From 38c61e06be1a727409b544dad32888b48e32bd02 Mon Sep 17 00:00:00 2001 From: Jeroen van Rijn Date: Mon, 2 Mar 2026 20:15:55 +0100 Subject: [PATCH] Rename GetWorldPointVelocity to Body_GetWorldPointVelocity --- vendor/box2d/box2d.odin | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vendor/box2d/box2d.odin b/vendor/box2d/box2d.odin index 2301ed3d0..2cdfea191 100644 --- a/vendor/box2d/box2d.odin +++ b/vendor/box2d/box2d.odin @@ -773,7 +773,7 @@ foreign lib { Body_GetLocalPointVelocity :: proc(bodyId: BodyId, localPoint: Vec2) -> Vec2 --- // Get the linear velocity of a world point attached to a body. Usually in meters per second. - GetWorldPointVelocity :: proc(bodyId: BodyId, worldPoint: Vec2) -> Vec2 --- + Body_GetWorldPointVelocity :: proc(bodyId: BodyId, worldPoint: Vec2) -> Vec2 --- // Apply a force at a world point. If the force is not applied at the center of mass, // it will generate a torque and affect the angular velocity. This optionally wakes up the body.