mirror of
https://github.com/nim-lang/Nim.git
synced 2026-07-25 10:01:56 +00:00
1549 lines
64 KiB
ObjectPascal
1549 lines
64 KiB
ObjectPascal
{
|
|
|
|
Adaption of the delphi3d.net OpenGL units to FreePascal
|
|
Sebastian Guenther (sg@freepascal.org) in 2002
|
|
These units are free to use
|
|
}
|
|
|
|
(*++ BUILD Version: 0004 // Increment this if a change has global effects
|
|
|
|
Copyright (c) 1985-96, Microsoft Corporation
|
|
|
|
Module Name:
|
|
|
|
gl.h
|
|
|
|
Abstract:
|
|
|
|
Procedure declarations, constant definitions and macros for the OpenGL
|
|
component.
|
|
|
|
--*)
|
|
|
|
{*
|
|
** Copyright 1996 Silicon Graphics, Inc.
|
|
** All Rights Reserved.
|
|
**
|
|
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
|
|
** the contents of this file may not be disclosed to third parties, copied or
|
|
** duplicated in any form, in whole or in part, without the prior written
|
|
** permission of Silicon Graphics, Inc.
|
|
**
|
|
** RESTRICTED RIGHTS LEGEND:
|
|
** Use, duplication or disclosure by the Government is subject to restrictions
|
|
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
|
|
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
|
|
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
|
|
** rights reserved under the Copyright Laws of the United States.
|
|
*}
|
|
|
|
{******************************************************************************}
|
|
{ Converted to Delphi by Tom Nuydens (tom@delphi3d.net) }
|
|
{ For the latest updates, visit Delphi3D: http://www.delphi3d.net }
|
|
{******************************************************************************}
|
|
(*
|
|
{$MODE Delphi}
|
|
{$MACRO ON}
|
|
{$IFDEF Windows}
|
|
{$DEFINE extdecl := stdcall}
|
|
{$ELSE}
|
|
{$DEFINE extdecl := cdecl}
|
|
{$IFDEF MorphOS}
|
|
{$INLINE ON}
|
|
{$DEFINE GL_UNIT}
|
|
{$ELSE}
|
|
{$LINKLIB c}
|
|
{$ENDIF}
|
|
{$ENDIF} *)
|
|
|
|
unit GL;
|
|
|
|
interface
|
|
|
|
const
|
|
dllname = 'opengl32.dll';
|
|
dylibname = '/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib';
|
|
posixname = 'libGL.so.1';
|
|
|
|
type
|
|
GLenum = Cardinal; PGLenum = ^GLenum;
|
|
GLboolean = Byte; PGLboolean = ^GLboolean;
|
|
GLbitfield = Cardinal; PGLbitfield = ^GLbitfield;
|
|
GLbyte = ShortInt; PGLbyte = ^GLbyte;
|
|
GLshort = SmallInt; PGLshort = ^GLshort;
|
|
GLint = Integer; PGLint = ^GLint;
|
|
GLsizei = Integer; PGLsizei = ^GLsizei;
|
|
GLubyte = Byte; PGLubyte = ^GLubyte;
|
|
GLushort = Word; PGLushort = ^GLushort;
|
|
GLuint = Cardinal; PGLuint = ^GLuint;
|
|
GLfloat = Single; PGLfloat = ^GLfloat;
|
|
GLclampf = Single; PGLclampf = ^GLclampf;
|
|
GLdouble = Double; PGLdouble = ^GLdouble;
|
|
GLclampd = Double; PGLclampd = ^GLclampd;
|
|
{ GLvoid = void; } PGLvoid = Pointer;
|
|
PPGLvoid = ^PGLvoid;
|
|
|
|
TGLenum = GLenum;
|
|
TGLboolean = GLboolean;
|
|
TGLbitfield = GLbitfield;
|
|
TGLbyte = GLbyte;
|
|
TGLshort = GLshort;
|
|
TGLint = GLint;
|
|
TGLsizei = GLsizei;
|
|
TGLubyte = GLubyte;
|
|
TGLushort = GLushort;
|
|
TGLuint = GLuint;
|
|
TGLfloat = GLfloat;
|
|
TGLclampf = GLclampf;
|
|
TGLdouble = GLdouble;
|
|
TGLclampd = GLclampd;
|
|
|
|
{******************************************************************************}
|
|
|
|
const
|
|
// Version
|
|
GL_VERSION_1_1 = 1;
|
|
|
|
// AccumOp
|
|
GL_ACCUM = $0100;
|
|
GL_LOAD = $0101;
|
|
GL_RETURN = $0102;
|
|
GL_MULT = $0103;
|
|
GL_ADD = $0104;
|
|
|
|
// AlphaFunction
|
|
GL_NEVER = $0200;
|
|
GL_LESS = $0201;
|
|
GL_EQUAL = $0202;
|
|
GL_LEQUAL = $0203;
|
|
GL_GREATER = $0204;
|
|
GL_NOTEQUAL = $0205;
|
|
GL_GEQUAL = $0206;
|
|
GL_ALWAYS = $0207;
|
|
|
|
// AttribMask
|
|
GL_CURRENT_BIT = $00000001;
|
|
GL_POINT_BIT = $00000002;
|
|
GL_LINE_BIT = $00000004;
|
|
GL_POLYGON_BIT = $00000008;
|
|
GL_POLYGON_STIPPLE_BIT = $00000010;
|
|
GL_PIXEL_MODE_BIT = $00000020;
|
|
GL_LIGHTING_BIT = $00000040;
|
|
GL_FOG_BIT = $00000080;
|
|
GL_DEPTH_BUFFER_BIT = $00000100;
|
|
GL_ACCUM_BUFFER_BIT = $00000200;
|
|
GL_STENCIL_BUFFER_BIT = $00000400;
|
|
GL_VIEWPORT_BIT = $00000800;
|
|
GL_TRANSFORM_BIT = $00001000;
|
|
GL_ENABLE_BIT = $00002000;
|
|
GL_COLOR_BUFFER_BIT = $00004000;
|
|
GL_HINT_BIT = $00008000;
|
|
GL_EVAL_BIT = $00010000;
|
|
GL_LIST_BIT = $00020000;
|
|
GL_TEXTURE_BIT = $00040000;
|
|
GL_SCISSOR_BIT = $00080000;
|
|
GL_ALL_ATTRIB_BITS = $000FFFFF;
|
|
|
|
// BeginMode
|
|
GL_POINTS = $0000;
|
|
GL_LINES = $0001;
|
|
GL_LINE_LOOP = $0002;
|
|
GL_LINE_STRIP = $0003;
|
|
GL_TRIANGLES = $0004;
|
|
GL_TRIANGLE_STRIP = $0005;
|
|
GL_TRIANGLE_FAN = $0006;
|
|
GL_QUADS = $0007;
|
|
GL_QUAD_STRIP = $0008;
|
|
GL_POLYGON = $0009;
|
|
|
|
// BlendingFactorDest
|
|
GL_ZERO = 0;
|
|
GL_ONE = 1;
|
|
GL_SRC_COLOR = $0300;
|
|
GL_ONE_MINUS_SRC_COLOR = $0301;
|
|
GL_SRC_ALPHA = $0302;
|
|
GL_ONE_MINUS_SRC_ALPHA = $0303;
|
|
GL_DST_ALPHA = $0304;
|
|
GL_ONE_MINUS_DST_ALPHA = $0305;
|
|
|
|
// BlendingFactorSrc
|
|
// GL_ZERO
|
|
// GL_ONE
|
|
GL_DST_COLOR = $0306;
|
|
GL_ONE_MINUS_DST_COLOR = $0307;
|
|
GL_SRC_ALPHA_SATURATE = $0308;
|
|
// GL_SRC_ALPHA
|
|
// GL_ONE_MINUS_SRC_ALPHA
|
|
// GL_DST_ALPHA
|
|
// GL_ONE_MINUS_DST_ALPHA
|
|
|
|
// Boolean
|
|
GL_TRUE = 1;
|
|
GL_FALSE = 0;
|
|
|
|
// ClearBufferMask
|
|
// GL_COLOR_BUFFER_BIT
|
|
// GL_ACCUM_BUFFER_BIT
|
|
// GL_STENCIL_BUFFER_BIT
|
|
// GL_DEPTH_BUFFER_BIT
|
|
|
|
// ClientArrayType
|
|
// GL_VERTEX_ARRAY
|
|
// GL_NORMAL_ARRAY
|
|
// GL_COLOR_ARRAY
|
|
// GL_INDEX_ARRAY
|
|
// GL_TEXTURE_COORD_ARRAY
|
|
// GL_EDGE_FLAG_ARRAY
|
|
|
|
// ClipPlaneName
|
|
GL_CLIP_PLANE0 = $3000;
|
|
GL_CLIP_PLANE1 = $3001;
|
|
GL_CLIP_PLANE2 = $3002;
|
|
GL_CLIP_PLANE3 = $3003;
|
|
GL_CLIP_PLANE4 = $3004;
|
|
GL_CLIP_PLANE5 = $3005;
|
|
|
|
// ColorMaterialFace
|
|
// GL_FRONT
|
|
// GL_BACK
|
|
// GL_FRONT_AND_BACK
|
|
|
|
// ColorMaterialParameter
|
|
// GL_AMBIENT
|
|
// GL_DIFFUSE
|
|
// GL_SPECULAR
|
|
// GL_EMISSION
|
|
// GL_AMBIENT_AND_DIFFUSE
|
|
|
|
// ColorPointerType
|
|
// GL_BYTE
|
|
// GL_UNSIGNED_BYTE
|
|
// GL_SHORT
|
|
// GL_UNSIGNED_SHORT
|
|
// GL_INT
|
|
// GL_UNSIGNED_INT
|
|
// GL_FLOAT
|
|
// GL_DOUBLE
|
|
|
|
// CullFaceMode
|
|
// GL_FRONT
|
|
// GL_BACK
|
|
// GL_FRONT_AND_BACK
|
|
|
|
// DataType
|
|
GL_BYTE = $1400;
|
|
GL_UNSIGNED_BYTE = $1401;
|
|
GL_SHORT = $1402;
|
|
GL_UNSIGNED_SHORT = $1403;
|
|
GL_INT = $1404;
|
|
GL_UNSIGNED_INT = $1405;
|
|
GL_FLOAT = $1406;
|
|
GL_2_BYTES = $1407;
|
|
GL_3_BYTES = $1408;
|
|
GL_4_BYTES = $1409;
|
|
GL_DOUBLE = $140A;
|
|
|
|
// DepthFunction
|
|
// GL_NEVER
|
|
// GL_LESS
|
|
// GL_EQUAL
|
|
// GL_LEQUAL
|
|
// GL_GREATER
|
|
// GL_NOTEQUAL
|
|
// GL_GEQUAL
|
|
// GL_ALWAYS
|
|
|
|
// DrawBufferMode
|
|
GL_NONE = 0;
|
|
GL_FRONT_LEFT = $0400;
|
|
GL_FRONT_RIGHT = $0401;
|
|
GL_BACK_LEFT = $0402;
|
|
GL_BACK_RIGHT = $0403;
|
|
GL_FRONT = $0404;
|
|
GL_BACK = $0405;
|
|
GL_LEFT = $0406;
|
|
GL_RIGHT = $0407;
|
|
GL_FRONT_AND_BACK = $0408;
|
|
GL_AUX0 = $0409;
|
|
GL_AUX1 = $040A;
|
|
GL_AUX2 = $040B;
|
|
GL_AUX3 = $040C;
|
|
|
|
// Enable
|
|
// GL_FOG
|
|
// GL_LIGHTING
|
|
// GL_TEXTURE_1D
|
|
// GL_TEXTURE_2D
|
|
// GL_LINE_STIPPLE
|
|
// GL_POLYGON_STIPPLE
|
|
// GL_CULL_FACE
|
|
// GL_ALPHA_TEST
|
|
// GL_BLEND
|
|
// GL_INDEX_LOGIC_OP
|
|
// GL_COLOR_LOGIC_OP
|
|
// GL_DITHER
|
|
// GL_STENCIL_TEST
|
|
// GL_DEPTH_TEST
|
|
// GL_CLIP_PLANE0
|
|
// GL_CLIP_PLANE1
|
|
// GL_CLIP_PLANE2
|
|
// GL_CLIP_PLANE3
|
|
// GL_CLIP_PLANE4
|
|
// GL_CLIP_PLANE5
|
|
// GL_LIGHT0
|
|
// GL_LIGHT1
|
|
// GL_LIGHT2
|
|
// GL_LIGHT3
|
|
// GL_LIGHT4
|
|
// GL_LIGHT5
|
|
// GL_LIGHT6
|
|
// GL_LIGHT7
|
|
// GL_TEXTURE_GEN_S
|
|
// GL_TEXTURE_GEN_T
|
|
// GL_TEXTURE_GEN_R
|
|
// GL_TEXTURE_GEN_Q
|
|
// GL_MAP1_VERTEX_3
|
|
// GL_MAP1_VERTEX_4
|
|
// GL_MAP1_COLOR_4
|
|
// GL_MAP1_INDEX
|
|
// GL_MAP1_NORMAL
|
|
// GL_MAP1_TEXTURE_COORD_1
|
|
// GL_MAP1_TEXTURE_COORD_2
|
|
// GL_MAP1_TEXTURE_COORD_3
|
|
// GL_MAP1_TEXTURE_COORD_4
|
|
// GL_MAP2_VERTEX_3
|
|
// GL_MAP2_VERTEX_4
|
|
// GL_MAP2_COLOR_4
|
|
// GL_MAP2_INDEX
|
|
// GL_MAP2_NORMAL
|
|
// GL_MAP2_TEXTURE_COORD_1
|
|
// GL_MAP2_TEXTURE_COORD_2
|
|
// GL_MAP2_TEXTURE_COORD_3
|
|
// GL_MAP2_TEXTURE_COORD_4
|
|
// GL_POINT_SMOOTH
|
|
// GL_LINE_SMOOTH
|
|
// GL_POLYGON_SMOOTH
|
|
// GL_SCISSOR_TEST
|
|
// GL_COLOR_MATERIAL
|
|
// GL_NORMALIZE
|
|
// GL_AUTO_NORMAL
|
|
// GL_VERTEX_ARRAY
|
|
// GL_NORMAL_ARRAY
|
|
// GL_COLOR_ARRAY
|
|
// GL_INDEX_ARRAY
|
|
// GL_TEXTURE_COORD_ARRAY
|
|
// GL_EDGE_FLAG_ARRAY
|
|
// GL_POLYGON_OFFSET_POINT
|
|
// GL_POLYGON_OFFSET_LINE
|
|
// GL_POLYGON_OFFSET_FILL
|
|
|
|
// ErrorCode
|
|
GL_NO_ERROR = 0;
|
|
GL_INVALID_ENUM = $0500;
|
|
GL_INVALID_VALUE = $0501;
|
|
GL_INVALID_OPERATION = $0502;
|
|
GL_STACK_OVERFLOW = $0503;
|
|
GL_STACK_UNDERFLOW = $0504;
|
|
GL_OUT_OF_MEMORY = $0505;
|
|
|
|
// FeedBackMode
|
|
GL_2D = $0600;
|
|
GL_3D = $0601;
|
|
GL_3D_COLOR = $0602;
|
|
GL_3D_COLOR_TEXTURE = $0603;
|
|
GL_4D_COLOR_TEXTURE = $0604;
|
|
|
|
// FeedBackToken
|
|
GL_PASS_THROUGH_TOKEN = $0700;
|
|
GL_POINT_TOKEN = $0701;
|
|
GL_LINE_TOKEN = $0702;
|
|
GL_POLYGON_TOKEN = $0703;
|
|
GL_BITMAP_TOKEN = $0704;
|
|
GL_DRAW_PIXEL_TOKEN = $0705;
|
|
GL_COPY_PIXEL_TOKEN = $0706;
|
|
GL_LINE_RESET_TOKEN = $0707;
|
|
|
|
// FogMode
|
|
// GL_LINEAR
|
|
GL_EXP = $0800;
|
|
GL_EXP2 = $0801;
|
|
|
|
// FogParameter
|
|
// GL_FOG_COLOR
|
|
// GL_FOG_DENSITY
|
|
// GL_FOG_END
|
|
// GL_FOG_INDEX
|
|
// GL_FOG_MODE
|
|
// GL_FOG_START
|
|
|
|
// FrontFaceDirection
|
|
GL_CW = $0900;
|
|
GL_CCW = $0901;
|
|
|
|
// GetMapTarget
|
|
GL_COEFF = $0A00;
|
|
GL_ORDER = $0A01;
|
|
GL_DOMAIN = $0A02;
|
|
|
|
// GetPixelMap
|
|
// GL_PIXEL_MAP_I_TO_I
|
|
// GL_PIXEL_MAP_S_TO_S
|
|
// GL_PIXEL_MAP_I_TO_R
|
|
// GL_PIXEL_MAP_I_TO_G
|
|
// GL_PIXEL_MAP_I_TO_B
|
|
// GL_PIXEL_MAP_I_TO_A
|
|
// GL_PIXEL_MAP_R_TO_R
|
|
// GL_PIXEL_MAP_G_TO_G
|
|
// GL_PIXEL_MAP_B_TO_B
|
|
// GL_PIXEL_MAP_A_TO_A
|
|
|
|
// GetPointerTarget
|
|
// GL_VERTEX_ARRAY_POINTER
|
|
// GL_NORMAL_ARRAY_POINTER
|
|
// GL_COLOR_ARRAY_POINTER
|
|
// GL_INDEX_ARRAY_POINTER
|
|
// GL_TEXTURE_COORD_ARRAY_POINTER
|
|
// GL_EDGE_FLAG_ARRAY_POINTER
|
|
|
|
// GetTarget
|
|
GL_CURRENT_COLOR = $0B00;
|
|
GL_CURRENT_INDEX = $0B01;
|
|
GL_CURRENT_NORMAL = $0B02;
|
|
GL_CURRENT_TEXTURE_COORDS = $0B03;
|
|
GL_CURRENT_RASTER_COLOR = $0B04;
|
|
GL_CURRENT_RASTER_INDEX = $0B05;
|
|
GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
|
|
GL_CURRENT_RASTER_POSITION = $0B07;
|
|
GL_CURRENT_RASTER_POSITION_VALID = $0B08;
|
|
GL_CURRENT_RASTER_DISTANCE = $0B09;
|
|
GL_POINT_SMOOTH = $0B10;
|
|
GL_POINT_SIZE = $0B11;
|
|
GL_POINT_SIZE_RANGE = $0B12;
|
|
GL_POINT_SIZE_GRANULARITY = $0B13;
|
|
GL_LINE_SMOOTH = $0B20;
|
|
GL_LINE_WIDTH = $0B21;
|
|
GL_LINE_WIDTH_RANGE = $0B22;
|
|
GL_LINE_WIDTH_GRANULARITY = $0B23;
|
|
GL_LINE_STIPPLE = $0B24;
|
|
GL_LINE_STIPPLE_PATTERN = $0B25;
|
|
GL_LINE_STIPPLE_REPEAT = $0B26;
|
|
GL_LIST_MODE = $0B30;
|
|
GL_MAX_LIST_NESTING = $0B31;
|
|
GL_LIST_BASE = $0B32;
|
|
GL_LIST_INDEX = $0B33;
|
|
GL_POLYGON_MODE = $0B40;
|
|
GL_POLYGON_SMOOTH = $0B41;
|
|
GL_POLYGON_STIPPLE = $0B42;
|
|
GL_EDGE_FLAG = $0B43;
|
|
GL_CULL_FACE = $0B44;
|
|
GL_CULL_FACE_MODE = $0B45;
|
|
GL_FRONT_FACE = $0B46;
|
|
GL_LIGHTING = $0B50;
|
|
GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
|
|
GL_LIGHT_MODEL_TWO_SIDE = $0B52;
|
|
GL_LIGHT_MODEL_AMBIENT = $0B53;
|
|
GL_SHADE_MODEL = $0B54;
|
|
GL_COLOR_MATERIAL_FACE = $0B55;
|
|
GL_COLOR_MATERIAL_PARAMETER = $0B56;
|
|
GL_COLOR_MATERIAL = $0B57;
|
|
GL_FOG = $0B60;
|
|
GL_FOG_INDEX = $0B61;
|
|
GL_FOG_DENSITY = $0B62;
|
|
GL_FOG_START = $0B63;
|
|
GL_FOG_END = $0B64;
|
|
GL_FOG_MODE = $0B65;
|
|
GL_FOG_COLOR = $0B66;
|
|
GL_DEPTH_RANGE = $0B70;
|
|
GL_DEPTH_TEST = $0B71;
|
|
GL_DEPTH_WRITEMASK = $0B72;
|
|
GL_DEPTH_CLEAR_VALUE = $0B73;
|
|
GL_DEPTH_FUNC = $0B74;
|
|
GL_ACCUM_CLEAR_VALUE = $0B80;
|
|
GL_STENCIL_TEST = $0B90;
|
|
GL_STENCIL_CLEAR_VALUE = $0B91;
|
|
GL_STENCIL_FUNC = $0B92;
|
|
GL_STENCIL_VALUE_MASK = $0B93;
|
|
GL_STENCIL_FAIL = $0B94;
|
|
GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
|
|
GL_STENCIL_PASS_DEPTH_PASS = $0B96;
|
|
GL_STENCIL_REF = $0B97;
|
|
GL_STENCIL_WRITEMASK = $0B98;
|
|
GL_MATRIX_MODE = $0BA0;
|
|
GL_NORMALIZE = $0BA1;
|
|
GL_VIEWPORT = $0BA2;
|
|
GL_MODELVIEW_STACK_DEPTH = $0BA3;
|
|
GL_PROJECTION_STACK_DEPTH = $0BA4;
|
|
GL_TEXTURE_STACK_DEPTH = $0BA5;
|
|
GL_MODELVIEW_MATRIX = $0BA6;
|
|
GL_PROJECTION_MATRIX = $0BA7;
|
|
GL_TEXTURE_MATRIX = $0BA8;
|
|
GL_ATTRIB_STACK_DEPTH = $0BB0;
|
|
GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
|
|
GL_ALPHA_TEST = $0BC0;
|
|
GL_ALPHA_TEST_FUNC = $0BC1;
|
|
GL_ALPHA_TEST_REF = $0BC2;
|
|
GL_DITHER = $0BD0;
|
|
GL_BLEND_DST = $0BE0;
|
|
GL_BLEND_SRC = $0BE1;
|
|
GL_BLEND = $0BE2;
|
|
GL_LOGIC_OP_MODE = $0BF0;
|
|
GL_INDEX_LOGIC_OP = $0BF1;
|
|
GL_COLOR_LOGIC_OP = $0BF2;
|
|
GL_AUX_BUFFERS = $0C00;
|
|
GL_DRAW_BUFFER = $0C01;
|
|
GL_READ_BUFFER = $0C02;
|
|
GL_SCISSOR_BOX = $0C10;
|
|
GL_SCISSOR_TEST = $0C11;
|
|
GL_INDEX_CLEAR_VALUE = $0C20;
|
|
GL_INDEX_WRITEMASK = $0C21;
|
|
GL_COLOR_CLEAR_VALUE = $0C22;
|
|
GL_COLOR_WRITEMASK = $0C23;
|
|
GL_INDEX_MODE = $0C30;
|
|
GL_RGBA_MODE = $0C31;
|
|
GL_DOUBLEBUFFER = $0C32;
|
|
GL_STEREO = $0C33;
|
|
GL_RENDER_MODE = $0C40;
|
|
GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
|
|
GL_POINT_SMOOTH_HINT = $0C51;
|
|
GL_LINE_SMOOTH_HINT = $0C52;
|
|
GL_POLYGON_SMOOTH_HINT = $0C53;
|
|
GL_FOG_HINT = $0C54;
|
|
GL_TEXTURE_GEN_S = $0C60;
|
|
GL_TEXTURE_GEN_T = $0C61;
|
|
GL_TEXTURE_GEN_R = $0C62;
|
|
GL_TEXTURE_GEN_Q = $0C63;
|
|
GL_PIXEL_MAP_I_TO_I = $0C70;
|
|
GL_PIXEL_MAP_S_TO_S = $0C71;
|
|
GL_PIXEL_MAP_I_TO_R = $0C72;
|
|
GL_PIXEL_MAP_I_TO_G = $0C73;
|
|
GL_PIXEL_MAP_I_TO_B = $0C74;
|
|
GL_PIXEL_MAP_I_TO_A = $0C75;
|
|
GL_PIXEL_MAP_R_TO_R = $0C76;
|
|
GL_PIXEL_MAP_G_TO_G = $0C77;
|
|
GL_PIXEL_MAP_B_TO_B = $0C78;
|
|
GL_PIXEL_MAP_A_TO_A = $0C79;
|
|
GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
|
|
GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
|
|
GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
|
|
GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
|
|
GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
|
|
GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
|
|
GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
|
|
GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
|
|
GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
|
|
GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
|
|
GL_UNPACK_SWAP_BYTES = $0CF0;
|
|
GL_UNPACK_LSB_FIRST = $0CF1;
|
|
GL_UNPACK_ROW_LENGTH = $0CF2;
|
|
GL_UNPACK_SKIP_ROWS = $0CF3;
|
|
GL_UNPACK_SKIP_PIXELS = $0CF4;
|
|
GL_UNPACK_ALIGNMENT = $0CF5;
|
|
GL_PACK_SWAP_BYTES = $0D00;
|
|
GL_PACK_LSB_FIRST = $0D01;
|
|
GL_PACK_ROW_LENGTH = $0D02;
|
|
GL_PACK_SKIP_ROWS = $0D03;
|
|
GL_PACK_SKIP_PIXELS = $0D04;
|
|
GL_PACK_ALIGNMENT = $0D05;
|
|
GL_MAP_COLOR = $0D10;
|
|
GL_MAP_STENCIL = $0D11;
|
|
GL_INDEX_SHIFT = $0D12;
|
|
GL_INDEX_OFFSET = $0D13;
|
|
GL_RED_SCALE = $0D14;
|
|
GL_RED_BIAS = $0D15;
|
|
GL_ZOOM_X = $0D16;
|
|
GL_ZOOM_Y = $0D17;
|
|
GL_GREEN_SCALE = $0D18;
|
|
GL_GREEN_BIAS = $0D19;
|
|
GL_BLUE_SCALE = $0D1A;
|
|
GL_BLUE_BIAS = $0D1B;
|
|
GL_ALPHA_SCALE = $0D1C;
|
|
GL_ALPHA_BIAS = $0D1D;
|
|
GL_DEPTH_SCALE = $0D1E;
|
|
GL_DEPTH_BIAS = $0D1F;
|
|
GL_MAX_EVAL_ORDER = $0D30;
|
|
GL_MAX_LIGHTS = $0D31;
|
|
GL_MAX_CLIP_PLANES = $0D32;
|
|
GL_MAX_TEXTURE_SIZE = $0D33;
|
|
GL_MAX_PIXEL_MAP_TABLE = $0D34;
|
|
GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
|
|
GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
|
|
GL_MAX_NAME_STACK_DEPTH = $0D37;
|
|
GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
|
|
GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
|
|
GL_MAX_VIEWPORT_DIMS = $0D3A;
|
|
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
|
|
GL_SUBPIXEL_BITS = $0D50;
|
|
GL_INDEX_BITS = $0D51;
|
|
GL_RED_BITS = $0D52;
|
|
GL_GREEN_BITS = $0D53;
|
|
GL_BLUE_BITS = $0D54;
|
|
GL_ALPHA_BITS = $0D55;
|
|
GL_DEPTH_BITS = $0D56;
|
|
GL_STENCIL_BITS = $0D57;
|
|
GL_ACCUM_RED_BITS = $0D58;
|
|
GL_ACCUM_GREEN_BITS = $0D59;
|
|
GL_ACCUM_BLUE_BITS = $0D5A;
|
|
GL_ACCUM_ALPHA_BITS = $0D5B;
|
|
GL_NAME_STACK_DEPTH = $0D70;
|
|
GL_AUTO_NORMAL = $0D80;
|
|
GL_MAP1_COLOR_4 = $0D90;
|
|
GL_MAP1_INDEX = $0D91;
|
|
GL_MAP1_NORMAL = $0D92;
|
|
GL_MAP1_TEXTURE_COORD_1 = $0D93;
|
|
GL_MAP1_TEXTURE_COORD_2 = $0D94;
|
|
GL_MAP1_TEXTURE_COORD_3 = $0D95;
|
|
GL_MAP1_TEXTURE_COORD_4 = $0D96;
|
|
GL_MAP1_VERTEX_3 = $0D97;
|
|
GL_MAP1_VERTEX_4 = $0D98;
|
|
GL_MAP2_COLOR_4 = $0DB0;
|
|
GL_MAP2_INDEX = $0DB1;
|
|
GL_MAP2_NORMAL = $0DB2;
|
|
GL_MAP2_TEXTURE_COORD_1 = $0DB3;
|
|
GL_MAP2_TEXTURE_COORD_2 = $0DB4;
|
|
GL_MAP2_TEXTURE_COORD_3 = $0DB5;
|
|
GL_MAP2_TEXTURE_COORD_4 = $0DB6;
|
|
GL_MAP2_VERTEX_3 = $0DB7;
|
|
GL_MAP2_VERTEX_4 = $0DB8;
|
|
GL_MAP1_GRID_DOMAIN = $0DD0;
|
|
GL_MAP1_GRID_SEGMENTS = $0DD1;
|
|
GL_MAP2_GRID_DOMAIN = $0DD2;
|
|
GL_MAP2_GRID_SEGMENTS = $0DD3;
|
|
GL_TEXTURE_1D = $0DE0;
|
|
GL_TEXTURE_2D = $0DE1;
|
|
GL_FEEDBACK_BUFFER_POINTER = $0DF0;
|
|
GL_FEEDBACK_BUFFER_SIZE = $0DF1;
|
|
GL_FEEDBACK_BUFFER_TYPE = $0DF2;
|
|
GL_SELECTION_BUFFER_POINTER = $0DF3;
|
|
GL_SELECTION_BUFFER_SIZE = $0DF4;
|
|
// GL_TEXTURE_BINDING_1D
|
|
// GL_TEXTURE_BINDING_2D
|
|
// GL_VERTEX_ARRAY
|
|
// GL_NORMAL_ARRAY
|
|
// GL_COLOR_ARRAY
|
|
// GL_INDEX_ARRAY
|
|
// GL_TEXTURE_COORD_ARRAY
|
|
// GL_EDGE_FLAG_ARRAY
|
|
// GL_VERTEX_ARRAY_SIZE
|
|
// GL_VERTEX_ARRAY_TYPE
|
|
// GL_VERTEX_ARRAY_STRIDE
|
|
// GL_NORMAL_ARRAY_TYPE
|
|
// GL_NORMAL_ARRAY_STRIDE
|
|
// GL_COLOR_ARRAY_SIZE
|
|
// GL_COLOR_ARRAY_TYPE
|
|
// GL_COLOR_ARRAY_STRIDE
|
|
// GL_INDEX_ARRAY_TYPE
|
|
// GL_INDEX_ARRAY_STRIDE
|
|
// GL_TEXTURE_COORD_ARRAY_SIZE
|
|
// GL_TEXTURE_COORD_ARRAY_TYPE
|
|
// GL_TEXTURE_COORD_ARRAY_STRIDE
|
|
// GL_EDGE_FLAG_ARRAY_STRIDE
|
|
// GL_POLYGON_OFFSET_FACTOR
|
|
// GL_POLYGON_OFFSET_UNITS
|
|
|
|
// GetTextureParameter
|
|
// GL_TEXTURE_MAG_FILTER
|
|
// GL_TEXTURE_MIN_FILTER
|
|
// GL_TEXTURE_WRAP_S
|
|
// GL_TEXTURE_WRAP_T
|
|
GL_TEXTURE_WIDTH = $1000;
|
|
GL_TEXTURE_HEIGHT = $1001;
|
|
GL_TEXTURE_INTERNAL_FORMAT = $1003;
|
|
GL_TEXTURE_BORDER_COLOR = $1004;
|
|
GL_TEXTURE_BORDER = $1005;
|
|
// GL_TEXTURE_RED_SIZE
|
|
// GL_TEXTURE_GREEN_SIZE
|
|
// GL_TEXTURE_BLUE_SIZE
|
|
// GL_TEXTURE_ALPHA_SIZE
|
|
// GL_TEXTURE_LUMINANCE_SIZE
|
|
// GL_TEXTURE_INTENSITY_SIZE
|
|
// GL_TEXTURE_PRIORITY
|
|
// GL_TEXTURE_RESIDENT
|
|
|
|
// HintMode
|
|
GL_DONT_CARE = $1100;
|
|
GL_FASTEST = $1101;
|
|
GL_NICEST = $1102;
|
|
|
|
// HintTarget
|
|
// GL_PERSPECTIVE_CORRECTION_HINT
|
|
// GL_POINT_SMOOTH_HINT
|
|
// GL_LINE_SMOOTH_HINT
|
|
// GL_POLYGON_SMOOTH_HINT
|
|
// GL_FOG_HINT
|
|
|
|
// IndexPointerType
|
|
// GL_SHORT
|
|
// GL_INT
|
|
// GL_FLOAT
|
|
// GL_DOUBLE
|
|
|
|
// LightModelParameter
|
|
// GL_LIGHT_MODEL_AMBIENT
|
|
// GL_LIGHT_MODEL_LOCAL_VIEWER
|
|
// GL_LIGHT_MODEL_TWO_SIDE
|
|
|
|
// LightName
|
|
GL_LIGHT0 = $4000;
|
|
GL_LIGHT1 = $4001;
|
|
GL_LIGHT2 = $4002;
|
|
GL_LIGHT3 = $4003;
|
|
GL_LIGHT4 = $4004;
|
|
GL_LIGHT5 = $4005;
|
|
GL_LIGHT6 = $4006;
|
|
GL_LIGHT7 = $4007;
|
|
|
|
// LightParameter
|
|
GL_AMBIENT = $1200;
|
|
GL_DIFFUSE = $1201;
|
|
GL_SPECULAR = $1202;
|
|
GL_POSITION = $1203;
|
|
GL_SPOT_DIRECTION = $1204;
|
|
GL_SPOT_EXPONENT = $1205;
|
|
GL_SPOT_CUTOFF = $1206;
|
|
GL_CONSTANT_ATTENUATION = $1207;
|
|
GL_LINEAR_ATTENUATION = $1208;
|
|
GL_QUADRATIC_ATTENUATION = $1209;
|
|
|
|
// InterleavedArrays
|
|
// GL_V2F
|
|
// GL_V3F
|
|
// GL_C4UB_V2F
|
|
// GL_C4UB_V3F
|
|
// GL_C3F_V3F
|
|
// GL_N3F_V3F
|
|
// GL_C4F_N3F_V3F
|
|
// GL_T2F_V3F
|
|
// GL_T4F_V4F
|
|
// GL_T2F_C4UB_V3F
|
|
// GL_T2F_C3F_V3F
|
|
// GL_T2F_N3F_V3F
|
|
// GL_T2F_C4F_N3F_V3F
|
|
// GL_T4F_C4F_N3F_V4F
|
|
|
|
// ListMode
|
|
GL_COMPILE = $1300;
|
|
GL_COMPILE_AND_EXECUTE = $1301;
|
|
|
|
// ListNameType
|
|
// GL_BYTE
|
|
// GL_UNSIGNED_BYTE
|
|
// GL_SHORT
|
|
// GL_UNSIGNED_SHORT
|
|
// GL_INT
|
|
// GL_UNSIGNED_INT
|
|
// GL_FLOAT
|
|
// GL_2_BYTES
|
|
// GL_3_BYTES
|
|
// GL_4_BYTES
|
|
|
|
// LogicOp
|
|
GL_CLEAR = $1500;
|
|
GL_AND = $1501;
|
|
GL_AND_REVERSE = $1502;
|
|
GL_COPY = $1503;
|
|
GL_AND_INVERTED = $1504;
|
|
GL_NOOP = $1505;
|
|
GL_XOR = $1506;
|
|
GL_OR = $1507;
|
|
GL_NOR = $1508;
|
|
GL_EQUIV = $1509;
|
|
GL_INVERT = $150A;
|
|
GL_OR_REVERSE = $150B;
|
|
GL_COPY_INVERTED = $150C;
|
|
GL_OR_INVERTED = $150D;
|
|
GL_NAND = $150E;
|
|
GL_SET = $150F;
|
|
|
|
// MapTarget
|
|
// GL_MAP1_COLOR_4
|
|
// GL_MAP1_INDEX
|
|
// GL_MAP1_NORMAL
|
|
// GL_MAP1_TEXTURE_COORD_1
|
|
// GL_MAP1_TEXTURE_COORD_2
|
|
// GL_MAP1_TEXTURE_COORD_3
|
|
// GL_MAP1_TEXTURE_COORD_4
|
|
// GL_MAP1_VERTEX_3
|
|
// GL_MAP1_VERTEX_4
|
|
// GL_MAP2_COLOR_4
|
|
// GL_MAP2_INDEX
|
|
// GL_MAP2_NORMAL
|
|
// GL_MAP2_TEXTURE_COORD_1
|
|
// GL_MAP2_TEXTURE_COORD_2
|
|
// GL_MAP2_TEXTURE_COORD_3
|
|
// GL_MAP2_TEXTURE_COORD_4
|
|
// GL_MAP2_VERTEX_3
|
|
// GL_MAP2_VERTEX_4
|
|
|
|
// MaterialFace
|
|
// GL_FRONT
|
|
// GL_BACK
|
|
// GL_FRONT_AND_BACK
|
|
|
|
// MaterialParameter
|
|
GL_EMISSION = $1600;
|
|
GL_SHININESS = $1601;
|
|
GL_AMBIENT_AND_DIFFUSE = $1602;
|
|
GL_COLOR_INDEXES = $1603;
|
|
// GL_AMBIENT
|
|
// GL_DIFFUSE
|
|
// GL_SPECULAR
|
|
|
|
// MatrixMode
|
|
GL_MODELVIEW = $1700;
|
|
GL_PROJECTION = $1701;
|
|
GL_TEXTURE = $1702;
|
|
|
|
// MeshMode1
|
|
// GL_POINT
|
|
// GL_LINE
|
|
|
|
// MeshMode2
|
|
// GL_POINT
|
|
// GL_LINE
|
|
// GL_FILL
|
|
|
|
// NormalPointerType
|
|
// GL_BYTE
|
|
// GL_SHORT
|
|
// GL_INT
|
|
// GL_FLOAT
|
|
// GL_DOUBLE
|
|
|
|
// PixelCopyType
|
|
GL_COLOR = $1800;
|
|
GL_DEPTH = $1801;
|
|
GL_STENCIL = $1802;
|
|
|
|
// PixelFormat
|
|
GL_COLOR_INDEX = $1900;
|
|
GL_STENCIL_INDEX = $1901;
|
|
GL_DEPTH_COMPONENT = $1902;
|
|
GL_RED = $1903;
|
|
GL_GREEN = $1904;
|
|
GL_BLUE = $1905;
|
|
GL_ALPHA = $1906;
|
|
GL_RGB = $1907;
|
|
GL_RGBA = $1908;
|
|
GL_LUMINANCE = $1909;
|
|
GL_LUMINANCE_ALPHA = $190A;
|
|
|
|
// PixelMap
|
|
// GL_PIXEL_MAP_I_TO_I
|
|
// GL_PIXEL_MAP_S_TO_S
|
|
// GL_PIXEL_MAP_I_TO_R
|
|
// GL_PIXEL_MAP_I_TO_G
|
|
// GL_PIXEL_MAP_I_TO_B
|
|
// GL_PIXEL_MAP_I_TO_A
|
|
// GL_PIXEL_MAP_R_TO_R
|
|
// GL_PIXEL_MAP_G_TO_G
|
|
// GL_PIXEL_MAP_B_TO_B
|
|
// GL_PIXEL_MAP_A_TO_A
|
|
|
|
// PixelStore
|
|
// GL_UNPACK_SWAP_BYTES
|
|
// GL_UNPACK_LSB_FIRST
|
|
// GL_UNPACK_ROW_LENGTH
|
|
// GL_UNPACK_SKIP_ROWS
|
|
// GL_UNPACK_SKIP_PIXELS
|
|
// GL_UNPACK_ALIGNMENT
|
|
// GL_PACK_SWAP_BYTES
|
|
// GL_PACK_LSB_FIRST
|
|
// GL_PACK_ROW_LENGTH
|
|
// GL_PACK_SKIP_ROWS
|
|
// GL_PACK_SKIP_PIXELS
|
|
// GL_PACK_ALIGNMENT
|
|
|
|
// PixelTransfer
|
|
// GL_MAP_COLOR
|
|
// GL_MAP_STENCIL
|
|
// GL_INDEX_SHIFT
|
|
// GL_INDEX_OFFSET
|
|
// GL_RED_SCALE
|
|
// GL_RED_BIAS
|
|
// GL_GREEN_SCALE
|
|
// GL_GREEN_BIAS
|
|
// GL_BLUE_SCALE
|
|
// GL_BLUE_BIAS
|
|
// GL_ALPHA_SCALE
|
|
// GL_ALPHA_BIAS
|
|
// GL_DEPTH_SCALE
|
|
// GL_DEPTH_BIAS
|
|
|
|
// PixelType
|
|
GL_BITMAP = $1A00;
|
|
// GL_BYTE
|
|
// GL_UNSIGNED_BYTE
|
|
// GL_SHORT
|
|
// GL_UNSIGNED_SHORT
|
|
// GL_INT
|
|
// GL_UNSIGNED_INT
|
|
// GL_FLOAT
|
|
|
|
// PolygonMode
|
|
GL_POINT = $1B00;
|
|
GL_LINE = $1B01;
|
|
GL_FILL = $1B02;
|
|
|
|
// ReadBufferMode
|
|
// GL_FRONT_LEFT
|
|
// GL_FRONT_RIGHT
|
|
// GL_BACK_LEFT
|
|
// GL_BACK_RIGHT
|
|
// GL_FRONT
|
|
// GL_BACK
|
|
// GL_LEFT
|
|
// GL_RIGHT
|
|
// GL_AUX0
|
|
// GL_AUX1
|
|
// GL_AUX2
|
|
// GL_AUX3
|
|
|
|
// RenderingMode
|
|
GL_RENDER = $1C00;
|
|
GL_FEEDBACK = $1C01;
|
|
GL_SELECT = $1C02;
|
|
|
|
// ShadingModel
|
|
GL_FLAT = $1D00;
|
|
GL_SMOOTH = $1D01;
|
|
|
|
// StencilFunction
|
|
// GL_NEVER
|
|
// GL_LESS
|
|
// GL_EQUAL
|
|
// GL_LEQUAL
|
|
// GL_GREATER
|
|
// GL_NOTEQUAL
|
|
// GL_GEQUAL
|
|
// GL_ALWAYS
|
|
|
|
// StencilOp
|
|
// GL_ZERO
|
|
GL_KEEP = $1E00;
|
|
GL_REPLACE = $1E01;
|
|
GL_INCR = $1E02;
|
|
GL_DECR = $1E03;
|
|
// GL_INVERT
|
|
|
|
// StringName
|
|
GL_VENDOR = $1F00;
|
|
GL_RENDERER = $1F01;
|
|
GL_VERSION = $1F02;
|
|
GL_EXTENSIONS = $1F03;
|
|
|
|
// TextureCoordName
|
|
GL_S = $2000;
|
|
GL_T = $2001;
|
|
GL_R = $2002;
|
|
GL_Q = $2003;
|
|
|
|
// TexCoordPointerType
|
|
// GL_SHORT
|
|
// GL_INT
|
|
// GL_FLOAT
|
|
// GL_DOUBLE
|
|
|
|
// TextureEnvMode
|
|
GL_MODULATE = $2100;
|
|
GL_DECAL = $2101;
|
|
// GL_BLEND
|
|
// GL_REPLACE
|
|
|
|
// TextureEnvParameter
|
|
GL_TEXTURE_ENV_MODE = $2200;
|
|
GL_TEXTURE_ENV_COLOR = $2201;
|
|
|
|
// TextureEnvTarget
|
|
GL_TEXTURE_ENV = $2300;
|
|
|
|
// TextureGenMode
|
|
GL_EYE_LINEAR = $2400;
|
|
GL_OBJECT_LINEAR = $2401;
|
|
GL_SPHERE_MAP = $2402;
|
|
|
|
// TextureGenParameter
|
|
GL_TEXTURE_GEN_MODE = $2500;
|
|
GL_OBJECT_PLANE = $2501;
|
|
GL_EYE_PLANE = $2502;
|
|
|
|
// TextureMagFilter
|
|
GL_NEAREST = $2600;
|
|
GL_LINEAR = $2601;
|
|
|
|
// TextureMinFilter
|
|
// GL_NEAREST
|
|
// GL_LINEAR
|
|
GL_NEAREST_MIPMAP_NEAREST = $2700;
|
|
GL_LINEAR_MIPMAP_NEAREST = $2701;
|
|
GL_NEAREST_MIPMAP_LINEAR = $2702;
|
|
GL_LINEAR_MIPMAP_LINEAR = $2703;
|
|
|
|
// TextureParameterName
|
|
GL_TEXTURE_MAG_FILTER = $2800;
|
|
GL_TEXTURE_MIN_FILTER = $2801;
|
|
GL_TEXTURE_WRAP_S = $2802;
|
|
GL_TEXTURE_WRAP_T = $2803;
|
|
// GL_TEXTURE_BORDER_COLOR
|
|
// GL_TEXTURE_PRIORITY
|
|
|
|
// TextureTarget
|
|
// GL_TEXTURE_1D
|
|
// GL_TEXTURE_2D
|
|
// GL_PROXY_TEXTURE_1D
|
|
// GL_PROXY_TEXTURE_2D
|
|
|
|
// TextureWrapMode
|
|
GL_CLAMP = $2900;
|
|
GL_REPEAT = $2901;
|
|
|
|
// VertexPointerType
|
|
// GL_SHORT
|
|
// GL_INT
|
|
// GL_FLOAT
|
|
// GL_DOUBLE
|
|
|
|
// ClientAttribMask
|
|
GL_CLIENT_PIXEL_STORE_BIT = $00000001;
|
|
GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
|
|
GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
|
|
|
|
// polygon_offset
|
|
GL_POLYGON_OFFSET_FACTOR = $8038;
|
|
GL_POLYGON_OFFSET_UNITS = $2A00;
|
|
GL_POLYGON_OFFSET_POINT = $2A01;
|
|
GL_POLYGON_OFFSET_LINE = $2A02;
|
|
GL_POLYGON_OFFSET_FILL = $8037;
|
|
|
|
// texture
|
|
GL_ALPHA4 = $803B;
|
|
GL_ALPHA8 = $803C;
|
|
GL_ALPHA12 = $803D;
|
|
GL_ALPHA16 = $803E;
|
|
GL_LUMINANCE4 = $803F;
|
|
GL_LUMINANCE8 = $8040;
|
|
GL_LUMINANCE12 = $8041;
|
|
GL_LUMINANCE16 = $8042;
|
|
GL_LUMINANCE4_ALPHA4 = $8043;
|
|
GL_LUMINANCE6_ALPHA2 = $8044;
|
|
GL_LUMINANCE8_ALPHA8 = $8045;
|
|
GL_LUMINANCE12_ALPHA4 = $8046;
|
|
GL_LUMINANCE12_ALPHA12 = $8047;
|
|
GL_LUMINANCE16_ALPHA16 = $8048;
|
|
GL_INTENSITY = $8049;
|
|
GL_INTENSITY4 = $804A;
|
|
GL_INTENSITY8 = $804B;
|
|
GL_INTENSITY12 = $804C;
|
|
GL_INTENSITY16 = $804D;
|
|
GL_R3_G3_B2 = $2A10;
|
|
GL_RGB4 = $804F;
|
|
GL_RGB5 = $8050;
|
|
GL_RGB8 = $8051;
|
|
GL_RGB10 = $8052;
|
|
GL_RGB12 = $8053;
|
|
GL_RGB16 = $8054;
|
|
GL_RGBA2 = $8055;
|
|
GL_RGBA4 = $8056;
|
|
GL_RGB5_A1 = $8057;
|
|
GL_RGBA8 = $8058;
|
|
GL_RGB10_A2 = $8059;
|
|
GL_RGBA12 = $805A;
|
|
GL_RGBA16 = $805B;
|
|
GL_TEXTURE_RED_SIZE = $805C;
|
|
GL_TEXTURE_GREEN_SIZE = $805D;
|
|
GL_TEXTURE_BLUE_SIZE = $805E;
|
|
GL_TEXTURE_ALPHA_SIZE = $805F;
|
|
GL_TEXTURE_LUMINANCE_SIZE = $8060;
|
|
GL_TEXTURE_INTENSITY_SIZE = $8061;
|
|
GL_PROXY_TEXTURE_1D = $8063;
|
|
GL_PROXY_TEXTURE_2D = $8064;
|
|
|
|
// texture_object
|
|
GL_TEXTURE_PRIORITY = $8066;
|
|
GL_TEXTURE_RESIDENT = $8067;
|
|
GL_TEXTURE_BINDING_1D = $8068;
|
|
GL_TEXTURE_BINDING_2D = $8069;
|
|
|
|
// vertex_array
|
|
GL_VERTEX_ARRAY = $8074;
|
|
GL_NORMAL_ARRAY = $8075;
|
|
GL_COLOR_ARRAY = $8076;
|
|
GL_INDEX_ARRAY = $8077;
|
|
GL_TEXTURE_COORD_ARRAY = $8078;
|
|
GL_EDGE_FLAG_ARRAY = $8079;
|
|
GL_VERTEX_ARRAY_SIZE = $807A;
|
|
GL_VERTEX_ARRAY_TYPE = $807B;
|
|
GL_VERTEX_ARRAY_STRIDE = $807C;
|
|
GL_NORMAL_ARRAY_TYPE = $807E;
|
|
GL_NORMAL_ARRAY_STRIDE = $807F;
|
|
GL_COLOR_ARRAY_SIZE = $8081;
|
|
GL_COLOR_ARRAY_TYPE = $8082;
|
|
GL_COLOR_ARRAY_STRIDE = $8083;
|
|
GL_INDEX_ARRAY_TYPE = $8085;
|
|
GL_INDEX_ARRAY_STRIDE = $8086;
|
|
GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
|
|
GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
|
|
GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
|
|
GL_VERTEX_ARRAY_POINTER = $808E;
|
|
GL_NORMAL_ARRAY_POINTER = $808F;
|
|
GL_COLOR_ARRAY_POINTER = $8090;
|
|
GL_INDEX_ARRAY_POINTER = $8091;
|
|
GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
|
|
GL_EDGE_FLAG_ARRAY_POINTER = $8093;
|
|
GL_V2F = $2A20;
|
|
GL_V3F = $2A21;
|
|
GL_C4UB_V2F = $2A22;
|
|
GL_C4UB_V3F = $2A23;
|
|
GL_C3F_V3F = $2A24;
|
|
GL_N3F_V3F = $2A25;
|
|
GL_C4F_N3F_V3F = $2A26;
|
|
GL_T2F_V3F = $2A27;
|
|
GL_T4F_V4F = $2A28;
|
|
GL_T2F_C4UB_V3F = $2A29;
|
|
GL_T2F_C3F_V3F = $2A2A;
|
|
GL_T2F_N3F_V3F = $2A2B;
|
|
GL_T2F_C4F_N3F_V3F = $2A2C;
|
|
GL_T4F_C4F_N3F_V4F = $2A2D;
|
|
|
|
// Extensions
|
|
GL_EXT_vertex_array = 1;
|
|
GL_WIN_swap_hint = 1;
|
|
GL_EXT_bgra = 1;
|
|
GL_EXT_paletted_texture = 1;
|
|
|
|
// EXT_vertex_array
|
|
GL_VERTEX_ARRAY_EXT = $8074;
|
|
GL_NORMAL_ARRAY_EXT = $8075;
|
|
GL_COLOR_ARRAY_EXT = $8076;
|
|
GL_INDEX_ARRAY_EXT = $8077;
|
|
GL_TEXTURE_COORD_ARRAY_EXT = $8078;
|
|
GL_EDGE_FLAG_ARRAY_EXT = $8079;
|
|
GL_VERTEX_ARRAY_SIZE_EXT = $807A;
|
|
GL_VERTEX_ARRAY_TYPE_EXT = $807B;
|
|
GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
|
|
GL_VERTEX_ARRAY_COUNT_EXT = $807D;
|
|
GL_NORMAL_ARRAY_TYPE_EXT = $807E;
|
|
GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
|
|
GL_NORMAL_ARRAY_COUNT_EXT = $8080;
|
|
GL_COLOR_ARRAY_SIZE_EXT = $8081;
|
|
GL_COLOR_ARRAY_TYPE_EXT = $8082;
|
|
GL_COLOR_ARRAY_STRIDE_EXT = $8083;
|
|
GL_COLOR_ARRAY_COUNT_EXT = $8084;
|
|
GL_INDEX_ARRAY_TYPE_EXT = $8085;
|
|
GL_INDEX_ARRAY_STRIDE_EXT = $8086;
|
|
GL_INDEX_ARRAY_COUNT_EXT = $8087;
|
|
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
|
|
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
|
|
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
|
|
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
|
|
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
|
|
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
|
|
GL_VERTEX_ARRAY_POINTER_EXT = $808E;
|
|
GL_NORMAL_ARRAY_POINTER_EXT = $808F;
|
|
GL_COLOR_ARRAY_POINTER_EXT = $8090;
|
|
GL_INDEX_ARRAY_POINTER_EXT = $8091;
|
|
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
|
|
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
|
|
GL_DOUBLE_EXT = GL_DOUBLE;
|
|
|
|
// EXT_bgra
|
|
GL_BGR_EXT = $80E0;
|
|
GL_BGRA_EXT = $80E1;
|
|
|
|
// EXT_paletted_texture
|
|
|
|
// These must match the GL_COLOR_TABLE_*_SGI enumerants
|
|
GL_COLOR_TABLE_FORMAT_EXT = $80D8;
|
|
GL_COLOR_TABLE_WIDTH_EXT = $80D9;
|
|
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
|
|
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
|
|
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
|
|
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
|
|
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
|
|
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
|
|
|
|
GL_COLOR_INDEX1_EXT = $80E2;
|
|
GL_COLOR_INDEX2_EXT = $80E3;
|
|
GL_COLOR_INDEX4_EXT = $80E4;
|
|
GL_COLOR_INDEX8_EXT = $80E5;
|
|
GL_COLOR_INDEX12_EXT = $80E6;
|
|
GL_COLOR_INDEX16_EXT = $80E7;
|
|
|
|
// For compatibility with OpenGL v1.0
|
|
GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
|
|
GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
|
|
|
|
{******************************************************************************}
|
|
|
|
procedure glAccum(op: GLenum; value: GLfloat); external dllname;
|
|
procedure glAlphaFunc(func: GLenum; ref: GLclampf); external dllname;
|
|
function glAreTexturesResident (n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; external dllname;
|
|
procedure glArrayElement(i: GLint); external dllname;
|
|
procedure glBegin(mode: GLenum); external dllname;
|
|
procedure glBindTexture(target: GLenum; texture: GLuint); external dllname;
|
|
procedure glBitmap (width, height: GLsizei; xorig, yorig: GLfloat; xmove, ymove: GLfloat; const bitmap: PGLubyte); external dllname;
|
|
procedure glBlendFunc(sfactor, dfactor: GLenum); external dllname;
|
|
procedure glCallList(list: GLuint); external dllname;
|
|
procedure glCallLists(n: GLsizei; atype: GLenum; const lists: Pointer); external dllname;
|
|
procedure glClear(mask: GLbitfield); external dllname;
|
|
procedure glClearAccum(red, green, blue, alpha: GLfloat); external dllname;
|
|
procedure glClearColor(red, green, blue, alpha: GLclampf); external dllname;
|
|
procedure glClearDepth(depth: GLclampd); external dllname;
|
|
procedure glClearIndex(c: GLfloat); external dllname;
|
|
procedure glClearStencil(s: GLint); external dllname;
|
|
procedure glClipPlane(plane: GLenum; const equation: PGLdouble); external dllname;
|
|
procedure glColor3b(red, green, blue: GLbyte); external dllname;
|
|
procedure glColor3bv(const v: PGLbyte); external dllname;
|
|
procedure glColor3d(red, green, blue: GLdouble); external dllname;
|
|
procedure glColor3dv(const v: PGLdouble); external dllname;
|
|
procedure glColor3f(red, green, blue: GLfloat); external dllname;
|
|
procedure glColor3fv(const v: PGLfloat); external dllname;
|
|
procedure glColor3i(red, green, blue: GLint); external dllname;
|
|
procedure glColor3iv(const v: PGLint); external dllname;
|
|
procedure glColor3s(red, green, blue: GLshort); external dllname;
|
|
procedure glColor3sv(const v: PGLshort); external dllname;
|
|
procedure glColor3ub(red, green, blue: GLubyte); external dllname;
|
|
procedure glColor3ubv(const v: PGLubyte); external dllname;
|
|
procedure glColor3ui(red, green, blue: GLuint); external dllname;
|
|
procedure glColor3uiv(const v: PGLuint); external dllname;
|
|
procedure glColor3us(red, green, blue: GLushort); external dllname;
|
|
procedure glColor3usv(const v: PGLushort); external dllname;
|
|
procedure glColor4b(red, green, blue, alpha: GLbyte); external dllname;
|
|
procedure glColor4bv(const v: PGLbyte); external dllname;
|
|
procedure glColor4d(red, green, blue, alpha: GLdouble); external dllname;
|
|
procedure glColor4dv(const v: PGLdouble); external dllname;
|
|
procedure glColor4f(red, green, blue, alpha: GLfloat); external dllname;
|
|
procedure glColor4fv(const v: PGLfloat); external dllname;
|
|
procedure glColor4i(red, green, blue, alpha: GLint); external dllname;
|
|
procedure glColor4iv(const v: PGLint); external dllname;
|
|
procedure glColor4s(red, green, blue, alpha: GLshort); external dllname;
|
|
procedure glColor4sv(const v: PGLshort); external dllname;
|
|
procedure glColor4ub(red, green, blue, alpha: GLubyte); external dllname;
|
|
procedure glColor4ubv(const v: PGLubyte); external dllname;
|
|
procedure glColor4ui(red, green, blue, alpha: GLuint); external dllname;
|
|
procedure glColor4uiv(const v: PGLuint); external dllname;
|
|
procedure glColor4us(red, green, blue, alpha: GLushort); external dllname;
|
|
procedure glColor4usv(const v: PGLushort); external dllname;
|
|
procedure glColorMask(red, green, blue, alpha: GLboolean); external dllname;
|
|
procedure glColorMaterial(face, mode: GLenum); external dllname;
|
|
procedure glColorPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname;
|
|
procedure glCopyPixels(x, y: GLint; width, height: GLsizei; atype: GLenum); external dllname;
|
|
procedure glCopyTexImage1D (target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint); external dllname;
|
|
procedure glCopyTexImage2D(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); external dllname;
|
|
procedure glCopyTexSubImage1D(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei); external dllname;
|
|
procedure glCopyTexSubImage2D(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei); external dllname;
|
|
procedure glCullFace(mode: GLenum); external dllname;
|
|
procedure glDeleteLists(list: GLuint; range: GLsizei); external dllname;
|
|
procedure glDeleteTextures(n: GLsizei; const textures: PGLuint); external dllname;
|
|
procedure glDepthFunc(func: GLenum); external dllname;
|
|
procedure glDepthMask(flag: GLboolean); external dllname;
|
|
procedure glDepthRange(zNear, zFar: GLclampd); external dllname;
|
|
procedure glDisable(cap: GLenum); external dllname;
|
|
procedure glDisableClientState(aarray: GLenum); external dllname;
|
|
procedure glDrawArrays(mode: GLenum; first: GLint; count: GLsizei); external dllname;
|
|
procedure glDrawBuffer(mode: GLenum); external dllname;
|
|
procedure glDrawElements(mode: GLenum; count: GLsizei; atype: GLenum; const indices: Pointer); external dllname;
|
|
procedure glDrawPixels(width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname;
|
|
procedure glEdgeFlag(flag: GLboolean); external dllname;
|
|
procedure glEdgeFlagPointer(stride: GLsizei; const pointer: Pointer); external dllname;
|
|
procedure glEdgeFlagv(const flag: PGLboolean); external dllname;
|
|
procedure glEnable(cap: GLenum); external dllname;
|
|
procedure glEnableClientState(aarray: GLenum); external dllname;
|
|
procedure glEnd; external dllname;
|
|
procedure glEndList; external dllname;
|
|
procedure glEvalCoord1d(u: GLdouble); external dllname;
|
|
procedure glEvalCoord1dv(const u: PGLdouble); external dllname;
|
|
procedure glEvalCoord1f(u: GLfloat); external dllname;
|
|
procedure glEvalCoord1fv(const u: PGLfloat); external dllname;
|
|
procedure glEvalCoord2d(u, v: GLdouble); external dllname;
|
|
procedure glEvalCoord2dv(const u: PGLdouble); external dllname;
|
|
procedure glEvalCoord2f(u, v: GLfloat); external dllname;
|
|
procedure glEvalCoord2fv(const u: PGLfloat); external dllname;
|
|
procedure glEvalMesh1(mode: GLenum; i1, i2: GLint); external dllname;
|
|
procedure glEvalMesh2(mode: GLenum; i1, i2, j1, j2: GLint); external dllname;
|
|
procedure glEvalPoint1(i: GLint); external dllname;
|
|
procedure glEvalPoint2(i, j: GLint); external dllname;
|
|
procedure glFeedbackBuffer(size: GLsizei; atype: GLenum; buffer: PGLfloat); external dllname;
|
|
procedure glFinish; external dllname;
|
|
procedure glFlush; external dllname;
|
|
procedure glFogf(pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glFogfv(pname: GLenum; const params: PGLfloat); external dllname;
|
|
procedure glFogi(pname: GLenum; param: GLint); external dllname;
|
|
procedure glFogiv(pname: GLenum; const params: PGLint); external dllname;
|
|
procedure glFrontFace(mode: GLenum); external dllname;
|
|
procedure glFrustum(left, right, bottom, top, zNear, zFar: GLdouble); external dllname;
|
|
function glGenLists(range: GLsizei): GLuint; external dllname;
|
|
procedure glGenTextures(n: GLsizei; textures: PGLuint); external dllname;
|
|
procedure glGetBooleanv(pname: GLenum; params: PGLboolean); external dllname;
|
|
procedure glGetClipPlane(plane: GLenum; equation: PGLdouble); external dllname;
|
|
procedure glGetDoublev(pname: GLenum; params: PGLdouble); external dllname;
|
|
function glGetError: GLenum; external dllname;
|
|
procedure glGetFloatv(pname: GLenum; params: PGLfloat); external dllname;
|
|
procedure glGetIntegerv(pname: GLenum; params: PGLint); external dllname;
|
|
procedure glGetLightfv(light, pname: GLenum; params: PGLfloat); external dllname;
|
|
procedure glGetLightiv(light, pname: GLenum; params: PGLint); external dllname;
|
|
procedure glGetMapdv(target, query: GLenum; v: PGLdouble); external dllname;
|
|
procedure glGetMapfv(target, query: GLenum; v: PGLfloat); external dllname;
|
|
procedure glGetMapiv(target, query: GLenum; v: PGLint); external dllname;
|
|
procedure glGetMaterialfv(face, pname: GLenum; params: PGLfloat); external dllname;
|
|
procedure glGetMaterialiv(face, pname: GLenum; params: PGLint); external dllname;
|
|
procedure glGetPixelMapfv(map: GLenum; values: PGLfloat); external dllname;
|
|
procedure glGetPixelMapuiv(map: GLenum; values: PGLuint); external dllname;
|
|
procedure glGetPixelMapusv(map: GLenum; values: PGLushort); external dllname;
|
|
procedure glGetPointerv(pname: GLenum; params: Pointer); external dllname;
|
|
procedure glGetPolygonStipple(mask: PGLubyte); external dllname;
|
|
function glGetString(name: GLenum): PChar; external dllname;
|
|
procedure glGetTexEnvfv(target, pname: GLenum; params: PGLfloat); external dllname;
|
|
procedure glGetTexEnviv(target, pname: GLenum; params: PGLint); external dllname;
|
|
procedure glGetTexGendv(coord, pname: GLenum; params: PGLdouble); external dllname;
|
|
procedure glGetTexGenfv(coord, pname: GLenum; params: PGLfloat); external dllname;
|
|
procedure glGetTexGeniv(coord, pname: GLenum; params: PGLint); external dllname;
|
|
procedure glGetTexImage(target: GLenum; level: GLint; format: GLenum; atype: GLenum; pixels: Pointer); external dllname;
|
|
procedure glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum; params: Pointer); external dllname;
|
|
procedure glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum; params: PGLint); external dllname;
|
|
procedure glGetTexParameterfv(target, pname: GLenum; params: PGLfloat); external dllname;
|
|
procedure glGetTexParameteriv(target, pname: GLenum; params: PGLint); external dllname;
|
|
procedure glHint(target, mode: GLenum); external dllname;
|
|
procedure glIndexMask(mask: GLuint); external dllname;
|
|
procedure glIndexPointer(atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname;
|
|
procedure glIndexd(c: GLdouble); external dllname;
|
|
procedure glIndexdv(const c: PGLdouble); external dllname;
|
|
procedure glIndexf(c: GLfloat); external dllname;
|
|
procedure glIndexfv(const c: PGLfloat); external dllname;
|
|
procedure glIndexi(c: GLint); external dllname;
|
|
procedure glIndexiv(const c: PGLint); external dllname;
|
|
procedure glIndexs(c: GLshort); external dllname;
|
|
procedure glIndexsv(const c: PGLshort); external dllname;
|
|
procedure glIndexub(c: GLubyte); external dllname;
|
|
procedure glIndexubv(const c: PGLubyte); external dllname;
|
|
procedure glInitNames; external dllname;
|
|
procedure glInterleavedArrays(format: GLenum; stride: GLsizei; const pointer: Pointer); external dllname;
|
|
function glIsEnabled(cap: GLenum): GLboolean; external dllname;
|
|
function glIsList(list: GLuint): GLboolean; external dllname;
|
|
function glIsTexture(texture: GLuint): GLboolean; external dllname;
|
|
procedure glLightModelf(pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glLightModelfv(pname: GLenum; const params: PGLfloat); external dllname;
|
|
procedure glLightModeli(pname: GLenum; param: GLint); external dllname;
|
|
procedure glLightModeliv(pname: GLenum; const params: PGLint); external dllname;
|
|
procedure glLightf(light, pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glLightfv(light, pname: GLenum; const params: PGLfloat); external dllname;
|
|
procedure glLighti(light, pname: GLenum; param: GLint); external dllname;
|
|
procedure glLightiv(light, pname: GLenum; const params: PGLint); external dllname;
|
|
procedure glLineStipple(factor: GLint; pattern: GLushort); external dllname;
|
|
procedure glLineWidth(width: GLfloat); external dllname;
|
|
procedure glListBase(base: GLuint); external dllname;
|
|
procedure glLoadIdentity; external dllname;
|
|
procedure glLoadMatrixd(const m: PGLdouble); external dllname;
|
|
procedure glLoadMatrixf(const m: PGLfloat); external dllname;
|
|
procedure glLoadName(name: GLuint); external dllname;
|
|
procedure glLogicOp(opcode: GLenum); external dllname;
|
|
procedure glMap1d(target: GLenum; u1, u2: GLdouble; stride, order: GLint; const points: PGLdouble); external dllname;
|
|
procedure glMap1f(target: GLenum; u1, u2: GLfloat; stride, order: GLint; const points: PGLfloat); external dllname;
|
|
procedure glMap2d(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; const points: PGLdouble); external dllname;
|
|
procedure glMap2f(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; const points: PGLfloat); external dllname;
|
|
procedure glMapGrid1d(un: GLint; u1, u2: GLdouble); external dllname;
|
|
procedure glMapGrid1f(un: GLint; u1, u2: GLfloat); external dllname;
|
|
procedure glMapGrid2d(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble); external dllname;
|
|
procedure glMapGrid2f(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat); external dllname;
|
|
procedure glMaterialf(face, pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glMaterialfv(face, pname: GLenum; const params: PGLfloat); external dllname;
|
|
procedure glMateriali(face, pname: GLenum; param: GLint); external dllname;
|
|
procedure glMaterialiv(face, pname: GLenum; const params: PGLint); external dllname;
|
|
procedure glMatrixMode(mode: GLenum); external dllname;
|
|
procedure glMultMatrixd(const m: PGLdouble); external dllname;
|
|
procedure glMultMatrixf(const m: PGLfloat); external dllname;
|
|
procedure glNewList(list: GLuint; mode: GLenum); external dllname;
|
|
procedure glNormal3b(nx, ny, nz: GLbyte); external dllname;
|
|
procedure glNormal3bv(const v: PGLbyte); external dllname;
|
|
procedure glNormal3d(nx, ny, nz: GLdouble); external dllname;
|
|
procedure glNormal3dv(const v: PGLdouble); external dllname;
|
|
procedure glNormal3f(nx, ny, nz: GLfloat); external dllname;
|
|
procedure glNormal3fv(const v: PGLfloat); external dllname;
|
|
procedure glNormal3i(nx, ny, nz: GLint); external dllname;
|
|
procedure glNormal3iv(const v: PGLint); external dllname;
|
|
procedure glNormal3s(nx, ny, nz: GLshort); external dllname;
|
|
procedure glNormal3sv(const v: PGLshort); external dllname;
|
|
procedure glNormalPointer(atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname;
|
|
procedure glOrtho(left, right, bottom, top, zNear, zFar: GLdouble); external dllname;
|
|
procedure glPassThrough(token: GLfloat); external dllname;
|
|
procedure glPixelMapfv(map: GLenum; mapsize: GLsizei; const values: PGLfloat); external dllname;
|
|
procedure glPixelMapuiv(map: GLenum; mapsize: GLsizei; const values: PGLuint); external dllname;
|
|
procedure glPixelMapusv(map: GLenum; mapsize: GLsizei; const values: PGLushort); external dllname;
|
|
procedure glPixelStoref(pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glPixelStorei(pname: GLenum; param: GLint); external dllname;
|
|
procedure glPixelTransferf(pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glPixelTransferi(pname: GLenum; param: GLint); external dllname;
|
|
procedure glPixelZoom(xfactor, yfactor: GLfloat); external dllname;
|
|
procedure glPointSize(size: GLfloat); external dllname;
|
|
procedure glPolygonMode(face, mode: GLenum); external dllname;
|
|
procedure glPolygonOffset(factor, units: GLfloat); external dllname;
|
|
procedure glPolygonStipple(const mask: PGLubyte); external dllname;
|
|
procedure glPopAttrib; external dllname;
|
|
procedure glPopClientAttrib; external dllname;
|
|
procedure glPopMatrix; external dllname;
|
|
procedure glPopName; external dllname;
|
|
procedure glPrioritizeTextures(n: GLsizei; const textures: PGLuint; const priorities: PGLclampf); external dllname;
|
|
procedure glPushAttrib(mask: GLbitfield); external dllname;
|
|
procedure glPushClientAttrib(mask: GLbitfield); external dllname;
|
|
procedure glPushMatrix; external dllname;
|
|
procedure glPushName(name: GLuint); external dllname;
|
|
procedure glRasterPos2d(x, y: GLdouble); external dllname;
|
|
procedure glRasterPos2dv(const v: PGLdouble); external dllname;
|
|
procedure glRasterPos2f(x, y: GLfloat); external dllname;
|
|
procedure glRasterPos2fv(const v: PGLfloat); external dllname;
|
|
procedure glRasterPos2i(x, y: GLint); external dllname;
|
|
procedure glRasterPos2iv(const v: PGLint); external dllname;
|
|
procedure glRasterPos2s(x, y: GLshort); external dllname;
|
|
procedure glRasterPos2sv(const v: PGLshort); external dllname;
|
|
procedure glRasterPos3d(x, y, z: GLdouble); external dllname;
|
|
procedure glRasterPos3dv(const v: PGLdouble); external dllname;
|
|
procedure glRasterPos3f(x, y, z: GLfloat); external dllname;
|
|
procedure glRasterPos3fv(const v: PGLfloat); external dllname;
|
|
procedure glRasterPos3i(x, y, z: GLint); external dllname;
|
|
procedure glRasterPos3iv(const v: PGLint); external dllname;
|
|
procedure glRasterPos3s(x, y, z: GLshort); external dllname;
|
|
procedure glRasterPos3sv(const v: PGLshort); external dllname;
|
|
procedure glRasterPos4d(x, y, z, w: GLdouble); external dllname;
|
|
procedure glRasterPos4dv(const v: PGLdouble); external dllname;
|
|
procedure glRasterPos4f(x, y, z, w: GLfloat); external dllname;
|
|
procedure glRasterPos4fv(const v: PGLfloat); external dllname;
|
|
procedure glRasterPos4i(x, y, z, w: GLint); external dllname;
|
|
procedure glRasterPos4iv(const v: PGLint); external dllname;
|
|
procedure glRasterPos4s(x, y, z, w: GLshort); external dllname;
|
|
procedure glRasterPos4sv(const v: PGLshort); external dllname;
|
|
procedure glReadBuffer(mode: GLenum); external dllname;
|
|
procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); external dllname;
|
|
procedure glRectd(x1, y1, x2, y2: GLdouble); external dllname;
|
|
procedure glRectdv(const v1: PGLdouble; const v2: PGLdouble); external dllname;
|
|
procedure glRectf(x1, y1, x2, y2: GLfloat); external dllname;
|
|
procedure glRectfv(const v1: PGLfloat; const v2: PGLfloat); external dllname;
|
|
procedure glRecti(x1, y1, x2, y2: GLint); external dllname;
|
|
procedure glRectiv(const v1: PGLint; const v2: PGLint); external dllname;
|
|
procedure glRects(x1, y1, x2, y2: GLshort); external dllname;
|
|
procedure glRectsv(const v1: PGLshort; const v2: PGLshort); external dllname;
|
|
function glRenderMode(mode: GLint): GLint; external dllname;
|
|
procedure glRotated(angle, x, y, z: GLdouble); external dllname;
|
|
procedure glRotatef(angle, x, y, z: GLfloat); external dllname;
|
|
procedure glScaled(x, y, z: GLdouble); external dllname;
|
|
procedure glScalef(x, y, z: GLfloat); external dllname;
|
|
procedure glScissor(x, y: GLint; width, height: GLsizei); external dllname;
|
|
procedure glSelectBuffer(size: GLsizei; buffer: PGLuint); external dllname;
|
|
procedure glShadeModel(mode: GLenum); external dllname;
|
|
procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint); external dllname;
|
|
procedure glStencilMask(mask: GLuint); external dllname;
|
|
procedure glStencilOp(fail, zfail, zpass: GLenum); external dllname;
|
|
procedure glTexCoord1d(s: GLdouble); external dllname;
|
|
procedure glTexCoord1dv(const v: PGLdouble); external dllname;
|
|
procedure glTexCoord1f(s: GLfloat); external dllname;
|
|
procedure glTexCoord1fv(const v: PGLfloat); external dllname;
|
|
procedure glTexCoord1i(s: GLint); external dllname;
|
|
procedure glTexCoord1iv(const v: PGLint); external dllname;
|
|
procedure glTexCoord1s(s: GLshort); external dllname;
|
|
procedure glTexCoord1sv(const v: PGLshort); external dllname;
|
|
procedure glTexCoord2d(s, t: GLdouble); external dllname;
|
|
procedure glTexCoord2dv(const v: PGLdouble); external dllname;
|
|
procedure glTexCoord2f(s, t: GLfloat); external dllname;
|
|
procedure glTexCoord2fv(const v: PGLfloat); external dllname;
|
|
procedure glTexCoord2i(s, t: GLint); external dllname;
|
|
procedure glTexCoord2iv(const v: PGLint); external dllname;
|
|
procedure glTexCoord2s(s, t: GLshort); external dllname;
|
|
procedure glTexCoord2sv(const v: PGLshort); external dllname;
|
|
procedure glTexCoord3d(s, t, r: GLdouble); external dllname;
|
|
procedure glTexCoord3dv(const v: PGLdouble); external dllname;
|
|
procedure glTexCoord3f(s, t, r: GLfloat); external dllname;
|
|
procedure glTexCoord3fv(const v: PGLfloat); external dllname;
|
|
procedure glTexCoord3i(s, t, r: GLint); external dllname;
|
|
procedure glTexCoord3iv(const v: PGLint); external dllname;
|
|
procedure glTexCoord3s(s, t, r: GLshort); external dllname;
|
|
procedure glTexCoord3sv(const v: PGLshort); external dllname;
|
|
procedure glTexCoord4d(s, t, r, q: GLdouble); external dllname;
|
|
procedure glTexCoord4dv(const v: PGLdouble); external dllname;
|
|
procedure glTexCoord4f(s, t, r, q: GLfloat); external dllname;
|
|
procedure glTexCoord4fv(const v: PGLfloat); external dllname;
|
|
procedure glTexCoord4i(s, t, r, q: GLint); external dllname;
|
|
procedure glTexCoord4iv(const v: PGLint); external dllname;
|
|
procedure glTexCoord4s(s, t, r, q: GLshort); external dllname;
|
|
procedure glTexCoord4sv(const v: PGLshort); external dllname;
|
|
procedure glTexCoordPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname;
|
|
procedure glTexEnvf(target: GLenum; pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glTexEnvfv(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname;
|
|
procedure glTexEnvi(target: GLenum; pname: GLenum; param: GLint); external dllname;
|
|
procedure glTexEnviv(target: GLenum; pname: GLenum; const params: PGLint); external dllname;
|
|
procedure glTexGend(coord: GLenum; pname: GLenum; param: GLdouble); external dllname;
|
|
procedure glTexGendv(coord: GLenum; pname: GLenum; const params: PGLdouble); external dllname;
|
|
procedure glTexGenf(coord: GLenum; pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glTexGenfv(coord: GLenum; pname: GLenum; const params: PGLfloat); external dllname;
|
|
procedure glTexGeni(coord: GLenum; pname: GLenum; param: GLint); external dllname;
|
|
procedure glTexGeniv(coord: GLenum; pname: GLenum; const params: PGLint); external dllname;
|
|
procedure glTexImage1D(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); external dllname;
|
|
procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); external dllname;
|
|
procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat); external dllname;
|
|
procedure glTexParameterfv(target: GLenum; pname: GLenum; const params: PGLfloat); external dllname;
|
|
procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint); external dllname;
|
|
procedure glTexParameteriv(target: GLenum; pname: GLenum; const params: PGLint); external dllname;
|
|
procedure glTexSubImage1D(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname;
|
|
procedure glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; const pixels: Pointer); external dllname;
|
|
procedure glTranslated(x, y, z: GLdouble); external dllname;
|
|
procedure glTranslatef(x, y, z: GLfloat); external dllname;
|
|
procedure glVertex2d(x, y: GLdouble); external dllname;
|
|
procedure glVertex2dv(const v: PGLdouble); external dllname;
|
|
procedure glVertex2f(x, y: GLfloat); external dllname;
|
|
procedure glVertex2fv(const v: PGLfloat); external dllname;
|
|
procedure glVertex2i(x, y: GLint); external dllname;
|
|
procedure glVertex2iv(const v: PGLint); external dllname;
|
|
procedure glVertex2s(x, y: GLshort); external dllname;
|
|
procedure glVertex2sv(const v: PGLshort); external dllname;
|
|
procedure glVertex3d(x, y, z: GLdouble); external dllname;
|
|
procedure glVertex3dv(const v: PGLdouble); external dllname;
|
|
procedure glVertex3f(x, y, z: GLfloat); external dllname;
|
|
procedure glVertex3fv(const v: PGLfloat); external dllname;
|
|
procedure glVertex3i(x, y, z: GLint); external dllname;
|
|
procedure glVertex3iv(const v: PGLint); external dllname;
|
|
procedure glVertex3s(x, y, z: GLshort); external dllname;
|
|
procedure glVertex3sv(const v: PGLshort); external dllname;
|
|
procedure glVertex4d(x, y, z, w: GLdouble); external dllname;
|
|
procedure glVertex4dv(const v: PGLdouble); external dllname;
|
|
procedure glVertex4f(x, y, z, w: GLfloat); external dllname;
|
|
procedure glVertex4fv(const v: PGLfloat); external dllname;
|
|
procedure glVertex4i(x, y, z, w: GLint); external dllname;
|
|
procedure glVertex4iv(const v: PGLint); external dllname;
|
|
procedure glVertex4s(x, y, z, w: GLshort); external dllname;
|
|
procedure glVertex4sv(const v: PGLshort); external dllname;
|
|
procedure glVertexPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); external dllname;
|
|
procedure glViewport(x, y: GLint; width, height: GLsizei); external dllname;
|
|
|
|
type
|
|
// EXT_vertex_array
|
|
PFNGLARRAYELEMENTEXTPROC = procedure(i: GLint);
|
|
PFNGLDRAWARRAYSEXTPROC = procedure(mode: GLenum; first: GLint; count: GLsizei);
|
|
PFNGLVERTEXPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
|
|
stride, count: GLsizei; const pointer: Pointer);
|
|
PFNGLNORMALPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
|
|
const pointer: Pointer);
|
|
PFNGLCOLORPOINTEREXTPROC = procedure(size: GLint; atype: GLenum; stride, count: GLsizei;
|
|
const pointer: Pointer);
|
|
PFNGLINDEXPOINTEREXTPROC = procedure(atype: GLenum; stride, count: GLsizei;
|
|
const pointer: Pointer);
|
|
PFNGLTEXCOORDPOINTEREXTPROC = procedure(size: GLint; atype: GLenum;
|
|
stride, count: GLsizei; const pointer: Pointer);
|
|
PFNGLEDGEFLAGPOINTEREXTPROC = procedure(stride, count: GLsizei;
|
|
const pointer: PGLboolean);
|
|
PFNGLGETPOINTERVEXTPROC = procedure(pname: GLenum; params: Pointer);
|
|
PFNGLARRAYELEMENTARRAYEXTPROC = procedure(mode: GLenum; count: GLsizei;
|
|
const pi: Pointer);
|
|
// WIN_swap_hint
|
|
PFNGLADDSWAPHINTRECTWINPROC = procedure(x, y: GLint; width, height: GLsizei);
|
|
|
|
// EXT_paletted_texture
|
|
PFNGLCOLORTABLEEXTPROC = procedure(target, internalFormat: GLenum; width: GLsizei;
|
|
format, atype: GLenum; const data: Pointer);
|
|
PFNGLCOLORSUBTABLEEXTPROC = procedure(target: GLenum; start, count: GLsizei;
|
|
format, atype: GLenum; const data: Pointer);
|
|
PFNGLGETCOLORTABLEEXTPROC = procedure(target, format, atype: GLenum; data: Pointer);
|
|
PFNGLGETCOLORTABLEPARAMETERIVEXTPROC = procedure(target, pname: GLenum; params: PGLint);
|
|
PFNGLGETCOLORTABLEPARAMETERFVEXTPROC = procedure(target, pname: GLenum; params: PGLfloat);
|
|
|
|
implementation
|
|
|
|
end.
|