Added static linking for macOS. Also fixed the build.sh. Thanks, vass :/

This commit is contained in:
Zachary Pierson
2017-11-10 16:11:55 -06:00
parent 85fab55e57
commit 6d880bc3bb
2 changed files with 8 additions and 4 deletions

View File

@@ -833,7 +833,10 @@ int main(int arg_count, char **arg_ptr) {
if(lib.len > 2 && lib[0] == '-' && lib[1] == 'f') {
// framework thingie
len = gb_snprintf(lib_str_buf, gb_size_of(lib_str_buf), " -framework %.*s ", (int)(lib.len) - 2, lib.text + 2);
} else if (string_has_extension(lib, str_lit("dylib"))) {
} else if (string_has_extension(lib, str_lit("a"))) {
// static libs, absolute full path relative to the file in which the lib was imported from
len = gb_snprintf(lib_str_buf, gb_size_of(lib_str_buf), " %.*s ", LIT(lib));
} else if (string_has_extension(lib, str_lit("dylib"))) {
// dynamic lib, relative path to executable
len = gb_snprintf(lib_str_buf, gb_size_of(lib_str_buf), " -l:%s/%.*s ", cwd, LIT(lib));
} else {
@@ -869,7 +872,6 @@ int main(int arg_count, char **arg_ptr) {
char *linker;
if (build_context.is_dll) {
// Shared libraries are .dylib on MacOS and .so on Linux.
// TODO(zangent): Is that statement entirely truthful?
#if defined(GB_SYSTEM_OSX)
output_ext = ".dylib";
#else