mirror of
https://github.com/nim-lang/Nim.git
synced 2026-02-15 15:44:14 +00:00
267 lines
9.4 KiB
C++
Executable File
267 lines
9.4 KiB
C++
Executable File
// This is adapted from a benchmark written by John Ellis and Pete Kovac
|
|
// of Post Communications.
|
|
// It was modified by Hans Boehm of Silicon Graphics.
|
|
// Translated to C++ 30 May 1997 by William D Clinger of Northeastern Univ.
|
|
//
|
|
// This is no substitute for real applications. No actual application
|
|
// is likely to behave in exactly this way. However, this benchmark was
|
|
// designed to be more representative of real applications than other
|
|
// Java GC benchmarks of which we are aware.
|
|
// It attempts to model those properties of allocation requests that
|
|
// are important to current GC techniques.
|
|
// It is designed to be used either to obtain a single overall performance
|
|
// number, or to give a more detailed estimate of how collector
|
|
// performance varies with object lifetimes. It prints the time
|
|
// required to allocate and collect balanced binary trees of various
|
|
// sizes. Smaller trees result in shorter object lifetimes. Each cycle
|
|
// allocates roughly the same amount of memory.
|
|
// Two data structures are kept around during the entire process, so
|
|
// that the measured performance is representative of applications
|
|
// that maintain some live in-memory data. One of these is a tree
|
|
// containing many pointers. The other is a large array containing
|
|
// double precision floating point numbers. Both should be of comparable
|
|
// size.
|
|
//
|
|
// The results are only really meaningful together with a specification
|
|
// of how much memory was used. It is possible to trade memory for
|
|
// better time performance. This benchmark should be run in a 32 MB
|
|
// heap, though we don't currently know how to enforce that uniformly.
|
|
//
|
|
// Unlike the original Ellis and Kovac benchmark, we do not attempt
|
|
// measure pause times. This facility should eventually be added back
|
|
// in. There are several reasons for omitting it for now. The original
|
|
// implementation depended on assumptions about the thread scheduler
|
|
// that don't hold uniformly. The results really measure both the
|
|
// scheduler and GC. Pause time measurements tend to not fit well with
|
|
// current benchmark suites. As far as we know, none of the current
|
|
// commercial Java implementations seriously attempt to minimize GC pause
|
|
// times.
|
|
|
|
#include <new.h>
|
|
#include <iostream.h>
|
|
#include <sys/time.h>
|
|
|
|
#ifdef GC
|
|
# include "gc.h"
|
|
#endif
|
|
|
|
// These macros were a quick hack for the Macintosh.
|
|
//
|
|
// #define currentTime() clock()
|
|
// #define elapsedTime(x) ((1000*(x))/CLOCKS_PER_SEC)
|
|
|
|
#define currentTime() stats_rtclock()
|
|
#define elapsedTime(x) (x)
|
|
|
|
/* Get the current time in milliseconds */
|
|
|
|
unsigned
|
|
stats_rtclock( void )
|
|
{
|
|
struct timeval t;
|
|
struct timezone tz;
|
|
|
|
if (gettimeofday( &t, &tz ) == -1)
|
|
return 0;
|
|
return (t.tv_sec * 1000 + t.tv_usec / 1000);
|
|
}
|
|
|
|
static const int kStretchTreeDepth = 18; // about 16Mb
|
|
static const int kLongLivedTreeDepth = 16; // about 4Mb
|
|
static const int kArraySize = 500000; // about 4Mb
|
|
static const int kMinTreeDepth = 4;
|
|
static const int kMaxTreeDepth = 16;
|
|
|
|
typedef struct Node0 *Node;
|
|
|
|
struct Node0 {
|
|
Node left;
|
|
Node right;
|
|
int i, j;
|
|
Node0(Node l, Node r) { left = l; right = r; }
|
|
Node0() { left = 0; right = 0; }
|
|
# ifndef GC
|
|
~Node0() { if (left) delete left; if (right) delete right; }
|
|
# endif
|
|
};
|
|
|
|
struct GCBench {
|
|
|
|
// Nodes used by a tree of a given size
|
|
static int TreeSize(int i) {
|
|
return ((1 << (i + 1)) - 1);
|
|
}
|
|
|
|
// Number of iterations to use for a given tree depth
|
|
static int NumIters(int i) {
|
|
return 2 * TreeSize(kStretchTreeDepth) / TreeSize(i);
|
|
}
|
|
|
|
// Build tree top down, assigning to older objects.
|
|
static void Populate(int iDepth, Node thisNode) {
|
|
if (iDepth<=0) {
|
|
return;
|
|
} else {
|
|
iDepth--;
|
|
# ifndef GC
|
|
thisNode->left = new Node0();
|
|
thisNode->right = new Node0();
|
|
# else
|
|
thisNode->left = new (GC_NEW(Node0)) Node0();
|
|
thisNode->right = new (GC_NEW(Node0)) Node0();
|
|
# endif
|
|
Populate (iDepth, thisNode->left);
|
|
Populate (iDepth, thisNode->right);
|
|
}
|
|
}
|
|
|
|
// Build tree bottom-up
|
|
static Node MakeTree(int iDepth) {
|
|
if (iDepth<=0) {
|
|
# ifndef GC
|
|
return new Node0();
|
|
# else
|
|
return new (GC_NEW(Node0)) Node0();
|
|
# endif
|
|
} else {
|
|
# ifndef GC
|
|
return new Node0(MakeTree(iDepth-1),
|
|
MakeTree(iDepth-1));
|
|
# else
|
|
return new (GC_NEW(Node0)) Node0(MakeTree(iDepth-1),
|
|
MakeTree(iDepth-1));
|
|
# endif
|
|
}
|
|
}
|
|
|
|
static void PrintDiagnostics() {
|
|
#if 0
|
|
long lFreeMemory = Runtime.getRuntime().freeMemory();
|
|
long lTotalMemory = Runtime.getRuntime().totalMemory();
|
|
|
|
System.out.print(" Total memory available="
|
|
+ lTotalMemory + " bytes");
|
|
System.out.println(" Free memory=" + lFreeMemory + " bytes");
|
|
#endif
|
|
}
|
|
|
|
static void TimeConstruction(int depth) {
|
|
long tStart, tFinish;
|
|
int iNumIters = NumIters(depth);
|
|
Node tempTree;
|
|
|
|
cout << "Creating " << iNumIters
|
|
<< " trees of depth " << depth << endl;
|
|
|
|
tStart = currentTime();
|
|
for (int i = 0; i < iNumIters; ++i) {
|
|
# ifndef GC
|
|
tempTree = new Node0();
|
|
# else
|
|
tempTree = new (GC_NEW(Node0)) Node0();
|
|
# endif
|
|
Populate(depth, tempTree);
|
|
# ifndef GC
|
|
delete tempTree;
|
|
# endif
|
|
tempTree = 0;
|
|
}
|
|
tFinish = currentTime();
|
|
cout << "\tTop down construction took "
|
|
<< elapsedTime(tFinish - tStart) << " msec" << endl;
|
|
|
|
tStart = currentTime();
|
|
for (int i = 0; i < iNumIters; ++i) {
|
|
tempTree = MakeTree(depth);
|
|
# ifndef GC
|
|
delete tempTree;
|
|
# endif
|
|
tempTree = 0;
|
|
}
|
|
tFinish = currentTime();
|
|
cout << "\tBottom up construction took "
|
|
<< elapsedTime(tFinish - tStart) << " msec" << endl;
|
|
|
|
}
|
|
|
|
void main() {
|
|
Node root;
|
|
Node longLivedTree;
|
|
Node tempTree;
|
|
long tStart, tFinish;
|
|
long tElapsed;
|
|
|
|
#ifdef GC
|
|
// GC_full_freq = 30;
|
|
GC_enable_incremental();
|
|
#endif
|
|
cout << "Garbage Collector Test" << endl;
|
|
cout << " Live storage will peak at "
|
|
<< 2 * sizeof(Node0) * TreeSize(kLongLivedTreeDepth) +
|
|
sizeof(double) * kArraySize
|
|
<< " bytes." << endl << endl;
|
|
cout << " Stretching memory with a binary tree of depth "
|
|
<< kStretchTreeDepth << endl;
|
|
PrintDiagnostics();
|
|
|
|
tStart = currentTime();
|
|
|
|
// Stretch the memory space quickly
|
|
tempTree = MakeTree(kStretchTreeDepth);
|
|
# ifndef GC
|
|
delete tempTree;
|
|
# endif
|
|
tempTree = 0;
|
|
|
|
// Create a long lived object
|
|
cout << " Creating a long-lived binary tree of depth "
|
|
<< kLongLivedTreeDepth << endl;
|
|
# ifndef GC
|
|
longLivedTree = new Node0();
|
|
# else
|
|
longLivedTree = new (GC_NEW(Node0)) Node0();
|
|
# endif
|
|
Populate(kLongLivedTreeDepth, longLivedTree);
|
|
|
|
// Create long-lived array, filling half of it
|
|
cout << " Creating a long-lived array of "
|
|
<< kArraySize << " doubles" << endl;
|
|
# ifndef GC
|
|
double *array = new double[kArraySize];
|
|
# else
|
|
double *array = (double *)
|
|
GC_MALLOC_ATOMIC(sizeof(double) * kArraySize);
|
|
# endif
|
|
for (int i = 0; i < kArraySize/2; ++i) {
|
|
array[i] = 1.0/i;
|
|
}
|
|
PrintDiagnostics();
|
|
|
|
for (int d = kMinTreeDepth; d <= kMaxTreeDepth; d += 2)
|
|
{
|
|
TimeConstruction(d);
|
|
}
|
|
|
|
if (longLivedTree == 0 || array[1000] != 1.0/1000)
|
|
cout << "Failed" << endl;
|
|
// fake reference to LongLivedTree
|
|
// and array
|
|
// to keep them from being optimized away
|
|
|
|
tFinish = currentTime();
|
|
tElapsed = elapsedTime(tFinish-tStart);
|
|
PrintDiagnostics();
|
|
cout << "Completed in " << tElapsed << " msec" << endl;
|
|
# ifdef GC
|
|
cout << "Completed " << GC_gc_no << " collections" <<endl;
|
|
cout << "Heap size is " << GC_get_heap_size() << endl;
|
|
# endif
|
|
}
|
|
};
|
|
|
|
main () {
|
|
GCBench x;
|
|
x.main();
|
|
}
|
|
|