Code generation for procedure literals

This commit is contained in:
gingerBill
2016-08-11 21:53:44 +01:00
parent 4c467b118d
commit 19cc77dad3
11 changed files with 341 additions and 468 deletions

View File

@@ -36,11 +36,13 @@ void ssa_gen_destroy(ssaGen *s) {
void ssa_gen_code(ssaGen *s) {
if (v_zero == NULL) {
v_zero = ssa_make_value_constant(gb_heap_allocator(), t_int, make_exact_value_integer(0));
v_one = ssa_make_value_constant(gb_heap_allocator(), t_int, make_exact_value_integer(1));
v_zero32 = ssa_make_value_constant(gb_heap_allocator(), t_i32, make_exact_value_integer(0));
v_one32 = ssa_make_value_constant(gb_heap_allocator(), t_i32, make_exact_value_integer(1));
v_two32 = ssa_make_value_constant(gb_heap_allocator(), t_i32, make_exact_value_integer(2));
v_zero = ssa_make_value_constant(gb_heap_allocator(), t_int, make_exact_value_integer(0));
v_one = ssa_make_value_constant(gb_heap_allocator(), t_int, make_exact_value_integer(1));
v_zero32 = ssa_make_value_constant(gb_heap_allocator(), t_i32, make_exact_value_integer(0));
v_one32 = ssa_make_value_constant(gb_heap_allocator(), t_i32, make_exact_value_integer(1));
v_two32 = ssa_make_value_constant(gb_heap_allocator(), t_i32, make_exact_value_integer(2));
v_false = ssa_make_value_constant(gb_heap_allocator(), t_bool, make_exact_value_bool(false));
v_true = ssa_make_value_constant(gb_heap_allocator(), t_bool, make_exact_value_bool(true));
}
ssaModule *m = &s->module;
@@ -76,7 +78,8 @@ void ssa_gen_code(ssaGen *s) {
} break;
case Entity_Procedure: {
ssaValue *p = ssa_make_value_procedure(a, e, decl, m);
AstNode *body = decl->proc_decl->ProcDecl.body;
ssaValue *p = ssa_make_value_procedure(a, m, e->type, decl->type_expr, body, e->token.string);
map_set(&m->values, hash_pointer(e), p);
map_set(&m->members, hash_string(name), p);
} break;
@@ -87,7 +90,7 @@ void ssa_gen_code(ssaGen *s) {
auto *entry = &m->members.entries[i];
ssaValue *v = entry->value;
if (v->kind == ssaValue_Proc)
ssa_build_proc(v);
ssa_build_proc(v, NULL);
}
// m->layout = make_string("e-p:64:64:64");