Files
Nim/compiler/destroyer.nim
2017-10-14 20:37:49 +02:00

297 lines
8.2 KiB
Nim

#
#
# The Nim Compiler
# (c) Copyright 2017 Andreas Rumpf
#
# See the file "copying.txt", included in this
# distribution, for details about the copyright.
#
## Injects destructor calls into Nim code as well as
## an optimizer that optimizes copies to moves. This is implemented as an
## AST to AST transformation so that every backend benefits from it.
## Rules for destructor injections:
##
## foo(bar(X(), Y()))
## X and Y get destroyed after bar completes:
##
## foo( (tmpX = X(); tmpY = Y(); tmpBar = bar(tmpX, tmpY);
## destroy(tmpX); destroy(tmpY);
## tmpBar))
## destroy(tmpBar)
##
## var x = f()
## body
##
## is the same as:
##
## var x;
## try:
## move(x, f())
## finally:
## destroy(x)
##
## But this really just an optimization that tries to avoid to
## introduce too many temporaries, the 'destroy' is caused by
## the 'f()' call. No! That is not true for 'result = f()'!
##
## x = y where y is read only once
## is the same as: move(x, y)
##
## Actually the more general rule is: The *last* read of ``y``
## can become a move if ``y`` is the result of a construction.
##
## We also need to keep in mind here that the number of reads is
## control flow dependent:
## let x = foo()
## while true:
## y = x # only one read, but the 2nd iteration will fail!
## This also affects recursions! Only usages that do not cross
## a loop boundary (scope) and are not used in function calls
## are safe.
##
##
## x = f() is the same as: move(x, f())
##
## x = y
## is the same as: copy(x, y)
##
## Reassignment works under this scheme:
## var x = f()
## x = y
##
## is the same as:
##
## var x;
## try:
## move(x, f())
## copy(x, y)
## finally:
## destroy(x)
##
## result = f() must not destroy 'result'!
##
## The produced temporaries clutter up the code and might lead to
## inefficiencies. A better strategy is to collect all the temporaries
## in a single object that we put into a single try-finally that
## surrounds the proc body. This means the code stays quite efficient
## when compiled to C. In fact, we do the same for variables, so
## destructors are called when the proc returns, not at scope exit!
## This makes certains idioms easier to support. (Taking the slice
## of a temporary object.)
##
## foo(bar(X(), Y()))
## X and Y get destroyed after bar completes:
##
## var tmp: object
## foo( (move tmp.x, X(); move tmp.y, Y(); tmp.bar = bar(tmpX, tmpY);
## tmp.bar))
## destroy(tmp.bar)
## destroy(tmp.x); destroy(tmp.y)
import
intsets, ast, astalgo, msgs, renderer, magicsys, types, idents, trees,
strutils, options, dfa, lowerings
template hasDestructor(t: PType): bool = tfHasAsgn in t.flags
const
InterestingSyms = {skVar, skResult, skLet}
type
Con = object
owner: PSym
g: ControlFlowGraph
jumpTargets: IntSet
tmpObj: PType
tmp: PSym
destroys, topLevelVars: PNode
proc isHarmlessVar*(s: PSym; c: Con): bool =
# 's' is harmless if it used only once and its
# definition/usage are not split by any labels:
#
# let s = foo()
# while true:
# a[i] = s
#
# produces:
#
# def s
# L1:
# use s
# goto L1
#
# let s = foo()
# if cond:
# a[i] = s
# else:
# a[j] = s
#
# produces:
#
# def s
# fork L2
# use s
# goto L3
# L2:
# use s
# L3
#
# So this analysis is for now overly conservative, but correct.
var defsite = -1
var usages = 0
for i in 0..<c.g.len:
case c.g[i].kind
of def:
if c.g[i].sym == s:
if defsite < 0: defsite = i
else: return false
of use:
if c.g[i].sym == s:
if defsite < 0: return false
for j in defsite .. i:
# not within the same basic block?
if j in c.jumpTargets: return false
# if we want to die after the first 'use':
if usages > 1: return false
inc usages
of useWithinCall:
if c.g[i].sym == s: return false
of goto, fork:
discard "we do not perform an abstract interpretation yet"
template interestingSym(s: PSym): bool =
s.owner == c.owner and s.kind in InterestingSyms and hasDestructor(s.typ)
proc genSink(t: PType; dest: PNode): PNode =
let op = if t.sink != nil: t.sink else: t.assignment
assert op != nil
result = newTree(nkCall, newSymNode(op), newTree(nkHiddenAddr, dest))
proc genCopy(t: PType; dest: PNode): PNode =
assert t.assignment != nil
result = newTree(nkCall, newSymNode(t.assignment), newTree(nkHiddenAddr, dest))
proc genDestroy(t: PType; dest: PNode): PNode =
assert t.destructor != nil
result = newTree(nkCall, newSymNode(t.destructor), newTree(nkHiddenAddr, dest))
proc addTopVar(c: var Con; v: PNode) =
c.topLevelVars.add newTree(nkIdentDefs, v, emptyNode, emptyNode)
proc p(n: PNode; c: var Con): PNode
template recurse(n, dest) =
for i in 0..<n.len:
dest.add p(n[i], c)
proc moveOrCopy(dest, ri: PNode; c: var Con): PNode =
if ri.kind in nkCallKinds:
result = genSink(ri.typ, dest)
# watch out and no not transform 'ri' twice if it's a call:
let ri2 = copyNode(ri)
recurse(ri, ri2)
result.add ri2
elif ri.kind == nkSym and isHarmlessVar(ri.sym, c):
result = genSink(ri.typ, dest)
result.add p(ri, c)
else:
result = genCopy(ri.typ, dest)
result.add p(ri, c)
proc p(n: PNode; c: var Con): PNode =
case n.kind
of nkVarSection, nkLetSection:
discard "transform; var x = y to var x; x op y where op is a move or copy"
result = newNodeI(nkStmtList, n.info)
for i in 0..<n.len:
let it = n[i]
let L = it.len-1
let ri = it[L]
if it.kind == nkVarTuple and hasDestructor(ri.typ):
let x = lowerTupleUnpacking(it, c.owner)
result.add p(x, c)
elif it.kind == nkIdentDefs and hasDestructor(it[0].typ):
for j in 0..L-2:
let v = it[j]
doAssert v.kind == nkSym
# move the variable declaration to the top of the frame:
c.addTopVar v
# make sure it's destroyed at the end of the proc:
c.destroys.add genDestroy(v.typ, v)
if ri.kind != nkEmpty:
let r = moveOrCopy(v, ri, c)
result.add r
else:
# keep it, but transform 'ri':
var varSection = copyNode(n)
var itCopy = copyNode(it)
for j in 0..L-1:
itCopy.add it[j]
itCopy.add p(ri, c)
varSection.add itCopy
result.add varSection
of nkCallKinds:
if n.typ != nil and hasDestructor(n.typ):
discard "produce temp creation"
result = newNodeIT(nkStmtListExpr, n.info, n.typ)
let f = newSym(skField, getIdent(":d" & $c.tmpObj.n.len), c.owner, n.info)
f.typ = n.typ
rawAddField c.tmpObj, f
var m = genSink(n.typ, rawDirectAccess(c.tmp, f))
var call = copyNode(n)
recurse(n, call)
m.add call
result.add m
result.add rawDirectAccess(c.tmp, f)
c.destroys.add genDestroy(n.typ, rawDirectAccess(c.tmp, f))
else:
result = copyNode(n)
recurse(n, result)
of nkAsgn, nkFastAsgn:
if n[0].kind == nkSym and interestingSym(n[0].sym):
result = moveOrCopy(n[0], n[1], c)
else:
result = copyNode(n)
recurse(n, result)
of nkNone..nkNilLit, nkTypeSection, nkProcDef, nkConverterDef, nkMethodDef,
nkIteratorDef, nkMacroDef, nkTemplateDef, nkLambda, nkDo, nkFuncDef:
result = n
else:
result = copyNode(n)
recurse(n, result)
proc injectDestructorCalls*(owner: PSym; n: PNode): PNode =
var c: Con
c.owner = owner
c.tmp = newSym(skTemp, getIdent":d", owner, n.info)
c.tmpObj = createObj(owner, n.info)
c.tmp.typ = c.tmpObj
c.destroys = newNodeI(nkStmtList, n.info)
c.topLevelVars = newNodeI(nkVarSection, n.info)
let cfg = constructCfg(owner, n)
shallowCopy(c.g, cfg)
c.jumpTargets = initIntSet()
for i in 0..<c.g.len:
if c.g[i].kind in {goto, fork}:
c.jumpTargets.incl(i+c.g[i].dest)
let body = p(n, c)
if c.tmp.typ.n.len > 0:
c.addTopVar(newSymNode c.tmp)
result = newNodeI(nkStmtList, n.info)
if c.topLevelVars.len > 0:
result.add c.topLevelVars
if c.destroys.len > 0:
result.add newTryFinally(body, c.destroys)
else:
result.add body
when defined(nimDebugDestroys):
echo "------------------------------------"
echo owner.name.s, " transformed to: "
echo result