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Minor code cleanup for backend; add struct_fields_index_by_increasing_offset for future use
This commit is contained in:
123
src/array.cpp
123
src/array.cpp
@@ -1,7 +1,6 @@
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#define ARRAY_GROW_FORMULA(x) (gb_max(((x)+1)*3 >> 1, 8))
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GB_STATIC_ASSERT(ARRAY_GROW_FORMULA(0) > 0);
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#if 1
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template <typename T>
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struct Array {
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gbAllocator allocator;
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@@ -418,98 +417,36 @@ void array_unordered_remove(Array<T> *array, isize index) {
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#endif
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#if 0
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#define Array(Type_) struct { \
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gbAllocator const &allocator; \
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Type_ * e; \
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isize count; \
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isize capacity; \
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template <typename T>
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T *begin(Array<T> &array) {
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return array.data;
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}
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template <typename T>
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T const *begin(Array<T> const &array) {
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return array.data;
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}
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template <typename T>
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T *end(Array<T> &array) {
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return array.data + array.count;
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}
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template <typename T>
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T const *end(Array<T> const &array) {
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return array.data + array.count;
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}
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typedef Array(void) ArrayVoid;
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#define array_init_reserve(x_, allocator_, init_capacity_) do { \
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void **e = cast(void **)&((x_)->e); \
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GB_ASSERT((x_) != nullptr); \
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(x_)->allocator = (allocator_); \
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(x_)->count = 0; \
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(x_)->capacity = (init_capacity_); \
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*e = gb_alloc((allocator_), gb_size_of(*(x_)->e)*(init_capacity_)); \
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} while (0)
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#define array_init_count(x_, allocator_, init_count_) do { \
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void **e = cast(void **)&((x_)->e); \
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GB_ASSERT((x_) != nullptr); \
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(x_)->allocator = (allocator_); \
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(x_)->count = (init_count_); \
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(x_)->capacity = (init_count_); \
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*e = gb_alloc((allocator_), gb_size_of(*(x_)->e)*(init_count_)); \
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} while (0)
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#define array_init(x_, allocator_) do { array_init_reserve(x_, allocator_, ARRAY_GROW_FORMULA(0)); } while (0)
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#define array_free(x_) do { gb_free((x_)->allocator, (x_)->e); } while (0)
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#define array_set_capacity(x_, capacity_) do { array__set_capacity((x_), (capacity_), gb_size_of(*(x_)->e)); } while (0)
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#define array_grow(x_, min_capacity_) do { \
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isize new_capacity = ARRAY_GROW_FORMULA((x_)->capacity); \
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if (new_capacity < (min_capacity_)) { \
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new_capacity = (min_capacity_); \
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} \
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array_set_capacity(x_, new_capacity); \
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} while (0)
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#define array_add(x_, item_) do { \
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if ((x_)->capacity < (x_)->count+1) { \
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array_grow(x_, 0); \
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} \
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(x_)->e[(x_)->count++] = item_; \
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} while (0)
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#define array_pop(x_) do { GB_ASSERT((x_)->count > 0); (x_)->count--; } while (0)
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#define array_clear(x_) do { (x_)->count = 0; } while (0)
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#define array_resize(x_, new_count_) do { \
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if ((x_)->capacity < (new_count_)) { \
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array_grow((x_), (new_count_)); \
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} \
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(x_)->count = (new_count_); \
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} while (0)
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#define array_reserve(x_, new_capacity_) do { \
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if ((x_)->capacity < (new_capacity_)) { \
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array_set_capacity((x_), (new_capacity_)); \
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} \
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} while (0)
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void array__set_capacity(void *ptr, isize capacity, isize element_size) {
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ArrayVoid *x = cast(ArrayVoid *)ptr;
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GB_ASSERT(ptr != nullptr);
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GB_ASSERT(element_size > 0);
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if (capacity == x->capacity) {
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return;
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}
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if (capacity < x->count) {
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if (x->capacity < capacity) {
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isize new_capacity = ARRAY_GROW_FORMULA(x->capacity);
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if (new_capacity < capacity) {
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new_capacity = capacity;
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}
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array__set_capacity(ptr, new_capacity, element_size);
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}
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x->count = capacity;
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}
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x->e = gb_resize(x->allocator, x->e, element_size*x->capacity, element_size*capacity);
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x->capacity = capacity;
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template <typename T>
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T *begin(Slice<T> &array) {
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return array.data;
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}
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template <typename T>
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T const *begin(Slice<T> const &array) {
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return array.data;
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}
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template <typename T>
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T *end(Slice<T> &array) {
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return array.data + array.count;
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}
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template <typename T>
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T const *end(Slice<T> const &array) {
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return array.data + array.count;
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}
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#endif
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