diff --git a/vendor/raylib/raylib.odin b/vendor/raylib/raylib.odin index ebb1cdd27..3d1b74058 100644 --- a/vendor/raylib/raylib.odin +++ b/vendor/raylib/raylib.odin @@ -984,12 +984,14 @@ foreign lib { LoadShader :: proc(vsFileName, fsFileName: cstring) -> Shader --- // Load shader from files and bind default locations LoadShaderFromMemory :: proc(vsCode, fsCode: cstring) -> Shader --- // Load shader from code strings and bind default locations IsShaderReady :: proc(shader: Shader) -> bool --- // Check if a shader is ready - GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> ShaderLocationIndex --- // Get shader uniform location - GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> ShaderLocationIndex --- // Get shader attribute location - SetShaderValue :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType) --- // Set shader uniform value - SetShaderValueV :: proc(shader: Shader, locIndex: ShaderLocationIndex, value: rawptr, uniformType: ShaderUniformDataType, count: c.int) --- // Set shader uniform value vector - SetShaderValueMatrix :: proc(shader: Shader, locIndex: ShaderLocationIndex, mat: Matrix) --- // Set shader uniform value (matrix 4x4) - SetShaderValueTexture :: proc(shader: Shader, locIndex: ShaderLocationIndex, texture: Texture2D) --- // Set shader uniform value for texture (sampler2d) + GetShaderLocation :: proc(shader: Shader, uniformName: cstring) -> c.int --- // Get shader uniform location + GetShaderLocationAttrib :: proc(shader: Shader, attribName: cstring) -> c.int --- // Get shader attribute location + + // We use #any_int here so we can pass ShaderLocationIndex + SetShaderValue :: proc(shader: Shader, #any_int locIndex: c.int, value: rawptr, uniformType: ShaderUniformDataType) --- // Set shader uniform value + SetShaderValueV :: proc(shader: Shader, #any_int locIndex: c.int, value: rawptr, uniformType: ShaderUniformDataType, count: c.int) --- // Set shader uniform value vector + SetShaderValueMatrix :: proc(shader: Shader, #any_int locIndex: c.int, mat: Matrix) --- // Set shader uniform value (matrix 4x4) + SetShaderValueTexture :: proc(shader: Shader, #any_int locIndex: c.int, texture: Texture2D) --- // Set shader uniform value for texture (sampler2d) UnloadShader :: proc(shader: Shader) --- // Unload shader from GPU memory (VRAM) // Screen-space-related functions