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https://github.com/nim-lang/Nim.git
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* merge magics * merge metatype tests * merge method tests * merge objects tests * change `import future` to `import sugar` Nim in Action tests are left with `import future`, to ensure compatibility. * merge overload tests * merge proc tests * merge procvar tests * merge range tests * merge seq tests * merge sets tests * remove wrong assert from `tsets3` * fix `jsTests` * better fix
108 lines
2.4 KiB
Nim
108 lines
2.4 KiB
Nim
discard """
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output: '''
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TSubRange: 5 from 1 to 10
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#FF3722
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'''
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"""
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block tbug499771:
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type
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TSubRange = range[1 .. 10]
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TEnum = enum A, B, C
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var sr: TSubRange = 5
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echo("TSubRange: " & $sr & " from " & $low(TSubRange) & " to " &
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$high(TSubRange))
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const cset = {A} + {B}
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doAssert A in cset
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doAssert B in cset
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doAssert C notin cset
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include compilehelpers
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block tmatrix3:
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type
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Matrix[M, N, T] = object
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aij: array[M, array[N, T]]
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Matrix2[T] = Matrix[range[0..1], range[0..1], T]
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Matrix3[T] = Matrix[range[0..2], range[0..2], T]
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proc mn(x: Matrix): Matrix.T = x.aij[0][0]
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proc m2(x: Matrix2): Matrix2.T = x.aij[0][0]
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proc m3(x: Matrix3): auto = x.aij[0][0]
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var
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matn: Matrix[range[0..3], range[0..2], int]
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mat2: Matrix2[int]
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mat3: Matrix3[float]
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doAssert m3(mat3) == 0.0
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doAssert mn(mat3) == 0.0
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doAssert m2(mat2) == 0
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doAssert mn(mat2) == 0
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doAssert mn(matn) == 0
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reject m3(mat2)
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reject m3(matn)
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reject m2(mat3)
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reject m2(matn)
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block tn8vsint16:
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type
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n32 = range[0..high(int)]
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n8 = range[0'i8..high(int8)]
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proc `+`(a: n32, b: n32{nkIntLit}): n32 = discard
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proc `-`(a: n8, b: n8): n8 = n8(system.`-`(a, b))
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var x, y: n8
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var z: int16
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# ensure this doesn't call our '-' but system.`-` for int16:
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doAssert z - n8(9) == -9
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import strutils
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block tcolors:
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type TColor = distinct int32
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proc rgb(r, g, b: range[0..255]): TColor =
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result = TColor(r or g shl 8 or b shl 16)
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proc `$`(c: TColor): string =
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result = "#" & toHex(int32(c), 6)
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echo rgb(34, 55, 255)
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when false:
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type
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TColor = distinct int32
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TColorComponent = distinct int8
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proc red(a: TColor): TColorComponent =
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result = TColorComponent(int32(a) and 0xff'i32)
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proc green(a: TColor): TColorComponent =
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result = TColorComponent(int32(a) shr 8'i32 and 0xff'i32)
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proc blue(a: TColor): TColorComponent =
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result = TColorComponent(int32(a) shr 16'i32 and 0xff'i32)
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proc rgb(r, g, b: range[0..255]): TColor =
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result = TColor(r or g shl 8 or b shl 8)
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proc `+!` (a, b: TColorComponent): TColorComponent =
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## saturated arithmetic:
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result = TColorComponent(min(ze(int8(a)) + ze(int8(b)), 255))
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proc `+` (a, b: TColor): TColor =
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## saturated arithmetic for colors makes sense, I think:
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return rgb(red(a) +! red(b), green(a) +! green(b), blue(a) +! blue(b))
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rgb(34, 55, 255)
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