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Nim/lib/wrappers/lua/lua.nim
2009-12-15 01:50:26 +01:00

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Nim
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#*****************************************************************************
# * *
# * File: lua.pas *
# * Authors: TeCGraf (C headers + actual Lua libraries) *
# * Lavergne Thomas (original translation to Pascal) *
# * Bram Kuijvenhoven (update to Lua 5.1.1 for FreePascal) *
# * Description: Basic Lua library *
# * *
# *****************************************************************************
#
#** $Id: lua.h,v 1.175 2003/03/18 12:31:39 roberto Exp $
#** Lua - An Extensible Extension Language
#** TeCGraf: Computer Graphics Technology Group, PUC-Rio, Brazil
#** http://www.lua.org mailto:info@lua.org
#** See Copyright Notice at the end of this file
#
#
#** Updated to Lua 5.1.1 by Bram Kuijvenhoven (bram at kuijvenhoven dot net),
#** Hexis BV (http://www.hexis.nl), the Netherlands
#** Notes:
#** - Only tested with FPC (FreePascal Compiler)
#** - Using LuaBinaries styled DLL/SO names, which include version names
#** - LUA_YIELD was suffixed by '_' for avoiding name collision
#
#
#** Translated to pascal by Lavergne Thomas
#** Notes :
#** - Pointers type was prefixed with 'P'
#** - lua_upvalueindex constant was transformed to function
#** - Some compatibility function was isolated because with it you must have
#** lualib.
#** - LUA_VERSION was suffixed by '_' for avoiding name collision.
#** Bug reports :
#** - thomas.lavergne@laposte.net
#** In french or in english
#
when defined(MACOSX):
const
LUA_NAME* = "liblua(|5.2|5.1|5.0).dylib"
LUA_LIB_NAME* = "liblua(|5.2|5.1|5.0).dylib"
elif defined(UNIX):
const
LUA_NAME* = "liblua(|5.2|5.1|5.0).so(|.0)"
LUA_LIB_NAME* = "liblua(|5.2|5.1|5.0).so(|.0)"
else:
const
LUA_NAME* = "lua(|5.2|5.1|5.0).dll"
LUA_LIB_NAME* = "lua(|5.2|5.1|5.0).dll"
type
size_t* = int
Psize_t* = ptr size_t
const
LUA_VERSION* = "Lua 5.1"
LUA_RELEASE* = "Lua 5.1.1"
LUA_VERSION_NUM* = 501
LUA_COPYRIGHT* = "Copyright (C) 1994-2006 Lua.org, PUC-Rio"
LUA_AUTHORS* = "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
# option for multiple returns in `lua_pcall' and `lua_call'
LUA_MULTRET* = - 1 #
#** pseudo-indices
#
LUA_REGISTRYINDEX* = - 10000
LUA_ENVIRONINDEX* = - 10001
LUA_GLOBALSINDEX* = - 10002
proc lua_upvalueindex*(I: int): int
const # thread status; 0 is OK
LUA_YIELD_* = 1
LUA_ERRRUN* = 2
LUA_ERRSYNTAX* = 3
LUA_ERRMEM* = 4
LUA_ERRERR* = 5
type
Plua_State* = Pointer
lua_CFunction* = proc (L: Plua_State): int{.cdecl.}
#
#** functions that read/write blocks when loading/dumping Lua chunks
#
type
lua_Reader* = proc (L: Plua_State, ud: Pointer, sz: Psize_t): cstring{.cdecl.}
lua_Writer* = proc (L: Plua_State, p: Pointer, sz: size_t, ud: Pointer): int{.
cdecl.}
lua_Alloc* = proc (ud, theptr: Pointer, osize, nsize: size_t){.cdecl.}
const
LUA_TNONE* = - 1
LUA_TNIL* = 0
LUA_TBOOLEAN* = 1
LUA_TLIGHTUSERDATA* = 2
LUA_TNUMBER* = 3
LUA_TSTRING* = 4
LUA_TTABLE* = 5
LUA_TFUNCTION* = 6
LUA_TUSERDATA* = 7
LUA_TTHREAD* = 8 # minimum Lua stack available to a C function
LUA_MINSTACK* = 20
type # Type of Numbers in Lua
lua_Number* = float
lua_Integer* = int
proc lua_newstate*(f: lua_Alloc, ud: Pointer): Plua_State{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_close*(L: Plua_State){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_newthread*(L: Plua_State): Plua_State{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_atpanic*(L: Plua_State, panicf: lua_CFunction): lua_CFunction{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_gettop*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_settop*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_pushvalue*(L: Plua_State, Idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_remove*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_insert*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_replace*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_checkstack*(L: Plua_State, sz: int): cint{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_xmove*(`from`, `to`: Plua_State, n: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_isnumber*(L: Plua_State, idx: int): cint{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_isstring*(L: Plua_State, idx: int): cint{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_iscfunction*(L: Plua_State, idx: int): cint{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_isuserdata*(L: Plua_State, idx: int): cint{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_type*(L: Plua_State, idx: int): int{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_typename*(L: Plua_State, tp: int): cstring{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_equal*(L: Plua_State, idx1, idx2: int): cint{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_rawequal*(L: Plua_State, idx1, idx2: int): cint{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_lessthan*(L: Plua_State, idx1, idx2: int): cint{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_tonumber*(L: Plua_State, idx: int): lua_Number{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_tointeger*(L: Plua_State, idx: int): lua_Integer{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_toboolean*(L: Plua_State, idx: int): cint{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_tolstring*(L: Plua_State, idx: int, length: Psize_t): cstring{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_objlen*(L: Plua_State, idx: int): size_t{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_tocfunction*(L: Plua_State, idx: int): lua_CFunction{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_touserdata*(L: Plua_State, idx: int): Pointer{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_tothread*(L: Plua_State, idx: int): Plua_State{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_topointer*(L: Plua_State, idx: int): Pointer{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_pushnil*(L: Plua_State){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_pushnumber*(L: Plua_State, n: lua_Number){.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_pushinteger*(L: Plua_State, n: lua_Integer){.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_pushlstring*(L: Plua_State, s: cstring, l_: size_t){.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_pushstring*(L: Plua_State, s: cstring){.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_pushvfstring*(L: Plua_State, fmt: cstring, argp: Pointer): cstring{.
cdecl, dynlib: LUA_NAME, importc.}
proc lua_pushfstring*(L: Plua_State, fmt: cstring): cstring{.cdecl, varargs,
dynlib: LUA_NAME, importc.}
proc lua_pushcclosure*(L: Plua_State, fn: lua_CFunction, n: int){.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_pushboolean*(L: Plua_State, b: cint){.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_pushlightuserdata*(L: Plua_State, p: Pointer){.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_pushthread*(L: Plua_State){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_gettable*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_getfield*(L: Plua_state, idx: int, k: cstring){.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_rawget*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_rawgeti*(L: Plua_State, idx, n: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_createtable*(L: Plua_State, narr, nrec: int){.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_newuserdata*(L: Plua_State, sz: size_t): Pointer{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_getmetatable*(L: Plua_State, objindex: int): int{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_getfenv*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_settable*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_setfield*(L: Plua_State, idx: int, k: cstring){.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_rawset*(L: Plua_State, idx: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_rawseti*(L: Plua_State, idx, n: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_setmetatable*(L: Plua_State, objindex: int): int{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_setfenv*(L: Plua_State, idx: int): int{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_call*(L: Plua_State, nargs, nresults: int){.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_pcall*(L: Plua_State, nargs, nresults, errf: int): int{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_cpcall*(L: Plua_State, func: lua_CFunction, ud: Pointer): int{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_load*(L: Plua_State, reader: lua_Reader, dt: Pointer,
chunkname: cstring): int{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_dump*(L: Plua_State, writer: lua_Writer, data: Pointer): int{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_yield*(L: Plua_State, nresults: int): int{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_resume*(L: Plua_State, narg: int): int{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_status*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_gc*(L: Plua_State, what, data: int): int{.cdecl, dynlib: LUA_NAME,
importc.}
proc lua_error*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_next*(L: Plua_State, idx: int): int{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_concat*(L: Plua_State, n: int){.cdecl, dynlib: LUA_NAME, importc.}
proc lua_getallocf*(L: Plua_State, ud: ptr Pointer): lua_Alloc{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_setallocf*(L: Plua_State, f: lua_Alloc, ud: Pointer){.cdecl,
dynlib: LUA_NAME, importc.}
#
#** Garbage-collection functions and options
#
const
LUA_GCSTOP* = 0
LUA_GCRESTART* = 1
LUA_GCCOLLECT* = 2
LUA_GCCOUNT* = 3
LUA_GCCOUNTB* = 4
LUA_GCSTEP* = 5
LUA_GCSETPAUSE* = 6
LUA_GCSETSTEPMUL* = 7
#
#** ===============================================================
#** some useful macros
#** ===============================================================
#
proc lua_pop*(L: Plua_State, n: int)
proc lua_newtable*(L: Plua_state)
proc lua_register*(L: Plua_State, n: cstring, f: lua_CFunction)
proc lua_pushcfunction*(L: Plua_State, f: lua_CFunction)
proc lua_strlen*(L: Plua_state, i: int): size_t
proc lua_isfunction*(L: Plua_State, n: int): bool
proc lua_istable*(L: Plua_State, n: int): bool
proc lua_islightuserdata*(L: Plua_State, n: int): bool
proc lua_isnil*(L: Plua_State, n: int): bool
proc lua_isboolean*(L: Plua_State, n: int): bool
proc lua_isthread*(L: Plua_State, n: int): bool
proc lua_isnone*(L: Plua_State, n: int): bool
proc lua_isnoneornil*(L: Plua_State, n: int): bool
proc lua_pushliteral*(L: Plua_State, s: cstring)
proc lua_setglobal*(L: Plua_State, s: cstring)
proc lua_getglobal*(L: Plua_State, s: cstring)
proc lua_tostring*(L: Plua_State, i: int): cstring
#
#** compatibility macros and functions
#
proc lua_getregistry*(L: Plua_State)
proc lua_getgccount*(L: Plua_State): int
type
lua_Chunkreader* = lua_Reader
lua_Chunkwriter* = lua_Writer
#
#** {======================================================================
#** Debug API
#** =======================================================================
#
const
LUA_HOOKCALL* = 0
LUA_HOOKRET* = 1
LUA_HOOKLINE* = 2
LUA_HOOKCOUNT* = 3
LUA_HOOKTAILRET* = 4
const
LUA_MASKCALL* = 1 shl Ord(LUA_HOOKCALL)
LUA_MASKRET* = 1 shl Ord(LUA_HOOKRET)
LUA_MASKLINE* = 1 shl Ord(LUA_HOOKLINE)
LUA_MASKCOUNT* = 1 shl Ord(LUA_HOOKCOUNT)
const
LUA_IDSIZE* = 60
type
lua_Debug*{.final.} = object # activation record
event*: int
name*: cstring # (n)
namewhat*: cstring # (n) `global', `local', `field', `method'
what*: cstring # (S) `Lua', `C', `main', `tail'
source*: cstring # (S)
currentline*: int # (l)
nups*: int # (u) number of upvalues
linedefined*: int # (S)
lastlinedefined*: int # (S)
short_src*: array[0..LUA_IDSIZE - 1, Char] # (S)
# private part
i_ci*: int # active function
Plua_Debug* = ptr lua_Debug
lua_Hook* = proc (L: Plua_State, ar: Plua_Debug){.cdecl.}
#
#** {======================================================================
#** Debug API
#** =======================================================================
#
proc lua_getstack*(L: Plua_State, level: int, ar: Plua_Debug): int{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_getinfo*(L: Plua_State, what: cstring, ar: Plua_Debug): int{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_getlocal*(L: Plua_State, ar: Plua_Debug, n: int): cstring{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_setlocal*(L: Plua_State, ar: Plua_Debug, n: int): cstring{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_getupvalue*(L: Plua_State, funcindex: int, n: int): cstring{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_setupvalue*(L: Plua_State, funcindex: int, n: int): cstring{.cdecl,
dynlib: LUA_NAME, importc.}
proc lua_sethook*(L: Plua_State, func: lua_Hook, mask: int, count: int): int{.
cdecl, dynlib: LUA_NAME, importc.}
proc lua_gethook*(L: Plua_State): lua_Hook{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_gethookmask*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.}
proc lua_gethookcount*(L: Plua_State): int{.cdecl, dynlib: LUA_NAME, importc.}
# implementation
proc lua_upvalueindex(I: int): int =
Result = LUA_GLOBALSINDEX - i
proc lua_pop(L: Plua_State, n: int) =
lua_settop(L, - n - 1)
proc lua_newtable(L: Plua_State) =
lua_createtable(L, 0, 0)
proc lua_register(L: Plua_State, n: cstring, f: lua_CFunction) =
lua_pushcfunction(L, f)
lua_setglobal(L, n)
proc lua_pushcfunction(L: Plua_State, f: lua_CFunction) =
lua_pushcclosure(L, f, 0)
proc lua_strlen(L: Plua_State, i: int): size_t =
Result = lua_objlen(L, i)
proc lua_isfunction(L: Plua_State, n: int): bool =
Result = lua_type(L, n) == LUA_TFUNCTION
proc lua_istable(L: Plua_State, n: int): bool =
Result = lua_type(L, n) == LUA_TTABLE
proc lua_islightuserdata(L: Plua_State, n: int): bool =
Result = lua_type(L, n) == LUA_TLIGHTUSERDATA
proc lua_isnil(L: Plua_State, n: int): bool =
Result = lua_type(L, n) == LUA_TNIL
proc lua_isboolean(L: Plua_State, n: int): bool =
Result = lua_type(L, n) == LUA_TBOOLEAN
proc lua_isthread(L: Plua_State, n: int): bool =
Result = lua_type(L, n) == LUA_TTHREAD
proc lua_isnone(L: Plua_State, n: int): bool =
Result = lua_type(L, n) == LUA_TNONE
proc lua_isnoneornil(L: Plua_State, n: int): bool =
Result = lua_type(L, n) <= 0
proc lua_pushliteral(L: Plua_State, s: cstring) =
lua_pushlstring(L, s, len(s))
proc lua_setglobal(L: Plua_State, s: cstring) =
lua_setfield(L, LUA_GLOBALSINDEX, s)
proc lua_getglobal(L: Plua_State, s: cstring) =
lua_getfield(L, LUA_GLOBALSINDEX, s)
proc lua_tostring(L: Plua_State, i: int): cstring =
Result = lua_tolstring(L, i, nil)
proc lua_getregistry(L: Plua_State) =
lua_pushvalue(L, LUA_REGISTRYINDEX)
proc lua_getgccount(L: Plua_State): int =
Result = lua_gc(L, LUA_GCCOUNT, 0)