POINT
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# GL_POLYGON_OFFSET_LINE
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# GL_POLYGON_OFFSET_FILL
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# ErrorCode
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GL_NO_ERROR* = 0
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GL_INVALID_ENUM* = 0x00000500
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GL_INVALID_VALUE* = 0x00000501
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GL_INVALID_OPERATION* = 0x00000502
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GL_STACK_OVERFLOW* = 0x00000503
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GL_STACK_UNDERFLOW* = 0x00000504
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GL_OUT_OF_MEMORY* = 0x00000505 # FeedBackMode
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GL_2D* = 0x00000600
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GL_3D* = 0x00000601
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GL_3D_COLOR* = 0x00000602
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GL_3D_COLOR_TEXTURE* = 0x00000603
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GL_4D_COLOR_TEXTURE* = 0x00000604 # FeedBackToken
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GL_PASS_THROUGH_TOKEN* = 0x00000700
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GL_POINT_TOKEN* = 0x00000701
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GL_LINE_TOKEN* = 0x00000702
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GL_POLYGON_TOKEN* = 0x00000703
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GL_BITMAP_TOKEN* = 0x00000704
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GL_DRAW_PIXEL_TOKEN* = 0x00000705
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GL_COPY_PIXEL_TOKEN* = 0x00000706
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GL_LINE_RESET_TOKEN* = 0x00000707 # FogMode
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# GL_LINEAR
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GL_EXP* = 0x00000800
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GL_EXP2* = 0x00000801 # FogParameter
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# GL_FOG_COLOR
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# GL_FOG_DENSITY
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# GL_FOG_END
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# GL_FOG_INDEX
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# GL_FOG_MODE
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# GL_FOG_START
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# FrontFaceDirection
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GL_CW* = 0x00000900
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GL_CCW* = 0x00000901 # GetMapTarget
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GL_COEFF* = 0x00000A00
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GL_ORDER* = 0x00000A01
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GL_DOMAIN* = 0x00000A02 # GetPixelMap
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# GL_PIXEL_MAP_I_TO_I
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# GL_PIXEL_MAP_S_TO_S
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# GL_PIXEL_MAP_I_TO_R
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# GL_PIXEL_MAP_I_TO_G
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# GL_PIXEL_MAP_I_TO_B
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# GL_PIXEL_MAP_I_TO_A
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# GL_PIXEL_MAP_R_TO_R
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# GL_PIXEL_MAP_G_TO_G
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# GL_PIXEL_MAP_B_TO_B
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# GL_PIXEL_MAP_A_TO_A
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# GetPointerTarget
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# GL_VERTEX_ARRAY_POINTER
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# GL_NORMAL_ARRAY_POINTER
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# GL_COLOR_ARRAY_POINTER
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# GL_INDEX_ARRAY_POINTER
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# GL_TEXTURE_COORD_ARRAY_POINTER
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# GL_EDGE_FLAG_ARRAY_POINTER
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# GetTarget
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GL_CURRENT_COLOR* = 0x00000B00
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GL_CURRENT_INDEX* = 0x00000B01
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GL_CURRENT_NORMAL* = 0x00000B02
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GL_CURRENT_TEXTURE_COORDS* = 0x00000B03
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GL_CURRENT_RASTER_COLOR* = 0x00000B04
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GL_CURRENT_RASTER_INDEX* = 0x00000B05
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GL_CURRENT_RASTER_TEXTURE_COORDS* = 0x00000B06
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GL_CURRENT_RASTER_POSITION* = 0x00000B07
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GL_CURRENT_RASTER_POSITION_VALID* = 0x00000B08
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GL_CURRENT_RASTER_DISTANCE* = 0x00000B09
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GL_POINT_SMOOTH* = 0x00000B10
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constGL_POINT_SIZE* = 0x00000B11
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GL_POINT_SIZE_RANGE* = 0x00000B12
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GL_POINT_SIZE_GRANULARITY* = 0x00000B13
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GL_LINE_SMOOTH* = 0x00000B20
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constGL_LINE_WIDTH* = 0x00000B21
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GL_LINE_WIDTH_RANGE* = 0x00000B22
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GL_LINE_WIDTH_GRANULARITY* = 0x00000B23
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constGL_LINE_STIPPLE* = 0x00000B24
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GL_LINE_STIPPLE_PATTERN* = 0x00000B25
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GL_LINE_STIPPLE_REPEAT* = 0x00000B26
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GL_LIST_MODE* = 0x00000B30
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GL_MAX_LIST_NESTING* = 0x00000B31
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constGL_LIST_BASE* = 0x00000B32
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GL_LIST_INDEX* = 0x00000B33
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constGL_POLYGON_MODE* = 0x00000B40
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GL_POLYGON_SMOOTH* = 0x00000B41
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constGL_POLYGON_STIPPLE* = 0x00000B42
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constGL_EDGE_FLAG* = 0x00000B43
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constGL_CULL_FACE* = 0x00000B44
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GL_CULL_FACE_MODE* = 0x00000B45
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constGL_FRONT_FACE* = 0x00000B46
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GL_LIGHTING* = 0x00000B50
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GL_LIGHT_MODEL_LOCAL_VIEWER* = 0x00000B51
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GL_LIGHT_MODEL_TWO_SIDE* = 0x00000B52
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GL_LIGHT_MODEL_AMBIENT* = 0x00000B53
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constGL_SHADE_MODEL* = 0x00000B54
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GL_COLOR_MATERIAL_FACE* = 0x00000B55
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GL_COLOR_MATERIAL_PARAMETER* = 0x00000B56
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constGL_COLOR_MATERIAL* = 0x00000B57
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GL_FOG* = 0x00000B60
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GL_FOG_INDEX* = 0x00000B61
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GL_FOG_DENSITY* = 0x00000B62
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GL_FOG_START* = 0x00000B63
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GL_FOG_END* = 0x00000B64
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GL_FOG_MODE* = 0x00000B65
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GL_FOG_COLOR* = 0x00000B66
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constGL_DEPTH_RANGE* = 0x00000B70
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GL_DEPTH_TEST* = 0x00000B71
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GL_DEPTH_WRITEMASK* = 0x00000B72
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GL_DEPTH_CLEAR_VALUE* = 0x00000B73
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constGL_DEPTH_FUNC* = 0x00000B74
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GL_ACCUM_CLEAR_VALUE* = 0x00000B80
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GL_STENCIL_TEST* = 0x00000B90
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GL_STENCIL_CLEAR_VALUE* = 0x00000B91
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constGL_STENCIL_FUNC* = 0x00000B92
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GL_STENCIL_VALUE_MASK* = 0x00000B93
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GL_STENCIL_FAIL* = 0x00000B94
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GL_STENCIL_PASS_DEPTH_FAIL* = 0x00000B95
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GL_STENCIL_PASS_DEPTH_PASS* = 0x00000B96
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GL_STENCIL_REF* = 0x00000B97
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GL_STENCIL_WRITEMASK* = 0x00000B98
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constGL_MATRIX_MODE* = 0x00000BA0
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GL_NORMALIZE* = 0x00000BA1
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constGL_VIEWPORT* = 0x00000BA2
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GL_MODELVIEW_STACK_DEPTH* = 0x00000BA3
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GL_PROJECTION_STACK_DEPTH* = 0x00000BA4
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GL_TEXTURE_STACK_DEPTH* = 0x00000BA5
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GL_MODELVIEW_MATRIX* = 0x00000BA6
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GL_PROJECTION_MATRIX* = 0x00000BA7
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GL_TEXTURE_MATRIX* = 0x00000BA8
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GL_ATTRIB_STACK_DEPTH* = 0x00000BB0
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GL_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000BB1
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GL_ALPHA_TEST* = 0x00000BC0
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GL_ALPHA_TEST_FUNC* = 0x00000BC1
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GL_ALPHA_TEST_REF* = 0x00000BC2
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GL_DITHER* = 0x00000BD0
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GL_BLEND_DST* = 0x00000BE0
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GL_BLEND_SRC* = 0x00000BE1
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GL_BLEND* = 0x00000BE2
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GL_LOGIC_OP_MODE* = 0x00000BF0
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GL_INDEX_LOGIC_OP* = 0x00000BF1
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GL_COLOR_LOGIC_OP* = 0x00000BF2
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GL_AUX_BUFFERS* = 0x00000C00
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constGL_DRAW_BUFFER* = 0x00000C01
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constGL_READ_BUFFER* = 0x00000C02
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GL_SCISSOR_BOX* = 0x00000C10
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GL_SCISSOR_TEST* = 0x00000C11
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GL_INDEX_CLEAR_VALUE* = 0x00000C20
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GL_INDEX_WRITEMASK* = 0x00000C21
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GL_COLOR_CLEAR_VALUE* = 0x00000C22
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GL_COLOR_WRITEMASK* = 0x00000C23
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GL_INDEX_MODE* = 0x00000C30
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GL_RGBA_MODE* = 0x00000C31
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GL_DOUBLEBUFFER* = 0x00000C32
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GL_STEREO* = 0x00000C33
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constGL_RENDER_MODE* = 0x00000C40
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GL_PERSPECTIVE_CORRECTION_HINT* = 0x00000C50
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GL_POINT_SMOOTH_HINT* = 0x00000C51
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GL_LINE_SMOOTH_HINT* = 0x00000C52
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GL_POLYGON_SMOOTH_HINT* = 0x00000C53
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GL_FOG_HINT* = 0x00000C54
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GL_TEXTURE_GEN_S* = 0x00000C60
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GL_TEXTURE_GEN_T* = 0x00000C61
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GL_TEXTURE_GEN_R* = 0x00000C62
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GL_TEXTURE_GEN_Q* = 0x00000C63
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GL_PIXEL_MAP_I_TO_I* = 0x00000C70
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GL_PIXEL_MAP_S_TO_S* = 0x00000C71
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GL_PIXEL_MAP_I_TO_R* = 0x00000C72
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GL_PIXEL_MAP_I_TO_G* = 0x00000C73
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|
GL_PIXEL_MAP_I_TO_B* = 0x00000C74
|
|
GL_PIXEL_MAP_I_TO_A* = 0x00000C75
|
|
GL_PIXEL_MAP_R_TO_R* = 0x00000C76
|
|
GL_PIXEL_MAP_G_TO_G* = 0x00000C77
|
|
GL_PIXEL_MAP_B_TO_B* = 0x00000C78
|
|
GL_PIXEL_MAP_A_TO_A* = 0x00000C79
|
|
GL_PIXEL_MAP_I_TO_I_SIZE* = 0x00000CB0
|
|
GL_PIXEL_MAP_S_TO_S_SIZE* = 0x00000CB1
|
|
GL_PIXEL_MAP_I_TO_R_SIZE* = 0x00000CB2
|
|
GL_PIXEL_MAP_I_TO_G_SIZE* = 0x00000CB3
|
|
GL_PIXEL_MAP_I_TO_B_SIZE* = 0x00000CB4
|
|
GL_PIXEL_MAP_I_TO_A_SIZE* = 0x00000CB5
|
|
GL_PIXEL_MAP_R_TO_R_SIZE* = 0x00000CB6
|
|
GL_PIXEL_MAP_G_TO_G_SIZE* = 0x00000CB7
|
|
GL_PIXEL_MAP_B_TO_B_SIZE* = 0x00000CB8
|
|
GL_PIXEL_MAP_A_TO_A_SIZE* = 0x00000CB9
|
|
GL_UNPACK_SWAP_BYTES* = 0x00000CF0
|
|
GL_UNPACK_LSB_FIRST* = 0x00000CF1
|
|
GL_UNPACK_ROW_LENGTH* = 0x00000CF2
|
|
GL_UNPACK_SKIP_ROWS* = 0x00000CF3
|
|
GL_UNPACK_SKIP_PIXELS* = 0x00000CF4
|
|
GL_UNPACK_ALIGNMENT* = 0x00000CF5
|
|
GL_PACK_SWAP_BYTES* = 0x00000D00
|
|
GL_PACK_LSB_FIRST* = 0x00000D01
|
|
GL_PACK_ROW_LENGTH* = 0x00000D02
|
|
GL_PACK_SKIP_ROWS* = 0x00000D03
|
|
GL_PACK_SKIP_PIXELS* = 0x00000D04
|
|
GL_PACK_ALIGNMENT* = 0x00000D05
|
|
GL_MAP_COLOR* = 0x00000D10
|
|
GL_MAP_STENCIL* = 0x00000D11
|
|
GL_INDEX_SHIFT* = 0x00000D12
|
|
GL_INDEX_OFFSET* = 0x00000D13
|
|
GL_RED_SCALE* = 0x00000D14
|
|
GL_RED_BIAS* = 0x00000D15
|
|
GL_ZOOM_X* = 0x00000D16
|
|
GL_ZOOM_Y* = 0x00000D17
|
|
GL_GREEN_SCALE* = 0x00000D18
|
|
GL_GREEN_BIAS* = 0x00000D19
|
|
GL_BLUE_SCALE* = 0x00000D1A
|
|
GL_BLUE_BIAS* = 0x00000D1B
|
|
GL_ALPHA_SCALE* = 0x00000D1C
|
|
GL_ALPHA_BIAS* = 0x00000D1D
|
|
GL_DEPTH_SCALE* = 0x00000D1E
|
|
GL_DEPTH_BIAS* = 0x00000D1F
|
|
GL_MAX_EVAL_ORDER* = 0x00000D30
|
|
GL_MAX_LIGHTS* = 0x00000D31
|
|
GL_MAX_CLIP_PLANES* = 0x00000D32
|
|
GL_MAX_TEXTURE_SIZE* = 0x00000D33
|
|
GL_MAX_PIXEL_MAP_TABLE* = 0x00000D34
|
|
GL_MAX_ATTRIB_STACK_DEPTH* = 0x00000D35
|
|
GL_MAX_MODELVIEW_STACK_DEPTH* = 0x00000D36
|
|
GL_MAX_NAME_STACK_DEPTH* = 0x00000D37
|
|
GL_MAX_PROJECTION_STACK_DEPTH* = 0x00000D38
|
|
GL_MAX_TEXTURE_STACK_DEPTH* = 0x00000D39
|
|
GL_MAX_VIEWPORT_DIMS* = 0x00000D3A
|
|
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH* = 0x00000D3B
|
|
GL_SUBPIXEL_BITS* = 0x00000D50
|
|
GL_INDEX_BITS* = 0x00000D51
|
|
GL_RED_BITS* = 0x00000D52
|
|
GL_GREEN_BITS* = 0x00000D53
|
|
GL_BLUE_BITS* = 0x00000D54
|
|
GL_ALPHA_BITS* = 0x00000D55
|
|
GL_DEPTH_BITS* = 0x00000D56
|
|
GL_STENCIL_BITS* = 0x00000D57
|
|
GL_ACCUM_RED_BITS* = 0x00000D58
|
|
GL_ACCUM_GREEN_BITS* = 0x00000D59
|
|
GL_ACCUM_BLUE_BITS* = 0x00000D5A
|
|
GL_ACCUM_ALPHA_BITS* = 0x00000D5B
|
|
GL_NAME_STACK_DEPTH* = 0x00000D70
|
|
GL_AUTO_NORMAL* = 0x00000D80
|
|
GL_MAP1_COLOR_4* = 0x00000D90
|
|
GL_MAP1_INDEX* = 0x00000D91
|
|
GL_MAP1_NORMAL* = 0x00000D92
|
|
GL_MAP1_TEXTURE_COORD_1* = 0x00000D93
|
|
GL_MAP1_TEXTURE_COORD_2* = 0x00000D94
|
|
GL_MAP1_TEXTURE_COORD_3* = 0x00000D95
|
|
GL_MAP1_TEXTURE_COORD_4* = 0x00000D96
|
|
GL_MAP1_VERTEX_3* = 0x00000D97
|
|
GL_MAP1_VERTEX_4* = 0x00000D98
|
|
GL_MAP2_COLOR_4* = 0x00000DB0
|
|
GL_MAP2_INDEX* = 0x00000DB1
|
|
GL_MAP2_NORMAL* = 0x00000DB2
|
|
GL_MAP2_TEXTURE_COORD_1* = 0x00000DB3
|
|
GL_MAP2_TEXTURE_COORD_2* = 0x00000DB4
|
|
GL_MAP2_TEXTURE_COORD_3* = 0x00000DB5
|
|
GL_MAP2_TEXTURE_COORD_4* = 0x00000DB6
|
|
GL_MAP2_VERTEX_3* = 0x00000DB7
|
|
GL_MAP2_VERTEX_4* = 0x00000DB8
|
|
GL_MAP1_GRID_DOMAIN* = 0x00000DD0
|
|
GL_MAP1_GRID_SEGMENTS* = 0x00000DD1
|
|
GL_MAP2_GRID_DOMAIN* = 0x00000DD2
|
|
GL_MAP2_GRID_SEGMENTS* = 0x00000DD3
|
|
GL_TEXTURE_1D* = 0x00000DE0
|
|
GL_TEXTURE_2D* = 0x00000DE1
|
|
GL_FEEDBACK_BUFFER_POINTER* = 0x00000DF0
|
|
GL_FEEDBACK_BUFFER_SIZE* = 0x00000DF1
|
|
GL_FEEDBACK_BUFFER_TYPE* = 0x00000DF2
|
|
GL_SELECTION_BUFFER_POINTER* = 0x00000DF3
|
|
GL_SELECTION_BUFFER_SIZE* = 0x00000DF4 # GL_TEXTURE_BINDING_1D
|
|
# GL_TEXTURE_BINDING_2D
|
|
# GL_VERTEX_ARRAY
|
|
# GL_NORMAL_ARRAY
|
|
# GL_COLOR_ARRAY
|
|
# GL_INDEX_ARRAY
|
|
# GL_TEXTURE_COORD_ARRAY
|
|
# GL_EDGE_FLAG_ARRAY
|
|
# GL_VERTEX_ARRAY_SIZE
|
|
# GL_VERTEX_ARRAY_TYPE
|
|
# GL_VERTEX_ARRAY_STRIDE
|
|
# GL_NORMAL_ARRAY_TYPE
|
|
# GL_NORMAL_ARRAY_STRIDE
|
|
# GL_COLOR_ARRAY_SIZE
|
|
# GL_COLOR_ARRAY_TYPE
|
|
# GL_COLOR_ARRAY_STRIDE
|
|
# GL_INDEX_ARRAY_TYPE
|
|
# GL_INDEX_ARRAY_STRIDE
|
|
# GL_TEXTURE_COORD_ARRAY_SIZE
|
|
# GL_TEXTURE_COORD_ARRAY_TYPE
|
|
# GL_TEXTURE_COORD_ARRAY_STRIDE
|
|
# GL_EDGE_FLAG_ARRAY_STRIDE
|
|
# GL_POLYGON_OFFSET_FACTOR
|
|
# GL_POLYGON_OFFSET_UNITS
|
|
# GetTextureParameter
|
|
# GL_TEXTURE_MAG_FILTER
|
|
# GL_TEXTURE_MIN_FILTER
|
|
# GL_TEXTURE_WRAP_S
|
|
# GL_TEXTURE_WRAP_T
|
|
GL_TEXTURE_WIDTH* = 0x00001000
|
|
GL_TEXTURE_HEIGHT* = 0x00001001
|
|
GL_TEXTURE_INTERNAL_FORMAT* = 0x00001003
|
|
GL_TEXTURE_BORDER_COLOR* = 0x00001004
|
|
GL_TEXTURE_BORDER* = 0x00001005 # GL_TEXTURE_RED_SIZE
|
|
# GL_TEXTURE_GREEN_SIZE
|
|
# GL_TEXTURE_BLUE_SIZE
|
|
# GL_TEXTURE_ALPHA_SIZE
|
|
# GL_TEXTURE_LUMINANCE_SIZE
|
|
# GL_TEXTURE_INTENSITY_SIZE
|
|
# GL_TEXTURE_PRIORITY
|
|
# GL_TEXTURE_RESIDENT
|
|
# HintMode
|
|
GL_DONT_CARE* = 0x00001100
|
|
GL_FASTEST* = 0x00001101
|
|
GL_NICEST* = 0x00001102 # HintTarget
|
|
# GL_PERSPECTIVE_CORRECTION_HINT
|
|
# GL_POINT_SMOOTH_HINT
|
|
# GL_LINE_SMOOTH_HINT
|
|
# GL_POLYGON_SMOOTH_HINT
|
|
# GL_FOG_HINT
|
|
# IndexPointerType
|
|
# GL_SHORT
|
|
# GL_INT
|
|
# GL_FLOAT
|
|
# GL_DOUBLE
|
|
# LightModelParameter
|
|
# GL_LIGHT_MODEL_AMBIENT
|
|
# GL_LIGHT_MODEL_LOCAL_VIEWER
|
|
# GL_LIGHT_MODEL_TWO_SIDE
|
|
# LightName
|
|
GL_LIGHT0* = 0x00004000
|
|
GL_LIGHT1* = 0x00004001
|
|
GL_LIGHT2* = 0x00004002
|
|
GL_LIGHT3* = 0x00004003
|
|
GL_LIGHT4* = 0x00004004
|
|
GL_LIGHT5* = 0x00004005
|
|
GL_LIGHT6* = 0x00004006
|
|
GL_LIGHT7* = 0x00004007 # LightParameter
|
|
GL_AMBIENT* = 0x00001200
|
|
GL_DIFFUSE* = 0x00001201
|
|
GL_SPECULAR* = 0x00001202
|
|
GL_POSITION* = 0x00001203
|
|
GL_SPOT_DIRECTION* = 0x00001204
|
|
GL_SPOT_EXPONENT* = 0x00001205
|
|
GL_SPOT_CUTOFF* = 0x00001206
|
|
GL_CONSTANT_ATTENUATION* = 0x00001207
|
|
GL_LINEAR_ATTENUATION* = 0x00001208
|
|
GL_QUADRATIC_ATTENUATION* = 0x00001209 # InterleavedArrays
|
|
# GL_V2F
|
|
# GL_V3F
|
|
# GL_C4UB_V2F
|
|
# GL_C4UB_V3F
|
|
# GL_C3F_V3F
|
|
# GL_N3F_V3F
|
|
# GL_C4F_N3F_V3F
|
|
# GL_T2F_V3F
|
|
# GL_T4F_V4F
|
|
# GL_T2F_C4UB_V3F
|
|
# GL_T2F_C3F_V3F
|
|
# GL_T2F_N3F_V3F
|
|
# GL_T2F_C4F_N3F_V3F
|
|
# GL_T4F_C4F_N3F_V4F
|
|
# ListMode
|
|
GL_COMPILE* = 0x00001300
|
|
GL_COMPILE_AND_EXECUTE* = 0x00001301 # ListNameType
|
|
# GL_BYTE
|
|
# GL_UNSIGNED_BYTE
|
|
# GL_SHORT
|
|
# GL_UNSIGNED_SHORT
|
|
# GL_INT
|
|
# GL_UNSIGNED_INT
|
|
# GL_FLOAT
|
|
# GL_2_BYTES
|
|
# GL_3_BYTES
|
|
# GL_4_BYTES
|
|
# LogicOp
|
|
constGL_CLEAR* = 0x00001500
|
|
GL_AND* = 0x00001501
|
|
GL_AND_REVERSE* = 0x00001502
|
|
GL_COPY* = 0x00001503
|
|
GL_AND_INVERTED* = 0x00001504
|
|
GL_NOOP* = 0x00001505
|
|
GL_XOR* = 0x00001506
|
|
GL_OR* = 0x00001507
|
|
GL_NOR* = 0x00001508
|
|
GL_EQUIV* = 0x00001509
|
|
GL_INVERT* = 0x0000150A
|
|
GL_OR_REVERSE* = 0x0000150B
|
|
GL_COPY_INVERTED* = 0x0000150C
|
|
GL_OR_INVERTED* = 0x0000150D
|
|
GL_NAND* = 0x0000150E
|
|
GL_SET* = 0x0000150F # MapTarget
|
|
# GL_MAP1_COLOR_4
|
|
# GL_MAP1_INDEX
|
|
# GL_MAP1_NORMAL
|
|
# GL_MAP1_TEXTURE_COORD_1
|
|
# GL_MAP1_TEXTURE_COORD_2
|
|
# GL_MAP1_TEXTURE_COORD_3
|
|
# GL_MAP1_TEXTURE_COORD_4
|
|
# GL_MAP1_VERTEX_3
|
|
# GL_MAP1_VERTEX_4
|
|
# GL_MAP2_COLOR_4
|
|
# GL_MAP2_INDEX
|
|
# GL_MAP2_NORMAL
|
|
# GL_MAP2_TEXTURE_COORD_1
|
|
# GL_MAP2_TEXTURE_COORD_2
|
|
# GL_MAP2_TEXTURE_COORD_3
|
|
# GL_MAP2_TEXTURE_COORD_4
|
|
# GL_MAP2_VERTEX_3
|
|
# GL_MAP2_VERTEX_4
|
|
# MaterialFace
|
|
# GL_FRONT
|
|
# GL_BACK
|
|
# GL_FRONT_AND_BACK
|
|
# MaterialParameter
|
|
GL_EMISSION* = 0x00001600
|
|
GL_SHININESS* = 0x00001601
|
|
GL_AMBIENT_AND_DIFFUSE* = 0x00001602
|
|
GL_COLOR_INDEXES* = 0x00001603 # GL_AMBIENT
|
|
# GL_DIFFUSE
|
|
# GL_SPECULAR
|
|
# MatrixMode
|
|
GL_MODELVIEW* = 0x00001700
|
|
GL_PROJECTION* = 0x00001701
|
|
GL_TEXTURE* = 0x00001702 # MeshMode1
|
|
# GL_POINT
|
|
# GL_LINE
|
|
# MeshMode2
|
|
# GL_POINT
|
|
# GL_LINE
|
|
# GL_FILL
|
|
# NormalPointerType
|
|
# GL_BYTE
|
|
# GL_SHORT
|
|
# GL_INT
|
|
# GL_FLOAT
|
|
# GL_DOUBLE
|
|
# PixelCopyType
|
|
GL_COLOR* = 0x00001800
|
|
GL_DEPTH* = 0x00001801
|
|
GL_STENCIL* = 0x00001802 # PixelFormat
|
|
GL_COLOR_INDEX* = 0x00001900
|
|
GL_STENCIL_INDEX* = 0x00001901
|
|
GL_DEPTH_COMPONENT* = 0x00001902
|
|
GL_RED* = 0x00001903
|
|
GL_GREEN* = 0x00001904
|
|
GL_BLUE* = 0x00001905
|
|
GL_ALPHA* = 0x00001906
|
|
GL_RGB* = 0x00001907
|
|
GL_RGBA* = 0x00001908
|
|
GL_LUMINANCE* = 0x00001909
|
|
GL_LUMINANCE_ALPHA* = 0x0000190A # PixelMap
|
|
# GL_PIXEL_MAP_I_TO_I
|
|
# GL_PIXEL_MAP_S_TO_S
|
|
# GL_PIXEL_MAP_I_TO_R
|
|
# GL_PIXEL_MAP_I_TO_G
|
|
# GL_PIXEL_MAP_I_TO_B
|
|
# GL_PIXEL_MAP_I_TO_A
|
|
# GL_PIXEL_MAP_R_TO_R
|
|
# GL_PIXEL_MAP_G_TO_G
|
|
# GL_PIXEL_MAP_B_TO_B
|
|
# GL_PIXEL_MAP_A_TO_A
|
|
# PixelStore
|
|
# GL_UNPACK_SWAP_BYTES
|
|
# GL_UNPACK_LSB_FIRST
|
|
# GL_UNPACK_ROW_LENGTH
|
|
# GL_UNPACK_SKIP_ROWS
|
|
# GL_UNPACK_SKIP_PIXELS
|
|
# GL_UNPACK_ALIGNMENT
|
|
# GL_PACK_SWAP_BYTES
|
|
# GL_PACK_LSB_FIRST
|
|
# GL_PACK_ROW_LENGTH
|
|
# GL_PACK_SKIP_ROWS
|
|
# GL_PACK_SKIP_PIXELS
|
|
# GL_PACK_ALIGNMENT
|
|
# PixelTransfer
|
|
# GL_MAP_COLOR
|
|
# GL_MAP_STENCIL
|
|
# GL_INDEX_SHIFT
|
|
# GL_INDEX_OFFSET
|
|
# GL_RED_SCALE
|
|
# GL_RED_BIAS
|
|
# GL_GREEN_SCALE
|
|
# GL_GREEN_BIAS
|
|
# GL_BLUE_SCALE
|
|
# GL_BLUE_BIAS
|
|
# GL_ALPHA_SCALE
|
|
# GL_ALPHA_BIAS
|
|
# GL_DEPTH_SCALE
|
|
# GL_DEPTH_BIAS
|
|
# PixelType
|
|
constGL_BITMAP* = 0x00001A00
|
|
GL_POINT* = 0x00001B00
|
|
GL_LINE* = 0x00001B01
|
|
GL_FILL* = 0x00001B02 # ReadBufferMode
|
|
# GL_FRONT_LEFT
|
|
# GL_FRONT_RIGHT
|
|
# GL_BACK_LEFT
|
|
# GL_BACK_RIGHT
|
|
# GL_FRONT
|
|
# GL_BACK
|
|
# GL_LEFT
|
|
# GL_RIGHT
|
|
# GL_AUX0
|
|
# GL_AUX1
|
|
# GL_AUX2
|
|
# GL_AUX3
|
|
# RenderingMode
|
|
GL_RENDER* = 0x00001C00
|
|
GL_FEEDBACK* = 0x00001C01
|
|
GL_SELECT* = 0x00001C02 # ShadingModel
|
|
GL_FLAT* = 0x00001D00
|
|
GL_SMOOTH* = 0x00001D01 # StencilFunction
|
|
# GL_NEVER
|
|
# GL_LESS
|
|
# GL_EQUAL
|
|
# GL_LEQUAL
|
|
# GL_GREATER
|
|
# GL_NOTEQUAL
|
|
# GL_GEQUAL
|
|
# GL_ALWAYS
|
|
# StencilOp
|
|
# GL_ZERO
|
|
GL_KEEP* = 0x00001E00
|
|
GL_REPLACE* = 0x00001E01
|
|
GL_INCR* = 0x00001E02
|
|
GL_DECR* = 0x00001E03 # GL_INVERT
|
|
# StringName
|
|
GL_VENDOR* = 0x00001F00
|
|
GL_RENDERER* = 0x00001F01
|
|
GL_VERSION* = 0x00001F02
|
|
GL_EXTENSIONS* = 0x00001F03 # TextureCoordName
|
|
GL_S* = 0x00002000
|
|
GL_T* = 0x00002001
|
|
GL_R* = 0x00002002
|
|
GL_Q* = 0x00002003 # TexCoordPointerType
|
|
# GL_SHORT
|
|
# GL_INT
|
|
# GL_FLOAT
|
|
# GL_DOUBLE
|
|
# TextureEnvMode
|
|
GL_MODULATE* = 0x00002100
|
|
GL_DECAL* = 0x00002101 # GL_BLEND
|
|
# GL_REPLACE
|
|
# TextureEnvParameter
|
|
GL_TEXTURE_ENV_MODE* = 0x00002200
|
|
GL_TEXTURE_ENV_COLOR* = 0x00002201 # TextureEnvTarget
|
|
GL_TEXTURE_ENV* = 0x00002300 # TextureGenMode
|
|
GL_EYE_LINEAR* = 0x00002400
|
|
GL_OBJECT_LINEAR* = 0x00002401
|
|
GL_SPHERE_MAP* = 0x00002402 # TextureGenParameter
|
|
GL_TEXTURE_GEN_MODE* = 0x00002500
|
|
GL_OBJECT_PLANE* = 0x00002501
|
|
GL_EYE_PLANE* = 0x00002502 # TextureMagFilter
|
|
GL_NEAREST* = 0x00002600
|
|
GL_LINEAR* = 0x00002601 # TextureMinFilter
|
|
# GL_NEAREST
|
|
# GL_LINEAR
|
|
GL_NEAREST_MIPMAP_NEAREST* = 0x00002700
|
|
GL_LINEAR_MIPMAP_NEAREST* = 0x00002701
|
|
GL_NEAREST_MIPMAP_LINEAR* = 0x00002702
|
|
GL_LINEAR_MIPMAP_LINEAR* = 0x00002703 # TextureParameterName
|
|
GL_TEXTURE_MAG_FILTER* = 0x00002800
|
|
GL_TEXTURE_MIN_FILTER* = 0x00002801
|
|
GL_TEXTURE_WRAP_S* = 0x00002802
|
|
GL_TEXTURE_WRAP_T* = 0x00002803 # GL_TEXTURE_BORDER_COLOR
|
|
# GL_TEXTURE_PRIORITY
|
|
# TextureTarget
|
|
# GL_TEXTURE_1D
|
|
# GL_TEXTURE_2D
|
|
# GL_PROXY_TEXTURE_1D
|
|
# GL_PROXY_TEXTURE_2D
|
|
# TextureWrapMode
|
|
GL_CLAMP* = 0x00002900
|
|
GL_REPEAT* = 0x00002901 # VertexPointerType
|
|
# GL_SHORT
|
|
# GL_INT
|
|
# GL_FLOAT
|
|
# GL_DOUBLE
|
|
# ClientAttribMask
|
|
GL_CLIENT_PIXEL_STORE_BIT* = 0x00000001
|
|
GL_CLIENT_VERTEX_ARRAY_BIT* = 0x00000002
|
|
GL_CLIENT_ALL_ATTRIB_BITS* = 0xFFFFFFFF # polygon_offset
|
|
GL_POLYGON_OFFSET_FACTOR* = 0x00008038
|
|
GL_POLYGON_OFFSET_UNITS* = 0x00002A00
|
|
GL_POLYGON_OFFSET_POINT* = 0x00002A01
|
|
GL_POLYGON_OFFSET_LINE* = 0x00002A02
|
|
GL_POLYGON_OFFSET_FILL* = 0x00008037 # texture
|
|
GL_ALPHA4* = 0x0000803B
|
|
GL_ALPHA8* = 0x0000803C
|
|
GL_ALPHA12* = 0x0000803D
|
|
GL_ALPHA16* = 0x0000803E
|
|
GL_LUMINANCE4* = 0x0000803F
|
|
GL_LUMINANCE8* = 0x00008040
|
|
GL_LUMINANCE12* = 0x00008041
|
|
GL_LUMINANCE16* = 0x00008042
|
|
GL_LUMINANCE4_ALPHA4* = 0x00008043
|
|
GL_LUMINANCE6_ALPHA2* = 0x00008044
|
|
GL_LUMINANCE8_ALPHA8* = 0x00008045
|
|
GL_LUMINANCE12_ALPHA4* = 0x00008046
|
|
GL_LUMINANCE12_ALPHA12* = 0x00008047
|
|
GL_LUMINANCE16_ALPHA16* = 0x00008048
|
|
GL_INTENSITY* = 0x00008049
|
|
GL_INTENSITY4* = 0x0000804A
|
|
GL_INTENSITY8* = 0x0000804B
|
|
GL_INTENSITY12* = 0x0000804C
|
|
GL_INTENSITY16* = 0x0000804D
|
|
GL_R3_G3_B2* = 0x00002A10
|
|
GL_RGB4* = 0x0000804F
|
|
GL_RGB5* = 0x00008050
|
|
GL_RGB8* = 0x00008051
|
|
GL_RGB10* = 0x00008052
|
|
GL_RGB12* = 0x00008053
|
|
GL_RGB16* = 0x00008054
|
|
GL_RGBA2* = 0x00008055
|
|
GL_RGBA4* = 0x00008056
|
|
GL_RGB5_A1* = 0x00008057
|
|
GL_RGBA8* = 0x00008058
|
|
GL_RGB10_A2* = 0x00008059
|
|
GL_RGBA12* = 0x0000805A
|
|
GL_RGBA16* = 0x0000805B
|
|
GL_TEXTURE_RED_SIZE* = 0x0000805C
|
|
GL_TEXTURE_GREEN_SIZE* = 0x0000805D
|
|
GL_TEXTURE_BLUE_SIZE* = 0x0000805E
|
|
GL_TEXTURE_ALPHA_SIZE* = 0x0000805F
|
|
GL_TEXTURE_LUMINANCE_SIZE* = 0x00008060
|
|
GL_TEXTURE_INTENSITY_SIZE* = 0x00008061
|
|
GL_PROXY_TEXTURE_1D* = 0x00008063
|
|
GL_PROXY_TEXTURE_2D* = 0x00008064 # texture_object
|
|
GL_TEXTURE_PRIORITY* = 0x00008066
|
|
GL_TEXTURE_RESIDENT* = 0x00008067
|
|
GL_TEXTURE_BINDING_1D* = 0x00008068
|
|
GL_TEXTURE_BINDING_2D* = 0x00008069 # vertex_array
|
|
GL_VERTEX_ARRAY* = 0x00008074
|
|
GL_NORMAL_ARRAY* = 0x00008075
|
|
GL_COLOR_ARRAY* = 0x00008076
|
|
GL_INDEX_ARRAY* = 0x00008077
|
|
GL_TEXTURE_COORD_ARRAY* = 0x00008078
|
|
GL_EDGE_FLAG_ARRAY* = 0x00008079
|
|
GL_VERTEX_ARRAY_SIZE* = 0x0000807A
|
|
GL_VERTEX_ARRAY_TYPE* = 0x0000807B
|
|
GL_VERTEX_ARRAY_STRIDE* = 0x0000807C
|
|
GL_NORMAL_ARRAY_TYPE* = 0x0000807E
|
|
GL_NORMAL_ARRAY_STRIDE* = 0x0000807F
|
|
GL_COLOR_ARRAY_SIZE* = 0x00008081
|
|
GL_COLOR_ARRAY_TYPE* = 0x00008082
|
|
GL_COLOR_ARRAY_STRIDE* = 0x00008083
|
|
GL_INDEX_ARRAY_TYPE* = 0x00008085
|
|
GL_INDEX_ARRAY_STRIDE* = 0x00008086
|
|
GL_TEXTURE_COORD_ARRAY_SIZE* = 0x00008088
|
|
GL_TEXTURE_COORD_ARRAY_TYPE* = 0x00008089
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE* = 0x0000808A
|
|
GL_EDGE_FLAG_ARRAY_STRIDE* = 0x0000808C
|
|
GL_VERTEX_ARRAY_POINTER* = 0x0000808E
|
|
GL_NORMAL_ARRAY_POINTER* = 0x0000808F
|
|
GL_COLOR_ARRAY_POINTER* = 0x00008090
|
|
GL_INDEX_ARRAY_POINTER* = 0x00008091
|
|
GL_TEXTURE_COORD_ARRAY_POINTER* = 0x00008092
|
|
GL_EDGE_FLAG_ARRAY_POINTER* = 0x00008093
|
|
GL_V2F* = 0x00002A20
|
|
GL_V3F* = 0x00002A21
|
|
GL_C4UB_V2F* = 0x00002A22
|
|
GL_C4UB_V3F* = 0x00002A23
|
|
GL_C3F_V3F* = 0x00002A24
|
|
GL_N3F_V3F* = 0x00002A25
|
|
GL_C4F_N3F_V3F* = 0x00002A26
|
|
GL_T2F_V3F* = 0x00002A27
|
|
GL_T4F_V4F* = 0x00002A28
|
|
GL_T2F_C4UB_V3F* = 0x00002A29
|
|
GL_T2F_C3F_V3F* = 0x00002A2A
|
|
GL_T2F_N3F_V3F* = 0x00002A2B
|
|
GL_T2F_C4F_N3F_V3F* = 0x00002A2C
|
|
GL_T4F_C4F_N3F_V4F* = 0x00002A2D # Extensions
|
|
GL_EXT_vertex_array* = 1
|
|
GL_WIN_swap_hint* = 1
|
|
GL_EXT_bgra* = 1
|
|
GL_EXT_paletted_texture* = 1 # EXT_vertex_array
|
|
GL_VERTEX_ARRAY_EXT* = 0x00008074
|
|
GL_NORMAL_ARRAY_EXT* = 0x00008075
|
|
GL_COLOR_ARRAY_EXT* = 0x00008076
|
|
GL_INDEX_ARRAY_EXT* = 0x00008077
|
|
GL_TEXTURE_COORD_ARRAY_EXT* = 0x00008078
|
|
GL_EDGE_FLAG_ARRAY_EXT* = 0x00008079
|
|
GL_VERTEX_ARRAY_SIZE_EXT* = 0x0000807A
|
|
GL_VERTEX_ARRAY_TYPE_EXT* = 0x0000807B
|
|
GL_VERTEX_ARRAY_STRIDE_EXT* = 0x0000807C
|
|
GL_VERTEX_ARRAY_COUNT_EXT* = 0x0000807D
|
|
GL_NORMAL_ARRAY_TYPE_EXT* = 0x0000807E
|
|
GL_NORMAL_ARRAY_STRIDE_EXT* = 0x0000807F
|
|
GL_NORMAL_ARRAY_COUNT_EXT* = 0x00008080
|
|
GL_COLOR_ARRAY_SIZE_EXT* = 0x00008081
|
|
GL_COLOR_ARRAY_TYPE_EXT* = 0x00008082
|
|
GL_COLOR_ARRAY_STRIDE_EXT* = 0x00008083
|
|
GL_COLOR_ARRAY_COUNT_EXT* = 0x00008084
|
|
GL_INDEX_ARRAY_TYPE_EXT* = 0x00008085
|
|
GL_INDEX_ARRAY_STRIDE_EXT* = 0x00008086
|
|
GL_INDEX_ARRAY_COUNT_EXT* = 0x00008087
|
|
GL_TEXTURE_COORD_ARRAY_SIZE_EXT* = 0x00008088
|
|
GL_TEXTURE_COORD_ARRAY_TYPE_EXT* = 0x00008089
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT* = 0x0000808A
|
|
GL_TEXTURE_COORD_ARRAY_COUNT_EXT* = 0x0000808B
|
|
GL_EDGE_FLAG_ARRAY_STRIDE_EXT* = 0x0000808C
|
|
GL_EDGE_FLAG_ARRAY_COUNT_EXT* = 0x0000808D
|
|
GL_VERTEX_ARRAY_POINTER_EXT* = 0x0000808E
|
|
GL_NORMAL_ARRAY_POINTER_EXT* = 0x0000808F
|
|
GL_COLOR_ARRAY_POINTER_EXT* = 0x00008090
|
|
GL_INDEX_ARRAY_POINTER_EXT* = 0x00008091
|
|
GL_TEXTURE_COORD_ARRAY_POINTER_EXT* = 0x00008092
|
|
GL_EDGE_FLAG_ARRAY_POINTER_EXT* = 0x00008093
|
|
GL_DOUBLE_EXT* = GL_DOUBLE # EXT_bgra
|
|
GL_BGR_EXT* = 0x000080E0
|
|
GL_BGRA_EXT* = 0x000080E1 # EXT_paletted_texture
|
|
# These must match the GL_COLOR_TABLE_*_SGI enumerants
|
|
GL_COLOR_TABLE_FORMAT_EXT* = 0x000080D8
|
|
GL_COLOR_TABLE_WIDTH_EXT* = 0x000080D9
|
|
GL_COLOR_TABLE_RED_SIZE_EXT* = 0x000080DA
|
|
GL_COLOR_TABLE_GREEN_SIZE_EXT* = 0x000080DB
|
|
GL_COLOR_TABLE_BLUE_SIZE_EXT* = 0x000080DC
|
|
GL_COLOR_TABLE_ALPHA_SIZE_EXT* = 0x000080DD
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT* = 0x000080DE
|
|
GL_COLOR_TABLE_INTENSITY_SIZE_EXT* = 0x000080DF
|
|
GL_COLOR_INDEX1_EXT* = 0x000080E2
|
|
GL_COLOR_INDEX2_EXT* = 0x000080E3
|
|
GL_COLOR_INDEX4_EXT* = 0x000080E4
|
|
GL_COLOR_INDEX8_EXT* = 0x000080E5
|
|
GL_COLOR_INDEX12_EXT* = 0x000080E6
|
|
GL_COLOR_INDEX16_EXT* = 0x000080E7 # For compatibility with OpenGL v1.0
|
|
constGL_LOGIC_OP* = GL_INDEX_LOGIC_OP
|
|
GL_TEXTURE_COMPONENTS* = GL_TEXTURE_INTERNAL_FORMAT
|
|
|
|
proc glAccum*(op: TGLenum, value: TGLfloat){.dynlib: dllname, importc: "glAccum".}
|
|
proc glAlphaFunc*(func: TGLenum, theref: TGLclampf){.dynlib: dllname,
|
|
importc: "glAlphaFunc".}
|
|
proc glAreTexturesResident*(n: TGLsizei, textures: PGLuint,
|
|
residences: PGLboolean): TGLboolean{.
|
|
dynlib: dllname, importc: "glAreTexturesResident".}
|
|
proc glArrayElement*(i: TGLint){.dynlib: dllname, importc: "glArrayElement".}
|
|
proc glBegin*(mode: TGLenum){.dynlib: dllname, importc: "glBegin".}
|
|
proc glBindTexture*(target: TGLenum, texture: TGLuint){.dynlib: dllname,
|
|
importc: "glBindTexture".}
|
|
proc glBitmap*(width, height: TGLsizei, xorig, yorig: TGLfloat,
|
|
xmove, ymove: TGLfloat, bitmap: PGLubyte){.dynlib: dllname,
|
|
importc: "glBitmap".}
|
|
proc glBlendFunc*(sfactor, dfactor: TGLenum){.dynlib: dllname,
|
|
importc: "glBlendFunc".}
|
|
proc glCallList*(list: TGLuint){.dynlib: dllname, importc: "glCallList".}
|
|
proc glCallLists*(n: TGLsizei, atype: TGLenum, lists: Pointer){.dynlib: dllname,
|
|
importc: "glCallLists".}
|
|
proc glClear*(mask: TGLbitfield){.dynlib: dllname, importc: "glClear".}
|
|
proc glClearAccum*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
|
|
importc: "glClearAccum".}
|
|
proc glClearColor*(red, green, blue, alpha: TGLclampf){.dynlib: dllname,
|
|
importc: "glClearColor".}
|
|
proc glClearDepth*(depth: TGLclampd){.dynlib: dllname, importc: "glClearDepth".}
|
|
proc glClearIndex*(c: TGLfloat){.dynlib: dllname, importc: "glClearIndex".}
|
|
proc glClearStencil*(s: TGLint){.dynlib: dllname, importc: "glClearStencil".}
|
|
proc glClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
|
|
importc: "glClipPlane".}
|
|
proc glColor3b*(red, green, blue: TGlbyte){.dynlib: dllname,
|
|
importc: "glColor3b".}
|
|
proc glColor3bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor3bv".}
|
|
proc glColor3d*(red, green, blue: TGLdouble){.dynlib: dllname,
|
|
importc: "glColor3d".}
|
|
proc glColor3dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor3dv".}
|
|
proc glColor3f*(red, green, blue: TGLfloat){.dynlib: dllname,
|
|
importc: "glColor3f".}
|
|
proc glColor3fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor3fv".}
|
|
proc glColor3i*(red, green, blue: TGLint){.dynlib: dllname, importc: "glColor3i".}
|
|
proc glColor3iv*(v: PGLint){.dynlib: dllname, importc: "glColor3iv".}
|
|
proc glColor3s*(red, green, blue: TGLshort){.dynlib: dllname,
|
|
importc: "glColor3s".}
|
|
proc glColor3sv*(v: PGLshort){.dynlib: dllname, importc: "glColor3sv".}
|
|
proc glColor3ub*(red, green, blue: TGLubyte){.dynlib: dllname,
|
|
importc: "glColor3ub".}
|
|
proc glColor3ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor3ubv".}
|
|
proc glColor3ui*(red, green, blue: TGLuint){.dynlib: dllname,
|
|
importc: "glColor3ui".}
|
|
proc glColor3uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor3uiv".}
|
|
proc glColor3us*(red, green, blue: TGLushort){.dynlib: dllname,
|
|
importc: "glColor3us".}
|
|
proc glColor3usv*(v: PGLushort){.dynlib: dllname, importc: "glColor3usv".}
|
|
proc glColor4b*(red, green, blue, alpha: TGlbyte){.dynlib: dllname,
|
|
importc: "glColor4b".}
|
|
proc glColor4bv*(v: PGLbyte){.dynlib: dllname, importc: "glColor4bv".}
|
|
proc glColor4d*(red, green, blue, alpha: TGLdouble){.dynlib: dllname,
|
|
importc: "glColor4d".}
|
|
proc glColor4dv*(v: PGLdouble){.dynlib: dllname, importc: "glColor4dv".}
|
|
proc glColor4f*(red, green, blue, alpha: TGLfloat){.dynlib: dllname,
|
|
importc: "glColor4f".}
|
|
proc glColor4fv*(v: PGLfloat){.dynlib: dllname, importc: "glColor4fv".}
|
|
proc glColor4i*(red, green, blue, alpha: TGLint){.dynlib: dllname,
|
|
importc: "glColor4i".}
|
|
proc glColor4iv*(v: PGLint){.dynlib: dllname, importc: "glColor4iv".}
|
|
proc glColor4s*(red, green, blue, alpha: TGLshort){.dynlib: dllname,
|
|
importc: "glColor4s".}
|
|
proc glColor4sv*(v: PGLshort){.dynlib: dllname, importc: "glColor4sv".}
|
|
proc glColor4ub*(red, green, blue, alpha: TGLubyte){.dynlib: dllname,
|
|
importc: "glColor4ub".}
|
|
proc glColor4ubv*(v: PGLubyte){.dynlib: dllname, importc: "glColor4ubv".}
|
|
proc glColor4ui*(red, green, blue, alpha: TGLuint){.dynlib: dllname,
|
|
importc: "glColor4ui".}
|
|
proc glColor4uiv*(v: PGLuint){.dynlib: dllname, importc: "glColor4uiv".}
|
|
proc glColor4us*(red, green, blue, alpha: TGLushort){.dynlib: dllname,
|
|
importc: "glColor4us".}
|
|
proc glColor4usv*(v: PGLushort){.dynlib: dllname, importc: "glColor4usv".}
|
|
proc glColorMask*(red, green, blue, alpha: TGLboolean){.dynlib: dllname,
|
|
importc: "glColorMask".}
|
|
proc glColorMaterial*(face, mode: TGLenum){.dynlib: dllname,
|
|
importc: "glColorMaterial".}
|
|
proc glColorPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
|
|
pointer: Pointer){.dynlib: dllname,
|
|
importc: "glColorPointer".}
|
|
proc glCopyPixels*(x, y: TGLint, width, height: TGLsizei, atype: TGLenum){.
|
|
dynlib: dllname, importc: "glCopyPixels".}
|
|
proc glCopyTexImage1D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
|
|
x, y: TGLint, width: TGLsizei, border: TGLint){.
|
|
dynlib: dllname, importc: "glCopyTexImage1D".}
|
|
proc glCopyTexImage2D*(target: TGLenum, level: TGLint, internalFormat: TGLenum,
|
|
x, y: TGLint, width, height: TGLsizei, border: TGLint){.
|
|
dynlib: dllname, importc: "glCopyTexImage2D".}
|
|
proc glCopyTexSubImage1D*(target: TGLenum, level, xoffset, x, y: TGLint,
|
|
width: TGLsizei){.dynlib: dllname,
|
|
importc: "glCopyTexSubImage1D".}
|
|
proc glCopyTexSubImage2D*(target: TGLenum,
|
|
level, xoffset, yoffset, x, y: TGLint,
|
|
width, height: TGLsizei){.dynlib: dllname,
|
|
importc: "glCopyTexSubImage2D".}
|
|
proc glCullFace*(mode: TGLenum){.dynlib: dllname, importc: "glCullFace".}
|
|
proc glDeleteLists*(list: TGLuint, range: TGLsizei){.dynlib: dllname,
|
|
importc: "glDeleteLists".}
|
|
proc glDeleteTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
|
|
importc: "glDeleteTextures".}
|
|
proc glDepthFunc*(func: TGLenum){.dynlib: dllname, importc: "glDepthFunc".}
|
|
proc glDepthMask*(flag: TGLboolean){.dynlib: dllname, importc: "glDepthMask".}
|
|
proc glDepthRange*(zNear, zFar: TGLclampd){.dynlib: dllname,
|
|
importc: "glDepthRange".}
|
|
proc glDisable*(cap: TGLenum){.dynlib: dllname, importc: "glDisable".}
|
|
proc glDisableClientState*(aarray: TGLenum){.dynlib: dllname,
|
|
importc: "glDisableClientState".}
|
|
proc glDrawArrays*(mode: TGLenum, first: TGLint, count: TGLsizei){.
|
|
dynlib: dllname, importc: "glDrawArrays".}
|
|
proc glDrawBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glDrawBuffer".}
|
|
proc glDrawElements*(mode: TGLenum, count: TGLsizei, atype: TGLenum,
|
|
indices: Pointer){.dynlib: dllname,
|
|
importc: "glDrawElements".}
|
|
proc glDrawPixels*(width, height: TGLsizei, format, atype: TGLenum,
|
|
pixels: Pointer){.dynlib: dllname, importc: "glDrawPixels".}
|
|
proc glEdgeFlag*(flag: TGLboolean){.dynlib: dllname, importc: "glEdgeFlag".}
|
|
proc glEdgeFlagPointer*(stride: TGLsizei, pointer: Pointer){.dynlib: dllname,
|
|
importc: "glEdgeFlagPointer".}
|
|
proc glEdgeFlagv*(flag: PGLboolean){.dynlib: dllname, importc: "glEdgeFlagv".}
|
|
proc glEnable*(cap: TGLenum){.dynlib: dllname, importc: "glEnable".}
|
|
proc glEnableClientState*(aarray: TGLenum){.dynlib: dllname,
|
|
importc: "glEnableClientState".}
|
|
proc glEnd*(){.dynlib: dllname, importc: "glEnd".}
|
|
proc glEndList*(){.dynlib: dllname, importc: "glEndList".}
|
|
proc glEvalCoord1d*(u: TGLdouble){.dynlib: dllname, importc: "glEvalCoord1d".}
|
|
proc glEvalCoord1dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord1dv".}
|
|
proc glEvalCoord1f*(u: TGLfloat){.dynlib: dllname, importc: "glEvalCoord1f".}
|
|
proc glEvalCoord1fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord1fv".}
|
|
proc glEvalCoord2d*(u, v: TGLdouble){.dynlib: dllname, importc: "glEvalCoord2d".}
|
|
proc glEvalCoord2dv*(u: PGLdouble){.dynlib: dllname, importc: "glEvalCoord2dv".}
|
|
proc glEvalCoord2f*(u, v: TGLfloat){.dynlib: dllname, importc: "glEvalCoord2f".}
|
|
proc glEvalCoord2fv*(u: PGLfloat){.dynlib: dllname, importc: "glEvalCoord2fv".}
|
|
proc glEvalMesh1*(mode: TGLenum, i1, i2: TGLint){.dynlib: dllname,
|
|
importc: "glEvalMesh1".}
|
|
proc glEvalMesh2*(mode: TGLenum, i1, i2, j1, j2: TGLint){.dynlib: dllname,
|
|
importc: "glEvalMesh2".}
|
|
proc glEvalPoint1*(i: TGLint){.dynlib: dllname, importc: "glEvalPoint1".}
|
|
proc glEvalPoint2*(i, j: TGLint){.dynlib: dllname, importc: "glEvalPoint2".}
|
|
proc glFeedbackBuffer*(size: TGLsizei, atype: TGLenum, buffer: PGLfloat){.
|
|
dynlib: dllname, importc: "glFeedbackBuffer".}
|
|
proc glFinish*(){.dynlib: dllname, importc: "glFinish".}
|
|
proc glFlush*(){.dynlib: dllname, importc: "glFlush".}
|
|
proc glFogf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
|
importc: "glFogf".}
|
|
proc glFogfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glFogfv".}
|
|
proc glFogi*(pname: TGLenum, param: TGLint){.dynlib: dllname, importc: "glFogi".}
|
|
proc glFogiv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glFogiv".}
|
|
proc glFrontFace*(mode: TGLenum){.dynlib: dllname, importc: "glFrontFace".}
|
|
proc glFrustum*(left, right, bottom, top, zNear, zFar: TGLdouble){.
|
|
dynlib: dllname, importc: "glFrustum".}
|
|
proc glGenLists*(range: TGLsizei): TGLuint{.dynlib: dllname,
|
|
importc: "glGenLists".}
|
|
proc glGenTextures*(n: TGLsizei, textures: PGLuint){.dynlib: dllname,
|
|
importc: "glGenTextures".}
|
|
proc glGetBooleanv*(pname: TGLenum, params: PGLboolean){.dynlib: dllname,
|
|
importc: "glGetBooleanv".}
|
|
proc glGetClipPlane*(plane: TGLenum, equation: PGLdouble){.dynlib: dllname,
|
|
importc: "glGetClipPlane".}
|
|
proc glGetDoublev*(pname: TGLenum, params: PGLdouble){.dynlib: dllname,
|
|
importc: "glGetDoublev".}
|
|
proc glGetError*(): TGLenum{.dynlib: dllname, importc: "glGetError".}
|
|
proc glGetFloatv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glGetFloatv".}
|
|
proc glGetIntegerv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glGetIntegerv".}
|
|
proc glGetLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glGetLightfv".}
|
|
proc glGetLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glGetLightiv".}
|
|
proc glGetMapdv*(target, query: TGLenum, v: PGLdouble){.dynlib: dllname,
|
|
importc: "glGetMapdv".}
|
|
proc glGetMapfv*(target, query: TGLenum, v: PGLfloat){.dynlib: dllname,
|
|
importc: "glGetMapfv".}
|
|
proc glGetMapiv*(target, query: TGLenum, v: PGLint){.dynlib: dllname,
|
|
importc: "glGetMapiv".}
|
|
proc glGetMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glGetMaterialfv".}
|
|
proc glGetMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glGetMaterialiv".}
|
|
proc glGetPixelMapfv*(map: TGLenum, values: PGLfloat){.dynlib: dllname,
|
|
importc: "glGetPixelMapfv".}
|
|
proc glGetPixelMapuiv*(map: TGLenum, values: PGLuint){.dynlib: dllname,
|
|
importc: "glGetPixelMapuiv".}
|
|
proc glGetPixelMapusv*(map: TGLenum, values: PGLushort){.dynlib: dllname,
|
|
importc: "glGetPixelMapusv".}
|
|
proc glGetPointerv*(pname: TGLenum, params: Pointer){.dynlib: dllname,
|
|
importc: "glGetPointerv".}
|
|
proc glGetPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
|
|
importc: "glGetPolygonStipple".}
|
|
proc glGetString*(name: TGLenum): cstring{.dynlib: dllname,
|
|
importc: "glGetString".}
|
|
proc glGetTexEnvfv*(target, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glGetTexEnvfv".}
|
|
proc glGetTexEnviv*(target, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glGetTexEnviv".}
|
|
proc glGetTexGendv*(coord, pname: TGLenum, params: PGLdouble){.dynlib: dllname,
|
|
importc: "glGetTexGendv".}
|
|
proc glGetTexGenfv*(coord, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glGetTexGenfv".}
|
|
proc glGetTexGeniv*(coord, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glGetTexGeniv".}
|
|
proc glGetTexImage*(target: TGLenum, level: TGLint, format: TGLenum,
|
|
atype: TGLenum, pixels: Pointer){.dynlib: dllname,
|
|
importc: "glGetTexImage".}
|
|
proc glGetTexLevelParameterfv*(target: TGLenum, level: TGLint, pname: TGLenum,
|
|
params: Pointer){.dynlib: dllname,
|
|
importc: "glGetTexLevelParameterfv".}
|
|
proc glGetTexLevelParameteriv*(target: TGLenum, level: TGLint, pname: TGLenum,
|
|
params: PGLint){.dynlib: dllname,
|
|
importc: "glGetTexLevelParameteriv".}
|
|
proc glGetTexParameterfv*(target, pname: TGLenum, params: PGLfloat){.
|
|
dynlib: dllname, importc: "glGetTexParameterfv".}
|
|
proc glGetTexParameteriv*(target, pname: TGLenum, params: PGLint){.
|
|
dynlib: dllname, importc: "glGetTexParameteriv".}
|
|
proc glHint*(target, mode: TGLenum){.dynlib: dllname, importc: "glHint".}
|
|
proc glIndexMask*(mask: TGLuint){.dynlib: dllname, importc: "glIndexMask".}
|
|
proc glIndexPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){.
|
|
dynlib: dllname, importc: "glIndexPointer".}
|
|
proc glIndexd*(c: TGLdouble){.dynlib: dllname, importc: "glIndexd".}
|
|
proc glIndexdv*(c: PGLdouble){.dynlib: dllname, importc: "glIndexdv".}
|
|
proc glIndexf*(c: TGLfloat){.dynlib: dllname, importc: "glIndexf".}
|
|
proc glIndexfv*(c: PGLfloat){.dynlib: dllname, importc: "glIndexfv".}
|
|
proc glIndexi*(c: TGLint){.dynlib: dllname, importc: "glIndexi".}
|
|
proc glIndexiv*(c: PGLint){.dynlib: dllname, importc: "glIndexiv".}
|
|
proc glIndexs*(c: TGLshort){.dynlib: dllname, importc: "glIndexs".}
|
|
proc glIndexsv*(c: PGLshort){.dynlib: dllname, importc: "glIndexsv".}
|
|
proc glIndexub*(c: TGLubyte){.dynlib: dllname, importc: "glIndexub".}
|
|
proc glIndexubv*(c: PGLubyte){.dynlib: dllname, importc: "glIndexubv".}
|
|
proc glInitNames*(){.dynlib: dllname, importc: "glInitNames".}
|
|
proc glInterleavedArrays*(format: TGLenum, stride: TGLsizei, pointer: Pointer){.
|
|
dynlib: dllname, importc: "glInterleavedArrays".}
|
|
proc glIsEnabled*(cap: TGLenum): TGLboolean{.dynlib: dllname,
|
|
importc: "glIsEnabled".}
|
|
proc glIsList*(list: TGLuint): TGLboolean{.dynlib: dllname, importc: "glIsList".}
|
|
proc glIsTexture*(texture: TGLuint): TGLboolean{.dynlib: dllname,
|
|
importc: "glIsTexture".}
|
|
proc glLightModelf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
|
importc: "glLightModelf".}
|
|
proc glLightModelfv*(pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glLightModelfv".}
|
|
proc glLightModeli*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
|
importc: "glLightModeli".}
|
|
proc glLightModeliv*(pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glLightModeliv".}
|
|
proc glLightf*(light, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
|
importc: "glLightf".}
|
|
proc glLightfv*(light, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glLightfv".}
|
|
proc glLighti*(light, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
|
importc: "glLighti".}
|
|
proc glLightiv*(light, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glLightiv".}
|
|
proc glLineStipple*(factor: TGLint, pattern: TGLushort){.dynlib: dllname,
|
|
importc: "glLineStipple".}
|
|
proc glLineWidth*(width: TGLfloat){.dynlib: dllname, importc: "glLineWidth".}
|
|
proc glListBase*(base: TGLuint){.dynlib: dllname, importc: "glListBase".}
|
|
proc glLoadIdentity*(){.dynlib: dllname, importc: "glLoadIdentity".}
|
|
proc glLoadMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glLoadMatrixd".}
|
|
proc glLoadMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glLoadMatrixf".}
|
|
proc glLoadName*(name: TGLuint){.dynlib: dllname, importc: "glLoadName".}
|
|
proc glLogicOp*(opcode: TGLenum){.dynlib: dllname, importc: "glLogicOp".}
|
|
proc glMap1d*(target: TGLenum, u1, u2: TGLdouble, stride, order: TGLint,
|
|
points: PGLdouble){.dynlib: dllname, importc: "glMap1d".}
|
|
proc glMap1f*(target: TGLenum, u1, u2: TGLfloat, stride, order: TGLint,
|
|
points: PGLfloat){.dynlib: dllname, importc: "glMap1f".}
|
|
proc glMap2d*(target: TGLenum, u1, u2: TGLdouble, ustride, uorder: TGLint,
|
|
v1, v2: TGLdouble, vstride, vorder: TGLint, points: PGLdouble){.
|
|
dynlib: dllname, importc: "glMap2d".}
|
|
proc glMap2f*(target: TGLenum, u1, u2: TGLfloat, ustride, uorder: TGLint,
|
|
v1, v2: TGLfloat, vstride, vorder: TGLint, points: PGLfloat){.
|
|
dynlib: dllname, importc: "glMap2f".}
|
|
proc glMapGrid1d*(un: TGLint, u1, u2: TGLdouble){.dynlib: dllname,
|
|
importc: "glMapGrid1d".}
|
|
proc glMapGrid1f*(un: TGLint, u1, u2: TGLfloat){.dynlib: dllname,
|
|
importc: "glMapGrid1f".}
|
|
proc glMapGrid2d*(un: TGLint, u1, u2: TGLdouble, vn: TGLint, v1, v2: TGLdouble){.
|
|
dynlib: dllname, importc: "glMapGrid2d".}
|
|
proc glMapGrid2f*(un: TGLint, u1, u2: TGLfloat, vn: TGLint, v1, v2: TGLfloat){.
|
|
dynlib: dllname, importc: "glMapGrid2f".}
|
|
proc glMaterialf*(face, pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
|
importc: "glMaterialf".}
|
|
proc glMaterialfv*(face, pname: TGLenum, params: PGLfloat){.dynlib: dllname,
|
|
importc: "glMaterialfv".}
|
|
proc glMateriali*(face, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
|
importc: "glMateriali".}
|
|
proc glMaterialiv*(face, pname: TGLenum, params: PGLint){.dynlib: dllname,
|
|
importc: "glMaterialiv".}
|
|
proc glMatrixMode*(mode: TGLenum){.dynlib: dllname, importc: "glMatrixMode".}
|
|
proc glMultMatrixd*(m: PGLdouble){.dynlib: dllname, importc: "glMultMatrixd".}
|
|
proc glMultMatrixf*(m: PGLfloat){.dynlib: dllname, importc: "glMultMatrixf".}
|
|
proc glNewList*(list: TGLuint, mode: TGLenum){.dynlib: dllname,
|
|
importc: "glNewList".}
|
|
proc glNormal3b*(nx, ny, nz: TGlbyte){.dynlib: dllname, importc: "glNormal3b".}
|
|
proc glNormal3bv*(v: PGLbyte){.dynlib: dllname, importc: "glNormal3bv".}
|
|
proc glNormal3d*(nx, ny, nz: TGLdouble){.dynlib: dllname, importc: "glNormal3d".}
|
|
proc glNormal3dv*(v: PGLdouble){.dynlib: dllname, importc: "glNormal3dv".}
|
|
proc glNormal3f*(nx, ny, nz: TGLfloat){.dynlib: dllname, importc: "glNormal3f".}
|
|
proc glNormal3fv*(v: PGLfloat){.dynlib: dllname, importc: "glNormal3fv".}
|
|
proc glNormal3i*(nx, ny, nz: TGLint){.dynlib: dllname, importc: "glNormal3i".}
|
|
proc glNormal3iv*(v: PGLint){.dynlib: dllname, importc: "glNormal3iv".}
|
|
proc glNormal3s*(nx, ny, nz: TGLshort){.dynlib: dllname, importc: "glNormal3s".}
|
|
proc glNormal3sv*(v: PGLshort){.dynlib: dllname, importc: "glNormal3sv".}
|
|
proc glNormalPointer*(atype: TGLenum, stride: TGLsizei, pointer: Pointer){.
|
|
dynlib: dllname, importc: "glNormalPointer".}
|
|
proc glOrtho*(left, right, bottom, top, zNear, zFar: TGLdouble){.
|
|
dynlib: dllname, importc: "glOrtho".}
|
|
proc glPassThrough*(token: TGLfloat){.dynlib: dllname, importc: "glPassThrough".}
|
|
proc glPixelMapfv*(map: TGLenum, mapsize: TGLsizei, values: PGLfloat){.
|
|
dynlib: dllname, importc: "glPixelMapfv".}
|
|
proc glPixelMapuiv*(map: TGLenum, mapsize: TGLsizei, values: PGLuint){.
|
|
dynlib: dllname, importc: "glPixelMapuiv".}
|
|
proc glPixelMapusv*(map: TGLenum, mapsize: TGLsizei, values: PGLushort){.
|
|
dynlib: dllname, importc: "glPixelMapusv".}
|
|
proc glPixelStoref*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
|
importc: "glPixelStoref".}
|
|
proc glPixelStorei*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
|
importc: "glPixelStorei".}
|
|
proc glPixelTransferf*(pname: TGLenum, param: TGLfloat){.dynlib: dllname,
|
|
importc: "glPixelTransferf".}
|
|
proc glPixelTransferi*(pname: TGLenum, param: TGLint){.dynlib: dllname,
|
|
importc: "glPixelTransferi".}
|
|
proc glPixelZoom*(xfactor, yfactor: TGLfloat){.dynlib: dllname,
|
|
importc: "glPixelZoom".}
|
|
proc glPointSize*(size: TGLfloat){.dynlib: dllname, importc: "glPointSize".}
|
|
proc glPolygonMode*(face, mode: TGLenum){.dynlib: dllname,
|
|
importc: "glPolygonMode".}
|
|
proc glPolygonOffset*(factor, units: TGLfloat){.dynlib: dllname,
|
|
importc: "glPolygonOffset".}
|
|
proc glPolygonStipple*(mask: PGLubyte){.dynlib: dllname,
|
|
importc: "glPolygonStipple".}
|
|
proc glPopAttrib*(){.dynlib: dllname, importc: "glPopAttrib".}
|
|
proc glPopClientAttrib*(){.dynlib: dllname, importc: "glPopClientAttrib".}
|
|
proc glPopMatrix*(){.dynlib: dllname, importc: "glPopMatrix".}
|
|
proc glPopName*(){.dynlib: dllname, importc: "glPopName".}
|
|
proc glPrioritizeTextures*(n: TGLsizei, textures: PGLuint, priorities: PGLclampf){.
|
|
dynlib: dllname, importc: "glPrioritizeTextures".}
|
|
proc glPushAttrib*(mask: TGLbitfield){.dynlib: dllname, importc: "glPushAttrib".}
|
|
proc glPushClientAttrib*(mask: TGLbitfield){.dynlib: dllname,
|
|
importc: "glPushClientAttrib".}
|
|
proc glPushMatrix*(){.dynlib: dllname, importc: "glPushMatrix".}
|
|
proc glPushName*(name: TGLuint){.dynlib: dllname, importc: "glPushName".}
|
|
proc glRasterPos2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glRasterPos2d".}
|
|
proc glRasterPos2dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos2dv".}
|
|
proc glRasterPos2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glRasterPos2f".}
|
|
proc glRasterPos2fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos2fv".}
|
|
proc glRasterPos2i*(x, y: TGLint){.dynlib: dllname, importc: "glRasterPos2i".}
|
|
proc glRasterPos2iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos2iv".}
|
|
proc glRasterPos2s*(x, y: TGLshort){.dynlib: dllname, importc: "glRasterPos2s".}
|
|
proc glRasterPos2sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos2sv".}
|
|
proc glRasterPos3d*(x, y, z: TGLdouble){.dynlib: dllname,
|
|
importc: "glRasterPos3d".}
|
|
proc glRasterPos3dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos3dv".}
|
|
proc glRasterPos3f*(x, y, z: TGLfloat){.dynlib: dllname,
|
|
importc: "glRasterPos3f".}
|
|
proc glRasterPos3fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos3fv".}
|
|
proc glRasterPos3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glRasterPos3i".}
|
|
proc glRasterPos3iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos3iv".}
|
|
proc glRasterPos3s*(x, y, z: TGLshort){.dynlib: dllname,
|
|
importc: "glRasterPos3s".}
|
|
proc glRasterPos3sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos3sv".}
|
|
proc glRasterPos4d*(x, y, z, w: TGLdouble){.dynlib: dllname,
|
|
importc: "glRasterPos4d".}
|
|
proc glRasterPos4dv*(v: PGLdouble){.dynlib: dllname, importc: "glRasterPos4dv".}
|
|
proc glRasterPos4f*(x, y, z, w: TGLfloat){.dynlib: dllname,
|
|
importc: "glRasterPos4f".}
|
|
proc glRasterPos4fv*(v: PGLfloat){.dynlib: dllname, importc: "glRasterPos4fv".}
|
|
proc glRasterPos4i*(x, y, z, w: TGLint){.dynlib: dllname,
|
|
importc: "glRasterPos4i".}
|
|
proc glRasterPos4iv*(v: PGLint){.dynlib: dllname, importc: "glRasterPos4iv".}
|
|
proc glRasterPos4s*(x, y, z, w: TGLshort){.dynlib: dllname,
|
|
importc: "glRasterPos4s".}
|
|
proc glRasterPos4sv*(v: PGLshort){.dynlib: dllname, importc: "glRasterPos4sv".}
|
|
proc glReadBuffer*(mode: TGLenum){.dynlib: dllname, importc: "glReadBuffer".}
|
|
proc glReadPixels*(x, y: TGLint, width, height: TGLsizei,
|
|
format, atype: TGLenum, pixels: Pointer){.dynlib: dllname,
|
|
importc: "glReadPixels".}
|
|
proc glRectd*(x1, y1, x2, y2: TGLdouble){.dynlib: dllname, importc: "glRectd".}
|
|
proc glRectdv*(v1: PGLdouble, v2: PGLdouble){.dynlib: dllname,
|
|
importc: "glRectdv".}
|
|
proc glRectf*(x1, y1, x2, y2: TGLfloat){.dynlib: dllname, importc: "glRectf".}
|
|
proc glRectfv*(v1: PGLfloat, v2: PGLfloat){.dynlib: dllname, importc: "glRectfv".}
|
|
proc glRecti*(x1, y1, x2, y2: TGLint){.dynlib: dllname, importc: "glRecti".}
|
|
proc glRectiv*(v1: PGLint, v2: PGLint){.dynlib: dllname, importc: "glRectiv".}
|
|
proc glRects*(x1, y1, x2, y2: TGLshort){.dynlib: dllname, importc: "glRects".}
|
|
proc glRectsv*(v1: PGLshort, v2: PGLshort){.dynlib: dllname, importc: "glRectsv".}
|
|
proc glRenderMode*(mode: TGLint): TGLint{.dynlib: dllname,
|
|
importc: "glRenderMode".}
|
|
proc glRotated*(angle, x, y, z: TGLdouble){.dynlib: dllname,
|
|
importc: "glRotated".}
|
|
proc glRotatef*(angle, x, y, z: TGLfloat){.dynlib: dllname, importc: "glRotatef".}
|
|
proc glScaled*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glScaled".}
|
|
proc glScalef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glScalef".}
|
|
proc glScissor*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
|
|
importc: "glScissor".}
|
|
proc glSelectBuffer*(size: TGLsizei, buffer: PGLuint){.dynlib: dllname,
|
|
importc: "glSelectBuffer".}
|
|
proc glShadeModel*(mode: TGLenum){.dynlib: dllname, importc: "glShadeModel".}
|
|
proc glStencilFunc*(func: TGLenum, theref: TGLint, mask: TGLuint){.
|
|
dynlib: dllname, importc: "glStencilFunc".}
|
|
proc glStencilMask*(mask: TGLuint){.dynlib: dllname, importc: "glStencilMask".}
|
|
proc glStencilOp*(fail, zfail, zpass: TGLenum){.dynlib: dllname,
|
|
importc: "glStencilOp".}
|
|
proc glTexCoord1d*(s: TGLdouble){.dynlib: dllname, importc: "glTexCoord1d".}
|
|
proc glTexCoord1dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord1dv".}
|
|
proc glTexCoord1f*(s: TGLfloat){.dynlib: dllname, importc: "glTexCoord1f".}
|
|
proc glTexCoord1fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord1fv".}
|
|
proc glTexCoord1i*(s: TGLint){.dynlib: dllname, importc: "glTexCoord1i".}
|
|
proc glTexCoord1iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord1iv".}
|
|
proc glTexCoord1s*(s: TGLshort){.dynlib: dllname, importc: "glTexCoord1s".}
|
|
proc glTexCoord1sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord1sv".}
|
|
proc glTexCoord2d*(s, t: TGLdouble){.dynlib: dllname, importc: "glTexCoord2d".}
|
|
proc glTexCoord2dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord2dv".}
|
|
proc glTexCoord2f*(s, t: TGLfloat){.dynlib: dllname, importc: "glTexCoord2f".}
|
|
proc glTexCoord2fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord2fv".}
|
|
proc glTexCoord2i*(s, t: TGLint){.dynlib: dllname, importc: "glTexCoord2i".}
|
|
proc glTexCoord2iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord2iv".}
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proc glTexCoord2s*(s, t: TGLshort){.dynlib: dllname, importc: "glTexCoord2s".}
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proc glTexCoord2sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord2sv".}
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proc glTexCoord3d*(s, t, r: TGLdouble){.dynlib: dllname, importc: "glTexCoord3d".}
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proc glTexCoord3dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord3dv".}
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proc glTexCoord3f*(s, t, r: TGLfloat){.dynlib: dllname, importc: "glTexCoord3f".}
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proc glTexCoord3fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord3fv".}
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proc glTexCoord3i*(s, t, r: TGLint){.dynlib: dllname, importc: "glTexCoord3i".}
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proc glTexCoord3iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord3iv".}
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proc glTexCoord3s*(s, t, r: TGLshort){.dynlib: dllname, importc: "glTexCoord3s".}
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proc glTexCoord3sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord3sv".}
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proc glTexCoord4d*(s, t, r, q: TGLdouble){.dynlib: dllname,
|
|
importc: "glTexCoord4d".}
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proc glTexCoord4dv*(v: PGLdouble){.dynlib: dllname, importc: "glTexCoord4dv".}
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proc glTexCoord4f*(s, t, r, q: TGLfloat){.dynlib: dllname,
|
|
importc: "glTexCoord4f".}
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proc glTexCoord4fv*(v: PGLfloat){.dynlib: dllname, importc: "glTexCoord4fv".}
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proc glTexCoord4i*(s, t, r, q: TGLint){.dynlib: dllname, importc: "glTexCoord4i".}
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proc glTexCoord4iv*(v: PGLint){.dynlib: dllname, importc: "glTexCoord4iv".}
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proc glTexCoord4s*(s, t, r, q: TGLshort){.dynlib: dllname,
|
|
importc: "glTexCoord4s".}
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proc glTexCoord4sv*(v: PGLshort){.dynlib: dllname, importc: "glTexCoord4sv".}
|
|
proc glTexCoordPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
|
|
pointer: Pointer){.dynlib: dllname,
|
|
importc: "glTexCoordPointer".}
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|
proc glTexEnvf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
|
|
dynlib: dllname, importc: "glTexEnvf".}
|
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proc glTexEnvfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
|
|
dynlib: dllname, importc: "glTexEnvfv".}
|
|
proc glTexEnvi*(target: TGLenum, pname: TGLenum, param: TGLint){.
|
|
dynlib: dllname, importc: "glTexEnvi".}
|
|
proc glTexEnviv*(target: TGLenum, pname: TGLenum, params: PGLint){.
|
|
dynlib: dllname, importc: "glTexEnviv".}
|
|
proc glTexGend*(coord: TGLenum, pname: TGLenum, param: TGLdouble){.
|
|
dynlib: dllname, importc: "glTexGend".}
|
|
proc glTexGendv*(coord: TGLenum, pname: TGLenum, params: PGLdouble){.
|
|
dynlib: dllname, importc: "glTexGendv".}
|
|
proc glTexGenf*(coord: TGLenum, pname: TGLenum, param: TGLfloat){.
|
|
dynlib: dllname, importc: "glTexGenf".}
|
|
proc glTexGenfv*(coord: TGLenum, pname: TGLenum, params: PGLfloat){.
|
|
dynlib: dllname, importc: "glTexGenfv".}
|
|
proc glTexGeni*(coord: TGLenum, pname: TGLenum, param: TGLint){.dynlib: dllname,
|
|
importc: "glTexGeni".}
|
|
proc glTexGeniv*(coord: TGLenum, pname: TGLenum, params: PGLint){.
|
|
dynlib: dllname, importc: "glTexGeniv".}
|
|
proc glTexImage1D*(target: TGLenum, level, internalformat: TGLint,
|
|
width: TGLsizei, border: TGLint, format, atype: TGLenum,
|
|
pixels: Pointer){.dynlib: dllname, importc: "glTexImage1D".}
|
|
proc glTexImage2D*(target: TGLenum, level, internalformat: TGLint,
|
|
width, height: TGLsizei, border: TGLint,
|
|
format, atype: TGLenum, pixels: Pointer){.dynlib: dllname,
|
|
importc: "glTexImage2D".}
|
|
proc glTexParameterf*(target: TGLenum, pname: TGLenum, param: TGLfloat){.
|
|
dynlib: dllname, importc: "glTexParameterf".}
|
|
proc glTexParameterfv*(target: TGLenum, pname: TGLenum, params: PGLfloat){.
|
|
dynlib: dllname, importc: "glTexParameterfv".}
|
|
proc glTexParameteri*(target: TGLenum, pname: TGLenum, param: TGLint){.
|
|
dynlib: dllname, importc: "glTexParameteri".}
|
|
proc glTexParameteriv*(target: TGLenum, pname: TGLenum, params: PGLint){.
|
|
dynlib: dllname, importc: "glTexParameteriv".}
|
|
proc glTexSubImage1D*(target: TGLenum, level, xoffset: TGLint, width: TGLsizei,
|
|
format, atype: TGLenum, pixels: Pointer){.dynlib: dllname,
|
|
importc: "glTexSubImage1D".}
|
|
proc glTexSubImage2D*(target: TGLenum, level, xoffset, yoffset: TGLint,
|
|
width, height: TGLsizei, format, atype: TGLenum,
|
|
pixels: Pointer){.dynlib: dllname,
|
|
importc: "glTexSubImage2D".}
|
|
proc glTranslated*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glTranslated".}
|
|
proc glTranslatef*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glTranslatef".}
|
|
proc glVertex2d*(x, y: TGLdouble){.dynlib: dllname, importc: "glVertex2d".}
|
|
proc glVertex2dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex2dv".}
|
|
proc glVertex2f*(x, y: TGLfloat){.dynlib: dllname, importc: "glVertex2f".}
|
|
proc glVertex2fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex2fv".}
|
|
proc glVertex2i*(x, y: TGLint){.dynlib: dllname, importc: "glVertex2i".}
|
|
proc glVertex2iv*(v: PGLint){.dynlib: dllname, importc: "glVertex2iv".}
|
|
proc glVertex2s*(x, y: TGLshort){.dynlib: dllname, importc: "glVertex2s".}
|
|
proc glVertex2sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex2sv".}
|
|
proc glVertex3d*(x, y, z: TGLdouble){.dynlib: dllname, importc: "glVertex3d".}
|
|
proc glVertex3dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex3dv".}
|
|
proc glVertex3f*(x, y, z: TGLfloat){.dynlib: dllname, importc: "glVertex3f".}
|
|
proc glVertex3fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex3fv".}
|
|
proc glVertex3i*(x, y, z: TGLint){.dynlib: dllname, importc: "glVertex3i".}
|
|
proc glVertex3iv*(v: PGLint){.dynlib: dllname, importc: "glVertex3iv".}
|
|
proc glVertex3s*(x, y, z: TGLshort){.dynlib: dllname, importc: "glVertex3s".}
|
|
proc glVertex3sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex3sv".}
|
|
proc glVertex4d*(x, y, z, w: TGLdouble){.dynlib: dllname, importc: "glVertex4d".}
|
|
proc glVertex4dv*(v: PGLdouble){.dynlib: dllname, importc: "glVertex4dv".}
|
|
proc glVertex4f*(x, y, z, w: TGLfloat){.dynlib: dllname, importc: "glVertex4f".}
|
|
proc glVertex4fv*(v: PGLfloat){.dynlib: dllname, importc: "glVertex4fv".}
|
|
proc glVertex4i*(x, y, z, w: TGLint){.dynlib: dllname, importc: "glVertex4i".}
|
|
proc glVertex4iv*(v: PGLint){.dynlib: dllname, importc: "glVertex4iv".}
|
|
proc glVertex4s*(x, y, z, w: TGLshort){.dynlib: dllname, importc: "glVertex4s".}
|
|
proc glVertex4sv*(v: PGLshort){.dynlib: dllname, importc: "glVertex4sv".}
|
|
proc glVertexPointer*(size: TGLint, atype: TGLenum, stride: TGLsizei,
|
|
pointer: Pointer){.dynlib: dllname,
|
|
importc: "glVertexPointer".}
|
|
proc glViewport*(x, y: TGLint, width, height: TGLsizei){.dynlib: dllname,
|
|
importc: "glViewport".}
|
|
type
|
|
PFN_GLARRAY_ELEMENT_EXTPROC* = proc (i: TGLint)
|
|
PFN_GLDRAW_ARRAYS_EXTPROC* = proc (mode: TGLenum, first: TGLint,
|
|
count: TGLsizei)
|
|
PFN_GLVERTEX_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
|
stride, count: TGLsizei,
|
|
pointer: Pointer)
|
|
PFN_GLNORMAL_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
|
|
pointer: Pointer)
|
|
PFN_GLCOLOR_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
|
stride, count: TGLsizei, pointer: Pointer)
|
|
PFN_GLINDEX_POINTER_EXTPROC* = proc (atype: TGLenum, stride, count: TGLsizei,
|
|
pointer: Pointer)
|
|
PFN_GLTEXCOORD_POINTER_EXTPROC* = proc (size: TGLint, atype: TGLenum,
|
|
stride, count: TGLsizei, pointer: Pointer)
|
|
PFN_GLEDGEFLAG_POINTER_EXTPROC* = proc (stride, count: TGLsizei,
|
|
pointer: PGLboolean)
|
|
PFN_GLGET_POINTER_VEXT_PROC* = proc (pname: TGLenum, params: Pointer)
|
|
PFN_GLARRAY_ELEMENT_ARRAY_EXTPROC* = proc (mode: TGLenum, count: TGLsizei,
|
|
pi: Pointer) # WIN_swap_hint
|
|
PFN_GLADDSWAPHINT_RECT_WINPROC* = proc (x, y: TGLint, width, height: TGLsizei)
|
|
PFN_GLCOLOR_TABLE_EXTPROC* = proc (target, internalFormat: TGLenum,
|
|
width: TGLsizei, format, atype: TGLenum,
|
|
data: Pointer)
|
|
PFN_GLCOLOR_SUBTABLE_EXTPROC* = proc (target: TGLenum, start, count: TGLsizei,
|
|
format, atype: TGLenum, data: Pointer)
|
|
PFN_GLGETCOLOR_TABLE_EXTPROC* = proc (target, format, atype: TGLenum,
|
|
data: Pointer)
|
|
PFN_GLGETCOLOR_TABLE_PARAMETER_IVEXTPROC* = proc (target, pname: TGLenum,
|
|
params: PGLint)
|
|
PFN_GLGETCOLOR_TABLE_PARAMETER_FVEXTPROC* = proc (target, pname: TGLenum,
|
|
params: PGLfloat)
|
|
|
|
{.pop.}
|
|
# implementation
|