Files
Nim/tests/destructor/tuse_ownedref_after_move.nim
Yuriy Glukhov 5fa96ef270 Fixes #3824, fixes #19154, and hopefully #24094. Re-applies #23787. (#24316)
The first commit reverts the revert of #23787.
The second fixes lambdalifting in convolutedly nested
closures/closureiters. This is considered to be the reason of #24094,
though I can't tell for sure, as I was not able to reproduce #24094 for
complicated but irrelevant reasons. Therefore I ask @jmgomez, @metagn or
anyone who could reproduce it to try it again with this PR.

I would suggest this PR to not be squashed if possible, as the history
is already messy enough.

Some theory behind the lambdalifting fix:
- A closureiter that captures anything outside its body will always have
`:up` in its env. This property is now used as a trigger to lift any
proc that captures such a closureiter.
- Instantiating a closureiter involves filling out its `:up`, which was
previously done incorrectly. The fixed algorithm is to use "current" env
if it is the owner of the iter declaration, or traverse through `:up`s
of env param until the common ancestor is found.

---------

Co-authored-by: Andreas Rumpf <rumpf_a@web.de>
2024-10-18 10:36:41 +02:00

58 lines
1.2 KiB
Nim

discard """
cmd: '''nim c --newruntime $file'''
errormsg: "'=copy' is not available for type <owned Button>; requires a copy because it's not the last read of ':envAlt.b0'; routine: main"
line: 48
"""
import system / ansi_c
type
Widget* = ref object of RootObj
drawImpl: owned(proc (self: Widget))
Button* = ref object of Widget
caption: string
onclick: owned(proc())
Window* = ref object of Widget
elements: seq[owned Widget]
proc newButton(caption: string; onclick: owned(proc())): owned Button =
proc draw(self: Widget) =
let b = Button(self)
echo b.caption
result = Button(drawImpl: draw, caption: caption, onclick: onclick)
proc newWindow(): owned Window =
proc draw(self: Widget) =
let w = Window(self)
for e in w.elements:
if not e.drawImpl.isNil: e.drawImpl(e)
result = Window(drawImpl: draw, elements: @[])
proc draw(w: Widget) =
if not w.drawImpl.isNil: w.drawImpl(w)
proc add*(w: Window; elem: owned Widget) =
w.elements.add elem
proc main =
var w = newWindow()
var b = newButton("button", nil)
b.onclick = proc () =
b.caption = "clicked!"
w.add b
w.draw()
# simulate button click:
b.onclick()
w.draw()
main()